Merge pull request #144 from hatoo/paint-example

Add MS paint example
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Héctor Ramón 2020-01-11 05:19:55 +01:00 committed by GitHub
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@ -48,6 +48,7 @@ futures = "0.3"
async-std = { version = "1.3", features = ["unstable"] }
surf = "1.0"
rand = "0.7"
lyon = "0.15"
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
wasm-bindgen = "0.2.51"

366
examples/bezier_tool.rs Normal file
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@ -0,0 +1,366 @@
//! This example showcases a simple native custom widget that renders arbitrary
//! path with `lyon`.
mod bezier {
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
// Then, you simply need to define your widget type and implement the
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
//
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
input, layout, Clipboard, Color, Element, Event, Font, Hasher,
HorizontalAlignment, Layout, Length, MouseCursor, Point, Size, Vector,
VerticalAlignment, Widget,
};
use iced_wgpu::{
triangle::{Mesh2D, Vertex2D},
Defaults, Primitive, Renderer,
};
use lyon::tessellation::{
basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
StrokeTessellator, VertexBuffers,
};
use std::sync::Arc;
pub struct Bezier<'a, Message> {
state: &'a mut State,
curves: &'a [Curve],
// [from, to, ctrl]
on_click: Box<dyn Fn(Curve) -> Message>,
}
#[derive(Debug, Clone, Copy)]
pub struct Curve {
from: Point,
to: Point,
control: Point,
}
#[derive(Default)]
pub struct State {
pending: Option<Pending>,
}
enum Pending {
One { from: Point },
Two { from: Point, to: Point },
}
impl<'a, Message> Bezier<'a, Message> {
pub fn new<F>(
state: &'a mut State,
curves: &'a [Curve],
on_click: F,
) -> Self
where
F: 'static + Fn(Curve) -> Message,
{
Self {
state,
curves,
on_click: Box::new(on_click),
}
}
}
impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let size = limits
.height(Length::Fill)
.width(Length::Fill)
.resolve(Size::ZERO);
layout::Node::new(size)
}
fn draw(
&self,
_renderer: &mut Renderer,
defaults: &Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> (Primitive, MouseCursor) {
let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
let mut path_builder = lyon::path::Path::builder();
let bounds = layout.bounds();
// Draw rectangle border with lyon.
basic_shapes::stroke_rectangle(
&lyon::math::Rect::new(
lyon::math::Point::new(bounds.x + 0.5, bounds.y + 0.5),
lyon::math::Size::new(
bounds.width - 1.0,
bounds.height - 1.0,
),
),
&StrokeOptions::default().with_line_width(1.0),
&mut BuffersBuilder::new(
&mut buffer,
|pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
position: pos.to_array(),
color: [0.0, 0.0, 0.0, 1.0],
},
),
)
.unwrap();
for curve in self.curves {
path_builder.move_to(lyon::math::Point::new(
curve.from.x + bounds.x,
curve.from.y + bounds.y,
));
path_builder.quadratic_bezier_to(
lyon::math::Point::new(
curve.control.x + bounds.x,
curve.control.y + bounds.y,
),
lyon::math::Point::new(
curve.to.x + bounds.x,
curve.to.y + bounds.y,
),
);
}
match self.state.pending {
None => {}
Some(Pending::One { from }) => {
path_builder.move_to(lyon::math::Point::new(
from.x + bounds.x,
from.y + bounds.y,
));
path_builder.line_to(lyon::math::Point::new(
cursor_position.x,
cursor_position.y,
));
}
Some(Pending::Two { from, to }) => {
path_builder.move_to(lyon::math::Point::new(
from.x + bounds.x,
from.y + bounds.y,
));
path_builder.quadratic_bezier_to(
lyon::math::Point::new(
cursor_position.x,
cursor_position.y,
),
lyon::math::Point::new(
to.x + bounds.x,
to.y + bounds.y,
),
);
}
}
let mut tessellator = StrokeTessellator::new();
// Draw strokes with lyon.
tessellator
.tessellate(
&path_builder.build(),
&StrokeOptions::default().with_line_width(3.0),
&mut BuffersBuilder::new(
&mut buffer,
|pos: lyon::math::Point, _: StrokeAttributes| {
Vertex2D {
position: pos.to_array(),
color: [0.0, 0.0, 0.0, 1.0],
}
},
),
)
.unwrap();
let mesh = Primitive::Mesh2D(Arc::new(Mesh2D {
vertices: buffer.vertices,
indices: buffer.indices,
}));
(
Primitive::Clip {
bounds,
offset: Vector::new(0, 0),
content: Box::new(
if self.curves.is_empty()
&& self.state.pending.is_none()
{
let instructions = Primitive::Text {
bounds,
color: Color {
a: defaults.text.color.a * 0.7,
..defaults.text.color
},
content: String::from(
"Click to create bezier curves!",
),
font: Font::Default,
size: 30.0,
horizontal_alignment:
HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,
};
Primitive::Group {
primitives: vec![mesh, instructions],
}
} else {
mesh
},
),
},
MouseCursor::OutOfBounds,
)
}
fn hash_layout(&self, _state: &mut Hasher) {}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
match event {
Event::Mouse(input::mouse::Event::Input {
state: input::ButtonState::Pressed,
..
}) => {
let new_point = Point::new(
cursor_position.x - bounds.x,
cursor_position.y - bounds.y,
);
match self.state.pending {
None => {
self.state.pending =
Some(Pending::One { from: new_point });
}
Some(Pending::One { from }) => {
self.state.pending = Some(Pending::Two {
from,
to: new_point,
});
}
Some(Pending::Two { from, to }) => {
self.state.pending = None;
messages.push((self.on_click)(Curve {
from,
to,
control: new_point,
}));
}
}
}
_ => {}
}
}
}
}
impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
where
Message: 'static,
{
fn into(self) -> Element<'a, Message, Renderer> {
Element::new(self)
}
}
}
use bezier::Bezier;
use iced::{
button, Align, Button, Column, Container, Element, Length, Sandbox,
Settings, Text,
};
pub fn main() {
Example::run(Settings::default())
}
#[derive(Default)]
struct Example {
bezier: bezier::State,
curves: Vec<bezier::Curve>,
button_state: button::State,
}
#[derive(Debug, Clone, Copy)]
enum Message {
AddCurve(bezier::Curve),
Clear,
}
impl Sandbox for Example {
type Message = Message;
fn new() -> Self {
Example::default()
}
fn title(&self) -> String {
String::from("Bezier tool - Iced")
}
fn update(&mut self, message: Message) {
match message {
Message::AddCurve(curve) => {
self.curves.push(curve);
}
Message::Clear => {
self.bezier = bezier::State::default();
self.curves.clear();
}
}
}
fn view(&mut self) -> Element<Message> {
let content = Column::new()
.padding(20)
.spacing(20)
.align_items(Align::Center)
.push(
Text::new("Bezier tool example")
.width(Length::Shrink)
.size(50),
)
.push(Bezier::new(
&mut self.bezier,
self.curves.as_slice(),
Message::AddCurve,
))
.push(
Button::new(&mut self.button_state, Text::new("Clear"))
.padding(8)
.on_press(Message::Clear),
);
Container::new(content)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
}