Update `lyon` to `0.17` in `iced_graphics`
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@ -36,7 +36,7 @@ version = "0.2"
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path = "../style"
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[dependencies.lyon]
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version = "0.16"
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version = "0.17"
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optional = true
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[dependencies.qrcode]
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@ -108,7 +108,10 @@ impl Frame {
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size: Size,
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fill: impl Into<Fill>,
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) {
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use lyon::tessellation::{BuffersBuilder, FillOptions};
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use lyon::path::builder::PathBuilder;
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use lyon::tessellation::{
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BuffersBuilder, FillOptions, FillTessellator,
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};
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let Fill { color, rule } = fill.into();
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@ -127,12 +130,17 @@ impl Frame {
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lyon::math::Vector::new(size.width, size.height),
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);
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let _ = lyon::tessellation::basic_shapes::fill_rectangle(
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let mut tessellator = FillTessellator::new();
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let options = FillOptions::default().with_fill_rule(rule.into());
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let mut builder = tessellator.builder(&options, &mut buffers);
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builder.add_rectangle(
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&lyon::math::Rect::new(top_left, size.into()),
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&FillOptions::default().with_fill_rule(rule.into()),
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&mut buffers,
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)
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.expect("Fill rectangle");
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lyon::path::Winding::Positive,
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);
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let _ = builder.build().expect("Fill rectangle");
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}
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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@ -282,28 +290,15 @@ impl Frame {
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struct FillVertex([f32; 4]);
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impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
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for FillVertex
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{
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fn new_vertex(
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&mut self,
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position: lyon::math::Point,
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) -> triangle::Vertex2D {
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triangle::Vertex2D {
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position: [position.x, position.y],
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color: self.0,
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}
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}
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}
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impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
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for FillVertex
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{
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fn new_vertex(
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&mut self,
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position: lyon::math::Point,
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_attributes: lyon::tessellation::FillAttributes<'_>,
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vertex: lyon::tessellation::FillVertex<'_>,
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) -> triangle::Vertex2D {
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let position = vertex.position();
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triangle::Vertex2D {
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position: [position.x, position.y],
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color: self.0,
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@ -318,9 +313,10 @@ impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
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{
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fn new_vertex(
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&mut self,
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position: lyon::math::Point,
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_attributes: lyon::tessellation::StrokeAttributes<'_, '_>,
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vertex: lyon::tessellation::StrokeVertex<'_, '_>,
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) -> triangle::Vertex2D {
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let position = vertex.position();
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triangle::Vertex2D {
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position: [position.x, position.y],
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color: self.0,
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@ -62,7 +62,7 @@ impl Path {
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transform: &lyon::math::Transform,
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) -> Path {
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Path {
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raw: self.raw.transformed(transform),
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raw: self.raw.clone().transformed(transform),
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}
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}
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}
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@ -1,14 +1,14 @@
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use crate::canvas::path::{arc, Arc, Path};
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use iced_native::{Point, Size};
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use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
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use lyon::path::builder::SvgPathBuilder;
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/// A [`Path`] builder.
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///
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/// Once a [`Path`] is built, it can no longer be mutated.
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#[allow(missing_debug_implementations)]
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pub struct Builder {
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raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
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raw: lyon::path::builder::WithSvg<lyon::path::path::Builder>,
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}
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impl Builder {
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