Implement svg::Handle::from_memory
Useful if you already have your SVG data in memory.
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@ -7,4 +7,3 @@ publish = false
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[dependencies]
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iced = { path = "../..", features = ["svg"] }
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env_logger = "0.7"
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@ -1,19 +1,16 @@
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use iced::{Column, Container, Element, Length, Sandbox, Settings, Svg};
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pub fn main() {
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env_logger::init();
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Tiger::run(Settings::default())
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}
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#[derive(Default)]
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struct Tiger;
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impl Sandbox for Tiger {
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type Message = ();
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fn new() -> Self {
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Self::default()
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Tiger
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}
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fn title(&self) -> String {
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@ -24,7 +21,7 @@ impl Sandbox for Tiger {
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fn view(&mut self) -> Element<()> {
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let content = Column::new().padding(20).push(
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Svg::new(format!(
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Svg::from_path(format!(
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"{}/resources/tiger.svg",
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env!("CARGO_MANIFEST_DIR")
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))
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@ -2,8 +2,9 @@
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use crate::{layout, Element, Hasher, Layout, Length, Point, Size, Widget};
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use std::{
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hash::Hash,
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path::{Path, PathBuf},
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hash::{Hash, Hasher as _},
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path::PathBuf,
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sync::Arc,
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};
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/// A vector graphics image.
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@ -34,6 +35,14 @@ impl Svg {
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}
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}
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/// Creates a new [`Svg`] that will display the contents of the file at the
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/// provided path.
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///
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/// [`Svg`]: struct.Svg.html
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pub fn from_path(path: impl Into<PathBuf>) -> Self {
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Self::new(Handle::from_path(path))
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}
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/// Sets the width of the [`Svg`].
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///
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/// [`Svg`]: struct.Svg.html
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@ -101,6 +110,7 @@ where
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fn hash_layout(&self, state: &mut Hasher) {
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std::any::TypeId::of::<Svg>().hash(state);
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self.handle.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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@ -112,7 +122,7 @@ where
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#[derive(Debug, Clone)]
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pub struct Handle {
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id: u64,
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path: PathBuf,
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data: Arc<Data>,
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}
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impl Handle {
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@ -120,17 +130,28 @@ impl Handle {
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/// path.
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///
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/// [`Handle`]: struct.Handle.html
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pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
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use std::hash::Hasher as _;
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pub fn from_path(path: impl Into<PathBuf>) -> Handle {
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Self::from_data(Data::Path(path.into()))
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}
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let path = path.into();
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/// Creates an SVG [`Handle`] from raw bytes containing either an SVG string
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/// or gzip compressed data.
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///
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/// This is useful if you already have your SVG data in-memory, maybe
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/// because you downloaded or generated it procedurally.
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///
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/// [`Handle`]: struct.Handle.html
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pub fn from_memory(bytes: impl Into<Vec<u8>>) -> Handle {
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Self::from_data(Data::Bytes(bytes.into()))
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}
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fn from_data(data: Data) -> Handle {
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let mut hasher = Hasher::default();
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path.hash(&mut hasher);
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data.hash(&mut hasher);
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Handle {
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id: hasher.finish(),
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path,
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data: Arc::new(data),
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}
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}
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@ -141,20 +162,40 @@ impl Handle {
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self.id
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}
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/// Returns a reference to the path of the [`Handle`].
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/// Returns a reference to the SVG [`Data`].
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///
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/// [`Handle`]: enum.Handle.html
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pub fn path(&self) -> &Path {
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&self.path
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/// [`Data`]: enum.Data.html
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pub fn data(&self) -> &Data {
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&self.data
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}
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}
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impl<T> From<T> for Handle
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where
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T: Into<PathBuf>,
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{
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fn from(path: T) -> Handle {
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Handle::from_path(path)
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impl Hash for Handle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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/// The data of an [`Svg`].
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///
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/// [`Svg`]: struct.Svg.html
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#[derive(Clone, Hash)]
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pub enum Data {
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/// File data
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Path(PathBuf),
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/// In-memory data
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///
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/// Can contain an SVG string or a gzip compressed data.
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Bytes(Vec<u8>),
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}
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impl std::fmt::Debug for Data {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Data::Path(path) => write!(f, "Path({:?})", path),
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Data::Bytes(_) => write!(f, "Bytes(...)"),
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}
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}
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}
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@ -166,9 +207,10 @@ where
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/// [`Svg`]: struct.Svg.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer {
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/// Returns the default dimensions of an [`Svg`] located on the given path.
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/// Returns the default dimensions of an [`Svg`] for the given [`Handle`].
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///
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/// [`Svg`]: struct.Svg.html
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/// [`Handle`]: struct.Handle.html
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fn dimensions(&self, handle: &Handle) -> (u32, u32);
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/// Draws an [`Svg`].
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@ -45,9 +45,19 @@ impl Cache {
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let opt = resvg::Options::default();
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let svg = match resvg::usvg::Tree::from_file(handle.path(), &opt.usvg) {
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let svg = match handle.data() {
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svg::Data::Path(path) => {
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match resvg::usvg::Tree::from_file(path, &opt.usvg) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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}
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svg::Data::Bytes(bytes) => {
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match resvg::usvg::Tree::from_data(&bytes, &opt.usvg) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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}
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};
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let _ = self.svgs.insert(handle.id(), svg);
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