Update to latest glow
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2798d4935e
commit
bbfb1c040c
@ -14,12 +14,15 @@ svg = []
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[dependencies]
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euclid = "0.20"
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glow = "0.4"
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bytemuck = "1.2"
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glam = "0.8"
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log = "0.4"
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glyph_brush = "0.6"
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[dependencies.glow]
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git = "https://github.com/grovesNL/glow"
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rev = "722a850e972a69c3012fcb3687758eacbdac2823"
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[dependencies.iced_native]
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version = "0.2"
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path = "../native"
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@ -31,13 +31,11 @@ impl Pipeline {
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unsafe {
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gl.use_program(Some(program));
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gl.uniform_matrix_4_f32_slice(
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Some(0),
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false,
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&Transformation::identity().into(),
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);
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gl.uniform_1_f32(Some(1), 1.0);
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gl.uniform_1_f32(Some(2), 0.0);
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let matrix: [f32; 16] = Transformation::identity().into();
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gl.uniform_matrix_4_f32_slice(Some(&0), false, &matrix);
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gl.uniform_1_f32(Some(&1), 1.0);
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gl.uniform_1_f32(Some(&2), 0.0);
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gl.use_program(None);
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}
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@ -80,11 +78,8 @@ impl Pipeline {
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if transformation != self.current_transform {
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unsafe {
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gl.uniform_matrix_4_f32_slice(
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Some(0),
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false,
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&transformation.into(),
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);
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let matrix: [f32; 16] = transformation.into();
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gl.uniform_matrix_4_f32_slice(Some(&0), false, &matrix);
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self.current_transform = transformation;
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}
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@ -92,7 +87,7 @@ impl Pipeline {
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if scale != self.current_scale {
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unsafe {
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gl.uniform_1_f32(Some(1), scale);
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gl.uniform_1_f32(Some(&1), scale);
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}
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self.current_scale = scale;
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@ -100,7 +95,7 @@ impl Pipeline {
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if target_height != self.current_target_height {
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unsafe {
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gl.uniform_1_f32(Some(2), target_height as f32);
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gl.uniform_1_f32(Some(&2), target_height as f32);
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}
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self.current_target_height = target_height;
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@ -41,11 +41,8 @@ impl Pipeline {
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unsafe {
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gl.use_program(Some(program));
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gl.uniform_matrix_4_f32_slice(
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Some(0),
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false,
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&Transformation::identity().into(),
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);
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let transform: [f32; 16] = Transformation::identity().into();
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gl.uniform_matrix_4_f32_slice(Some(&0), false, &transform);
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gl.use_program(None);
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}
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@ -177,11 +174,8 @@ impl Pipeline {
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unsafe {
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if self.current_transform != transform {
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gl.uniform_matrix_4_f32_slice(
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Some(0),
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false,
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&transform.into(),
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);
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let matrix: [f32; 16] = transform.into();
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gl.uniform_matrix_4_f32_slice(Some(&0), false, &matrix);
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self.current_transform = transform;
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}
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