Add `solar_system` example
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@ -46,6 +46,7 @@ members = [
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"examples/integration",
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"examples/pokedex",
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"examples/progress_bar",
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"examples/solar_system",
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"examples/stopwatch",
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"examples/styling",
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"examples/svg",
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@ -0,0 +1,15 @@
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[package]
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name = "solar_system"
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version = "0.1.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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publish = false
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[features]
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canvas = []
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[dependencies]
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iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
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iced_native = { path = "../../native" }
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async-std = { version = "1.0", features = ["unstable"] }
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rand = "0.7"
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@ -0,0 +1,244 @@
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//! An animated solar system.
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//!
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//! This example showcases how to use a `Canvas` widget with transforms to draw
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//! using different coordinate systems.
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//!
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//! Inspired by the example found in the MDN docs[1].
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//!
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//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
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use iced::{
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canvas, executor, Application, Canvas, Color, Command, Container, Element,
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Length, Point, Settings, Size, Subscription, Vector,
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};
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use std::time::Instant;
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pub fn main() {
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SolarSystem::run(Settings::default())
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}
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struct SolarSystem {
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state: State,
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solar_system: canvas::layer::Cached<State>,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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Tick(Instant),
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}
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impl Application for SolarSystem {
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type Executor = executor::Default;
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type Message = Message;
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fn new() -> (Self, Command<Message>) {
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(
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SolarSystem {
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state: State::new(),
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solar_system: canvas::layer::Cached::new(),
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},
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Command::none(),
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)
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}
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fn title(&self) -> String {
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String::from("Solar system - Iced")
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}
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fn update(&mut self, message: Message) -> Command<Message> {
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match message {
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Message::Tick(instant) => {
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self.state.update(instant);
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self.solar_system.clear();
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}
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}
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Command::none()
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}
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fn subscription(&self) -> Subscription<Message> {
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time::every(std::time::Duration::from_millis(10))
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.map(|instant| Message::Tick(instant))
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}
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fn view(&mut self) -> Element<Message> {
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let canvas = Canvas::new()
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.width(Length::Fill)
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.height(Length::Fill)
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.push(self.solar_system.with(&self.state));
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Container::new(canvas)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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}
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}
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#[derive(Debug)]
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struct State {
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start: Instant,
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current: Instant,
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stars: Vec<(Point, f32)>,
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}
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impl State {
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const SUN_RADIUS: f32 = 70.0;
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const ORBIT_RADIUS: f32 = 150.0;
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const EARTH_RADIUS: f32 = 12.0;
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const MOON_RADIUS: f32 = 4.0;
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const MOON_DISTANCE: f32 = 28.0;
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pub fn new() -> State {
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let now = Instant::now();
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let (width, height) = Settings::default().window.size;
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State {
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start: now,
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current: now,
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stars: {
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use rand::Rng;
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let mut rng = rand::thread_rng();
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(0..100)
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.map(|_| {
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(
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Point::new(
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rng.gen_range(0.0, width as f32),
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rng.gen_range(0.0, height as f32),
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),
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rng.gen_range(0.5, 1.0),
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)
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})
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.collect()
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},
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}
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}
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pub fn update(&mut self, now: Instant) {
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self.current = now;
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}
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}
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impl canvas::layer::Drawable for State {
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fn draw(&self, frame: &mut canvas::Frame) {
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use canvas::{Fill, Path, Stroke};
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use std::f32::consts::PI;
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let center = frame.center();
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let space = Path::new(|path| {
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path.rectangle(Point::new(0.0, 0.0), frame.size())
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});
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let stars = Path::new(|path| {
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for (p, size) in &self.stars {
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path.rectangle(*p, Size::new(*size, *size));
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}
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});
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let sun = Path::new(|path| path.circle(center, Self::SUN_RADIUS));
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let orbit = Path::new(|path| path.circle(center, Self::ORBIT_RADIUS));
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frame.fill(&space, Fill::Color(Color::BLACK));
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frame.fill(&stars, Fill::Color(Color::WHITE));
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frame.fill(&sun, Fill::Color(Color::from_rgb8(0xF9, 0xD7, 0x1C)));
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frame.stroke(
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&orbit,
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Stroke {
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width: 1.0,
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color: Color::from_rgba8(0, 153, 255, 0.1),
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..Stroke::default()
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},
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);
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let elapsed = self.current - self.start;
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let elapsed_seconds = elapsed.as_secs() as f32;
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let elapsed_millis = elapsed.subsec_millis() as f32;
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frame.with_save(|frame| {
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frame.translate(Vector::new(center.x, center.y));
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frame.rotate(
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(2.0 * PI / 60.0) * elapsed_seconds
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+ (2.0 * PI / 60_000.0) * elapsed_millis,
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);
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frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
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let earth = Path::new(|path| {
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path.circle(Point::ORIGIN, Self::EARTH_RADIUS)
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});
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let shadow = Path::new(|path| {
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path.rectangle(
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Point::new(0.0, -Self::EARTH_RADIUS),
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Size::new(
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Self::EARTH_RADIUS * 4.0,
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Self::EARTH_RADIUS * 2.0,
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),
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)
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});
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frame.fill(&earth, Fill::Color(Color::from_rgb8(0x6B, 0x93, 0xD6)));
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frame.with_save(|frame| {
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frame.rotate(
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((2.0 * PI) / 6.0) * elapsed_seconds
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+ ((2.0 * PI) / 6_000.0) * elapsed_millis,
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);
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frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
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let moon = Path::new(|path| {
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path.circle(Point::ORIGIN, Self::MOON_RADIUS)
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});
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frame.fill(&moon, Fill::Color(Color::WHITE));
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});
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frame.fill(
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&shadow,
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Fill::Color(Color {
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a: 0.7,
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..Color::BLACK
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}),
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);
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});
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}
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}
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mod time {
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use iced::futures;
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use std::time::Instant;
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pub fn every(duration: std::time::Duration) -> iced::Subscription<Instant> {
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iced::Subscription::from_recipe(Every(duration))
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}
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struct Every(std::time::Duration);
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impl<H, I> iced_native::subscription::Recipe<H, I> for Every
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where
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H: std::hash::Hasher,
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{
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type Output = Instant;
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fn hash(&self, state: &mut H) {
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use std::hash::Hash;
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std::any::TypeId::of::<Self>().hash(state);
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self.0.hash(state);
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}
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fn stream(
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self: Box<Self>,
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_input: futures::stream::BoxStream<'static, I>,
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) -> futures::stream::BoxStream<'static, Self::Output> {
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use futures::stream::StreamExt;
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async_std::stream::interval(self.0)
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.map(|_| Instant::now())
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.boxed()
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}
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}
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}
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