Remove redundant from_srgba and into_srgba methods
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@ -116,24 +116,6 @@ impl Color {
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]
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}
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#[cfg(feature = "palette")]
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/// Convert from palette's [`Srgba`] type to a [`Color`]
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///
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/// [`Srgba`]: ../palette/rgb/type.Srgba.html
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/// [`Color`]: struct.Color.html
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pub fn from_srgba(srgba: Srgba) -> Color {
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Color::new(srgba.red, srgba.green, srgba.blue, srgba.alpha)
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}
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#[cfg(feature = "palette")]
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/// Convert from [`Color`] to palette's [`Srgba`] type
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///
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/// [`Color`]: struct.Color.html
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/// [`Srgba`]: ../palette/rgb/type.Srgba.html
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pub fn into_srgba(self) -> Srgba {
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Srgba::new(self.r, self.g, self.b, self.a)
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}
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/// Invert the Color in-place
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pub fn invert(&mut self) {
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self.r = 1.0f32 - self.r;
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@ -202,8 +184,8 @@ mod tests {
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let c2 = Color::from_rgb(0.2, 0.5, 0.3);
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// Convert to linear color for manipulation
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let l1 = c1.into_srgba().into_linear();
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let l2 = c2.into_srgba().into_linear();
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let l1 = Srgba::from(c1).into_linear();
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let l2 = Srgba::from(c2).into_linear();
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// Take the lighter of each of the RGB components
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let lighter = l1.lighten(l2);
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