Write docs for iced
and iced_native
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@ -1,10 +1,4 @@
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/// Alignment on the cross axis of a container.
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///
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/// * On a [`Column`], it describes __horizontal__ alignment.
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/// * On a [`Row`], it describes __vertical__ alignment.
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///
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/// [`Column`]: widget/struct.Column.html
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/// [`Row`]: widget/struct.Row.html
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/// Alignment on an unspecified axis of a container.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum Align {
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/// Align at the start of the cross axis.
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@ -2,7 +2,7 @@ use futures::future::{BoxFuture, Future, FutureExt};
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/// A collection of async operations.
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///
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/// You should be able to turn a future easily into a [`Command`], eiter by
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/// You should be able to turn a future easily into a [`Command`], either by
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/// using the `From` trait or [`Command::perform`].
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///
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/// [`Command`]: struct.Command.html
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@ -4,6 +4,8 @@
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//! different runtime implementations. For instance, both [`iced_native`] and
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//! [`iced_web`] are built on top of `iced_core`.
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//!
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//! ![`iced_core` crate graph](https://github.com/hecrj/iced/blob/cae26cb7bc627f4a5b3bcf1cd023a0c552e8c65e/docs/graphs/core.png?raw=true)
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//!
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//! [Iced]: https://github.com/hecrj/iced
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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//! [`iced_web`]: https://github.com/hecrj/iced/tree/master/web
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@ -33,31 +33,6 @@ where
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}
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}
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pub fn width(&self) -> Length {
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self.widget.width()
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}
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pub fn height(&self) -> Length {
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self.widget.height()
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}
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pub fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.widget.layout(renderer, limits)
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.widget.draw(renderer, layout, cursor_position)
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}
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/// Applies a transformation to the produced message of the [`Element`].
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///
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/// This method is useful when you want to decouple different parts of your
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@ -225,6 +200,45 @@ where
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}
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}
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/// Returns the width of the [`Element`].
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///
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/// [`Element`]: struct.Element.html
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pub fn width(&self) -> Length {
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self.widget.width()
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}
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/// Returns the height of the [`Element`].
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///
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/// [`Element`]: struct.Element.html
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pub fn height(&self) -> Length {
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self.widget.height()
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}
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/// Computes the layout of the [`Element`] in the given [`Limits`].
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///
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/// [`Element`]: struct.Element.html
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/// [`Limits`]: layout/struct.Limits.html
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pub fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.widget.layout(renderer, limits)
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}
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/// Draws the [`Element`] and its children using the given [`Layout`].
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///
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/// [`Element`]: struct.Element.html
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/// [`Layout`]: layout/struct.Layout.html
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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self.widget.draw(renderer, layout, cursor_position)
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}
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pub(crate) fn hash_layout(&self, state: &mut Hasher) {
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self.widget.hash_layout(state);
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}
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@ -34,11 +34,16 @@ pub enum Event {
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},
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/// The mouse wheel was scrolled.
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WheelScrolled { delta: ScrollDelta },
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WheelScrolled {
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/// The scroll movement.
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delta: ScrollDelta,
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},
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}
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/// A scroll movement.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum ScrollDelta {
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/// A line-based scroll movement
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Lines {
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/// The number of horizontal lines scrolled
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x: f32,
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@ -46,6 +51,7 @@ pub enum ScrollDelta {
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/// The number of vertical lines scrolled
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y: f32,
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},
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/// A pixel-based scroll movement
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Pixels {
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/// The number of horizontal pixels scrolled
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x: f32,
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@ -1,3 +1,4 @@
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//! Position your widgets properly.
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mod limits;
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mod node;
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@ -8,6 +9,9 @@ pub use node::Node;
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use crate::{Point, Rectangle, Vector};
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/// The bounds of a [`Node`] and its children, using absolute coordinates.
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///
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/// [`Node`]: struct.Node.html
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#[derive(Debug, Clone, Copy)]
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pub struct Layout<'a> {
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position: Point,
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@ -28,6 +32,14 @@ impl<'a> Layout<'a> {
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}
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}
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/// Gets the bounds of the [`Layout`].
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///
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/// The returned [`Rectangle`] describes the position and size of a
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/// [`Node`].
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///
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/// [`Layout`]: struct.Layout.html
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/// [`Rectangle`]: struct.Rectangle.html
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/// [`Node`]: struct.Node.html
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pub fn bounds(&self) -> Rectangle {
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let bounds = self.node.bounds();
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@ -39,6 +51,10 @@ impl<'a> Layout<'a> {
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}
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}
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/// Returns an iterator over the [`Layout`] of the children of a [`Node`].
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///
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/// [`Layout`]: struct.Layout.html
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/// [`Node`]: struct.Node.html
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pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
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self.node.children().iter().map(move |node| {
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Layout::with_offset(
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@ -1,3 +1,4 @@
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//! Distribute elements using a flex-based layout.
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// This code is heavily inspired by the [`druid`] codebase.
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//
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// [`druid`]: https://github.com/xi-editor/druid
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@ -20,9 +21,13 @@ use crate::{
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Align, Element, Size,
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};
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/// The main axis of a flex layout.
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#[derive(Debug)]
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pub enum Axis {
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/// The horizontal axis
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Horizontal,
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/// The vertical axis
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Vertical,
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}
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@ -49,7 +54,12 @@ impl Axis {
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}
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}
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// TODO: Remove `Message` type parameter
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/// Computes the flex layout with the given axis and limits, applying spacing,
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/// padding and alignment to the items as needed.
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///
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/// It returns a new layout [`Node`].
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///
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/// [`Node`]: ../struct.Node.html
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pub fn resolve<Message, Renderer>(
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axis: Axis,
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renderer: &Renderer,
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@ -57,7 +67,7 @@ pub fn resolve<Message, Renderer>(
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padding: f32,
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spacing: f32,
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align_items: Align,
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children: &[Element<'_, Message, Renderer>],
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items: &[Element<'_, Message, Renderer>],
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) -> Node
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where
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Renderer: crate::Renderer,
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@ -65,14 +75,14 @@ where
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let limits = limits.pad(padding);
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let mut total_non_fill =
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spacing as f32 * (children.len() as i32 - 1).max(0) as f32;
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spacing as f32 * (items.len() as i32 - 1).max(0) as f32;
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let mut fill_sum = 0;
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let mut cross = axis.cross(limits.min());
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let mut nodes: Vec<Node> = Vec::with_capacity(children.len());
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nodes.resize(children.len(), Node::default());
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let mut nodes: Vec<Node> = Vec::with_capacity(items.len());
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nodes.resize(items.len(), Node::default());
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for (i, child) in children.iter().enumerate() {
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for (i, child) in items.iter().enumerate() {
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let fill_factor = match axis {
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Axis::Horizontal => child.width(),
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Axis::Vertical => child.height(),
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@ -97,7 +107,7 @@ where
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let available = axis.main(limits.max());
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let remaining = (available - total_non_fill).max(0.0);
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for (i, child) in children.iter().enumerate() {
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for (i, child) in items.iter().enumerate() {
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let fill_factor = match axis {
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Axis::Horizontal => child.width(),
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Axis::Vertical => child.height(),
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use crate::{Length, Size};
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/// A set of size constraints for layouting.
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#[derive(Debug, Clone, Copy)]
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pub struct Limits {
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min: Size,
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@ -8,12 +9,17 @@ pub struct Limits {
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}
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impl Limits {
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/// No limits
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pub const NONE: Limits = Limits {
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min: Size::ZERO,
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max: Size::INFINITY,
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fill: Size::INFINITY,
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};
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/// Creates new [`Limits`] with the given minimum and maximum [`Size`].
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///
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/// [`Limits`]: struct.Limits.html
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/// [`Size`]: ../struct.Size.html
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pub fn new(min: Size, max: Size) -> Limits {
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Limits {
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min,
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@ -22,14 +28,25 @@ impl Limits {
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}
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}
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/// Returns the minimum [`Size`] of the [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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/// [`Size`]: ../struct.Size.html
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pub fn min(&self) -> Size {
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self.min
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}
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/// Returns the maximum [`Size`] of the [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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/// [`Size`]: ../struct.Size.html
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pub fn max(&self) -> Size {
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self.max
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}
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/// Applies a width constraint to the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn width(mut self, width: Length) -> Limits {
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match width {
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Length::Shrink => {
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@ -51,6 +68,9 @@ impl Limits {
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self
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}
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/// Applies a height constraint to the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn height(mut self, height: Length) -> Limits {
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match height {
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Length::Shrink => {
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@ -72,6 +92,9 @@ impl Limits {
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self
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}
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/// Applies a minimum width constraint to the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn min_width(mut self, min_width: u32) -> Limits {
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self.min.width =
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self.min.width.max(min_width as f32).min(self.max.width);
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@ -79,6 +102,9 @@ impl Limits {
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self
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}
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/// Applies a maximum width constraint to the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn max_width(mut self, max_width: u32) -> Limits {
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self.max.width =
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self.max.width.min(max_width as f32).max(self.min.width);
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@ -86,6 +112,19 @@ impl Limits {
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self
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}
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/// Applies a minimum height constraint to the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn min_height(mut self, min_height: u32) -> Limits {
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self.min.height =
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self.min.height.max(min_height as f32).min(self.max.height);
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self
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}
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/// Applies a maximum height constraint to the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn max_height(mut self, max_height: u32) -> Limits {
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self.max.height =
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self.max.height.min(max_height as f32).max(self.min.height);
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@ -93,10 +132,17 @@ impl Limits {
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self
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}
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/// Shrinks the current [`Limits`] to account for the given padding.
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///
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/// [`Limits`]: struct.Limits.html
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pub fn pad(&self, padding: f32) -> Limits {
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self.shrink(Size::new(padding * 2.0, padding * 2.0))
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}
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/// Shrinks the current [`Limits`] by the given [`Size`].
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///
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/// [`Limits`]: struct.Limits.html
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/// [`Size`]: ../struct.Size.html
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pub fn shrink(&self, size: Size) -> Limits {
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let min = Size::new(
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(self.min().width - size.width).max(0.0),
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@ -116,6 +162,9 @@ impl Limits {
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Limits { min, max, fill }
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}
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/// Removes the minimum width constraint for the current [`Limits`].
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///
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/// [`Limits`]: struct.Limits.html
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pub fn loose(&self) -> Limits {
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Limits {
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min: Size::ZERO,
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@ -124,6 +173,10 @@ impl Limits {
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}
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}
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/// Computes the resulting [`Size`] that fits the [`Limits`] given the
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/// intrinsic size of some content.
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///
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/// [`Limits`]: struct.Limits.html
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pub fn resolve(&self, intrinsic_size: Size) -> Size {
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Size::new(
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intrinsic_size
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|
@ -1,16 +1,25 @@
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use crate::{Align, Rectangle, Size};
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/// The bounds of an element and its children.
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#[derive(Debug, Clone, Default)]
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pub struct Node {
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pub bounds: Rectangle,
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pub(crate) bounds: Rectangle,
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children: Vec<Node>,
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}
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impl Node {
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/// Creates a new [`Node`] with the given [`Size`].
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///
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/// [`Node`]: struct.Node.html
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/// [`Size`]: ../struct.Size.html
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pub fn new(size: Size) -> Self {
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Self::with_children(size, Vec::new())
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}
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/// Creates a new [`Node`] with the given [`Size`] and children.
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///
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/// [`Node`]: struct.Node.html
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/// [`Size`]: ../struct.Size.html
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pub fn with_children(size: Size, children: Vec<Node>) -> Self {
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Node {
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bounds: Rectangle {
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@ -23,19 +32,29 @@ impl Node {
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}
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}
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/// Returns the [`Size`] of the [`Node`].
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///
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/// [`Node`]: struct.Node.html
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/// [`Size`]: ../struct.Size.html
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pub fn size(&self) -> Size {
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Size::new(self.bounds.width, self.bounds.height)
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}
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/// Returns the bounds of the [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn bounds(&self) -> Rectangle {
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self.bounds
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}
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/// Returns the children of the [`Node`].
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///
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/// [`Node`]: struct.Node.html
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pub fn children(&self) -> &[Node] {
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&self.children
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}
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pub fn align(
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pub(crate) fn align(
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&mut self,
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horizontal_alignment: Align,
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vertical_alignment: Align,
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|
@ -1,162 +1,34 @@
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//! Iced is a renderer-agnostic GUI library focused on simplicity and
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//! type-safety. Inspired by [Elm].
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//! A renderer-agnostic native GUI runtime.
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//!
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//! # Features
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//! * Simple, easy-to-use, renderer-agnostic API
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//! * Responsive, flexbox-based layouting
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//! * Type-safe, reactive programming model
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//! * Built-in widgets
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//! * Custom widget support
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//! ![`iced_native` crate graph](https://github.com/hecrj/iced/blob/cae26cb7bc627f4a5b3bcf1cd023a0c552e8c65e/docs/graphs/native.png?raw=true)
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//!
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//! Check out the [repository] and the [examples] for more details!
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//! `iced_native` takes [`iced_core`] and builds a native runtime on top of it,
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//! featuring:
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//!
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//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
|
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//! [repository]: https://github.com/hecrj/iced
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//! - A custom layout engine, greatly inspired by [`druid`]
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//! - Event handling for all the built-in widgets
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//! - A renderer-agnostic API
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//!
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//! To achieve this, it introduces a bunch of reusable interfaces:
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//!
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//! - A [`Widget`] trait, which is used to implement new widgets: from layout
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//! requirements to event and drawing logic.
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//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
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//! - A [`Windowed`] trait, leveraging [`raw-window-handle`], which can be
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//! implemented by graphical renderers that target _windows_. Window-based
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//! shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
|
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//!
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//! # Usage
|
||||
//! Inspired by [The Elm Architecture], Iced expects you to split user
|
||||
//! interfaces into four different concepts:
|
||||
//!
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||||
//! * __State__ — the state of your application
|
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//! * __Messages__ — user interactions or meaningful events that you care
|
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//! about
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//! * __View logic__ — a way to display your __state__ as widgets that
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//! may produce __messages__ on user interaction
|
||||
//! * __Update logic__ — a way to react to __messages__ and update your
|
||||
//! __state__
|
||||
//!
|
||||
//! We can build something to see how this works! Let's say we want a simple
|
||||
//! counter that can be incremented and decremented using two buttons.
|
||||
//!
|
||||
//! We start by modelling the __state__ of our application:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_native::button;
|
||||
//!
|
||||
//! struct Counter {
|
||||
//! // The counter value
|
||||
//! value: i32,
|
||||
//!
|
||||
//! // The local state of the two buttons
|
||||
//! increment_button: button::State,
|
||||
//! decrement_button: button::State,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Next, we need to define the possible user interactions of our counter:
|
||||
//! the button presses. These interactions are our __messages__:
|
||||
//!
|
||||
//! ```
|
||||
//! #[derive(Debug, Clone, Copy)]
|
||||
//! pub enum Message {
|
||||
//! IncrementPressed,
|
||||
//! DecrementPressed,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Now, let's show the actual counter by putting it all together in our
|
||||
//! __view logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced_native::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! #
|
||||
//! # mod iced_wgpu {
|
||||
//! # pub use iced_native::renderer::Null as Renderer;
|
||||
//! # }
|
||||
//! use iced_native::{Button, Column, Text};
|
||||
//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! pub fn view(&mut self) -> Column<Message, Renderer> {
|
||||
//! // We use a column: a simple vertical layout
|
||||
//! Column::new()
|
||||
//! .push(
|
||||
//! // The increment button. We tell it to produce an
|
||||
//! // `IncrementPressed` message when pressed
|
||||
//! Button::new(&mut self.increment_button, Text::new("+"))
|
||||
//! .on_press(Message::IncrementPressed),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // We show the value of the counter here
|
||||
//! Text::new(&self.value.to_string()).size(50),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // The decrement button. We tell it to produce a
|
||||
//! // `DecrementPressed` message when pressed
|
||||
//! Button::new(&mut self.decrement_button, Text::new("-"))
|
||||
//! .on_press(Message::DecrementPressed),
|
||||
//! )
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Finally, we need to be able to react to any produced __messages__ and change
|
||||
//! our __state__ accordingly in our __update logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced_native::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! impl Counter {
|
||||
//! // ...
|
||||
//!
|
||||
//! pub fn update(&mut self, message: Message) {
|
||||
//! match message {
|
||||
//! Message::IncrementPressed => {
|
||||
//! self.value += 1;
|
||||
//! }
|
||||
//! Message::DecrementPressed => {
|
||||
//! self.value -= 1;
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! And that's everything! We just wrote a whole user interface. Iced is now
|
||||
//! able to:
|
||||
//!
|
||||
//! 1. Take the result of our __view logic__ and layout its widgets.
|
||||
//! 1. Process events from our system and produce __messages__ for our
|
||||
//! __update logic__.
|
||||
//! 1. Draw the resulting user interface using our chosen __renderer__.
|
||||
//!
|
||||
//! Check out the [`UserInterface`] type to learn how to wire everything up!
|
||||
//!
|
||||
//! [Elm]: https://elm-lang.org/
|
||||
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
|
||||
//! [documentation]: https://docs.rs/iced
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
//! [`iced_core`]: https://github.com/hecrj/iced/tree/master/core
|
||||
//! [`iced_winit`]: https://github.com/hecrj/iced/tree/master/winit
|
||||
//! [`druid`]: https://github.com/xi-editor/druid
|
||||
//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
|
||||
//! [`Widget`]: widget/trait.Widget.html
|
||||
//! [`Windowed`]: renderer/trait.Windowed.html
|
||||
//! [`UserInterface`]: struct.UserInterface.html
|
||||
//#![deny(missing_docs)]
|
||||
#![deny(missing_docs)]
|
||||
//#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
|
@ -32,9 +32,21 @@ pub use windowed::{Target, Windowed};
|
||||
|
||||
use crate::{layout, Element};
|
||||
|
||||
/// A component that can take the state of a user interface and produce an
|
||||
/// output for its users.
|
||||
pub trait Renderer: Sized {
|
||||
/// The type of output of the [`Renderer`].
|
||||
///
|
||||
/// If you are implementing a graphical renderer, your output will most
|
||||
/// likely be a tree of visual primitives.
|
||||
///
|
||||
/// [`Renderer`]: trait.Renderer.html
|
||||
type Output;
|
||||
|
||||
/// Lays out the elements of a user interface.
|
||||
///
|
||||
/// You should override this if you need to perform any operations before or
|
||||
/// after layouting. For instance, trimming the measurements cache.
|
||||
fn layout<'a, Message>(
|
||||
&mut self,
|
||||
element: &Element<'a, Message, Self>,
|
||||
|
@ -4,6 +4,7 @@ use crate::{
|
||||
Rectangle, Renderer, Size, VerticalAlignment,
|
||||
};
|
||||
|
||||
/// A renderer that does nothing.
|
||||
pub struct Null;
|
||||
|
||||
impl Renderer for Null {
|
||||
|
@ -2,11 +2,21 @@ use crate::MouseCursor;
|
||||
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
/// A renderer that can target windows.
|
||||
pub trait Windowed: super::Renderer + Sized {
|
||||
/// The type of target.
|
||||
type Target: Target<Renderer = Self>;
|
||||
|
||||
/// Creates a new [`Windowed`] renderer.
|
||||
///
|
||||
/// [`Windowed`]: trait.Windowed.html
|
||||
fn new() -> Self;
|
||||
|
||||
/// Performs the drawing operations described in the output on the given
|
||||
/// target.
|
||||
///
|
||||
/// The overlay can be a bunch of debug text logs. It should be rendered on
|
||||
/// top of the GUI on most scenarios.
|
||||
fn draw<T: AsRef<str>>(
|
||||
&mut self,
|
||||
output: &Self::Output,
|
||||
@ -15,9 +25,15 @@ pub trait Windowed: super::Renderer + Sized {
|
||||
) -> MouseCursor;
|
||||
}
|
||||
|
||||
/// A rendering target.
|
||||
pub trait Target {
|
||||
/// The renderer of this target.
|
||||
type Renderer;
|
||||
|
||||
/// Creates a new rendering [`Target`] from the given window handle, width,
|
||||
/// height and dpi factor.
|
||||
///
|
||||
/// [`Target`]: trait.Target.html
|
||||
fn new<W: HasRawWindowHandle>(
|
||||
window: &W,
|
||||
width: u16,
|
||||
@ -26,6 +42,9 @@ pub trait Target {
|
||||
renderer: &Self::Renderer,
|
||||
) -> Self;
|
||||
|
||||
/// Resizes the current [`Target`].
|
||||
///
|
||||
/// [`Target`]: trait.Target.html
|
||||
fn resize(
|
||||
&mut self,
|
||||
width: u16,
|
||||
|
@ -1,5 +1,6 @@
|
||||
use std::f32;
|
||||
|
||||
/// An amount of space in 2 dimensions.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Size {
|
||||
/// The width.
|
||||
@ -9,13 +10,26 @@ pub struct Size {
|
||||
}
|
||||
|
||||
impl Size {
|
||||
/// A [`Size`] with zero width and height.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub const ZERO: Size = Size::new(0., 0.);
|
||||
|
||||
/// A [`Size`] with infinite width and height.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub const INFINITY: Size = Size::new(f32::INFINITY, f32::INFINITY);
|
||||
|
||||
/// A [`Size`] of infinite width and height.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub const fn new(width: f32, height: f32) -> Self {
|
||||
Size { width, height }
|
||||
}
|
||||
|
||||
/// Increments the [`Size`] to account for the given padding.
|
||||
///
|
||||
/// [`Size`]: struct.Size.html
|
||||
pub fn pad(&self, padding: f32) -> Self {
|
||||
Size {
|
||||
width: self.width + padding * 2.0,
|
||||
|
@ -23,6 +23,7 @@
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod column;
|
||||
pub mod container;
|
||||
pub mod image;
|
||||
pub mod radio;
|
||||
pub mod row;
|
||||
@ -31,8 +32,6 @@ pub mod slider;
|
||||
pub mod text;
|
||||
pub mod text_input;
|
||||
|
||||
mod container;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
#[doc(no_inline)]
|
||||
@ -69,8 +68,14 @@ pub trait Widget<Message, Renderer>
|
||||
where
|
||||
Renderer: crate::Renderer,
|
||||
{
|
||||
/// Returns the width of the [`Widget`].
|
||||
///
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
fn width(&self) -> Length;
|
||||
|
||||
/// Returns the height of the [`Widget`].
|
||||
///
|
||||
/// [`Widget`]: trait.Widget.html
|
||||
fn height(&self) -> Length;
|
||||
|
||||
/// Returns the [`Node`] of the [`Widget`].
|
||||
|
@ -166,15 +166,18 @@ where
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer {
|
||||
/// Returns the default size of a [`Checkbox`].
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn default_size(&self) -> u32;
|
||||
|
||||
/// Draws a [`Checkbox`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Checkbox`]
|
||||
/// * the bounds of the label of the [`Checkbox`]
|
||||
/// * whether the [`Checkbox`] is checked or not
|
||||
/// * whether the [`Checkbox`] is selected or not
|
||||
/// * whether the mouse is over the [`Checkbox`] or not
|
||||
/// * the drawn label of the [`Checkbox`]
|
||||
///
|
||||
/// [`Checkbox`]: struct.Checkbox.html
|
||||
fn draw(
|
||||
|
@ -1,3 +1,4 @@
|
||||
//! Distribute content vertically.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
@ -189,7 +190,23 @@ where
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Column`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Column`] in your user interface.
|
||||
///
|
||||
/// [`Column`]: struct.Column.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer + Sized {
|
||||
/// Draws a [`Column`].
|
||||
///
|
||||
/// It receives:
|
||||
/// - the children of the [`Column`]
|
||||
/// - the [`Layout`] of the [`Column`] and its children
|
||||
/// - the cursor position
|
||||
///
|
||||
/// [`Column`]: struct.Row.html
|
||||
/// [`Layout`]: ../layout/struct.Layout.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
content: &[Element<'_, Message, Self>],
|
||||
|
@ -1,3 +1,4 @@
|
||||
//! Decorate content and apply alignment.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
|
@ -116,6 +116,9 @@ where
|
||||
/// [`Image`]: struct.Image.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer {
|
||||
/// Returns the dimensions of an [`Image`] located on the given path.
|
||||
///
|
||||
/// [`Image`]: struct.Image.html
|
||||
fn dimensions(&self, path: &str) -> (u32, u32);
|
||||
|
||||
/// Draws an [`Image`].
|
||||
|
@ -174,15 +174,18 @@ where
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer {
|
||||
/// Returns the default size of a [`Radio`] button.
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn default_size(&self) -> u32;
|
||||
|
||||
/// Draws a [`Radio`] button.
|
||||
///
|
||||
/// It receives:
|
||||
/// * the current cursor position
|
||||
/// * the bounds of the [`Radio`]
|
||||
/// * the bounds of the label of the [`Radio`]
|
||||
/// * whether the [`Radio`] is selected or not
|
||||
/// * whether the mouse is over the [`Radio`] or not
|
||||
/// * the drawn label of the [`Radio`]
|
||||
///
|
||||
/// [`Radio`]: struct.Radio.html
|
||||
fn draw(
|
||||
|
@ -1,3 +1,4 @@
|
||||
//! Distribute content horizontally.
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
@ -192,7 +193,23 @@ where
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Row`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Row`] in your user interface.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer + Sized {
|
||||
/// Draws a [`Row`].
|
||||
///
|
||||
/// It receives:
|
||||
/// - the children of the [`Row`]
|
||||
/// - the [`Layout`] of the [`Row`] and its children
|
||||
/// - the cursor position
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
/// [`Layout`]: ../layout/struct.Layout.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
children: &[Element<'_, Message, Self>],
|
||||
|
@ -1,3 +1,4 @@
|
||||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::{
|
||||
column,
|
||||
input::{mouse, ButtonState},
|
||||
@ -361,7 +362,18 @@ impl State {
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Scrollable`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`Scrollable`] in your user interface.
|
||||
///
|
||||
/// [`Scrollable`]: struct.Scrollable.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer + Sized {
|
||||
/// Returns whether the mouse is over the scrollbar given the bounds of
|
||||
/// the [`Scrollable`] and its contents.
|
||||
///
|
||||
/// [`Scrollable`]: struct.Scrollable.html
|
||||
fn is_mouse_over_scrollbar(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
@ -369,6 +381,18 @@ pub trait Renderer: crate::Renderer + Sized {
|
||||
cursor_position: Point,
|
||||
) -> bool;
|
||||
|
||||
/// Draws the [`Scrollable`].
|
||||
///
|
||||
/// It receives:
|
||||
/// - the [`State`] of the [`Scrollable`]
|
||||
/// - the bounds of the [`Scrollable`]
|
||||
/// - whether the mouse is over the [`Scrollable`] or not
|
||||
/// - whether the mouse is over the scrollbar or not
|
||||
/// - the scrolling offset
|
||||
/// - the drawn content
|
||||
///
|
||||
/// [`Scrollable`]: struct.Scrollable.html
|
||||
/// [`State`]: struct.State.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
scrollable: &State,
|
||||
|
@ -13,6 +13,28 @@ use crate::{
|
||||
|
||||
use std::{hash::Hash, ops::RangeInclusive};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// A [`Slider`] will try to fill the horizontal space of its container.
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # use iced_native::{slider, Slider};
|
||||
/// #
|
||||
/// pub enum Message {
|
||||
/// SliderChanged(f32),
|
||||
/// }
|
||||
///
|
||||
/// let state = &mut slider::State::new();
|
||||
/// let value = 50.0;
|
||||
///
|
||||
/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
|
||||
/// ```
|
||||
///
|
||||
/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
|
||||
pub struct Slider<'a, Message> {
|
||||
state: &'a mut State,
|
||||
range: RangeInclusive<f32>,
|
||||
@ -180,6 +202,9 @@ where
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer {
|
||||
/// Returns the height of the [`Slider`].
|
||||
///
|
||||
/// [`Slider`]: struct.Slider.html
|
||||
fn height(&self) -> u32;
|
||||
|
||||
/// Draws a [`Slider`].
|
||||
|
@ -32,9 +32,9 @@ impl Text {
|
||||
/// Create a new fragment of [`Text`] with the given contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn new(label: &str) -> Self {
|
||||
pub fn new<T: Into<String>>(label: T) -> Self {
|
||||
Text {
|
||||
content: String::from(label),
|
||||
content: label.into(),
|
||||
size: None,
|
||||
color: None,
|
||||
font: Font::Default,
|
||||
@ -174,8 +174,15 @@ where
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
/// [`UserInterface`]: ../../struct.UserInterface.html
|
||||
pub trait Renderer: crate::Renderer {
|
||||
/// Returns the default size of the [`Text`].
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
fn default_size(&self) -> u16;
|
||||
|
||||
/// Measures the [`Text`] in the given bounds and returns the minimum
|
||||
/// boundaries that can fit the contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
fn measure(
|
||||
&self,
|
||||
content: &str,
|
||||
|
@ -10,7 +10,26 @@ use crate::{
|
||||
Widget,
|
||||
};
|
||||
|
||||
/// A widget that can be filled with text by using a keyboard.
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
/// # Example
|
||||
/// ```
|
||||
/// # use iced_native::{text_input, TextInput};
|
||||
/// #
|
||||
/// enum Message {
|
||||
/// TextInputChanged(String),
|
||||
/// }
|
||||
///
|
||||
/// let mut state = text_input::State::new();
|
||||
/// let value = "Some text";
|
||||
///
|
||||
/// let input = TextInput::new(
|
||||
/// &mut state,
|
||||
/// "This is the placeholder...",
|
||||
/// value,
|
||||
/// Message::TextInputChanged,
|
||||
/// );
|
||||
/// ```
|
||||
pub struct TextInput<'a, Message> {
|
||||
state: &'a mut State,
|
||||
placeholder: String,
|
||||
@ -26,7 +45,14 @@ pub struct TextInput<'a, Message> {
|
||||
impl<'a, Message> TextInput<'a, Message> {
|
||||
/// Creates a new [`TextInput`].
|
||||
///
|
||||
/// It expects:
|
||||
/// - some [`State`]
|
||||
/// - a placeholder
|
||||
/// - the current value
|
||||
/// - a function that produces a message when the [`TextInput`] changes
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn new<F>(
|
||||
state: &'a mut State,
|
||||
placeholder: &str,
|
||||
@ -232,9 +258,32 @@ where
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`TextInput`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`TextInput`] in your user interface.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer + Sized {
|
||||
/// Returns the default size of the text of the [`TextInput`].
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
fn default_size(&self) -> u16;
|
||||
|
||||
/// Draws a [`TextInput`].
|
||||
///
|
||||
/// It receives:
|
||||
/// - its bounds of the [`TextInput`]
|
||||
/// - the bounds of the text (i.e. the current value)
|
||||
/// - the cursor position
|
||||
/// - the placeholder to show when the value is empty
|
||||
/// - the current [`Value`]
|
||||
/// - the current [`State`]
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
/// [`Value`]: struct.Value.html
|
||||
/// [`State`]: struct.State.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
@ -289,6 +338,9 @@ impl State {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns whether the [`TextInput`] is currently focused or not.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn is_focused(&self) -> bool {
|
||||
self.is_focused
|
||||
}
|
||||
@ -303,7 +355,7 @@ impl State {
|
||||
/// Moves the cursor of a [`TextInput`] to the right.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn move_cursor_right(&mut self, value: &Value) {
|
||||
pub(crate) fn move_cursor_right(&mut self, value: &Value) {
|
||||
let current = self.cursor_position(value);
|
||||
|
||||
if current < value.len() {
|
||||
@ -314,7 +366,7 @@ impl State {
|
||||
/// Moves the cursor of a [`TextInput`] to the left.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn move_cursor_left(&mut self, value: &Value) {
|
||||
pub(crate) fn move_cursor_left(&mut self, value: &Value) {
|
||||
let current = self.cursor_position(value);
|
||||
|
||||
if current > 0 {
|
||||
@ -325,7 +377,7 @@ impl State {
|
||||
/// Moves the cursor of a [`TextInput`] to the end.
|
||||
///
|
||||
/// [`TextInput`]: struct.TextInput.html
|
||||
pub fn move_cursor_to_end(&mut self, value: &Value) {
|
||||
pub(crate) fn move_cursor_to_end(&mut self, value: &Value) {
|
||||
self.cursor_position = value.len();
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,140 @@
|
||||
use crate::{Command, Element};
|
||||
|
||||
/// An interactive cross-platform application.
|
||||
///
|
||||
/// This trait is the main entrypoint of Iced. Once implemented, you can run
|
||||
/// your GUI application by simply calling [`run`](#method.run).
|
||||
///
|
||||
/// - On native platforms, it will run in its own window.
|
||||
/// - On the web, it will take control of the `<title>` and the `<body>` of the
|
||||
/// document.
|
||||
///
|
||||
/// An [`Application`](trait.Application.html) can execute asynchronous actions
|
||||
/// by returning a [`Command`](struct.Command.html) in some of its methods. If
|
||||
/// you do not intend to perform any background work in your program, the
|
||||
/// [`Sandbox`](trait.Sandbox.html) trait offers a simplified interface.
|
||||
///
|
||||
/// # Example
|
||||
/// Let's say we want to run the [`Counter` example we implemented
|
||||
/// before](index.html#overview). We just need to fill in the gaps:
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::{button, Application, Button, Column, Command, Element, Text};
|
||||
///
|
||||
/// pub fn main() {
|
||||
/// Counter::run()
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Default)]
|
||||
/// struct Counter {
|
||||
/// value: i32,
|
||||
/// increment_button: button::State,
|
||||
/// decrement_button: button::State,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// enum Message {
|
||||
/// IncrementPressed,
|
||||
/// DecrementPressed,
|
||||
/// }
|
||||
///
|
||||
/// impl Application for Counter {
|
||||
/// type Message = Message;
|
||||
///
|
||||
/// fn new() -> (Self, Command<Message>) {
|
||||
/// (Self::default(), Command::none())
|
||||
/// }
|
||||
///
|
||||
/// fn title(&self) -> String {
|
||||
/// String::from("A simple counter")
|
||||
/// }
|
||||
///
|
||||
/// fn update(&mut self, message: Message) -> Command<Message> {
|
||||
/// match message {
|
||||
/// Message::IncrementPressed => {
|
||||
/// self.value += 1;
|
||||
/// }
|
||||
/// Message::DecrementPressed => {
|
||||
/// self.value -= 1;
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// Command::none()
|
||||
/// }
|
||||
///
|
||||
/// fn view(&mut self) -> Element<Message> {
|
||||
/// Column::new()
|
||||
/// .push(
|
||||
/// Button::new(&mut self.increment_button, Text::new("Increment"))
|
||||
/// .on_press(Message::IncrementPressed),
|
||||
/// )
|
||||
/// .push(
|
||||
/// Text::new(self.value.to_string()).size(50),
|
||||
/// )
|
||||
/// .push(
|
||||
/// Button::new(&mut self.decrement_button, Text::new("Decrement"))
|
||||
/// .on_press(Message::DecrementPressed),
|
||||
/// )
|
||||
/// .into()
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
pub trait Application: Sized {
|
||||
/// The type of __messages__ your [`Application`] will produce.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
type Message: std::fmt::Debug + Send;
|
||||
|
||||
/// Initializes the [`Application`].
|
||||
///
|
||||
/// Here is where you should return the initial state of your app.
|
||||
///
|
||||
/// Additionally, you can return a [`Command`](struct.Command.html) if you
|
||||
/// need to perform some async action in the background on startup. This is
|
||||
/// useful if you want to load state from a file, perform an initial HTTP
|
||||
/// request, etc.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn new() -> (Self, Command<Self::Message>);
|
||||
|
||||
/// Returns the current title of the [`Application`].
|
||||
///
|
||||
/// This title can be dynamic! The runtime will automatically update the
|
||||
/// title of your application when necessary.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn title(&self) -> String;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Application`].
|
||||
///
|
||||
/// This is where you define your __update logic__. All the __messages__,
|
||||
/// produced by either user interactions or commands, will be handled by
|
||||
/// this method.
|
||||
///
|
||||
/// Any [`Command`] returned will be executed immediately in the background.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
/// [`Command`]: struct.Command.html
|
||||
fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
|
||||
|
||||
fn view(&mut self) -> Element<Self::Message>;
|
||||
/// Returns the widgets to display in the [`Application`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn view(&mut self) -> Element<'_, Self::Message>;
|
||||
|
||||
/// Runs the [`Application`].
|
||||
///
|
||||
/// This method will take control of the current thread and __will NOT
|
||||
/// return__.
|
||||
///
|
||||
/// It should probably be that last thing you call in your `main` function.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn run()
|
||||
where
|
||||
Self: 'static + Sized,
|
||||
Self: 'static,
|
||||
{
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
<Instance<Self> as iced_winit::Application>::run();
|
||||
@ -47,7 +168,7 @@ where
|
||||
self.0.update(message)
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<Self::Message> {
|
||||
fn view(&mut self) -> Element<'_, Self::Message> {
|
||||
self.0.view()
|
||||
}
|
||||
}
|
||||
|
181
src/lib.rs
181
src/lib.rs
@ -1,3 +1,184 @@
|
||||
//! Iced is a cross-platform GUI library focused on simplicity and type-safety.
|
||||
//! Inspired by [Elm].
|
||||
//!
|
||||
//! # Features
|
||||
//! * Simple, easy-to-use, batteries-included API
|
||||
//! * Type-safe, reactive programming model
|
||||
//! * [Cross-platform support] (Windows, macOS, Linux, and the Web)
|
||||
//! * Responsive layout
|
||||
//! * Built-in widgets (including [text inputs], [scrollables], and more!)
|
||||
//! * Custom widget support (create your own!)
|
||||
//! * [Debug overlay with performance metrics]
|
||||
//! * First-class support for async actions (use futures!)
|
||||
//! * [Modular ecosystem] split into reusable parts:
|
||||
//! * A [renderer-agnostic native runtime] enabling integration with existing
|
||||
//! systems
|
||||
//! * A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12
|
||||
//! * A [windowing shell]
|
||||
//! * A [web runtime] leveraging the DOM
|
||||
//!
|
||||
//! Check out the [repository] and the [examples] for more details!
|
||||
//!
|
||||
//! [Cross-platform support]: https://github.com/hecrj/iced/blob/master/docs/images/todos_desktop.jpg?raw=true
|
||||
//! [text inputs]: https://gfycat.com/alertcalmcrow-rust-gui
|
||||
//! [scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui
|
||||
//! [Debug overlay with performance metrics]: https://gfycat.com/artisticdiligenthorseshoebat-rust-gui
|
||||
//! [Modular ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md
|
||||
//! [renderer-agnostic native runtime]: https://github.com/hecrj/iced/tree/master/native
|
||||
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
|
||||
//! [built-in renderer]: https://github.com/hecrj/iced/tree/master/wgpu
|
||||
//! [windowing shell]: https://github.com/hecrj/iced/tree/master/winit
|
||||
//! [`dodrio`]: https://github.com/fitzgen/dodrio
|
||||
//! [web runtime]: https://github.com/hecrj/iced/tree/master/web
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
|
||||
//! [repository]: https://github.com/hecrj/iced
|
||||
//!
|
||||
//! # Overview
|
||||
//! Inspired by [The Elm Architecture], Iced expects you to split user
|
||||
//! interfaces into four different concepts:
|
||||
//!
|
||||
//! * __State__ — the state of your application
|
||||
//! * __Messages__ — user interactions or meaningful events that you care
|
||||
//! about
|
||||
//! * __View logic__ — a way to display your __state__ as widgets that
|
||||
//! may produce __messages__ on user interaction
|
||||
//! * __Update logic__ — a way to react to __messages__ and update your
|
||||
//! __state__
|
||||
//!
|
||||
//! We can build something to see how this works! Let's say we want a simple
|
||||
//! counter that can be incremented and decremented using two buttons.
|
||||
//!
|
||||
//! We start by modelling the __state__ of our application:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced::button;
|
||||
//!
|
||||
//! struct Counter {
|
||||
//! // The counter value
|
||||
//! value: i32,
|
||||
//!
|
||||
//! // The local state of the two buttons
|
||||
//! increment_button: button::State,
|
||||
//! decrement_button: button::State,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Next, we need to define the possible user interactions of our counter:
|
||||
//! the button presses. These interactions are our __messages__:
|
||||
//!
|
||||
//! ```
|
||||
//! #[derive(Debug, Clone, Copy)]
|
||||
//! pub enum Message {
|
||||
//! IncrementPressed,
|
||||
//! DecrementPressed,
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Now, let's show the actual counter by putting it all together in our
|
||||
//! __view logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! #
|
||||
//! use iced::{Button, Column, Text};
|
||||
//!
|
||||
//! impl Counter {
|
||||
//! pub fn view(&mut self) -> Column<Message> {
|
||||
//! // We use a column: a simple vertical layout
|
||||
//! Column::new()
|
||||
//! .push(
|
||||
//! // The increment button. We tell it to produce an
|
||||
//! // `IncrementPressed` message when pressed
|
||||
//! Button::new(&mut self.increment_button, Text::new("+"))
|
||||
//! .on_press(Message::IncrementPressed),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // We show the value of the counter here
|
||||
//! Text::new(self.value.to_string()).size(50),
|
||||
//! )
|
||||
//! .push(
|
||||
//! // The decrement button. We tell it to produce a
|
||||
//! // `DecrementPressed` message when pressed
|
||||
//! Button::new(&mut self.decrement_button, Text::new("-"))
|
||||
//! .on_press(Message::DecrementPressed),
|
||||
//! )
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! Finally, we need to be able to react to any produced __messages__ and change
|
||||
//! our __state__ accordingly in our __update logic__:
|
||||
//!
|
||||
//! ```
|
||||
//! # use iced::button;
|
||||
//! #
|
||||
//! # struct Counter {
|
||||
//! # // The counter value
|
||||
//! # value: i32,
|
||||
//! #
|
||||
//! # // The local state of the two buttons
|
||||
//! # increment_button: button::State,
|
||||
//! # decrement_button: button::State,
|
||||
//! # }
|
||||
//! #
|
||||
//! # #[derive(Debug, Clone, Copy)]
|
||||
//! # pub enum Message {
|
||||
//! # IncrementPressed,
|
||||
//! # DecrementPressed,
|
||||
//! # }
|
||||
//! impl Counter {
|
||||
//! // ...
|
||||
//!
|
||||
//! pub fn update(&mut self, message: Message) {
|
||||
//! match message {
|
||||
//! Message::IncrementPressed => {
|
||||
//! self.value += 1;
|
||||
//! }
|
||||
//! Message::DecrementPressed => {
|
||||
//! self.value -= 1;
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! }
|
||||
//! ```
|
||||
//!
|
||||
//! And that's everything! We just wrote a whole user interface. Iced is now
|
||||
//! able to:
|
||||
//!
|
||||
//! 1. Take the result of our __view logic__ and layout its widgets.
|
||||
//! 1. Process events from our system and produce __messages__ for our
|
||||
//! __update logic__.
|
||||
//! 1. Draw the resulting user interface.
|
||||
//!
|
||||
//! # Usage
|
||||
//! Take a look at the [`Application`] trait, which streamlines all the process
|
||||
//! described above for you!
|
||||
//!
|
||||
//! [Elm]: https://elm-lang.org/
|
||||
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
|
||||
//! [documentation]: https://docs.rs/iced
|
||||
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
//! [`Application`]: trait.Application.html
|
||||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![deny(unsafe_code)]
|
||||
#![deny(rust_2018_idioms)]
|
||||
mod application;
|
||||
#[cfg_attr(target_arch = "wasm32", path = "web.rs")]
|
||||
#[cfg_attr(not(target_arch = "wasm32"), path = "native.rs")]
|
||||
|
@ -4,7 +4,36 @@ pub use iced_winit::{
|
||||
};
|
||||
|
||||
pub mod widget {
|
||||
//! Display information and interactive controls in your application.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced::{button, Button};
|
||||
//! ```
|
||||
//!
|
||||
//! # Stateful widgets
|
||||
//! Some widgets need to keep track of __local state__.
|
||||
//!
|
||||
//! These widgets have their own module with a `State` type. For instance, a
|
||||
//! [`TextInput`] has some [`text_input::State`].
|
||||
//!
|
||||
//! [`TextInput`]: text_input/struct.TextInput.html
|
||||
//! [`text_input::State`]: text_input/struct.State.html
|
||||
pub mod button {
|
||||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: type.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` button with a default
|
||||
/// `Renderer`.
|
||||
pub type Button<'a, Message> =
|
||||
iced_winit::Button<'a, Message, iced_wgpu::Renderer>;
|
||||
|
||||
@ -12,6 +41,13 @@ pub mod widget {
|
||||
}
|
||||
|
||||
pub mod scrollable {
|
||||
//! Navigate an endless amount of content with a scrollbar.
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
///
|
||||
/// This is an alias of an `iced_native` scrollable with a default
|
||||
/// `Renderer`.
|
||||
pub type Scrollable<'a, Message> =
|
||||
iced_winit::Scrollable<'a, Message, iced_wgpu::Renderer>;
|
||||
|
||||
@ -19,10 +55,23 @@ pub mod widget {
|
||||
}
|
||||
|
||||
pub mod text_input {
|
||||
//! Ask for information using text fields.
|
||||
//!
|
||||
//! A [`TextInput`] has some local [`State`].
|
||||
//!
|
||||
//! [`TextInput`]: struct.TextInput.html
|
||||
//! [`State`]: struct.State.html
|
||||
pub use iced_winit::text_input::{State, TextInput};
|
||||
}
|
||||
|
||||
pub mod slider {
|
||||
//! Display an interactive selector of a single value from a range of
|
||||
//! values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
pub use iced_winit::slider::{Slider, State};
|
||||
}
|
||||
|
||||
@ -34,12 +83,22 @@ pub mod widget {
|
||||
text_input::TextInput,
|
||||
};
|
||||
|
||||
/// A container that distributes its contents vertically.
|
||||
///
|
||||
/// This is an alias of an `iced_native` column with a default `Renderer`.
|
||||
pub type Column<'a, Message> =
|
||||
iced_winit::Column<'a, Message, iced_wgpu::Renderer>;
|
||||
|
||||
/// A container that distributes its contents horizontally.
|
||||
///
|
||||
/// This is an alias of an `iced_native` row with a default `Renderer`.
|
||||
pub type Row<'a, Message> =
|
||||
iced_winit::Row<'a, Message, iced_wgpu::Renderer>;
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` container with a default
|
||||
/// `Renderer`.
|
||||
pub type Container<'a, Message> =
|
||||
iced_winit::Container<'a, Message, iced_wgpu::Renderer>;
|
||||
}
|
||||
@ -47,5 +106,8 @@ pub mod widget {
|
||||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
/// A generic widget.
|
||||
///
|
||||
/// This is an alias of an `iced_native` element with a default `Renderer`.
|
||||
pub type Element<'a, Message> =
|
||||
iced_winit::Element<'a, Message, iced_wgpu::Renderer>;
|
||||
|
114
src/sandbox.rs
114
src/sandbox.rs
@ -1,16 +1,126 @@
|
||||
use crate::{Application, Command, Element};
|
||||
|
||||
/// A sandboxed [`Application`].
|
||||
///
|
||||
/// A [`Sandbox`] is just an [`Application`] that cannot run any asynchronous
|
||||
/// actions.
|
||||
///
|
||||
/// If you do not need to leverage a [`Command`], you can use a [`Sandbox`]
|
||||
/// instead of returning a [`Command::none`] everywhere.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
/// [`Command`]: struct.Command.html
|
||||
/// [`Command::none`]: struct.Command.html#method.none
|
||||
///
|
||||
/// # Example
|
||||
/// We can use a [`Sandbox`] to run the [`Counter` example we implemented
|
||||
/// before](index.html#overview), instead of an [`Application`]. We just need
|
||||
/// to remove the use of [`Command`]:
|
||||
///
|
||||
/// ```no_run
|
||||
/// use iced::{button, Button, Column, Element, Sandbox, Text};
|
||||
///
|
||||
/// pub fn main() {
|
||||
/// Counter::run()
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Default)]
|
||||
/// struct Counter {
|
||||
/// value: i32,
|
||||
/// increment_button: button::State,
|
||||
/// decrement_button: button::State,
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Debug, Clone, Copy)]
|
||||
/// enum Message {
|
||||
/// IncrementPressed,
|
||||
/// DecrementPressed,
|
||||
/// }
|
||||
///
|
||||
/// impl Sandbox for Counter {
|
||||
/// type Message = Message;
|
||||
///
|
||||
/// fn new() -> Self {
|
||||
/// Self::default()
|
||||
/// }
|
||||
///
|
||||
/// fn title(&self) -> String {
|
||||
/// String::from("A simple counter")
|
||||
/// }
|
||||
///
|
||||
/// fn update(&mut self, message: Message) {
|
||||
/// match message {
|
||||
/// Message::IncrementPressed => {
|
||||
/// self.value += 1;
|
||||
/// }
|
||||
/// Message::DecrementPressed => {
|
||||
/// self.value -= 1;
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// fn view(&mut self) -> Element<Message> {
|
||||
/// Column::new()
|
||||
/// .push(
|
||||
/// Button::new(&mut self.increment_button, Text::new("Increment"))
|
||||
/// .on_press(Message::IncrementPressed),
|
||||
/// )
|
||||
/// .push(
|
||||
/// Text::new(self.value.to_string()).size(50),
|
||||
/// )
|
||||
/// .push(
|
||||
/// Button::new(&mut self.decrement_button, Text::new("Decrement"))
|
||||
/// .on_press(Message::DecrementPressed),
|
||||
/// )
|
||||
/// .into()
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
pub trait Sandbox {
|
||||
/// The type of __messages__ your [`Sandbox`] will produce.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
type Message: std::fmt::Debug + Send;
|
||||
|
||||
/// Initializes the [`Sandbox`].
|
||||
///
|
||||
/// Here is where you should return the initial state of your app.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
fn new() -> Self;
|
||||
|
||||
/// Returns the current title of the [`Sandbox`].
|
||||
///
|
||||
/// This title can be dynamic! The runtime will automatically update the
|
||||
/// title of your application when necessary.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
fn title(&self) -> String;
|
||||
|
||||
/// Handles a __message__ and updates the state of the [`Sandbox`].
|
||||
///
|
||||
/// This is where you define your __update logic__. All the __messages__,
|
||||
/// produced by user interactions, will be handled by this method.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
fn update(&mut self, message: Self::Message);
|
||||
|
||||
fn view(&mut self) -> Element<Self::Message>;
|
||||
/// Returns the widgets to display in the [`Sandbox`].
|
||||
///
|
||||
/// These widgets can produce __messages__ based on user interaction.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
fn view(&mut self) -> Element<'_, Self::Message>;
|
||||
|
||||
/// Runs the [`Sandbox`].
|
||||
///
|
||||
/// This method will take control of the current thread and __will NOT
|
||||
/// return__.
|
||||
///
|
||||
/// It should probably be that last thing you call in your `main` function.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
fn run()
|
||||
where
|
||||
Self: 'static + Sized,
|
||||
@ -39,7 +149,7 @@ where
|
||||
Command::none()
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<T::Message> {
|
||||
fn view(&mut self) -> Element<'_, T::Message> {
|
||||
T::view(self)
|
||||
}
|
||||
}
|
||||
|
@ -30,9 +30,9 @@ impl Text {
|
||||
/// Create a new fragment of [`Text`] with the given contents.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
pub fn new(label: &str) -> Self {
|
||||
pub fn new<T: Into<String>>(label: T) -> Self {
|
||||
Text {
|
||||
content: String::from(label),
|
||||
content: label.into(),
|
||||
size: None,
|
||||
color: None,
|
||||
font: Font::Default,
|
||||
|
Loading…
Reference in New Issue
Block a user