Implement `Widget::overlay` for `Scrollable`
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@ -1,6 +1,6 @@
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use iced::{
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button, combo_box, Button, Column, ComboBox, Container, Element, Length,
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Sandbox, Settings, Text,
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button, combo_box, scrollable, Align, Button, ComboBox, Container, Element,
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Length, Sandbox, Scrollable, Settings, Space, Text,
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};
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pub fn main() {
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@ -9,6 +9,7 @@ pub fn main() {
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#[derive(Default)]
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struct Example {
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scroll: scrollable::State,
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button: button::State,
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combo_box: combo_box::State,
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selected_language: Language,
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@ -51,8 +52,11 @@ impl Sandbox for Example {
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let button = Button::new(&mut self.button, Text::new("Press me!"))
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.on_press(Message::ButtonPressed);
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let mut content = Column::new()
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let mut content = Scrollable::new(&mut self.scroll)
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.width(Length::Fill)
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.align_items(Align::Center)
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.spacing(10)
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.push(Space::with_height(Length::Units(800)))
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.push(Text::new("Which is your favorite language?"))
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.push(combo_box);
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@ -60,7 +64,9 @@ impl Sandbox for Example {
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content = content.push(Text::new("You are wrong!"));
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}
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content = content.push(button);
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content = content
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.push(button)
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.push(Space::with_height(Length::Units(800)));
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Container::new(content)
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.width(Length::Fill)
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@ -1,7 +1,7 @@
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//! Navigate an endless amount of content with a scrollbar.
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use crate::{
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column, layout, mouse, Align, Clipboard, Column, Element, Event, Hasher,
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Layout, Length, Point, Rectangle, Size, Widget,
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Layout, Length, Overlay, Point, Rectangle, Size, Vector, Widget,
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};
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use std::{f32, hash::Hash, u32};
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@ -315,6 +315,22 @@ where
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self.content.hash_layout(state)
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}
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fn overlay(
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&mut self,
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layout: Layout<'_>,
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) -> Option<Overlay<'a, Message, Renderer>> {
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self.content
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.overlay(layout.children().next().unwrap())
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.map(|overlay| {
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let content_bounds = content_layout.bounds();
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let offset = self.state.offset(bounds, content_bounds);
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overlay.translate(Vector::new(0.0, -(offset as f32)))
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})
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}
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}
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/// The local state of a [`Scrollable`].
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