Simplify logic and limit ticks in game_of_life
This commit is contained in:
parent
0025b8c3f8
commit
cc8f5b6fc8
@ -19,26 +19,16 @@ pub fn main() {
|
||||
#[derive(Default)]
|
||||
struct GameOfLife {
|
||||
grid: Grid,
|
||||
state: State,
|
||||
speed: u64,
|
||||
next_speed: Option<u64>,
|
||||
is_playing: bool,
|
||||
speed: usize,
|
||||
next_speed: Option<usize>,
|
||||
toggle_button: button::State,
|
||||
next_button: button::State,
|
||||
clear_button: button::State,
|
||||
speed_slider: slider::State,
|
||||
tick_duration: Duration,
|
||||
tick_amount: usize,
|
||||
}
|
||||
|
||||
enum State {
|
||||
Paused,
|
||||
Playing { last_tick: Instant },
|
||||
}
|
||||
|
||||
impl Default for State {
|
||||
fn default() -> State {
|
||||
State::Paused
|
||||
}
|
||||
queued_ticks: usize,
|
||||
last_ticks: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
@ -73,68 +63,48 @@ impl Application for GameOfLife {
|
||||
fn update(&mut self, message: Message) -> Command<Message> {
|
||||
match message {
|
||||
Message::Grid(message) => {
|
||||
if let Some((tick_duration, tick_amount)) =
|
||||
self.grid.update(message)
|
||||
{
|
||||
if let Some(tick_duration) = self.grid.update(message) {
|
||||
self.tick_duration = tick_duration;
|
||||
self.tick_amount = tick_amount;
|
||||
}
|
||||
}
|
||||
Message::Tick(_) | Message::Next => match &mut self.state {
|
||||
State::Paused => {
|
||||
if let Some(task) = self.grid.tick(1) {
|
||||
return Command::perform(task, Message::Grid);
|
||||
Message::Tick(_) | Message::Next => {
|
||||
if let Some(task) = self.grid.tick(self.queued_ticks + 1) {
|
||||
self.last_ticks = self.queued_ticks;
|
||||
self.queued_ticks = 0;
|
||||
|
||||
if let Some(speed) = self.next_speed.take() {
|
||||
self.speed = speed;
|
||||
}
|
||||
|
||||
return Command::perform(task, Message::Grid);
|
||||
} else {
|
||||
self.queued_ticks = (self.queued_ticks + 1).min(self.speed);
|
||||
}
|
||||
State::Playing { last_tick } => {
|
||||
let seconds_elapsed =
|
||||
last_tick.elapsed().as_millis() as f32 / 1000.0;
|
||||
|
||||
let needed_ticks =
|
||||
(self.speed as f32 * seconds_elapsed).ceil() as usize;
|
||||
|
||||
if let Some(task) = self.grid.tick(needed_ticks.max(1)) {
|
||||
*last_tick = Instant::now();
|
||||
|
||||
if let Some(speed) = self.next_speed.take() {
|
||||
self.speed = speed;
|
||||
}
|
||||
|
||||
return Command::perform(task, Message::Grid);
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
Message::Toggle => {
|
||||
self.state = match self.state {
|
||||
State::Paused => State::Playing {
|
||||
last_tick: Instant::now(),
|
||||
},
|
||||
State::Playing { .. } => State::Paused,
|
||||
};
|
||||
self.is_playing = !self.is_playing;
|
||||
}
|
||||
Message::Clear => {
|
||||
self.grid.clear();
|
||||
}
|
||||
Message::SpeedChanged(speed) => match self.state {
|
||||
State::Paused => {
|
||||
self.speed = speed.round() as u64;
|
||||
Message::SpeedChanged(speed) => {
|
||||
if self.is_playing {
|
||||
self.next_speed = Some(speed.round() as usize);
|
||||
} else {
|
||||
self.speed = speed.round() as usize;
|
||||
}
|
||||
State::Playing { .. } => {
|
||||
self.next_speed = Some(speed.round() as u64);
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
Command::none()
|
||||
}
|
||||
|
||||
fn subscription(&self) -> Subscription<Message> {
|
||||
match self.state {
|
||||
State::Paused => Subscription::none(),
|
||||
State::Playing { .. } => {
|
||||
time::every(Duration::from_millis(1000 / self.speed))
|
||||
.map(Message::Tick)
|
||||
}
|
||||
if self.is_playing {
|
||||
time::every(Duration::from_millis(1000 / self.speed as u64))
|
||||
.map(Message::Tick)
|
||||
} else {
|
||||
Subscription::none()
|
||||
}
|
||||
}
|
||||
|
||||
@ -144,11 +114,7 @@ impl Application for GameOfLife {
|
||||
.push(
|
||||
Button::new(
|
||||
&mut self.toggle_button,
|
||||
Text::new(if let State::Paused = self.state {
|
||||
"Play"
|
||||
} else {
|
||||
"Pause"
|
||||
}),
|
||||
Text::new(if self.is_playing { "Pause" } else { "Play" }),
|
||||
)
|
||||
.on_press(Message::Toggle)
|
||||
.style(style::Button),
|
||||
@ -185,7 +151,7 @@ impl Application for GameOfLife {
|
||||
.push(
|
||||
Text::new(format!(
|
||||
"{:?} ({})",
|
||||
self.tick_duration, self.tick_amount
|
||||
self.tick_duration, self.last_ticks
|
||||
))
|
||||
.size(14),
|
||||
);
|
||||
@ -239,7 +205,6 @@ mod grid {
|
||||
Ticked {
|
||||
result: Result<Life, TickError>,
|
||||
tick_duration: Duration,
|
||||
tick_amount: usize,
|
||||
version: usize,
|
||||
},
|
||||
}
|
||||
@ -286,7 +251,6 @@ mod grid {
|
||||
result,
|
||||
version,
|
||||
tick_duration,
|
||||
tick_amount: amount,
|
||||
}
|
||||
})
|
||||
}
|
||||
@ -298,10 +262,7 @@ mod grid {
|
||||
self.cache.clear();
|
||||
}
|
||||
|
||||
pub fn update(
|
||||
&mut self,
|
||||
message: Message,
|
||||
) -> Option<(Duration, usize)> {
|
||||
pub fn update(&mut self, message: Message) -> Option<Duration> {
|
||||
match message {
|
||||
Message::Populate(cell) => {
|
||||
self.state.populate(cell);
|
||||
@ -313,12 +274,11 @@ mod grid {
|
||||
result: Ok(life),
|
||||
version,
|
||||
tick_duration,
|
||||
tick_amount,
|
||||
} if version == self.version => {
|
||||
self.state.update(life);
|
||||
self.cache.clear();
|
||||
|
||||
Some((tick_duration, tick_amount))
|
||||
Some(tick_duration)
|
||||
}
|
||||
Message::Ticked {
|
||||
result: Err(error), ..
|
||||
|
Loading…
x
Reference in New Issue
Block a user