[wgpu 0.7] triangle/msaa disable filtering
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@ -34,7 +34,7 @@ impl Blit {
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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comparison: false,
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filtering: true,
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filtering: false,
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},
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},
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count: None,
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count: None,
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}],
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}],
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@ -58,7 +58,7 @@ impl Blit {
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: true,
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filterable: false,
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},
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},
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view_dimension: wgpu::TextureViewDimension::D2,
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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multisampled: false,
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