Draft combo_box
example to test overlay logic
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@ -56,6 +56,7 @@ members = [
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"examples/bezier_tool",
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"examples/clock",
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"examples/color_palette",
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"examples/combo_box",
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"examples/counter",
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"examples/custom_widget",
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"examples/download_progress",
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11
examples/combo_box/Cargo.toml
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11
examples/combo_box/Cargo.toml
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[package]
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name = "combo_box"
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version = "0.1.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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publish = false
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[dependencies]
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iced = { path = "../..", features = ["debug"] }
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iced_native = { path = "../../native" }
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iced_wgpu = { path = "../../wgpu" }
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18
examples/combo_box/README.md
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examples/combo_box/README.md
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## Counter
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The classic counter example explained in the [`README`](../../README.md).
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The __[`main`]__ file contains all the code of the example.
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<div align="center">
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<a href="https://gfycat.com/fairdeadcatbird">
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<img src="https://thumbs.gfycat.com/FairDeadCatbird-small.gif">
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</a>
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</div>
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You can run it with `cargo run`:
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```
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cargo run --package counter
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```
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[`main`]: src/main.rs
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163
examples/combo_box/src/main.rs
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163
examples/combo_box/src/main.rs
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mod combo_box {
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use iced_native::{
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layout, mouse, Background, Color, Element, Hasher, Layer, Layout,
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Length, Overlay, Point, Size, Vector, Widget,
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};
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use iced_wgpu::{Defaults, Primitive, Renderer};
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pub struct ComboBox;
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impl ComboBox {
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pub fn new() -> Self {
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Self
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}
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}
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impl<'a, Message> Widget<'a, Message, Renderer> for ComboBox {
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fn width(&self) -> Length {
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Length::Shrink
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}
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fn height(&self) -> Length {
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Length::Shrink
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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_limits: &layout::Limits,
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) -> layout::Node {
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layout::Node::new(Size::new(50.0, 50.0))
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}
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fn hash_layout(&self, _state: &mut Hasher) {}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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_defaults: &Defaults,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> (Primitive, mouse::Interaction) {
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let primitive = Primitive::Quad {
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bounds: layout.bounds(),
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background: Background::Color(Color::BLACK),
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border_width: 0,
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border_radius: 0,
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border_color: Color::TRANSPARENT,
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};
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(primitive, mouse::Interaction::default())
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}
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'a, Message, Renderer>> {
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Some(Overlay::new(layout.position(), Box::new(Menu)))
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}
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}
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impl<'a, Message> Into<Element<'a, Message, Renderer>> for ComboBox {
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fn into(self) -> Element<'a, Message, Renderer> {
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Element::new(self)
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}
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}
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pub struct Menu;
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impl<Message> Layer<Message, Renderer> for Menu {
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fn layout(
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&self,
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_renderer: &Renderer,
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_bounds: Size,
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position: Point,
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) -> layout::Node {
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let mut node = layout::Node::new(Size::new(100.0, 100.0));
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node.move_to(position + Vector::new(25.0, 25.0));
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node
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}
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fn hash_layout(&self, state: &mut Hasher, position: Point) {
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use std::hash::Hash;
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(position.x as u32).hash(state);
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(position.y as u32).hash(state);
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}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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_defaults: &Defaults,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> (Primitive, mouse::Interaction) {
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let primitive = Primitive::Quad {
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bounds: layout.bounds(),
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background: Background::Color(Color {
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r: 0.0,
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g: 0.0,
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b: 1.0,
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a: 0.5,
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}),
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border_width: 0,
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border_radius: 0,
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border_color: Color::TRANSPARENT,
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};
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(primitive, mouse::Interaction::default())
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}
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}
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}
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pub use combo_box::ComboBox;
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use iced::{
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button, Button, Column, Container, Element, Length, Sandbox, Settings, Text,
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};
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pub fn main() {
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Example::run(Settings::default())
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}
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#[derive(Default)]
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struct Example {
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button: button::State,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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ButtonPressed,
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}
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impl Sandbox for Example {
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type Message = Message;
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fn new() -> Self {
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Self::default()
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}
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fn title(&self) -> String {
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String::from("Combo box - Iced")
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}
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fn update(&mut self, _message: Message) {}
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fn view(&mut self) -> Element<Message> {
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let combo_box = ComboBox::new();
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let button = Button::new(&mut self.button, Text::new("Press me!"))
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.on_press(Message::ButtonPressed);
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let content = Column::new().spacing(10).push(combo_box).push(button);
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Container::new(content)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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}
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}
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