commit
bab7dbcaef
@ -7,3 +7,4 @@ publish = false
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[dependencies]
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iced = { path = "../..", features = ["svg"] }
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env_logger = "0.7"
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@ -1,6 +1,8 @@
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use iced::{Column, Container, Element, Length, Sandbox, Settings, Svg};
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pub fn main() {
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env_logger::init();
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Tiger::run(Settings::default())
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}
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@ -22,9 +24,12 @@ impl Sandbox for Tiger {
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fn view(&mut self) -> Element<()> {
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let content = Column::new().padding(20).push(
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Svg::new(format!("{}/resources/tiger.svg", env!("CARGO_MANIFEST_DIR")))
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.width(Length::Fill)
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.height(Length::Fill),
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Svg::new(format!(
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"{}/resources/tiger.svg",
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env!("CARGO_MANIFEST_DIR")
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))
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.width(Length::Fill)
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.height(Length::Fill),
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);
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Container::new(content)
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@ -18,7 +18,7 @@ use std::{
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/// ```
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///
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/// <img src="https://github.com/hecrj/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
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#[derive(Debug)]
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#[derive(Debug, Hash)]
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pub struct Image {
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handle: Handle,
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width: Length,
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@ -21,6 +21,7 @@ raw-window-handle = "0.3"
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glam = "0.8"
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font-kit = "0.4"
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log = "0.4"
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guillotiere = "0.4"
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[dependencies.image]
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version = "0.22"
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@ -1,15 +1,23 @@
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mod atlas;
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#[cfg(feature = "image")]
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mod raster;
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#[cfg(feature = "svg")]
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mod vector;
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use atlas::Atlas;
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use iced_native::Rectangle;
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use std::cell::RefCell;
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use std::mem;
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::cell::RefCell;
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#[cfg(feature = "image")]
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use iced_native::image;
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#[cfg(feature = "svg")]
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use iced_native::svg;
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#[derive(Debug)]
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pub struct Pipeline {
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@ -24,7 +32,10 @@ pub struct Pipeline {
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indices: wgpu::Buffer,
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_layout: wgpu::BindGroupLayout,
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texture_atlas: Atlas,
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}
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impl Pipeline {
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@ -174,6 +185,21 @@ impl Pipeline {
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Uint,
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offset: 4 * 8,
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},
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],
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},
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],
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@ -191,13 +217,26 @@ impl Pipeline {
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.fill_from_slice(&QUAD_INDICES);
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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size: mem::size_of::<Instance>() as u64,
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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let texture_atlas = Atlas::new(device);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&texture_atlas.view(),
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),
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}],
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});
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Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell::new(raster::Cache::new()),
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#[cfg(feature = "svg")]
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vector_cache: RefCell::new(vector::Cache::new()),
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@ -207,7 +246,10 @@ impl Pipeline {
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indices,
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instances,
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constants: constant_bind_group,
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texture,
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texture_version: texture_atlas.layer_count(),
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texture_layout,
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texture_atlas,
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}
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}
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@ -231,12 +273,72 @@ impl Pipeline {
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&mut self,
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device: &mut wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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instances: &[Image],
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images: &[Image],
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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_scale: f32,
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) {
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let instances: &mut Vec<Instance> = &mut Vec::new();
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#[cfg(feature = "image")]
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let mut raster_cache = self.raster_cache.borrow_mut();
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#[cfg(feature = "svg")]
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let mut vector_cache = self.vector_cache.borrow_mut();
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for image in images {
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match &image.handle {
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#[cfg(feature = "image")]
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Handle::Raster(handle) => {
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if let Some(atlas_entry) = raster_cache.upload(
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handle,
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device,
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encoder,
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&mut self.texture_atlas,
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) {
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add_instances(image, atlas_entry, instances);
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}
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}
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#[cfg(feature = "svg")]
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Handle::Vector(handle) => {
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if let Some(atlas_entry) = vector_cache.upload(
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handle,
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image.size,
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_scale,
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device,
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encoder,
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&mut self.texture_atlas,
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) {
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add_instances(image, atlas_entry, instances);
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}
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}
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}
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}
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if instances.is_empty() {
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return;
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}
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let texture_version = self.texture_atlas.layer_count();
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if self.texture_version != texture_version {
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log::info!("Atlas has grown. Recreating bind group...");
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self.texture =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.texture_atlas.view(),
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),
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}],
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});
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self.texture_version = texture_version;
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}
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Uniforms {
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@ -251,123 +353,90 @@ impl Pipeline {
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std::mem::size_of::<Uniforms>() as u64,
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);
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// TODO: Batch draw calls using a texture atlas
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// Guillotière[1] by @nical can help us a lot here.
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//
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// [1]: https://github.com/nical/guillotiere
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for image in instances {
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let uploaded_texture = match &image.handle {
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Handle::Raster(_handle) => {
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#[cfg(feature = "image")]
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{
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let mut cache = self.raster_cache.borrow_mut();
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let memory = cache.load(&_handle);
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let instances_buffer = device
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.create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&instances);
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memory.upload(device, encoder, &self.texture_layout)
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}
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let mut i = 0;
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let total = instances.len();
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#[cfg(not(feature = "image"))]
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None
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}
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Handle::Vector(_handle) => {
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#[cfg(feature = "svg")]
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{
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let mut cache = self.vector_cache.borrow_mut();
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while i < total {
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let end = (i + Instance::MAX).min(total);
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let amount = end - i;
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cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&self.texture_layout,
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)
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}
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encoder.copy_buffer_to_buffer(
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&instances_buffer,
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(i * std::mem::size_of::<Instance>()) as u64,
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&self.instances,
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0,
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(amount * std::mem::size_of::<Instance>()) as u64,
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);
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#[cfg(not(feature = "svg"))]
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None
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}
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};
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if let Some(texture) = uploaded_texture {
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: image.position,
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_scale: image.scale,
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}]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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&self.instances,
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0,
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mem::size_of::<Instance>() as u64,
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);
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{
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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],
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depth_stencil_attachment: None,
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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);
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],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..1 as u32,
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);
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}
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}
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..amount as u32,
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);
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i += Instance::MAX;
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}
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}
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim();
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self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim();
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self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
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}
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}
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pub struct Image {
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pub handle: Handle,
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pub position: [f32; 2],
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pub scale: [f32; 2],
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pub size: [f32; 2],
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}
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pub enum Handle {
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#[cfg(feature = "image")]
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Raster(image::Handle),
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#[cfg(feature = "svg")]
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Vector(svg::Handle),
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}
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@ -395,10 +464,17 @@ const QUAD_VERTS: [Vertex; 4] = [
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];
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#[repr(C)]
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#[derive(Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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struct Instance {
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_position: [f32; 2],
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_scale: [f32; 2],
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_size: [f32; 2],
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_position_in_atlas: [f32; 2],
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_size_in_atlas: [f32; 2],
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_layer: u32,
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}
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impl Instance {
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pub const MAX: usize = 1_000;
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}
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#[repr(C)]
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@ -406,3 +482,67 @@ struct Instance {
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struct Uniforms {
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transform: [f32; 16],
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}
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fn add_instances(
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image: &Image,
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entry: &atlas::Entry,
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instances: &mut Vec<Instance>,
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) {
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match entry {
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atlas::Entry::Contiguous(allocation) => {
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add_instance(image.position, image.size, allocation, instances);
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}
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atlas::Entry::Fragmented { fragments, size } => {
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let scaling_x = image.size[0] / size.0 as f32;
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let scaling_y = image.size[1] / size.1 as f32;
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for fragment in fragments {
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let allocation = &fragment.allocation;
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let [x, y] = image.position;
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let (fragment_x, fragment_y) = fragment.position;
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let (fragment_width, fragment_height) = allocation.size();
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let position = [
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x + fragment_x as f32 * scaling_x,
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y + fragment_y as f32 * scaling_y,
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];
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let size = [
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fragment_width as f32 * scaling_x,
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fragment_height as f32 * scaling_y,
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];
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add_instance(position, size, allocation, instances);
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}
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}
|
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}
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}
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|
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#[inline]
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fn add_instance(
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position: [f32; 2],
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size: [f32; 2],
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allocation: &atlas::Allocation,
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instances: &mut Vec<Instance>,
|
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) {
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let (x, y) = allocation.position();
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let (width, height) = allocation.size();
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let layer = allocation.layer();
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let instance = Instance {
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_position: position,
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_size: size,
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_position_in_atlas: [
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(x as f32 + 0.5) / atlas::SIZE as f32,
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(y as f32 + 0.5) / atlas::SIZE as f32,
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],
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_size_in_atlas: [
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(width as f32 - 1.0) / atlas::SIZE as f32,
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(height as f32 - 1.0) / atlas::SIZE as f32,
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],
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_layer: layer as u32,
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};
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instances.push(instance);
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}
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|
361
wgpu/src/image/atlas.rs
Normal file
361
wgpu/src/image/atlas.rs
Normal file
@ -0,0 +1,361 @@
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pub mod entry;
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mod allocation;
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mod allocator;
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mod layer;
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|
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pub use allocation::Allocation;
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pub use entry::Entry;
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pub use layer::Layer;
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|
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use allocator::Allocator;
|
||||
|
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pub const SIZE: u32 = 2048;
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|
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#[derive(Debug)]
|
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pub struct Atlas {
|
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texture: wgpu::Texture,
|
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texture_view: wgpu::TextureView,
|
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layers: Vec<Layer>,
|
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}
|
||||
|
||||
impl Atlas {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let extent = wgpu::Extent3d {
|
||||
width: SIZE,
|
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height: SIZE,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 2,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::COPY_SRC
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let texture_view = texture.create_default_view();
|
||||
|
||||
Atlas {
|
||||
texture,
|
||||
texture_view,
|
||||
layers: vec![Layer::Empty, Layer::Empty],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view(&self) -> &wgpu::TextureView {
|
||||
&self.texture_view
|
||||
}
|
||||
|
||||
pub fn layer_count(&self) -> usize {
|
||||
self.layers.len()
|
||||
}
|
||||
|
||||
pub fn upload<C>(
|
||||
&mut self,
|
||||
width: u32,
|
||||
height: u32,
|
||||
data: &[C],
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> Option<Entry>
|
||||
where
|
||||
C: Copy + 'static,
|
||||
{
|
||||
let entry = {
|
||||
let current_size = self.layers.len();
|
||||
let entry = self.allocate(width, height)?;
|
||||
|
||||
// We grow the internal texture after allocating if necessary
|
||||
let new_layers = self.layers.len() - current_size;
|
||||
self.grow(new_layers, device, encoder);
|
||||
|
||||
entry
|
||||
};
|
||||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
let buffer = device
|
||||
.create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(data);
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
&allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * width + x) as usize * 4;
|
||||
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
log::info!("Current atlas: {:?}", self);
|
||||
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, entry: &Entry) {
|
||||
log::info!("Removing atlas entry: {:?}", entry);
|
||||
|
||||
match entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.deallocate(allocation);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
self.deallocate(&fragment.allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
|
||||
// Allocate one layer if texture fits perfectly
|
||||
if width == SIZE && height == SIZE {
|
||||
let mut empty_layers = self
|
||||
.layers
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.filter(|(_, layer)| layer.is_empty());
|
||||
|
||||
if let Some((i, layer)) = empty_layers.next() {
|
||||
*layer = Layer::Full;
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Full { layer: i }));
|
||||
}
|
||||
|
||||
self.layers.push(Layer::Full);
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Full {
|
||||
layer: self.layers.len() - 1,
|
||||
}));
|
||||
}
|
||||
|
||||
// Split big textures across multiple layers
|
||||
if width > SIZE || height > SIZE {
|
||||
let mut fragments = Vec::new();
|
||||
let mut y = 0;
|
||||
|
||||
while y < height {
|
||||
let height = std::cmp::min(height - y, SIZE);
|
||||
let mut x = 0;
|
||||
|
||||
while x < width {
|
||||
let width = std::cmp::min(width - x, SIZE);
|
||||
|
||||
let allocation = self.allocate(width, height)?;
|
||||
|
||||
if let Entry::Contiguous(allocation) = allocation {
|
||||
fragments.push(entry::Fragment {
|
||||
position: (x, y),
|
||||
allocation,
|
||||
});
|
||||
}
|
||||
|
||||
x += width;
|
||||
}
|
||||
|
||||
y += height;
|
||||
}
|
||||
|
||||
return Some(Entry::Fragmented {
|
||||
size: (width, height),
|
||||
fragments,
|
||||
});
|
||||
}
|
||||
|
||||
// Try allocating on an existing layer
|
||||
for (i, layer) in self.layers.iter_mut().enumerate() {
|
||||
match layer {
|
||||
Layer::Empty => {
|
||||
let mut allocator = Allocator::new(SIZE);
|
||||
|
||||
if let Some(region) = allocator.allocate(width, height) {
|
||||
*layer = Layer::Busy(allocator);
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Partial {
|
||||
region,
|
||||
layer: i,
|
||||
}));
|
||||
}
|
||||
}
|
||||
Layer::Busy(allocator) => {
|
||||
if let Some(region) = allocator.allocate(width, height) {
|
||||
return Some(Entry::Contiguous(Allocation::Partial {
|
||||
region,
|
||||
layer: i,
|
||||
}));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Create new layer with atlas allocator
|
||||
let mut allocator = Allocator::new(SIZE);
|
||||
|
||||
if let Some(region) = allocator.allocate(width, height) {
|
||||
self.layers.push(Layer::Busy(allocator));
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Partial {
|
||||
region,
|
||||
layer: self.layers.len() - 1,
|
||||
}));
|
||||
}
|
||||
|
||||
// We ran out of memory (?)
|
||||
None
|
||||
}
|
||||
|
||||
fn deallocate(&mut self, allocation: &Allocation) {
|
||||
log::info!("Deallocating atlas: {:?}", allocation);
|
||||
|
||||
match allocation {
|
||||
Allocation::Full { layer } => {
|
||||
self.layers[*layer] = Layer::Empty;
|
||||
}
|
||||
Allocation::Partial { layer, region } => {
|
||||
let layer = &mut self.layers[*layer];
|
||||
|
||||
if let Layer::Busy(allocator) = layer {
|
||||
allocator.deallocate(region);
|
||||
|
||||
if allocator.is_empty() {
|
||||
*layer = Layer::Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn upload_allocation(
|
||||
&mut self,
|
||||
buffer: &wgpu::Buffer,
|
||||
image_width: u32,
|
||||
image_height: u32,
|
||||
offset: usize,
|
||||
allocation: &Allocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
let (x, y) = allocation.position();
|
||||
let (width, height) = allocation.size();
|
||||
let layer = allocation.layer();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer,
|
||||
offset: offset as u64,
|
||||
row_pitch: 4 * image_width,
|
||||
image_height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: layer as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: x as f32,
|
||||
y: y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
}
|
||||
|
||||
fn grow(
|
||||
&mut self,
|
||||
amount: usize,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
if amount == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: self.layers.len() as u32,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::COPY_SRC
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let amount_to_copy = self.layers.len() - amount;
|
||||
|
||||
for (i, layer) in
|
||||
self.layers.iter_mut().take(amount_to_copy).enumerate()
|
||||
{
|
||||
if layer.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
self.texture = new_texture;
|
||||
self.texture_view = self.texture.create_default_view();
|
||||
}
|
||||
}
|
35
wgpu/src/image/atlas/allocation.rs
Normal file
35
wgpu/src/image/atlas/allocation.rs
Normal file
@ -0,0 +1,35 @@
|
||||
use crate::image::atlas::{self, allocator};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Allocation {
|
||||
Partial {
|
||||
layer: usize,
|
||||
region: allocator::Region,
|
||||
},
|
||||
Full {
|
||||
layer: usize,
|
||||
},
|
||||
}
|
||||
|
||||
impl Allocation {
|
||||
pub fn position(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Allocation::Partial { region, .. } => region.position(),
|
||||
Allocation::Full { .. } => (0, 0),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Allocation::Partial { region, .. } => region.size(),
|
||||
Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn layer(&self) -> usize {
|
||||
match self {
|
||||
Allocation::Partial { layer, .. } => *layer,
|
||||
Allocation::Full { layer } => *layer,
|
||||
}
|
||||
}
|
||||
}
|
69
wgpu/src/image/atlas/allocator.rs
Normal file
69
wgpu/src/image/atlas/allocator.rs
Normal file
@ -0,0 +1,69 @@
|
||||
use guillotiere::{AtlasAllocator, Size};
|
||||
|
||||
pub struct Allocator {
|
||||
raw: AtlasAllocator,
|
||||
allocations: usize,
|
||||
}
|
||||
|
||||
impl Allocator {
|
||||
pub fn new(size: u32) -> Allocator {
|
||||
let raw = AtlasAllocator::new(Size::new(size as i32, size as i32));
|
||||
|
||||
Allocator {
|
||||
raw,
|
||||
allocations: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn allocate(&mut self, width: u32, height: u32) -> Option<Region> {
|
||||
let allocation =
|
||||
self.raw.allocate(Size::new(width as i32, height as i32))?;
|
||||
|
||||
self.allocations += 1;
|
||||
|
||||
Some(Region { allocation })
|
||||
}
|
||||
|
||||
pub fn deallocate(&mut self, region: &Region) {
|
||||
self.raw.deallocate(region.allocation.id);
|
||||
|
||||
self.allocations = self.allocations.saturating_sub(1);
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.allocations == 0
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Region {
|
||||
allocation: guillotiere::Allocation,
|
||||
}
|
||||
|
||||
impl Region {
|
||||
pub fn position(&self) -> (u32, u32) {
|
||||
let rectangle = &self.allocation.rectangle;
|
||||
|
||||
(rectangle.min.x as u32, rectangle.min.y as u32)
|
||||
}
|
||||
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
let size = self.allocation.rectangle.size();
|
||||
|
||||
(size.width as u32, size.height as u32)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Allocator {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Allocator")
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Region {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Region")
|
||||
.field("id", &self.allocation.id)
|
||||
.field("rectangle", &self.allocation.rectangle)
|
||||
.finish()
|
||||
}
|
||||
}
|
26
wgpu/src/image/atlas/entry.rs
Normal file
26
wgpu/src/image/atlas/entry.rs
Normal file
@ -0,0 +1,26 @@
|
||||
use crate::image::atlas;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Entry {
|
||||
Contiguous(atlas::Allocation),
|
||||
Fragmented {
|
||||
size: (u32, u32),
|
||||
fragments: Vec<Fragment>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Entry {
|
||||
#[cfg(feature = "image")]
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Entry::Contiguous(allocation) => allocation.size(),
|
||||
Entry::Fragmented { size, .. } => *size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Fragment {
|
||||
pub position: (u32, u32),
|
||||
pub allocation: atlas::Allocation,
|
||||
}
|
17
wgpu/src/image/atlas/layer.rs
Normal file
17
wgpu/src/image/atlas/layer.rs
Normal file
@ -0,0 +1,17 @@
|
||||
use crate::image::atlas::Allocator;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Layer {
|
||||
Empty,
|
||||
Busy(Allocator),
|
||||
Full,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn is_empty(&self) -> bool {
|
||||
match self {
|
||||
Layer::Empty => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,11 @@
|
||||
use crate::image::atlas::{self, Atlas};
|
||||
use iced_native::image;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
rc::Rc,
|
||||
};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Memory {
|
||||
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
|
||||
Device {
|
||||
bind_group: Rc<wgpu::BindGroup>,
|
||||
width: u32,
|
||||
height: u32,
|
||||
},
|
||||
Device(atlas::Entry),
|
||||
NotFound,
|
||||
Invalid,
|
||||
}
|
||||
@ -20,97 +14,11 @@ impl Memory {
|
||||
pub fn dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Memory::Host(image) => image.dimensions(),
|
||||
Memory::Device { width, height, .. } => (*width, *height),
|
||||
Memory::Device(entry) => entry.size(),
|
||||
Memory::NotFound => (1, 1),
|
||||
Memory::Invalid => (1, 1),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
match self {
|
||||
Memory::Host(image) => {
|
||||
let (width, height) = image.dimensions();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let temp_buf = {
|
||||
let flat_samples = image.as_flat_samples();
|
||||
let slice = flat_samples.as_slice();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
*self = Memory::Device {
|
||||
bind_group: bind_group.clone(),
|
||||
width,
|
||||
height,
|
||||
};
|
||||
|
||||
Some(bind_group)
|
||||
}
|
||||
Memory::Device { bind_group, .. } => Some(bind_group.clone()),
|
||||
Memory::NotFound => None,
|
||||
Memory::Invalid => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@ -153,10 +61,45 @@ impl Cache {
|
||||
self.get(handle).unwrap()
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
handle: &image::Handle,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
atlas: &mut Atlas,
|
||||
) -> Option<&atlas::Entry> {
|
||||
let memory = self.load(handle);
|
||||
|
||||
if let Memory::Host(image) = memory {
|
||||
let (width, height) = image.dimensions();
|
||||
|
||||
let entry = atlas.upload(width, height, &image, device, encoder)?;
|
||||
|
||||
*memory = Memory::Device(entry);
|
||||
}
|
||||
|
||||
if let Memory::Device(allocation) = memory {
|
||||
Some(allocation)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let hits = &self.hits;
|
||||
|
||||
self.map.retain(|k, _| hits.contains(k));
|
||||
self.map.retain(|k, memory| {
|
||||
let retain = hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
if let Memory::Device(entry) = memory {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
|
||||
self.hits.clear();
|
||||
}
|
||||
|
||||
|
@ -1,18 +1,16 @@
|
||||
use crate::image::atlas::{self, Atlas};
|
||||
use iced_native::svg;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
rc::Rc,
|
||||
};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
pub enum Svg {
|
||||
Loaded { tree: resvg::usvg::Tree },
|
||||
Loaded(resvg::usvg::Tree),
|
||||
NotFound,
|
||||
}
|
||||
|
||||
impl Svg {
|
||||
pub fn viewport_dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Svg::Loaded { tree } => {
|
||||
Svg::Loaded(tree) => {
|
||||
let size = tree.svg_node().size;
|
||||
|
||||
(size.width() as u32, size.height() as u32)
|
||||
@ -22,16 +20,10 @@ impl Svg {
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Svg")
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Cache {
|
||||
svgs: HashMap<u64, Svg>,
|
||||
rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
|
||||
rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
|
||||
svg_hits: HashSet<u64>,
|
||||
rasterized_hits: HashSet<(u64, u32, u32)>,
|
||||
}
|
||||
@ -54,7 +46,7 @@ impl Cache {
|
||||
let opt = resvg::Options::default();
|
||||
|
||||
let svg = match resvg::usvg::Tree::from_file(handle.path(), &opt.usvg) {
|
||||
Ok(tree) => Svg::Loaded { tree },
|
||||
Ok(tree) => Svg::Loaded(tree),
|
||||
Err(_) => Svg::NotFound,
|
||||
};
|
||||
|
||||
@ -69,8 +61,8 @@ impl Cache {
|
||||
scale: f32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
texture_atlas: &mut Atlas,
|
||||
) -> Option<&atlas::Entry> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
@ -82,115 +74,78 @@ impl Cache {
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
|
||||
if self.rasterized.contains_key(&(id, width, height)) {
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
|
||||
return Some(bind_group.clone());
|
||||
return self.rasterized.get(&(id, width, height));
|
||||
}
|
||||
|
||||
match self.load(handle) {
|
||||
Svg::Loaded { tree } => {
|
||||
Svg::Loaded(tree) => {
|
||||
if width == 0 || height == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
let mut canvas =
|
||||
resvg::raqote::DrawTarget::new(width as i32, height as i32);
|
||||
|
||||
let temp_buf = {
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let mut canvas = resvg::raqote::DrawTarget::new(
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
&tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let slice = canvas.get_data();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), bind_group.clone());
|
||||
let allocation = texture_atlas.upload(
|
||||
width,
|
||||
height,
|
||||
canvas.get_data(),
|
||||
device,
|
||||
encoder,
|
||||
)?;
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
let _ = self.rasterized.insert((id, width, height), allocation);
|
||||
|
||||
Some(bind_group)
|
||||
self.rasterized.get(&(id, width, height))
|
||||
}
|
||||
Svg::NotFound => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
self.svgs.retain(|k, _| svg_hits.contains(k));
|
||||
self.rasterized.retain(|k, _| rasterized_hits.contains(k));
|
||||
self.rasterized.retain(|k, entry| {
|
||||
let retain = rasterized_hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
self.svg_hits.clear();
|
||||
self.rasterized_hits.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Svg::Loaded(_) => write!(f, "Svg::Loaded"),
|
||||
Svg::NotFound => write!(f, "Svg::NotFound"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ pub mod triangle;
|
||||
pub mod widget;
|
||||
pub mod window;
|
||||
|
||||
mod image;
|
||||
mod primitive;
|
||||
mod quad;
|
||||
mod renderer;
|
||||
@ -51,6 +50,8 @@ pub use viewport::Viewport;
|
||||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
pub(crate) use self::image::Image;
|
||||
pub(crate) use quad::Quad;
|
||||
pub(crate) use transformation::Transformation;
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
mod image;
|
||||
|
@ -1,7 +1,11 @@
|
||||
use crate::{
|
||||
image, quad, text, triangle, Defaults, Image, Primitive, Quad, Settings,
|
||||
Target, Transformation,
|
||||
quad, text, triangle, Defaults, Primitive, Quad, Settings, Target,
|
||||
Transformation,
|
||||
};
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
use crate::image::{self, Image};
|
||||
|
||||
use iced_native::{
|
||||
layout, Background, Color, Layout, MouseCursor, Point, Rectangle, Vector,
|
||||
Widget,
|
||||
@ -16,18 +20,22 @@ mod widget;
|
||||
#[derive(Debug)]
|
||||
pub struct Renderer {
|
||||
quad_pipeline: quad::Pipeline,
|
||||
image_pipeline: image::Pipeline,
|
||||
text_pipeline: text::Pipeline,
|
||||
triangle_pipeline: crate::triangle::Pipeline,
|
||||
triangle_pipeline: triangle::Pipeline,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
image_pipeline: image::Pipeline,
|
||||
}
|
||||
|
||||
struct Layer<'a> {
|
||||
bounds: Rectangle<u32>,
|
||||
offset: Vector<u32>,
|
||||
quads: Vec<Quad>,
|
||||
images: Vec<Image>,
|
||||
meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
|
||||
text: Vec<wgpu_glyph::Section<'a>>,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
images: Vec<Image>,
|
||||
}
|
||||
|
||||
impl<'a> Layer<'a> {
|
||||
@ -36,9 +44,11 @@ impl<'a> Layer<'a> {
|
||||
bounds,
|
||||
offset,
|
||||
quads: Vec::new(),
|
||||
images: Vec::new(),
|
||||
text: Vec::new(),
|
||||
meshes: Vec::new(),
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
images: Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -51,19 +61,22 @@ impl Renderer {
|
||||
let text_pipeline =
|
||||
text::Pipeline::new(device, settings.format, settings.default_font);
|
||||
let quad_pipeline = quad::Pipeline::new(device, settings.format);
|
||||
let image_pipeline =
|
||||
crate::image::Pipeline::new(device, settings.format);
|
||||
let triangle_pipeline = triangle::Pipeline::new(
|
||||
device,
|
||||
settings.format,
|
||||
settings.antialiasing,
|
||||
);
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
let image_pipeline = image::Pipeline::new(device, settings.format);
|
||||
|
||||
Self {
|
||||
quad_pipeline,
|
||||
image_pipeline,
|
||||
text_pipeline,
|
||||
triangle_pipeline,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
image_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
@ -116,6 +129,7 @@ impl Renderer {
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
self.image_pipeline.trim_cache();
|
||||
|
||||
*mouse_cursor
|
||||
@ -223,20 +237,6 @@ impl Renderer {
|
||||
border_color: border_color.into_linear(),
|
||||
});
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Raster(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Vector(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
Primitive::Mesh2D { origin, buffers } => {
|
||||
layer.meshes.push((*origin, buffers.clone()));
|
||||
}
|
||||
@ -264,6 +264,28 @@ impl Renderer {
|
||||
layers.push(new_layer);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
Primitive::Image { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Raster(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
size: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
#[cfg(not(feature = "image"))]
|
||||
Primitive::Image { .. } => {}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Vector(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
size: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
#[cfg(not(feature = "svg"))]
|
||||
Primitive::Svg { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
@ -346,23 +368,26 @@ impl Renderer {
|
||||
);
|
||||
}
|
||||
|
||||
if layer.images.len() > 0 {
|
||||
let translated_and_scaled = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor)
|
||||
* Transformation::translate(
|
||||
-(layer.offset.x as f32),
|
||||
-(layer.offset.y as f32),
|
||||
);
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
{
|
||||
if layer.images.len() > 0 {
|
||||
let translated_and_scaled = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor)
|
||||
* Transformation::translate(
|
||||
-(layer.offset.x as f32),
|
||||
-(layer.offset.y as f32),
|
||||
);
|
||||
|
||||
self.image_pipeline.draw(
|
||||
device,
|
||||
encoder,
|
||||
&layer.images,
|
||||
translated_and_scaled,
|
||||
bounds,
|
||||
target,
|
||||
scale_factor,
|
||||
);
|
||||
self.image_pipeline.draw(
|
||||
device,
|
||||
encoder,
|
||||
&layer.images,
|
||||
translated_and_scaled,
|
||||
bounds,
|
||||
target,
|
||||
scale_factor,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if layer.text.len() > 0 {
|
||||
|
@ -1,12 +1,12 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Uv;
|
||||
layout(location = 0) in vec3 v_Uv;
|
||||
|
||||
layout(set = 0, binding = 1) uniform sampler u_Sampler;
|
||||
layout(set = 1, binding = 0) uniform texture2D u_Texture;
|
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layout(set = 1, binding = 0) uniform texture2DArray u_Texture;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
|
||||
o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv);
|
||||
}
|
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|
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27
wgpu/src/shader/image.vert
Normal file
27
wgpu/src/shader/image.vert
Normal file
@ -0,0 +1,27 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Pos;
|
||||
layout(location = 1) in vec2 i_Pos;
|
||||
layout(location = 2) in vec2 i_Scale;
|
||||
layout(location = 3) in vec2 i_Atlas_Pos;
|
||||
layout(location = 4) in vec2 i_Atlas_Scale;
|
||||
layout(location = 5) in uint i_Layer;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec3 o_Uv;
|
||||
|
||||
void main() {
|
||||
o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(i_Scale.x, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, i_Scale.y, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(i_Pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
|
||||
}
|
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Reference in New Issue
Block a user