This commit is contained in:
Kai Mast 2020-03-28 15:25:55 -07:00
parent 57b2daa57e
commit cbe9298a0b
3 changed files with 8 additions and 9 deletions

View File

@ -54,8 +54,7 @@ impl<'a> Editor<'a> {
if start > 0 { if start > 0 {
self.cursor.move_left(self.value); self.cursor.move_left(self.value);
self.value.remove(start - 1);
let _ = self.value.remove(start - 1);
} }
} }
} }
@ -70,7 +69,7 @@ impl<'a> Editor<'a> {
let end = self.cursor.end(self.value); let end = self.cursor.end(self.value);
if end < self.value.len() { if end < self.value.len() {
let _ = self.value.remove(end); self.value.remove(end);
} }
} }
} }

View File

@ -36,7 +36,7 @@ mod platform {
&self, &self,
future: impl futures::Future<Output = ()> + Send + 'static, future: impl futures::Future<Output = ()> + Send + 'static,
) { ) {
let _ = self.0.spawn(future); self.0.spawn(future);
} }
fn enter<R>(&self, f: impl FnOnce() -> R) -> R { fn enter<R>(&self, f: impl FnOnce() -> R) -> R {

View File

@ -103,8 +103,8 @@ impl Renderer {
layers.push(Layer::new(Rectangle { layers.push(Layer::new(Rectangle {
x: 0, x: 0,
y: 0, y: 0,
width: u32::from(width), width,
height: u32::from(height), height
})); }));
self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers); self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
@ -356,7 +356,7 @@ impl Renderer {
) { ) {
let bounds = layer.bounds * scale_factor; let bounds = layer.bounds * scale_factor;
if layer.meshes.len() > 0 { if !layer.meshes.is_empty() {
let scaled = transformation let scaled = transformation
* Transformation::scale(scale_factor, scale_factor); * Transformation::scale(scale_factor, scale_factor);
@ -372,7 +372,7 @@ impl Renderer {
); );
} }
if layer.quads.len() > 0 { if !layer.quads.is_empty() {
self.quad_pipeline.draw( self.quad_pipeline.draw(
device, device,
encoder, encoder,
@ -402,7 +402,7 @@ impl Renderer {
} }
} }
if layer.text.len() > 0 { if !layer.text.is_empty() {
for text in layer.text.iter() { for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text // Target physical coordinates directly to avoid blurry text
let text = wgpu_glyph::Section { let text = wgpu_glyph::Section {