commit
bad1bab9e8
@ -48,6 +48,7 @@ futures = "0.3"
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async-std = { version = "1.3", features = ["unstable"] }
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surf = "1.0"
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rand = "0.7"
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lyon = "0.15"
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[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
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wasm-bindgen = "0.2.51"
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366
examples/bezier_tool.rs
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366
examples/bezier_tool.rs
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@ -0,0 +1,366 @@
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//! This example showcases a simple native custom widget that renders arbitrary
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//! path with `lyon`.
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mod bezier {
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// For now, to implement a custom native widget you will need to add
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// `iced_native` and `iced_wgpu` to your dependencies.
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//
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// Then, you simply need to define your widget type and implement the
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// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
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//
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// Of course, you can choose to make the implementation renderer-agnostic,
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// if you wish to, by creating your own `Renderer` trait, which could be
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// implemented by `iced_wgpu` and other renderers.
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use iced_native::{
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input, layout, Clipboard, Color, Element, Event, Font, Hasher,
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HorizontalAlignment, Layout, Length, MouseCursor, Point, Size, Vector,
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VerticalAlignment, Widget,
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};
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use iced_wgpu::{
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triangle::{Mesh2D, Vertex2D},
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Defaults, Primitive, Renderer,
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};
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use lyon::tessellation::{
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basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
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StrokeTessellator, VertexBuffers,
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};
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use std::sync::Arc;
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pub struct Bezier<'a, Message> {
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state: &'a mut State,
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curves: &'a [Curve],
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// [from, to, ctrl]
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on_click: Box<dyn Fn(Curve) -> Message>,
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Curve {
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from: Point,
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to: Point,
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control: Point,
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}
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#[derive(Default)]
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pub struct State {
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pending: Option<Pending>,
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}
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enum Pending {
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One { from: Point },
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Two { from: Point, to: Point },
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}
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impl<'a, Message> Bezier<'a, Message> {
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pub fn new<F>(
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state: &'a mut State,
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curves: &'a [Curve],
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on_click: F,
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) -> Self
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where
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F: 'static + Fn(Curve) -> Message,
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{
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Self {
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state,
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curves,
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on_click: Box::new(on_click),
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}
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}
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}
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impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
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fn width(&self) -> Length {
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Length::Fill
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}
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fn height(&self) -> Length {
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Length::Fill
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let size = limits
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.height(Length::Fill)
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.width(Length::Fill)
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.resolve(Size::ZERO);
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layout::Node::new(size)
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}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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defaults: &Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
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let mut path_builder = lyon::path::Path::builder();
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let bounds = layout.bounds();
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// Draw rectangle border with lyon.
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basic_shapes::stroke_rectangle(
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&lyon::math::Rect::new(
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lyon::math::Point::new(bounds.x + 0.5, bounds.y + 0.5),
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lyon::math::Size::new(
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bounds.width - 1.0,
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bounds.height - 1.0,
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),
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),
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&StrokeOptions::default().with_line_width(1.0),
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&mut BuffersBuilder::new(
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&mut buffer,
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|pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
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position: pos.to_array(),
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color: [0.0, 0.0, 0.0, 1.0],
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},
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),
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)
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.unwrap();
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for curve in self.curves {
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path_builder.move_to(lyon::math::Point::new(
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curve.from.x + bounds.x,
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curve.from.y + bounds.y,
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));
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path_builder.quadratic_bezier_to(
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lyon::math::Point::new(
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curve.control.x + bounds.x,
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curve.control.y + bounds.y,
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),
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lyon::math::Point::new(
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curve.to.x + bounds.x,
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curve.to.y + bounds.y,
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),
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);
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}
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match self.state.pending {
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None => {}
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Some(Pending::One { from }) => {
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path_builder.move_to(lyon::math::Point::new(
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from.x + bounds.x,
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from.y + bounds.y,
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));
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path_builder.line_to(lyon::math::Point::new(
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cursor_position.x,
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cursor_position.y,
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));
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}
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Some(Pending::Two { from, to }) => {
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path_builder.move_to(lyon::math::Point::new(
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from.x + bounds.x,
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from.y + bounds.y,
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));
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path_builder.quadratic_bezier_to(
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lyon::math::Point::new(
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cursor_position.x,
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cursor_position.y,
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),
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lyon::math::Point::new(
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to.x + bounds.x,
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to.y + bounds.y,
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),
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);
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}
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}
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let mut tessellator = StrokeTessellator::new();
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// Draw strokes with lyon.
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tessellator
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.tessellate(
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&path_builder.build(),
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&StrokeOptions::default().with_line_width(3.0),
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&mut BuffersBuilder::new(
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&mut buffer,
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|pos: lyon::math::Point, _: StrokeAttributes| {
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Vertex2D {
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position: pos.to_array(),
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color: [0.0, 0.0, 0.0, 1.0],
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}
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},
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),
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)
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.unwrap();
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let mesh = Primitive::Mesh2D(Arc::new(Mesh2D {
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vertices: buffer.vertices,
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indices: buffer.indices,
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}));
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(
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Primitive::Clip {
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bounds,
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offset: Vector::new(0, 0),
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content: Box::new(
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if self.curves.is_empty()
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&& self.state.pending.is_none()
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{
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let instructions = Primitive::Text {
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bounds,
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color: Color {
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a: defaults.text.color.a * 0.7,
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..defaults.text.color
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},
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content: String::from(
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"Click to create bezier curves!",
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),
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font: Font::Default,
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size: 30.0,
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horizontal_alignment:
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HorizontalAlignment::Center,
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vertical_alignment: VerticalAlignment::Center,
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};
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Primitive::Group {
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primitives: vec![mesh, instructions],
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}
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} else {
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mesh
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},
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),
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},
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MouseCursor::OutOfBounds,
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)
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}
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fn hash_layout(&self, _state: &mut Hasher) {}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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let bounds = layout.bounds();
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if bounds.contains(cursor_position) {
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match event {
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Event::Mouse(input::mouse::Event::Input {
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state: input::ButtonState::Pressed,
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..
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}) => {
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let new_point = Point::new(
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cursor_position.x - bounds.x,
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cursor_position.y - bounds.y,
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);
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match self.state.pending {
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None => {
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self.state.pending =
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Some(Pending::One { from: new_point });
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}
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Some(Pending::One { from }) => {
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self.state.pending = Some(Pending::Two {
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from,
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to: new_point,
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});
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}
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Some(Pending::Two { from, to }) => {
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self.state.pending = None;
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messages.push((self.on_click)(Curve {
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from,
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to,
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control: new_point,
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}));
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}
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}
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}
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_ => {}
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}
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}
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}
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}
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impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
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where
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Message: 'static,
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{
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fn into(self) -> Element<'a, Message, Renderer> {
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Element::new(self)
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}
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}
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}
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use bezier::Bezier;
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use iced::{
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button, Align, Button, Column, Container, Element, Length, Sandbox,
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Settings, Text,
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};
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pub fn main() {
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Example::run(Settings::default())
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}
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#[derive(Default)]
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struct Example {
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bezier: bezier::State,
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curves: Vec<bezier::Curve>,
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button_state: button::State,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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AddCurve(bezier::Curve),
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Clear,
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}
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impl Sandbox for Example {
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type Message = Message;
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fn new() -> Self {
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Example::default()
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}
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fn title(&self) -> String {
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String::from("Bezier tool - Iced")
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}
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fn update(&mut self, message: Message) {
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match message {
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Message::AddCurve(curve) => {
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self.curves.push(curve);
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}
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Message::Clear => {
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self.bezier = bezier::State::default();
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self.curves.clear();
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}
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}
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}
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fn view(&mut self) -> Element<Message> {
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let content = Column::new()
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.padding(20)
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.spacing(20)
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.align_items(Align::Center)
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.push(
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Text::new("Bezier tool example")
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.width(Length::Shrink)
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.size(50),
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)
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.push(Bezier::new(
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&mut self.bezier,
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self.curves.as_slice(),
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Message::AddCurve,
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))
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.push(
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Button::new(&mut self.button_state, Text::new("Clear"))
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.padding(8)
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.on_press(Message::Clear),
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);
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Container::new(content)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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}
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}
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Loading…
Reference in New Issue
Block a user