Fix MSAA blit vertex shader to match `wgpu` NDC
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@ -3,12 +3,12 @@
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layout(location = 0) out vec2 o_Uv;
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const vec2 positions[6] = vec2[6](
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vec2(-1.0, -1.0),
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vec2(-1.0, 1.0),
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vec2(1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2(1.0, -1.0),
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vec2(1.0, 1.0)
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vec2(-1.0, 1.0),
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vec2(1.0, 1.0),
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vec2(1.0, -1.0)
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);
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const vec2 uvs[6] = vec2[6](
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@ -248,7 +248,7 @@ impl Frame {
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.transforms
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.current
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.raw
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.pre_rotate(lyon::math::Angle::radians(angle));
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.pre_rotate(lyon::math::Angle::radians(-angle));
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self.transforms.current.is_identity = false;
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}
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