Introduce Program
and State
This commit is contained in:
parent
d77492c0c3
commit
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@ -1,429 +1,202 @@
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use crate::{
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mouse, Cache, Command, Element, Executor, Runtime, Size, Subscription,
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UserInterface,
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};
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use crate::{mouse, Executor, Runtime, Size};
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use iced_graphics::window;
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use iced_graphics::Viewport;
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use iced_winit::application;
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use iced_winit::conversion;
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use iced_winit::{Clipboard, Debug, Mode, Proxy, Settings};
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use iced_winit::{program, Clipboard, Debug, Proxy, Settings};
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/// An interactive, native cross-platform application.
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///
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/// This trait is the main entrypoint of Iced. Once implemented, you can run
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/// your GUI application by simply calling [`run`](#method.run). It will run in
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/// its own window.
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///
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/// An [`Application`](trait.Application.html) can execute asynchronous actions
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/// by returning a [`Command`](struct.Command.html) in some of its methods.
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///
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/// When using an [`Application`] with the `debug` feature enabled, a debug view
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/// can be toggled by pressing `F12`.
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pub trait Application: Sized {
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/// The graphics backend to use to draw the [`Application`].
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///
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/// [`Application`]: trait.Application.html
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type Compositor: window::GLCompositor;
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pub use iced_winit::Application;
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/// The [`Executor`] that will run commands and subscriptions.
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///
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/// [`Executor`]: trait.Executor.html
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type Executor: Executor;
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pub fn run<A, E, C>(
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settings: Settings<A::Flags>,
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compositor_settings: C::Settings,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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{
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use glutin::{
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event,
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event_loop::{ControlFlow, EventLoop},
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ContextBuilder,
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};
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/// The type of __messages__ your [`Application`] will produce.
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///
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/// [`Application`]: trait.Application.html
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type Message: std::fmt::Debug + Send;
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let mut debug = Debug::new();
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debug.startup_started();
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/// The data needed to initialize your [`Application`].
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///
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/// [`Application`]: trait.Application.html
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type Flags;
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let event_loop = EventLoop::with_user_event();
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let mut runtime = {
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let executor = E::new().expect("Create executor");
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let proxy = Proxy::new(event_loop.create_proxy());
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/// Initializes the [`Application`] with the flags provided to
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/// [`run`] as part of the [`Settings`].
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///
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/// Here is where you should return the initial state of your app.
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///
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/// Additionally, you can return a [`Command`](struct.Command.html) if you
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/// need to perform some async action in the background on startup. This is
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/// useful if you want to load state from a file, perform an initial HTTP
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/// request, etc.
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///
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/// [`Application`]: trait.Application.html
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/// [`run`]: #method.run.html
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/// [`Settings`]: struct.Settings.html
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fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
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Runtime::new(executor, proxy)
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};
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/// Returns the current title of the [`Application`].
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///
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/// This title can be dynamic! The runtime will automatically update the
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/// title of your application when necessary.
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///
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/// [`Application`]: trait.Application.html
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fn title(&self) -> String;
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let flags = settings.flags;
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let (application, init_command) = runtime.enter(|| A::new(flags));
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runtime.spawn(init_command);
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/// Handles a __message__ and updates the state of the [`Application`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by either user interactions or commands, will be handled by
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/// this method.
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///
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/// Any [`Command`] returned will be executed immediately in the background.
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///
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/// [`Application`]: trait.Application.html
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/// [`Command`]: struct.Command.html
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fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
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let subscription = application.subscription();
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runtime.track(subscription);
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/// Returns the event `Subscription` for the current state of the
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/// application.
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///
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/// The messages produced by the `Subscription` will be handled by
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/// [`update`](#tymethod.update).
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///
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/// A `Subscription` will be kept alive as long as you keep returning it!
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///
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/// By default, it returns an empty subscription.
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fn subscription(&self) -> Subscription<Self::Message> {
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Subscription::none()
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}
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let mut title = application.title();
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let mut mode = application.mode();
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/// Returns the widgets to display in the [`Application`].
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///
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/// These widgets can produce __messages__ based on user interaction.
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///
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/// [`Application`]: trait.Application.html
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fn view(
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&mut self,
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) -> Element<
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'_,
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Self::Message,
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<Self::Compositor as window::GLCompositor>::Renderer,
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>;
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/// Returns the current [`Application`] mode.
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///
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/// The runtime will automatically transition your application if a new mode
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/// is returned.
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///
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/// By default, an application will run in windowed mode.
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///
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/// [`Application`]: trait.Application.html
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fn mode(&self) -> Mode {
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Mode::Windowed
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}
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/// Runs the [`Application`] with the provided [`Settings`].
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///
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/// On native platforms, this method will take control of the current thread
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/// and __will NOT return__.
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///
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/// It should probably be that last thing you call in your `main` function.
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///
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/// [`Application`]: trait.Application.html
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/// [`Settings`]: struct.Settings.html
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fn run(
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settings: Settings<Self::Flags>,
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backend_settings: <Self::Compositor as window::GLCompositor>::Settings,
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) where
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Self: 'static,
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{
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use glutin::{
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event::{self, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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ContextBuilder,
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};
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use iced_graphics::window::GLCompositor as _;
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let mut debug = Debug::new();
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debug.startup_started();
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let event_loop = EventLoop::with_user_event();
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let mut external_messages = Vec::new();
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let mut runtime = {
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let executor = Self::Executor::new().expect("Create executor");
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Runtime::new(executor, Proxy::new(event_loop.create_proxy()))
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};
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let flags = settings.flags;
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let (mut application, init_command) =
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runtime.enter(|| Self::new(flags));
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runtime.spawn(init_command);
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let subscription = application.subscription();
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runtime.track(subscription);
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let mut title = application.title();
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let mut mode = application.mode();
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let context = {
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let window_builder = settings.window.into_builder(
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&title,
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mode,
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event_loop.primary_monitor(),
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);
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let context = ContextBuilder::new()
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.with_vsync(true)
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.build_windowed(window_builder, &event_loop)
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.expect("Open window");
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#[allow(unsafe_code)]
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unsafe {
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context.make_current().expect("Make OpenGL context current")
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}
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};
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let physical_size = context.window().inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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context.window().scale_factor(),
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let context = {
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let builder = settings.window.into_builder(
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&title,
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mode,
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event_loop.primary_monitor(),
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);
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let mut resized = false;
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let clipboard = Clipboard::new(&context.window());
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let context = ContextBuilder::new()
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.with_vsync(true)
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.build_windowed(builder, &event_loop)
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.expect("Open window");
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#[allow(unsafe_code)]
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let (mut compositor, mut renderer) = unsafe {
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Self::Compositor::new(backend_settings, |address| {
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context.get_proc_address(address)
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})
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};
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unsafe {
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context.make_current().expect("Make OpenGL context current")
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}
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};
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let user_interface = build_user_interface(
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&mut application,
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Cache::default(),
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&mut renderer,
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viewport.logical_size(),
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&mut debug,
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);
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let clipboard = Clipboard::new(&context.window());
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let mut mouse_interaction = mouse::Interaction::default();
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let mut modifiers = glutin::event::ModifiersState::default();
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debug.draw_started();
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let mut primitive = user_interface.draw(&mut renderer);
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debug.draw_finished();
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let physical_size = context.window().inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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context.window().scale_factor(),
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);
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let mut resized = false;
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let mut cache = Some(user_interface.into_cache());
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let mut events = Vec::new();
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let mut mouse_interaction = mouse::Interaction::default();
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let mut modifiers = glutin::event::ModifiersState::default();
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debug.startup_finished();
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context.window().request_redraw();
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event_loop.run(move |event, _, control_flow| match event {
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event::Event::MainEventsCleared => {
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if events.is_empty() && external_messages.is_empty() {
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return;
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}
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let mut user_interface = build_user_interface(
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&mut application,
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cache.take().unwrap(),
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&mut renderer,
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viewport.logical_size(),
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&mut debug,
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);
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debug.event_processing_started();
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events
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.iter()
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.cloned()
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.for_each(|event| runtime.broadcast(event));
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let mut messages = user_interface.update(
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events.drain(..),
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clipboard
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.as_ref()
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.map(|c| c as &dyn iced_native::Clipboard),
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&renderer,
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);
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messages.extend(external_messages.drain(..));
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debug.event_processing_finished();
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if messages.is_empty() {
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debug.draw_started();
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primitive = user_interface.draw(&mut renderer);
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debug.draw_finished();
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cache = Some(user_interface.into_cache());
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} else {
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// When there are messages, we are forced to rebuild twice
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// for now :^)
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let temp_cache = user_interface.into_cache();
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for message in messages {
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debug.log_message(&message);
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debug.update_started();
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let command =
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runtime.enter(|| application.update(message));
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runtime.spawn(command);
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debug.update_finished();
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}
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let subscription = application.subscription();
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runtime.track(subscription);
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// Update window title
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let new_title = application.title();
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if title != new_title {
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context.window().set_title(&new_title);
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title = new_title;
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}
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// Update window mode
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let new_mode = application.mode();
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if mode != new_mode {
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context.window().set_fullscreen(
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conversion::fullscreen(
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context.window().current_monitor(),
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new_mode,
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),
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);
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mode = new_mode;
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}
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let user_interface = build_user_interface(
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&mut application,
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temp_cache,
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&mut renderer,
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viewport.logical_size(),
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&mut debug,
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);
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debug.draw_started();
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primitive = user_interface.draw(&mut renderer);
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debug.draw_finished();
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cache = Some(user_interface.into_cache());
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}
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context.window().request_redraw();
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}
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event::Event::UserEvent(message) => {
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external_messages.push(message);
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}
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event::Event::RedrawRequested(_) => {
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debug.render_started();
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if resized {
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let physical_size = viewport.physical_size();
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context.resize(glutin::dpi::PhysicalSize {
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width: physical_size.width,
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height: physical_size.height,
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});
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compositor.resize_viewport(physical_size);
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resized = false;
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}
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let new_mouse_interaction = compositor.draw(
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&mut renderer,
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&viewport,
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&primitive,
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&debug.overlay(),
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);
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context.swap_buffers().expect("Swap buffers");
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debug.render_finished();
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if new_mouse_interaction != mouse_interaction {
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context.window().set_cursor_icon(
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conversion::mouse_interaction(new_mouse_interaction),
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);
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mouse_interaction = new_mouse_interaction;
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}
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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event::Event::WindowEvent {
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event: window_event,
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..
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} => {
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match window_event {
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WindowEvent::Resized(new_size) => {
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let size = Size::new(new_size.width, new_size.height);
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viewport = Viewport::with_physical_size(
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size,
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context.window().scale_factor(),
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);
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resized = true;
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}
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WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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modifiers = new_modifiers;
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}
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#[cfg(target_os = "macos")]
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WindowEvent::KeyboardInput {
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input:
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glutin::event::KeyboardInput {
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virtual_keycode:
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Some(glutin::event::VirtualKeyCode::Q),
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state: glutin::event::ElementState::Pressed,
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..
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},
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..
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} if modifiers.logo() => {
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*control_flow = ControlFlow::Exit;
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}
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#[cfg(feature = "debug")]
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WindowEvent::KeyboardInput {
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input:
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glutin::event::KeyboardInput {
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virtual_keycode:
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Some(glutin::event::VirtualKeyCode::F12),
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state: glutin::event::ElementState::Pressed,
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..
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},
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..
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} => debug.toggle(),
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_ => {}
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}
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if let Some(event) = conversion::window_event(
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&window_event,
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viewport.scale_factor(),
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modifiers,
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) {
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events.push(event);
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}
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}
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_ => {
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*control_flow = ControlFlow::Wait;
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}
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#[allow(unsafe_code)]
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let (mut compositor, mut renderer) = unsafe {
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C::new(compositor_settings, |address| {
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context.get_proc_address(address)
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})
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}
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}
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fn build_user_interface<'a, A: Application>(
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application: &'a mut A,
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cache: Cache,
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renderer: &mut <A::Compositor as window::GLCompositor>::Renderer,
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size: Size,
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debug: &mut Debug,
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) -> UserInterface<
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'a,
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A::Message,
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<A::Compositor as window::GLCompositor>::Renderer,
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> {
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debug.view_started();
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let view = application.view();
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debug.view_finished();
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debug.layout_started();
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let user_interface = UserInterface::build(view, size, cache, renderer);
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debug.layout_finished();
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user_interface
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};
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let mut state = program::State::new(
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application,
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viewport.logical_size(),
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&mut renderer,
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&mut debug,
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);
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debug.startup_finished();
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event_loop.run(move |event, _, control_flow| match event {
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event::Event::MainEventsCleared => {
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let command = runtime.enter(|| {
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state.update(
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clipboard.as_ref().map(|c| c as _),
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viewport.logical_size(),
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&mut renderer,
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&mut debug,
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)
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});
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|
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// If the application was updated
|
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if let Some(command) = command {
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runtime.spawn(command);
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|
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let program = state.program();
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|
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// Update subscriptions
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let subscription = program.subscription();
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runtime.track(subscription);
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|
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// Update window title
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let new_title = program.title();
|
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|
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if title != new_title {
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context.window().set_title(&new_title);
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|
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title = new_title;
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}
|
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|
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// Update window mode
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let new_mode = program.mode();
|
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|
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if mode != new_mode {
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context.window().set_fullscreen(conversion::fullscreen(
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context.window().current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
mode = new_mode;
|
||||
}
|
||||
}
|
||||
|
||||
context.window().request_redraw();
|
||||
}
|
||||
event::Event::UserEvent(message) => {
|
||||
state.queue_message(message);
|
||||
}
|
||||
event::Event::RedrawRequested(_) => {
|
||||
debug.render_started();
|
||||
|
||||
if resized {
|
||||
let physical_size = viewport.physical_size();
|
||||
|
||||
context.resize(glutin::dpi::PhysicalSize::new(
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
));
|
||||
|
||||
compositor.resize_viewport(physical_size);
|
||||
|
||||
resized = false;
|
||||
}
|
||||
|
||||
let new_mouse_interaction = compositor.draw(
|
||||
&mut renderer,
|
||||
&viewport,
|
||||
state.primitive(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
context.swap_buffers().expect("Swap buffers");
|
||||
|
||||
debug.render_finished();
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
context.window().set_cursor_icon(
|
||||
conversion::mouse_interaction(new_mouse_interaction),
|
||||
);
|
||||
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
application::handle_window_event(
|
||||
&window_event,
|
||||
context.window(),
|
||||
control_flow,
|
||||
&mut modifiers,
|
||||
&mut viewport,
|
||||
&mut resized,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
viewport.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
state.queue_event(event.clone());
|
||||
runtime.broadcast(event);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
#[doc(no_inline)]
|
||||
pub use iced_native::*;
|
||||
|
||||
mod application;
|
||||
pub mod application;
|
||||
|
||||
pub use application::Application;
|
||||
|
||||
|
@ -5,7 +5,7 @@ use raw_window_handle::HasRawWindowHandle;
|
||||
/// A graphics compositor that can draw to windows.
|
||||
pub trait Compositor: Sized {
|
||||
/// The settings of the backend.
|
||||
type Settings: Default + Clone;
|
||||
type Settings: Default;
|
||||
|
||||
/// The iced renderer of the backend.
|
||||
type Renderer: iced_native::Renderer;
|
||||
@ -19,7 +19,7 @@ pub trait Compositor: Sized {
|
||||
/// Creates a new [`Backend`].
|
||||
///
|
||||
/// [`Backend`]: trait.Backend.html
|
||||
fn new(settings: Self::Settings) -> Self;
|
||||
fn new(settings: Self::Settings) -> (Self, Self::Renderer);
|
||||
|
||||
/// Crates a new [`Surface`] for the given window.
|
||||
///
|
||||
@ -29,11 +29,6 @@ pub trait Compositor: Sized {
|
||||
window: &W,
|
||||
) -> Self::Surface;
|
||||
|
||||
/// Crates a new [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: #associatedtype.Renderer
|
||||
fn create_renderer(&mut self, settings: Self::Settings) -> Self::Renderer;
|
||||
|
||||
/// Crates a new [`SwapChain`] for the given [`Surface`].
|
||||
///
|
||||
/// [`SwapChain`]: #associatedtype.SwapChain
|
||||
|
@ -7,6 +7,9 @@ description = "A renderer-agnostic library for native GUIs"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
[features]
|
||||
debug = []
|
||||
|
||||
[dependencies]
|
||||
twox-hash = "1.5"
|
||||
unicode-segmentation = "1.6"
|
||||
|
@ -34,7 +34,7 @@
|
||||
//! [`window::Backend`]: window/trait.Backend.html
|
||||
//! [`UserInterface`]: struct.UserInterface.html
|
||||
//! [renderer]: renderer/index.html
|
||||
#![deny(missing_docs)]
|
||||
//#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![forbid(unsafe_code)]
|
||||
@ -42,6 +42,7 @@
|
||||
pub mod keyboard;
|
||||
pub mod layout;
|
||||
pub mod mouse;
|
||||
pub mod program;
|
||||
pub mod renderer;
|
||||
pub mod subscription;
|
||||
pub mod widget;
|
||||
@ -54,6 +55,15 @@ mod hasher;
|
||||
mod runtime;
|
||||
mod user_interface;
|
||||
|
||||
// We disable debug capabilities on release builds unless the `debug` feature
|
||||
// is explicitly enabled.
|
||||
#[cfg(feature = "debug")]
|
||||
#[path = "debug/basic.rs"]
|
||||
mod debug;
|
||||
#[cfg(not(feature = "debug"))]
|
||||
#[path = "debug/null.rs"]
|
||||
mod debug;
|
||||
|
||||
pub use iced_core::{
|
||||
Align, Background, Color, Font, HorizontalAlignment, Length, Point,
|
||||
Rectangle, Size, Vector, VerticalAlignment,
|
||||
@ -64,10 +74,12 @@ pub use iced_futures::{executor, futures, Command};
|
||||
pub use executor::Executor;
|
||||
|
||||
pub use clipboard::Clipboard;
|
||||
pub use debug::Debug;
|
||||
pub use element::Element;
|
||||
pub use event::Event;
|
||||
pub use hasher::Hasher;
|
||||
pub use layout::Layout;
|
||||
pub use program::Program;
|
||||
pub use renderer::Renderer;
|
||||
pub use runtime::Runtime;
|
||||
pub use subscription::Subscription;
|
||||
|
39
native/src/program.rs
Normal file
39
native/src/program.rs
Normal file
@ -0,0 +1,39 @@
|
||||
//! Build interactive programs using The Elm Architecture.
|
||||
use crate::{Command, Element, Renderer};
|
||||
|
||||
mod state;
|
||||
|
||||
pub use state::State;
|
||||
|
||||
/// An interactive, native cross-platform program.
|
||||
pub trait Program: Sized {
|
||||
/// The graphics backend to use to draw the [`Program`].
|
||||
///
|
||||
/// [`Program`]: trait.Program.html
|
||||
type Renderer: Renderer;
|
||||
|
||||
/// The type of __messages__ your [`Program`] will produce.
|
||||
///
|
||||
/// [`Application`]: trait.Program.html
|
||||
type Message: std::fmt::Debug + Send;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Program`].
|
||||
///
|
||||
/// This is where you define your __update logic__. All the __messages__,
|
||||
/// produced by either user interactions or commands, will be handled by
|
||||
/// this method.
|
||||
///
|
||||
/// Any [`Command`] returned will be executed immediately in the
|
||||
/// background by shells.
|
||||
///
|
||||
/// [`Program`]: trait.Application.html
|
||||
/// [`Command`]: struct.Command.html
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
|
||||
|
||||
/// Returns the widgets to display in the [`Program`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
///
|
||||
/// [`Program`]: trait.Application.html
|
||||
fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer>;
|
||||
}
|
154
native/src/program/state.rs
Normal file
154
native/src/program/state.rs
Normal file
@ -0,0 +1,154 @@
|
||||
use crate::{
|
||||
Cache, Clipboard, Command, Debug, Event, Program, Renderer, Size,
|
||||
UserInterface,
|
||||
};
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct State<P>
|
||||
where
|
||||
P: Program + 'static,
|
||||
{
|
||||
program: P,
|
||||
cache: Option<Cache>,
|
||||
primitive: <P::Renderer as Renderer>::Output,
|
||||
queued_events: Vec<Event>,
|
||||
queued_messages: Vec<P::Message>,
|
||||
}
|
||||
|
||||
impl<P> State<P>
|
||||
where
|
||||
P: Program + 'static,
|
||||
{
|
||||
pub fn new(
|
||||
mut program: P,
|
||||
bounds: Size,
|
||||
renderer: &mut P::Renderer,
|
||||
debug: &mut Debug,
|
||||
) -> Self {
|
||||
let user_interface = build_user_interface(
|
||||
&mut program,
|
||||
Cache::default(),
|
||||
renderer,
|
||||
bounds,
|
||||
debug,
|
||||
);
|
||||
|
||||
debug.draw_started();
|
||||
let primitive = user_interface.draw(renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
let cache = Some(user_interface.into_cache());
|
||||
|
||||
State {
|
||||
program,
|
||||
cache,
|
||||
primitive,
|
||||
queued_events: Vec::new(),
|
||||
queued_messages: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn program(&self) -> &P {
|
||||
&self.program
|
||||
}
|
||||
|
||||
pub fn primitive(&self) -> &<P::Renderer as Renderer>::Output {
|
||||
&self.primitive
|
||||
}
|
||||
|
||||
pub fn queue_event(&mut self, event: Event) {
|
||||
self.queued_events.push(event);
|
||||
}
|
||||
|
||||
pub fn queue_message(&mut self, message: P::Message) {
|
||||
self.queued_messages.push(message);
|
||||
}
|
||||
|
||||
pub fn update(
|
||||
&mut self,
|
||||
clipboard: Option<&dyn Clipboard>,
|
||||
bounds: Size,
|
||||
renderer: &mut P::Renderer,
|
||||
debug: &mut Debug,
|
||||
) -> Option<Command<P::Message>> {
|
||||
if self.queued_events.is_empty() && self.queued_messages.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
let mut user_interface = build_user_interface(
|
||||
&mut self.program,
|
||||
self.cache.take().unwrap(),
|
||||
renderer,
|
||||
bounds,
|
||||
debug,
|
||||
);
|
||||
|
||||
debug.event_processing_started();
|
||||
let mut messages = user_interface.update(
|
||||
self.queued_events.drain(..),
|
||||
clipboard,
|
||||
renderer,
|
||||
);
|
||||
messages.extend(self.queued_messages.drain(..));
|
||||
debug.event_processing_finished();
|
||||
|
||||
if messages.is_empty() {
|
||||
debug.draw_started();
|
||||
self.primitive = user_interface.draw(renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
self.cache = Some(user_interface.into_cache());
|
||||
|
||||
None
|
||||
} else {
|
||||
// When there are messages, we are forced to rebuild twice
|
||||
// for now :^)
|
||||
let temp_cache = user_interface.into_cache();
|
||||
|
||||
let commands =
|
||||
Command::batch(messages.into_iter().map(|message| {
|
||||
debug.log_message(&message);
|
||||
|
||||
debug.update_started();
|
||||
let command = self.program.update(message);
|
||||
debug.update_finished();
|
||||
|
||||
command
|
||||
}));
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&mut self.program,
|
||||
temp_cache,
|
||||
renderer,
|
||||
bounds,
|
||||
debug,
|
||||
);
|
||||
|
||||
debug.draw_started();
|
||||
self.primitive = user_interface.draw(renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
self.cache = Some(user_interface.into_cache());
|
||||
|
||||
Some(commands)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn build_user_interface<'a, P: Program>(
|
||||
program: &'a mut P,
|
||||
cache: Cache,
|
||||
renderer: &mut P::Renderer,
|
||||
size: Size,
|
||||
debug: &mut Debug,
|
||||
) -> UserInterface<'a, P::Message, P::Renderer> {
|
||||
debug.view_started();
|
||||
let view = program.view();
|
||||
debug.view_finished();
|
||||
|
||||
debug.layout_started();
|
||||
let user_interface = UserInterface::build(view, size, cache, renderer);
|
||||
debug.layout_finished();
|
||||
|
||||
user_interface
|
||||
}
|
@ -198,10 +198,11 @@ pub trait Application: Sized {
|
||||
..iced_glow::Settings::default()
|
||||
};
|
||||
|
||||
<Instance<Self> as iced_glutin::Application>::run(
|
||||
settings.into(),
|
||||
glow_settings,
|
||||
);
|
||||
iced_glutin::application::run::<
|
||||
Instance<Self>,
|
||||
Self::Executor,
|
||||
iced_glow::window::Compositor,
|
||||
>(settings.into(), glow_settings);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
@ -211,15 +212,29 @@ pub trait Application: Sized {
|
||||
|
||||
struct Instance<A: Application>(A);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<A> iced_glutin::Program for Instance<A>
|
||||
where
|
||||
A: Application,
|
||||
{
|
||||
type Renderer = iced_glow::Renderer;
|
||||
type Message = A::Message;
|
||||
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
|
||||
self.0.update(message)
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<'_, Self::Message> {
|
||||
self.0.view()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<A> iced_glutin::Application for Instance<A>
|
||||
where
|
||||
A: Application,
|
||||
{
|
||||
type Compositor = iced_glow::window::Compositor;
|
||||
type Executor = A::Executor;
|
||||
type Flags = A::Flags;
|
||||
type Message = A::Message;
|
||||
|
||||
fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
|
||||
let (app, command) = A::new(flags);
|
||||
@ -238,17 +253,9 @@ where
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
|
||||
self.0.update(message)
|
||||
}
|
||||
|
||||
fn subscription(&self) -> Subscription<Self::Message> {
|
||||
self.0.subscription()
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<'_, Self::Message> {
|
||||
self.0.view()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
|
@ -18,8 +18,8 @@ impl iced_graphics::window::Compositor for Compositor {
|
||||
type Surface = wgpu::Surface;
|
||||
type SwapChain = wgpu::SwapChain;
|
||||
|
||||
fn new(settings: Self::Settings) -> Self {
|
||||
let (device, queue) = futures::executor::block_on(async {
|
||||
fn new(settings: Self::Settings) -> (Self, Renderer) {
|
||||
let (mut device, queue) = futures::executor::block_on(async {
|
||||
let adapter = wgpu::Adapter::request(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
@ -44,15 +44,17 @@ impl iced_graphics::window::Compositor for Compositor {
|
||||
.await
|
||||
});
|
||||
|
||||
Self {
|
||||
device,
|
||||
queue,
|
||||
format: settings.format,
|
||||
}
|
||||
}
|
||||
let renderer =
|
||||
Renderer::new(crate::Backend::new(&mut device, settings));
|
||||
|
||||
fn create_renderer(&mut self, settings: Settings) -> Renderer {
|
||||
Renderer::new(crate::Backend::new(&mut self.device, settings))
|
||||
(
|
||||
Self {
|
||||
device,
|
||||
queue,
|
||||
format: settings.format,
|
||||
},
|
||||
renderer,
|
||||
)
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle>(
|
||||
|
@ -11,7 +11,7 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
|
||||
categories = ["gui"]
|
||||
|
||||
[features]
|
||||
debug = []
|
||||
debug = ["iced_native/debug"]
|
||||
|
||||
[dependencies]
|
||||
winit = "0.22"
|
||||
|
@ -1,9 +1,10 @@
|
||||
use crate::{
|
||||
conversion, mouse, Cache, Clipboard, Command, Debug, Element, Executor,
|
||||
Mode, Proxy, Runtime, Settings, Size, Subscription, UserInterface,
|
||||
conversion, mouse, Clipboard, Command, Debug, Executor, Mode, Proxy,
|
||||
Runtime, Settings, Size, Subscription,
|
||||
};
|
||||
use iced_graphics::window;
|
||||
use iced_graphics::Viewport;
|
||||
use iced_native::program::{self, Program};
|
||||
|
||||
/// An interactive, native cross-platform application.
|
||||
///
|
||||
@ -16,22 +17,7 @@ use iced_graphics::Viewport;
|
||||
///
|
||||
/// When using an [`Application`] with the `debug` feature enabled, a debug view
|
||||
/// can be toggled by pressing `F12`.
|
||||
pub trait Application: Sized {
|
||||
/// The graphics backend to use to draw the [`Application`].
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
type Compositor: window::Compositor;
|
||||
|
||||
/// The [`Executor`] that will run commands and subscriptions.
|
||||
///
|
||||
/// [`Executor`]: trait.Executor.html
|
||||
type Executor: Executor;
|
||||
|
||||
/// The type of __messages__ your [`Application`] will produce.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
type Message: std::fmt::Debug + Send;
|
||||
|
||||
pub trait Application: Program {
|
||||
/// The data needed to initialize your [`Application`].
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
@ -60,18 +46,6 @@ pub trait Application: Sized {
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn title(&self) -> String;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Application`].
|
||||
///
|
||||
/// This is where you define your __update logic__. All the __messages__,
|
||||
/// produced by either user interactions or commands, will be handled by
|
||||
/// this method.
|
||||
///
|
||||
/// Any [`Command`] returned will be executed immediately in the background.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
/// [`Command`]: struct.Command.html
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
|
||||
|
||||
/// Returns the event `Subscription` for the current state of the
|
||||
/// application.
|
||||
///
|
||||
@ -85,19 +59,6 @@ pub trait Application: Sized {
|
||||
Subscription::none()
|
||||
}
|
||||
|
||||
/// Returns the widgets to display in the [`Application`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn view(
|
||||
&mut self,
|
||||
) -> Element<
|
||||
'_,
|
||||
Self::Message,
|
||||
<Self::Compositor as window::Compositor>::Renderer,
|
||||
>;
|
||||
|
||||
/// Returns the current [`Application`] mode.
|
||||
///
|
||||
/// The runtime will automatically transition your application if a new mode
|
||||
@ -109,309 +70,237 @@ pub trait Application: Sized {
|
||||
fn mode(&self) -> Mode {
|
||||
Mode::Windowed
|
||||
}
|
||||
}
|
||||
|
||||
/// Runs the [`Application`] with the provided [`Settings`].
|
||||
///
|
||||
/// On native platforms, this method will take control of the current thread
|
||||
/// and __will NOT return__.
|
||||
///
|
||||
/// It should probably be that last thing you call in your `main` function.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
/// [`Settings`]: struct.Settings.html
|
||||
fn run(
|
||||
settings: Settings<Self::Flags>,
|
||||
backend_settings: <Self::Compositor as window::Compositor>::Settings,
|
||||
) where
|
||||
Self: 'static,
|
||||
{
|
||||
use iced_graphics::window::Compositor as _;
|
||||
use winit::{
|
||||
event::{self, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
pub fn run<A, E, C>(
|
||||
settings: Settings<A::Flags>,
|
||||
compositor_settings: C::Settings,
|
||||
) where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
C: window::Compositor<Renderer = A::Renderer> + 'static,
|
||||
{
|
||||
use winit::{
|
||||
event,
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
|
||||
let mut debug = Debug::new();
|
||||
let mut debug = Debug::new();
|
||||
debug.startup_started();
|
||||
|
||||
debug.startup_started();
|
||||
let event_loop = EventLoop::with_user_event();
|
||||
let mut external_messages = Vec::new();
|
||||
let event_loop = EventLoop::with_user_event();
|
||||
let mut runtime = {
|
||||
let executor = E::new().expect("Create executor");
|
||||
let proxy = Proxy::new(event_loop.create_proxy());
|
||||
|
||||
let mut runtime = {
|
||||
let executor = Self::Executor::new().expect("Create executor");
|
||||
Runtime::new(executor, proxy)
|
||||
};
|
||||
|
||||
Runtime::new(executor, Proxy::new(event_loop.create_proxy()))
|
||||
};
|
||||
let flags = settings.flags;
|
||||
let (application, init_command) = runtime.enter(|| A::new(flags));
|
||||
runtime.spawn(init_command);
|
||||
|
||||
let flags = settings.flags;
|
||||
let (mut application, init_command) =
|
||||
runtime.enter(|| Self::new(flags));
|
||||
runtime.spawn(init_command);
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
let mut title = application.title();
|
||||
let mut mode = application.mode();
|
||||
|
||||
let mut title = application.title();
|
||||
let mut mode = application.mode();
|
||||
let window = settings
|
||||
.window
|
||||
.into_builder(&title, mode, event_loop.primary_monitor())
|
||||
.build(&event_loop)
|
||||
.expect("Open window");
|
||||
|
||||
let window = settings
|
||||
.window
|
||||
.into_builder(&title, mode, event_loop.primary_monitor())
|
||||
.build(&event_loop)
|
||||
.expect("Open window");
|
||||
let clipboard = Clipboard::new(&window);
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut modifiers = winit::event::ModifiersState::default();
|
||||
|
||||
let physical_size = window.inner_size();
|
||||
let mut viewport = Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
window.scale_factor(),
|
||||
);
|
||||
let mut resized = false;
|
||||
let physical_size = window.inner_size();
|
||||
let mut viewport = Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
window.scale_factor(),
|
||||
);
|
||||
let mut resized = false;
|
||||
|
||||
let clipboard = Clipboard::new(&window);
|
||||
let mut compositor = Self::Compositor::new(backend_settings.clone());
|
||||
let (mut compositor, mut renderer) = C::new(compositor_settings);
|
||||
|
||||
let surface = compositor.create_surface(&window);
|
||||
let mut renderer = compositor.create_renderer(backend_settings);
|
||||
let surface = compositor.create_surface(&window);
|
||||
|
||||
let mut swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
let mut swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&mut application,
|
||||
Cache::default(),
|
||||
&mut renderer,
|
||||
viewport.logical_size(),
|
||||
&mut debug,
|
||||
);
|
||||
let mut state = program::State::new(
|
||||
application,
|
||||
viewport.logical_size(),
|
||||
&mut renderer,
|
||||
&mut debug,
|
||||
);
|
||||
debug.startup_finished();
|
||||
|
||||
debug.draw_started();
|
||||
let mut primitive = user_interface.draw(&mut renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
let mut cache = Some(user_interface.into_cache());
|
||||
let mut events = Vec::new();
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut modifiers = winit::event::ModifiersState::default();
|
||||
debug.startup_finished();
|
||||
|
||||
window.request_redraw();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
event::Event::MainEventsCleared => {
|
||||
if events.is_empty() && external_messages.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut user_interface = build_user_interface(
|
||||
&mut application,
|
||||
cache.take().unwrap(),
|
||||
&mut renderer,
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
event::Event::MainEventsCleared => {
|
||||
let command = runtime.enter(|| {
|
||||
state.update(
|
||||
clipboard.as_ref().map(|c| c as _),
|
||||
viewport.logical_size(),
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
debug.event_processing_started();
|
||||
events
|
||||
.iter()
|
||||
.cloned()
|
||||
.for_each(|event| runtime.broadcast(event));
|
||||
|
||||
let mut messages = user_interface.update(
|
||||
events.drain(..),
|
||||
clipboard
|
||||
.as_ref()
|
||||
.map(|c| c as &dyn iced_native::Clipboard),
|
||||
&renderer,
|
||||
);
|
||||
messages.extend(external_messages.drain(..));
|
||||
debug.event_processing_finished();
|
||||
|
||||
if messages.is_empty() {
|
||||
debug.draw_started();
|
||||
primitive = user_interface.draw(&mut renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
cache = Some(user_interface.into_cache());
|
||||
} else {
|
||||
// When there are messages, we are forced to rebuild twice
|
||||
// for now :^)
|
||||
let temp_cache = user_interface.into_cache();
|
||||
|
||||
for message in messages {
|
||||
log::debug!("Updating");
|
||||
|
||||
debug.log_message(&message);
|
||||
|
||||
debug.update_started();
|
||||
let command =
|
||||
runtime.enter(|| application.update(message));
|
||||
runtime.spawn(command);
|
||||
debug.update_finished();
|
||||
}
|
||||
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
// Update window title
|
||||
let new_title = application.title();
|
||||
|
||||
if title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
||||
title = new_title;
|
||||
}
|
||||
|
||||
// Update window mode
|
||||
let new_mode = application.mode();
|
||||
|
||||
if mode != new_mode {
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
mode = new_mode;
|
||||
}
|
||||
|
||||
let user_interface = build_user_interface(
|
||||
&mut application,
|
||||
temp_cache,
|
||||
&mut renderer,
|
||||
viewport.logical_size(),
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
debug.draw_started();
|
||||
primitive = user_interface.draw(&mut renderer);
|
||||
debug.draw_finished();
|
||||
|
||||
cache = Some(user_interface.into_cache());
|
||||
}
|
||||
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::UserEvent(message) => {
|
||||
external_messages.push(message);
|
||||
}
|
||||
event::Event::RedrawRequested(_) => {
|
||||
debug.render_started();
|
||||
|
||||
if resized {
|
||||
let physical_size = viewport.physical_size();
|
||||
|
||||
swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
resized = false;
|
||||
}
|
||||
|
||||
let new_mouse_interaction = compositor.draw(
|
||||
&mut renderer,
|
||||
&mut swap_chain,
|
||||
&viewport,
|
||||
&primitive,
|
||||
&debug.overlay(),
|
||||
);
|
||||
&mut debug,
|
||||
)
|
||||
});
|
||||
|
||||
debug.render_finished();
|
||||
// If the application was updated
|
||||
if let Some(command) = command {
|
||||
runtime.spawn(command);
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
window.set_cursor_icon(conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
let program = state.program();
|
||||
|
||||
// Update subscriptions
|
||||
let subscription = program.subscription();
|
||||
runtime.track(subscription);
|
||||
|
||||
// Update window title
|
||||
let new_title = program.title();
|
||||
|
||||
if title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
||||
title = new_title;
|
||||
}
|
||||
|
||||
// Update window mode
|
||||
let new_mode = program.mode();
|
||||
|
||||
if mode != new_mode {
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.current_monitor(),
|
||||
new_mode,
|
||||
));
|
||||
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
match window_event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
let size = Size::new(new_size.width, new_size.height);
|
||||
|
||||
viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
window.scale_factor(),
|
||||
);
|
||||
resized = true;
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
modifiers = new_modifiers;
|
||||
}
|
||||
#[cfg(target_os = "macos")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode:
|
||||
Some(winit::event::VirtualKeyCode::Q),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} if modifiers.logo() => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode:
|
||||
Some(winit::event::VirtualKeyCode::F12),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => debug.toggle(),
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
viewport.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
events.push(event);
|
||||
mode = new_mode;
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::UserEvent(message) => {
|
||||
state.queue_message(message);
|
||||
}
|
||||
event::Event::RedrawRequested(_) => {
|
||||
debug.render_started();
|
||||
|
||||
if resized {
|
||||
let physical_size = viewport.physical_size();
|
||||
|
||||
swap_chain = compositor.create_swap_chain(
|
||||
&surface,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
|
||||
resized = false;
|
||||
}
|
||||
})
|
||||
|
||||
let new_mouse_interaction = compositor.draw(
|
||||
&mut renderer,
|
||||
&mut swap_chain,
|
||||
&viewport,
|
||||
state.primitive(),
|
||||
&debug.overlay(),
|
||||
);
|
||||
|
||||
debug.render_finished();
|
||||
|
||||
if new_mouse_interaction != mouse_interaction {
|
||||
window.set_cursor_icon(conversion::mouse_interaction(
|
||||
new_mouse_interaction,
|
||||
));
|
||||
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
// TODO: Handle animations!
|
||||
// Maybe we can use `ControlFlow::WaitUntil` for this.
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event: window_event,
|
||||
..
|
||||
} => {
|
||||
handle_window_event(
|
||||
&window_event,
|
||||
&window,
|
||||
control_flow,
|
||||
&mut modifiers,
|
||||
&mut viewport,
|
||||
&mut resized,
|
||||
&mut debug,
|
||||
);
|
||||
|
||||
if let Some(event) = conversion::window_event(
|
||||
&window_event,
|
||||
viewport.scale_factor(),
|
||||
modifiers,
|
||||
) {
|
||||
state.queue_event(event.clone());
|
||||
runtime.broadcast(event);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn handle_window_event(
|
||||
event: &winit::event::WindowEvent<'_>,
|
||||
window: &winit::window::Window,
|
||||
control_flow: &mut winit::event_loop::ControlFlow,
|
||||
modifiers: &mut winit::event::ModifiersState,
|
||||
viewport: &mut Viewport,
|
||||
resized: &mut bool,
|
||||
_debug: &mut Debug,
|
||||
) {
|
||||
use winit::{event::WindowEvent, event_loop::ControlFlow};
|
||||
|
||||
match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
let size = Size::new(new_size.width, new_size.height);
|
||||
|
||||
*viewport =
|
||||
Viewport::with_physical_size(size, window.scale_factor());
|
||||
*resized = true;
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
*modifiers = *new_modifiers;
|
||||
}
|
||||
#[cfg(target_os = "macos")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} if modifiers.logo() => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => _debug.toggle(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn build_user_interface<'a, A: Application>(
|
||||
application: &'a mut A,
|
||||
cache: Cache,
|
||||
renderer: &mut <A::Compositor as window::Compositor>::Renderer,
|
||||
size: Size,
|
||||
debug: &mut Debug,
|
||||
) -> UserInterface<
|
||||
'a,
|
||||
A::Message,
|
||||
<A::Compositor as window::Compositor>::Renderer,
|
||||
> {
|
||||
debug.view_started();
|
||||
let view = application.view();
|
||||
debug.view_finished();
|
||||
|
||||
debug.layout_started();
|
||||
let user_interface = UserInterface::build(view, size, cache, renderer);
|
||||
debug.layout_finished();
|
||||
|
||||
user_interface
|
||||
}
|
||||
|
@ -25,26 +25,18 @@
|
||||
pub use iced_native::*;
|
||||
pub use winit;
|
||||
|
||||
pub mod application;
|
||||
pub mod conversion;
|
||||
pub mod settings;
|
||||
|
||||
mod application;
|
||||
mod clipboard;
|
||||
mod mode;
|
||||
mod proxy;
|
||||
|
||||
// We disable debug capabilities on release builds unless the `debug` feature
|
||||
// is explicitly enabled.
|
||||
#[cfg(feature = "debug")]
|
||||
#[path = "debug/basic.rs"]
|
||||
mod debug;
|
||||
#[cfg(not(feature = "debug"))]
|
||||
#[path = "debug/null.rs"]
|
||||
mod debug;
|
||||
|
||||
pub use application::Application;
|
||||
pub use clipboard::Clipboard;
|
||||
pub use debug::Debug;
|
||||
pub use mode::Mode;
|
||||
pub use proxy::Proxy;
|
||||
pub use settings::Settings;
|
||||
|
||||
pub use iced_graphics::Viewport;
|
||||
|
Loading…
Reference in New Issue
Block a user