Add Preset selector to game_of_life example

This commit is contained in:
Héctor Ramón Jiménez 2020-07-10 04:14:21 +02:00
parent 73b8ae8e5e
commit b64e0ea5e3
2 changed files with 209 additions and 12 deletions

View File

@ -1,15 +1,19 @@
//! This example showcases an interactive version of the Game of Life, invented
//! by John Conway. It leverages a `Canvas` together with other widgets.
mod preset;
mod style;
use grid::Grid;
use iced::button::{self, Button};
use iced::executor;
use iced::pick_list::{self, PickList};
use iced::slider::{self, Slider};
use iced::time;
use iced::{
button::{self, Button},
executor,
slider::{self, Slider},
time, Align, Application, Checkbox, Column, Command, Container, Element,
Length, Row, Settings, Subscription, Text,
Align, Application, Checkbox, Column, Command, Container, Element, Length,
Row, Settings, Subscription, Text,
};
use preset::Preset;
use std::time::{Duration, Instant};
pub fn main() {
@ -38,6 +42,7 @@ enum Message {
Next,
Clear,
SpeedChanged(f32),
PresetPicked(Preset),
}
impl Application for GameOfLife {
@ -48,7 +53,7 @@ impl Application for GameOfLife {
fn new(_flags: ()) -> (Self, Command<Message>) {
(
Self {
speed: 1,
speed: 5,
..Self::default()
},
Command::none(),
@ -93,6 +98,9 @@ impl Application for GameOfLife {
self.speed = speed.round() as usize;
}
}
Message::PresetPicked(new_preset) => {
self.grid = Grid::from_preset(new_preset);
}
}
Command::none()
@ -113,6 +121,7 @@ impl Application for GameOfLife {
self.is_playing,
self.grid.are_lines_visible(),
selected_speed,
self.grid.preset(),
);
let content = Column::new()
@ -128,6 +137,7 @@ impl Application for GameOfLife {
}
mod grid {
use crate::Preset;
use iced::{
canvas::{
self, Cache, Canvas, Cursor, Event, Frame, Geometry, Path, Text,
@ -142,6 +152,7 @@ mod grid {
pub struct Grid {
state: State,
preset: Preset,
interaction: Interaction,
life_cache: Cache,
grid_cache: Cache,
@ -171,8 +182,24 @@ mod grid {
impl Default for Grid {
fn default() -> Self {
Self::from_preset(Preset::default())
}
}
impl Grid {
const MIN_SCALING: f32 = 0.1;
const MAX_SCALING: f32 = 2.0;
pub fn from_preset(preset: Preset) -> Self {
Self {
state: State::default(),
state: State::with_life(
preset
.life()
.into_iter()
.map(|(i, j)| Cell { i, j })
.collect(),
),
preset,
interaction: Interaction::None,
life_cache: Cache::default(),
grid_cache: Cache::default(),
@ -184,11 +211,6 @@ mod grid {
version: 0,
}
}
}
impl Grid {
const MIN_SCALING: f32 = 0.1;
const MAX_SCALING: f32 = 2.0;
pub fn tick(
&mut self,
@ -217,10 +239,14 @@ mod grid {
Message::Populate(cell) => {
self.state.populate(cell);
self.life_cache.clear();
self.preset = Preset::Custom;
}
Message::Unpopulate(cell) => {
self.state.unpopulate(&cell);
self.life_cache.clear();
self.preset = Preset::Custom;
}
Message::Ticked {
result: Ok(life),
@ -230,6 +256,7 @@ mod grid {
self.state.update(life);
self.life_cache.clear();
self.version += 1;
self.last_tick_duration = tick_duration;
}
Message::Ticked {
@ -250,11 +277,16 @@ mod grid {
pub fn clear(&mut self) {
self.state = State::default();
self.preset = Preset::Custom;
self.version += 1;
self.life_cache.clear();
}
pub fn preset(&self) -> Preset {
self.preset
}
pub fn toggle_lines(&mut self, enabled: bool) {
self.show_lines = enabled;
}
@ -533,6 +565,13 @@ mod grid {
}
impl State {
pub fn with_life(life: Life) -> Self {
Self {
life,
..Self::default()
}
}
fn cell_count(&self) -> usize {
self.life.len() + self.births.len()
}
@ -647,6 +686,14 @@ mod grid {
}
}
impl std::iter::FromIterator<Cell> for Life {
fn from_iter<I: IntoIterator<Item = Cell>>(iter: I) -> Self {
Life {
cells: iter.into_iter().collect(),
}
}
}
impl std::fmt::Debug for Life {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Life")
@ -741,6 +788,7 @@ struct Controls {
next_button: button::State,
clear_button: button::State,
speed_slider: slider::State,
preset_list: pick_list::State,
}
impl Controls {
@ -749,6 +797,7 @@ impl Controls {
is_playing: bool,
is_grid_enabled: bool,
speed: usize,
preset: Preset,
) -> Element<'a, Message> {
let playback_controls = Row::new()
.spacing(10)
@ -793,6 +842,12 @@ impl Controls {
.spacing(5)
.text_size(16),
)
.push(PickList::new(
&mut self.preset_list,
preset::ALL,
Some(preset),
Message::PresetPicked,
))
.push(
Button::new(&mut self.clear_button, Text::new("Clear"))
.on_press(Message::Clear)

View File

@ -0,0 +1,142 @@
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Preset {
Custom,
XKCD,
Glider,
SmallExploder,
Exploder,
TenCellRow,
LightweightSpaceship,
Tumbler,
Acorn,
GliderGun,
}
pub static ALL: &[Preset] = &[
Preset::Custom,
Preset::XKCD,
Preset::Glider,
Preset::SmallExploder,
Preset::Exploder,
Preset::TenCellRow,
Preset::LightweightSpaceship,
Preset::Tumbler,
Preset::Acorn,
Preset::GliderGun,
];
impl Preset {
pub fn life(self) -> Vec<(isize, isize)> {
#[rustfmt::skip]
let cells = match self {
Preset::Custom => vec![],
Preset::XKCD => vec![
" xxx ",
" x x ",
" x x ",
" x ",
"x xxx ",
" x x x ",
" x x",
" x x ",
" x x ",
],
Preset::Glider => vec![
" x ",
" x",
"xxx"
],
Preset::SmallExploder => vec![
" x ",
"xxx",
"x x",
" x ",
],
Preset::Exploder => vec![
"x x x",
"x x",
"x x",
"x x",
"x x x",
],
Preset::TenCellRow => vec![
"xxxxxxxxxx",
],
Preset::LightweightSpaceship => vec![
" xxxxx",
"x x",
" x",
"x x ",
],
Preset::Tumbler => vec![
" xx xx ",
" xx xx ",
" x x ",
"x x x x",
"x x x x",
"xx xx",
],
Preset::Acorn => vec![
" x ",
" x ",
"xx xxx",
],
Preset::GliderGun => vec![
" x ",
" x x ",
" xx xx xx",
" x x xx xx",
"xx x x xx ",
"xx x x xx x x ",
" x x x ",
" x x ",
" xx ",
]
};
let start_row = -(cells.len() as isize / 2);
cells
.into_iter()
.enumerate()
.flat_map(|(i, cells)| {
let start_column = -(cells.len() as isize / 2);
cells
.chars()
.enumerate()
.filter(|(_, c)| !c.is_whitespace())
.map(move |(j, _)| {
(start_row + i as isize, start_column + j as isize)
})
})
.collect()
}
}
impl Default for Preset {
fn default() -> Preset {
Preset::XKCD
}
}
impl std::fmt::Display for Preset {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}",
match self {
Preset::Custom => "Custom",
Preset::XKCD => "xkcd #2293",
Preset::Glider => "Glider",
Preset::SmallExploder => "Small Exploder",
Preset::Exploder => "Exploder",
Preset::TenCellRow => "10 Cell Row",
Preset::LightweightSpaceship => "Lightweight spaceship",
Preset::Tumbler => "Tumbler",
Preset::Acorn => "Acorn",
Preset::GliderGun => "Gosper Glider Gun",
}
)
}
}