Implement Primitive::Cached
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37f0d97159
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@ -46,3 +46,14 @@ impl std::ops::Add<Vector> for Point {
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}
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}
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}
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impl std::ops::Sub<Vector> for Point {
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type Output = Self;
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fn sub(self, vector: Vector) -> Self {
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Self {
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x: self.x - vector.x,
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y: self.y - vector.y,
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}
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}
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}
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@ -32,6 +32,17 @@ where
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}
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}
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impl<T> std::ops::Sub for Vector<T>
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where
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T: std::ops::Sub<Output = T>,
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{
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type Output = Self;
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fn sub(self, b: Self) -> Self {
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Self::new(self.x - b.x, self.y - b.y)
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}
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}
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impl<T> Default for Vector<T>
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where
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T: Default,
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@ -23,7 +23,6 @@ mod bezier {
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basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
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StrokeTessellator, VertexBuffers,
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};
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use std::sync::Arc;
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pub struct Bezier<'a, Message> {
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state: &'a mut State,
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@ -175,10 +174,10 @@ mod bezier {
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let mesh = Primitive::Mesh2D {
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origin: Point::new(bounds.x, bounds.y),
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buffers: Arc::new(Mesh2D {
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buffers: Mesh2D {
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vertices: buffer.vertices,
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indices: buffer.indices,
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}),
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},
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};
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(
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@ -87,7 +87,7 @@ mod rainbow {
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(
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Primitive::Mesh2D {
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origin: Point::new(b.x, b.y),
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buffers: std::sync::Arc::new(Mesh2D {
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buffers: Mesh2D {
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vertices: vec![
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Vertex2D {
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position: posn_center,
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@ -136,7 +136,7 @@ mod rainbow {
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0, 7, 8, // BL
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0, 8, 1, // L
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],
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}),
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},
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},
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MouseCursor::OutOfBounds,
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)
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@ -78,7 +78,18 @@ pub enum Primitive {
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origin: Point,
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/// The vertex and index buffers of the mesh
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buffers: Arc<triangle::Mesh2D>,
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buffers: triangle::Mesh2D,
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},
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/// A cached primitive.
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///
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/// This can be useful if you are implementing a widget where primitive
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/// generation is expensive.
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Cached {
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/// The origin of the coordinate system of the cached primitives
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origin: Point,
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/// The cached primitive
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cache: Arc<Primitive>,
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},
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}
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@ -10,7 +10,6 @@ use iced_native::{
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layout, Background, Color, Layout, MouseCursor, Point, Rectangle, Vector,
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Widget,
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};
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use std::sync::Arc;
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mod widget;
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@ -29,9 +28,8 @@ pub struct Renderer {
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struct Layer<'a> {
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bounds: Rectangle<u32>,
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offset: Vector<u32>,
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quads: Vec<Quad>,
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meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
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meshes: Vec<(Point, &'a triangle::Mesh2D)>,
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text: Vec<wgpu_glyph::Section<'a>>,
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#[cfg(any(feature = "image", feature = "svg"))]
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@ -39,10 +37,9 @@ struct Layer<'a> {
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}
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impl<'a> Layer<'a> {
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pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
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pub fn new(bounds: Rectangle<u32>) -> Self {
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Self {
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bounds,
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offset,
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quads: Vec::new(),
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text: Vec::new(),
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meshes: Vec::new(),
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@ -103,17 +100,14 @@ impl Renderer {
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let mut layers = Vec::new();
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layers.push(Layer::new(
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Rectangle {
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x: 0,
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y: 0,
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width: u32::from(width),
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height: u32::from(height),
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},
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Vector::new(0, 0),
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));
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layers.push(Layer::new(Rectangle {
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x: 0,
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y: 0,
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width: u32::from(width),
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height: u32::from(height),
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}));
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self.draw_primitive(primitive, &mut layers);
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self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
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self.draw_overlay(overlay, &mut layers);
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for layer in layers {
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@ -137,17 +131,16 @@ impl Renderer {
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fn draw_primitive<'a>(
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&mut self,
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translation: Vector,
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primitive: &'a Primitive,
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layers: &mut Vec<Layer<'a>>,
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) {
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let layer = layers.last_mut().unwrap();
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match primitive {
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Primitive::None => {}
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Primitive::Group { primitives } => {
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// TODO: Inspect a bit and regroup (?)
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for primitive in primitives {
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self.draw_primitive(primitive, layers)
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self.draw_primitive(translation, primitive, layers)
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}
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}
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Primitive::Text {
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@ -179,12 +172,11 @@ impl Renderer {
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}
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};
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let layer = layers.last_mut().unwrap();
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layer.text.push(wgpu_glyph::Section {
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text: &content,
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screen_position: (
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x - layer.offset.x as f32,
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y - layer.offset.y as f32,
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),
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screen_position: (x + translation.x, y + translation.y),
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bounds: (bounds.width, bounds.height),
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scale: wgpu_glyph::Scale { x: *size, y: *size },
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color: color.into_linear(),
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@ -222,11 +214,13 @@ impl Renderer {
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border_width,
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border_color,
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} => {
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// TODO: Move some of this computations to the GPU (?)
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let layer = layers.last_mut().unwrap();
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// TODO: Move some of these computations to the GPU (?)
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layer.quads.push(Quad {
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position: [
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bounds.x - layer.offset.x as f32,
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bounds.y - layer.offset.y as f32,
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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scale: [bounds.width, bounds.height],
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color: match background {
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@ -238,38 +232,59 @@ impl Renderer {
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});
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}
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Primitive::Mesh2D { origin, buffers } => {
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layer.meshes.push((*origin, buffers.clone()));
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let layer = layers.last_mut().unwrap();
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layer.meshes.push((*origin + translation, buffers));
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}
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Primitive::Clip {
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bounds,
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offset,
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content,
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} => {
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let layer = layers.last_mut().unwrap();
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let layer_bounds: Rectangle<f32> = layer.bounds.into();
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let clip = Rectangle {
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x: bounds.x - layer.offset.x as f32,
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y: bounds.y - layer.offset.y as f32,
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x: bounds.x + translation.x,
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y: bounds.y + translation.y,
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..*bounds
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};
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// Only draw visible content
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if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
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let clip_layer =
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Layer::new(clip_bounds.into(), layer.offset + *offset);
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let new_layer = Layer::new(layer.bounds, layer.offset);
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let clip_layer = Layer::new(clip_bounds.into());
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let new_layer = Layer::new(layer.bounds);
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layers.push(clip_layer);
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self.draw_primitive(content, layers);
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self.draw_primitive(
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translation
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- Vector::new(offset.x as f32, offset.y as f32),
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content,
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layers,
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);
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layers.push(new_layer);
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}
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}
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Primitive::Cached { origin, cache } => {
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self.draw_primitive(
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translation + Vector::new(origin.x, origin.y),
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&cache,
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layers,
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);
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}
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#[cfg(feature = "image")]
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Primitive::Image { handle, bounds } => {
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let layer = layers.last_mut().unwrap();
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layer.images.push(Image {
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handle: image::Handle::Raster(handle.clone()),
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position: [bounds.x, bounds.y],
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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size: [bounds.width, bounds.height],
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});
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}
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@ -278,9 +293,14 @@ impl Renderer {
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#[cfg(feature = "svg")]
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Primitive::Svg { handle, bounds } => {
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let layer = layers.last_mut().unwrap();
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layer.images.push(Image {
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handle: image::Handle::Vector(handle.clone()),
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position: [bounds.x, bounds.y],
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position: [
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bounds.x + translation.x,
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bounds.y + translation.y,
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],
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size: [bounds.width, bounds.height],
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});
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}
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@ -295,7 +315,7 @@ impl Renderer {
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layers: &mut Vec<Layer<'a>>,
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) {
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let first = layers.first().unwrap();
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let mut overlay = Layer::new(first.bounds, Vector::new(0, 0));
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let mut overlay = Layer::new(first.bounds);
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let font_id = self.text_pipeline.overlay_font();
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let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
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@ -337,12 +357,8 @@ impl Renderer {
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let bounds = layer.bounds * scale_factor;
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if layer.meshes.len() > 0 {
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let translated = transformation
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* Transformation::scale(scale_factor, scale_factor)
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* Transformation::translate(
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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let scaled = transformation
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* Transformation::scale(scale_factor, scale_factor);
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self.triangle_pipeline.draw(
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device,
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@ -350,7 +366,7 @@ impl Renderer {
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target,
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target_width,
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target_height,
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translated,
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scaled,
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&layer.meshes,
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bounds,
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);
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@ -371,18 +387,14 @@ impl Renderer {
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#[cfg(any(feature = "image", feature = "svg"))]
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{
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if layer.images.len() > 0 {
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let translated_and_scaled = transformation
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* Transformation::scale(scale_factor, scale_factor)
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* Transformation::translate(
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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let scaled = transformation
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* Transformation::scale(scale_factor, scale_factor);
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self.image_pipeline.draw(
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device,
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encoder,
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&layer.images,
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translated_and_scaled,
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scaled,
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bounds,
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target,
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scale_factor,
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@ -1,7 +1,7 @@
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//! Draw meshes of triangles.
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use crate::{settings, Transformation};
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use iced_native::{Point, Rectangle};
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use std::{mem, sync::Arc};
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use std::mem;
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mod msaa;
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@ -194,7 +194,7 @@ impl Pipeline {
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target_width: u32,
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target_height: u32,
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transformation: Transformation,
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meshes: &Vec<(Point, Arc<Mesh2D>)>,
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meshes: &Vec<(Point, &Mesh2D)>,
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bounds: Rectangle<u32>,
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) {
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// This looks a bit crazy, but we are just counting how many vertices
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@ -123,7 +123,10 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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primitives: self
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.layers
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.iter()
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.map(|layer| layer.draw(origin, size))
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.map(|layer| Primitive::Cached {
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origin,
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cache: layer.draw(size),
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})
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.collect(),
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},
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MouseCursor::Idle,
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@ -1,12 +1,10 @@
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use iced_native::{Point, Size, Vector};
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use iced_native::{Point, Rectangle, Size, Vector};
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use crate::{
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canvas::{Fill, Path, Stroke, Text},
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triangle, Primitive,
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};
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use std::sync::Arc;
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/// The frame of a [`Canvas`].
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///
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/// [`Canvas`]: struct.Canvas.html
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@ -15,8 +13,8 @@ pub struct Frame {
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width: f32,
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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primitives: Vec<Primitive>,
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transforms: Transforms,
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texts: Vec<Text>,
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}
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#[derive(Debug)]
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@ -43,7 +41,7 @@ impl Frame {
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width,
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height,
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buffers: lyon::tessellation::VertexBuffers::new(),
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texts: Vec::new(),
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primitives: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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current: Transform {
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@ -165,7 +163,23 @@ impl Frame {
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/// [`Frame`]: struct.Frame.html
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#[inline]
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pub fn fill_text(&mut self, text: Text) {
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self.texts.push(text);
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use std::f32;
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// TODO: Use vectorial text instead of primitive
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self.primitives.push(Primitive::Text {
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content: text.content,
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bounds: Rectangle {
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x: text.position.x,
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y: text.position.y,
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width: f32::INFINITY,
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height: f32::INFINITY,
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},
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color: text.color,
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size: text.size,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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});
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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@ -226,35 +240,18 @@ impl Frame {
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/// Produces the primitive representing everything drawn on the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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pub fn into_primitive(self, origin: Point) -> Primitive {
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let mut primitives: Vec<Primitive> = self
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.texts
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.into_iter()
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.map(|mut t| {
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t.bounds.x += origin.x;
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t.bounds.y += origin.y;
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Primitive::Text {
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content: t.content,
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bounds: t.bounds,
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color: t.color,
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size: t.size,
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font: t.font,
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horizontal_alignment: t.horizontal_alignment,
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vertical_alignment: t.vertical_alignment,
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}
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})
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.collect();
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primitives.push(Primitive::Mesh2D {
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origin,
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buffers: Arc::new(triangle::Mesh2D {
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pub fn into_primitive(mut self) -> Primitive {
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self.primitives.push(Primitive::Mesh2D {
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origin: Point::ORIGIN,
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buffers: triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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}),
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},
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});
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Primitive::Group { primitives }
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Primitive::Group {
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primitives: self.primitives,
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}
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}
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}
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|
@ -4,21 +4,22 @@ mod cache;
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pub use cache::Cache;
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use crate::Primitive;
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use iced_native::Size;
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use iced_native::{Point, Size};
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use std::sync::Arc;
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/// A layer that can be presented at a [`Canvas`].
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///
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/// [`Canvas`]: ../struct.Canvas.html
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pub trait Layer: std::fmt::Debug {
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/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
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/// result.
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/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
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/// a result.
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///
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/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
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/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
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/// only recompute it when the bounds change, its contents change, or is
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/// otherwise explicitly cleared by other means.
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///
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/// [`Layer`]: trait.Layer.html
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/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
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fn draw(&self, origin: Point, bounds: Size) -> Primitive;
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/// [`Primitive`]: ../../../enum.Primitive.html
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fn draw(&self, bounds: Size) -> Arc<Primitive>;
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}
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|
@ -3,8 +3,8 @@ use crate::{
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Primitive,
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};
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use iced_native::{Point, Size};
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use std::{cell::RefCell, marker::PhantomData};
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use iced_native::Size;
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use std::{cell::RefCell, marker::PhantomData, sync::Arc};
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/// A simple cache that stores generated geometry to avoid recomputation.
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///
|
||||
@ -22,7 +22,10 @@ pub struct Cache<T: Drawable> {
|
||||
#[derive(Debug)]
|
||||
enum State {
|
||||
Empty,
|
||||
Filled { bounds: Size, primitive: Primitive },
|
||||
Filled {
|
||||
bounds: Size,
|
||||
primitive: Arc<Primitive>,
|
||||
},
|
||||
}
|
||||
|
||||
impl<T> Cache<T>
|
||||
@ -70,7 +73,7 @@ impl<'a, T> Layer for Bind<'a, T>
|
||||
where
|
||||
T: Drawable + std::fmt::Debug,
|
||||
{
|
||||
fn draw(&self, origin: Point, current_bounds: Size) -> Primitive {
|
||||
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
|
||||
use std::ops::Deref;
|
||||
|
||||
if let State::Filled { bounds, primitive } =
|
||||
@ -84,7 +87,7 @@ where
|
||||
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
|
||||
self.input.draw(&mut frame);
|
||||
|
||||
let primitive = frame.into_primitive(origin);
|
||||
let primitive = Arc::new(frame.into_primitive());
|
||||
|
||||
*self.cache.state.borrow_mut() = State::Filled {
|
||||
bounds: current_bounds,
|
||||
|
@ -1,14 +1,12 @@
|
||||
use iced_native::{
|
||||
Color, Font, HorizontalAlignment, Rectangle, VerticalAlignment,
|
||||
};
|
||||
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
|
||||
|
||||
/// A bunch of text that can be drawn to a canvas
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text {
|
||||
/// The contents of the text
|
||||
pub content: String,
|
||||
/// The bounds of the text
|
||||
pub bounds: Rectangle,
|
||||
/// The position where to begin drawing the text (top-left corner coordinates)
|
||||
pub position: Point,
|
||||
/// The color of the text
|
||||
pub color: Color,
|
||||
/// The size of the text
|
||||
|
Loading…
Reference in New Issue
Block a user