From a848306b89053ef4ba2aeb4eb7899bec94d93cb3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=C3=A9ctor=20Ram=C3=B3n=20Jim=C3=A9nez?= Date: Sun, 5 Jan 2020 19:48:27 +0100 Subject: [PATCH] Fix styling in `button::Renderer` implementation --- wgpu/src/renderer/widget/button.rs | 64 +++++++++++++++++------------- 1 file changed, 37 insertions(+), 27 deletions(-) diff --git a/wgpu/src/renderer/widget/button.rs b/wgpu/src/renderer/widget/button.rs index 63a53473..eb5d7c09 100644 --- a/wgpu/src/renderer/widget/button.rs +++ b/wgpu/src/renderer/widget/button.rs @@ -1,6 +1,6 @@ use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer}; use iced_native::{ - Background, Color, Element, Layout, MouseCursor, Point, Rectangle, + Background, Color, Element, Layout, MouseCursor, Point, Rectangle, Vector, }; impl iced_native::button::Renderer for Renderer { @@ -45,33 +45,43 @@ impl iced_native::button::Renderer for Renderer { ); ( - match styling.background { - None => content, - Some(background) => Primitive::Group { - primitives: vec![ - Primitive::Quad { - bounds: Rectangle { - x: bounds.x + styling.shadow_offset.x, - y: bounds.y + styling.shadow_offset.y, - ..bounds - }, - background: Background::Color( - [0.0, 0.0, 0.0, 0.5].into(), - ), - border_radius: styling.border_radius, - border_width: 0, - border_color: Color::TRANSPARENT, + if styling.background.is_some() || styling.border_width > 0 { + let background = Primitive::Quad { + bounds, + background: styling + .background + .unwrap_or(Background::Color(Color::TRANSPARENT)), + border_radius: styling.border_radius, + border_width: styling.border_width, + border_color: styling.border_color, + }; + + if styling.shadow_offset == Vector::default() { + Primitive::Group { + primitives: vec![background, content], + } + } else { + // TODO: Implement proper shadow support + let shadow = Primitive::Quad { + bounds: Rectangle { + x: bounds.x + styling.shadow_offset.x, + y: bounds.y + styling.shadow_offset.y, + ..bounds }, - Primitive::Quad { - bounds, - background, - border_radius: styling.border_radius, - border_width: styling.border_width, - border_color: styling.border_color, - }, - content, - ], - }, + background: Background::Color( + [0.0, 0.0, 0.0, 0.5].into(), + ), + border_radius: styling.border_radius, + border_width: 0, + border_color: Color::TRANSPARENT, + }; + + Primitive::Group { + primitives: vec![shadow, background, content], + } + } + } else { + content }, if is_mouse_over { MouseCursor::Pointer