Implement event capturing for Button

This commit is contained in:
Héctor Ramón Jiménez 2020-11-12 00:19:12 +01:00
parent 3f968b8c87
commit a44cd07212
2 changed files with 12 additions and 7 deletions

View File

@ -25,7 +25,7 @@ pub enum Event {
/// [`UserInterface`]: ../struct.UserInterface.html
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Event`] was _NOT_ handled by any widget.
/// The [`Event`] was **NOT** handled by any widget.
///
/// [`Event`]: enum.Event.html
Ignored,

View File

@ -192,20 +192,25 @@ where
if self.on_press.is_some() {
let bounds = layout.bounds();
self.state.is_pressed = bounds.contains(cursor_position);
if bounds.contains(cursor_position) {
self.state.is_pressed = true;
return event::Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
if let Some(on_press) = self.on_press.clone() {
let bounds = layout.bounds();
let is_clicked = self.state.is_pressed
&& bounds.contains(cursor_position);
if self.state.is_pressed {
self.state.is_pressed = false;
self.state.is_pressed = false;
if bounds.contains(cursor_position) {
messages.push(on_press);
}
if is_clicked {
messages.push(on_press);
return event::Status::Captured;
}
}
}