More theme colors and gradient of lightness
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6b18e78e53
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@ -17,18 +17,34 @@ pub struct State {
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fn generate_theme(base_color: &Color) -> Vec<Color> {
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use palette::{Hsl, Hue, Shade, Srgb};
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let mut theme = Vec::<Color>::new();
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// Convert to linear color for manipulation
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let srgb = Srgb::from(*base_color);
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let hsl = Hsl::from(srgb);
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// Convert to HSL color for manipulation
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let hsl = Hsl::from(Srgb::from(*base_color));
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theme.push(
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Srgb::from(hsl.shift_hue(-135.0).lighten(0.075))
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.clamp()
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.into(),
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);
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theme.push(Srgb::from(hsl.shift_hue(-120.0)).clamp().into());
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theme.push(Srgb::from(hsl.shift_hue(-115.0).darken(0.075)).clamp().into());
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theme.push(
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Srgb::from(hsl.shift_hue(-105.0).darken(0.075))
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.clamp()
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.into(),
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);
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theme.push(Srgb::from(hsl.darken(0.075)).clamp().into());
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theme.push(*base_color);
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theme.push(Srgb::from(hsl.lighten(0.075)).clamp().into());
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theme.push(Srgb::from(hsl.shift_hue(115.0).darken(0.075)).clamp().into());
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theme.push(
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Srgb::from(hsl.shift_hue(105.0).darken(0.075))
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.clamp()
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.into(),
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);
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theme.push(Srgb::from(hsl.shift_hue(120.0)).clamp().into());
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theme.push(
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Srgb::from(hsl.shift_hue(135.0).lighten(0.075))
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.clamp()
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.into(),
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);
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theme
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}
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@ -312,12 +328,17 @@ impl State {
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impl canvas::Drawable for State {
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fn draw(&self, frame: &mut canvas::Frame) {
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use canvas::{Fill, Path};
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use palette::{Hsl, Srgb};
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if self.theme.len() == 0 {
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println!("Zero len");
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return;
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}
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let pad = 5.0;
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let box_width = frame.width() / self.theme.len() as f32;
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let box_height = frame.height() / 2.0 - pad;
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for i in 0..self.theme.len() {
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let anchor = Point {
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x: (i as f32) * box_width,
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@ -325,14 +346,51 @@ impl canvas::Drawable for State {
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};
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let rect = Path::new(|path| {
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path.move_to(anchor);
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path.line_to(Point { x: anchor.x + box_width, y: anchor.y });
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path.line_to(Point {
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x: anchor.x + box_width,
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y: anchor.y + frame.height(),
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y: anchor.y,
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});
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path.line_to(Point {
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x: anchor.x + box_width,
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y: anchor.y + box_height,
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});
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path.line_to(Point {
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x: anchor.x,
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y: anchor.y + box_height,
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});
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path.line_to(Point { x: anchor.x, y: anchor.y + frame.height() });
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});
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frame.fill(&rect, Fill::Color(self.theme[i]));
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}
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let hsl = Hsl::from(Srgb::from(self.color));
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for i in 0..self.theme.len() {
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let pct = (i as f32 + 1.0) / (self.theme.len() as f32 + 1.0);
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let graded = Hsl {
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lightness: 1.0 - pct,
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..hsl
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};
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let color: Color = Srgb::from(graded.clamp()).into();
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let anchor = Point {
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x: (i as f32) * box_width,
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y: box_height + 2.0 * pad,
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};
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let rect = Path::new(|path| {
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path.move_to(anchor);
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path.line_to(Point {
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x: anchor.x + box_width,
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y: anchor.y,
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});
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path.line_to(Point {
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x: anchor.x + box_width,
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y: anchor.y + box_height,
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});
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path.line_to(Point {
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x: anchor.x,
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y: anchor.y + box_height,
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});
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});
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frame.fill(&rect, Fill::Color(color));
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}
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}
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}
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