Implement button::Renderer in ggez example

This commit is contained in:
Héctor Ramón Jiménez 2019-07-22 20:14:23 +02:00
parent b4eb0df5a0
commit ccb87b12da
5 changed files with 215 additions and 12 deletions

View File

@ -2,26 +2,33 @@ mod renderer;
mod widget;
use renderer::Renderer;
use widget::Text;
use widget::{button, Button, Column, Text};
use ggez;
use ggez::event;
use ggez::graphics;
use ggez::input::mouse;
use iced::Interface;
pub fn main() -> ggez::GameResult {
let cb = ggez::ContextBuilder::new("iced", "ggez");
let (ctx, event_loop) = &mut cb.build()?;
let state = &mut Game::new()?;
let state = &mut Game::new(ctx)?;
event::run(ctx, event_loop, state)
}
struct Game {}
struct Game {
spritesheet: graphics::Image,
button: button::State,
}
impl Game {
fn new() -> ggez::GameResult<Game> {
Ok(Game {})
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
Ok(Game {
spritesheet: graphics::Image::new(context, "/ui.png").unwrap(),
button: button::State::new(),
})
}
}
@ -33,17 +40,50 @@ impl event::EventHandler for Game {
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
graphics::clear(context, [0.1, 0.2, 0.3, 1.0].into());
{
let renderer = &mut Renderer { context };
let ui: Interface<(), Renderer> =
Interface::compute(Text::new("Hello, iced!").into(), renderer);
let screen = graphics::screen_coordinates(context);
let mouse_cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
let cursor = {
let hello = Text::new("Hello, iced!")
.horizontal_alignment(iced::text::HorizontalAlignment::Center);
let button = Button::new(&mut self.button, "Press me!").width(200);
let content = Column::new()
.width(screen.w as u32)
.height(screen.h as u32)
.align_items(iced::Align::Center)
.justify_content(iced::Justify::Center)
.spacing(20)
.push(hello)
.push(button);
let renderer =
&mut Renderer::new(context, self.spritesheet.clone());
let ui: Interface<(), Renderer> =
Interface::compute(content.into(), renderer);
let cursor = ui.draw(renderer, iced::Point::new(0.0, 0.0));
renderer.flush();
}
cursor
};
mouse::set_cursor_type(context, into_cursor_type(cursor));
graphics::present(context)?;
Ok(())
}
}
fn into_cursor_type(cursor: iced::MouseCursor) -> mouse::MouseCursor {
match cursor {
iced::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
iced::MouseCursor::Idle => mouse::MouseCursor::Default,
iced::MouseCursor::Pointer => mouse::MouseCursor::Hand,
iced::MouseCursor::Working => mouse::MouseCursor::Progress,
iced::MouseCursor::Grab => mouse::MouseCursor::Grab,
iced::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
}
}

View File

@ -1,14 +1,31 @@
mod button;
mod text;
use ggez::graphics::{self, Color};
use ggez::graphics::{self, spritebatch::SpriteBatch, Color, Image};
use ggez::Context;
pub struct Renderer<'a> {
pub context: &'a mut Context,
pub sprites: SpriteBatch,
pub spritesheet: Image,
}
impl Renderer<'_> {
pub fn new(context: &mut Context, spritesheet: Image) -> Renderer {
Renderer {
context,
sprites: SpriteBatch::new(spritesheet.clone()),
spritesheet,
}
}
pub fn flush(&mut self) {
graphics::draw(
self.context,
&self.sprites,
graphics::DrawParam::default(),
)
.expect("Draw sprites");
graphics::draw_queued_text(
self.context,
graphics::DrawParam::default(),

View File

@ -0,0 +1,144 @@
use super::Renderer;
use ggez::graphics::{
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
};
use iced::{button, MouseCursor};
const LEFT: Rect = Rect {
x: 0.0,
y: 34.0,
w: 6.0,
h: 49.0,
};
const BACKGROUND: Rect = Rect {
x: LEFT.w,
y: LEFT.y,
w: 1.0,
h: LEFT.h,
};
const RIGHT: Rect = Rect {
x: LEFT.h - LEFT.w,
y: LEFT.y,
w: LEFT.w,
h: LEFT.h,
};
impl button::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: iced::Point,
mut bounds: iced::Rectangle<f32>,
state: &button::State,
label: &str,
class: button::Class,
) -> MouseCursor {
let mouse_over = bounds.contains(cursor_position);
let mut state_offset = 0.0;
if mouse_over {
if state.is_pressed() {
bounds.y += 4.0;
state_offset = RIGHT.x + RIGHT.w;
} else {
bounds.y -= 1.0;
}
}
let class_index = match class {
button::Class::Primary => 0,
button::Class::Secondary => 1,
button::Class::Positive => 2,
};
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (LEFT.x + state_offset) / width,
y: (LEFT.y + class_index as f32 * LEFT.h) / height,
w: LEFT.w / width,
h: LEFT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (BACKGROUND.x + state_offset) / width,
y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
w: BACKGROUND.w / width,
h: BACKGROUND.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + LEFT.w,
y: bounds.y,
},
scale: ggez::mint::Vector2 {
x: bounds.width - LEFT.w - RIGHT.w,
y: 1.0,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (RIGHT.x + state_offset) / width,
y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
w: RIGHT.w / width,
h: RIGHT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + bounds.width - RIGHT.w,
y: bounds.y,
},
..DrawParam::default()
});
let mut text = Text::new(TextFragment {
text: String::from(label),
scale: Some(Scale { x: 20.0, y: 20.0 }),
..Default::default()
});
text.set_bounds(
ggez::mint::Point2 {
x: bounds.width,
y: bounds.height,
},
Align::Center,
);
graphics::queue_text(
self.context,
&text,
ggez::mint::Point2 {
x: bounds.x,
y: bounds.y + BACKGROUND.h / 4.0,
},
Some(if mouse_over {
WHITE
} else {
Color {
r: 0.9,
g: 0.9,
b: 0.9,
a: 1.0,
}
}),
);
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

View File

@ -1,3 +1,5 @@
use ggez::graphics::Color;
pub use iced::{button, Button, Column, Row};
pub type Text = iced::Text<Color>;

BIN
resources/ui.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB