Change to bezier tool
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@ -1,5 +1,6 @@
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//! This example showcases a simple native MS paint like application.
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//! This example showcases a simple native custom widget that renders arbitrary
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mod paint {
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//! path with `lyon`.
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mod bezier {
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// For now, to implement a custom native widget you will need to add
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// For now, to implement a custom native widget you will need to add
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// `iced_native` and `iced_wgpu` to your dependencies.
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// `iced_native` and `iced_wgpu` to your dependencies.
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//
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//
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@ -17,42 +18,39 @@ mod paint {
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triangle::{Mesh2D, Vertex2D},
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triangle::{Mesh2D, Vertex2D},
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Primitive, Renderer,
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Primitive, Renderer,
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};
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};
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use lyon::lyon_tessellation::{
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use lyon::tessellation::{
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basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
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basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
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StrokeTessellator, VertexBuffers,
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StrokeTessellator, VertexBuffers,
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};
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};
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use std::sync::Arc;
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use std::sync::Arc;
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pub struct Paint<'a, Message> {
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pub struct Bezier<'a, Message> {
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state: &'a mut State,
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pending_points: &'a [Point],
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strokes: &'a [(Point, Point)],
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// [from, to, ctrl]
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on_stroke: Box<dyn Fn((Point, Point)) -> Message>,
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bezier_points: &'a [[Point; 3]],
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on_click: Box<dyn Fn(Point) -> Message>,
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}
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}
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impl<'a, Message> Paint<'a, Message> {
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impl<'a, Message> Bezier<'a, Message> {
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pub fn new<F>(
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pub fn new<F>(
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strokes: &'a [(Point, Point)],
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bezier_points: &'a [[Point; 3]],
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state: &'a mut State,
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pending_points: &'a [Point],
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on_stroke: F,
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on_click: F,
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) -> Self
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) -> Self
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where
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where
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F: 'static + Fn((Point, Point)) -> Message,
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F: 'static + Fn(Point) -> Message,
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{
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{
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assert!(pending_points.len() < 3);
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Self {
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Self {
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state,
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bezier_points,
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strokes,
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pending_points,
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on_stroke: Box::new(on_stroke),
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on_click: Box::new(on_click),
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}
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}
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}
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}
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
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pub struct State {
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is_dragging: bool,
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previous_mouse_pos: Option<Point>,
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}
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impl<'a, Message> Widget<Message, Renderer> for Paint<'a, Message> {
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fn width(&self) -> Length {
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fn width(&self) -> Length {
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Length::Fill
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Length::Fill
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}
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}
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@ -77,7 +75,7 @@ mod paint {
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&self,
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&self,
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_renderer: &mut Renderer,
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_renderer: &mut Renderer,
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layout: Layout<'_>,
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layout: Layout<'_>,
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_cursor_position: Point,
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cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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) -> (Primitive, MouseCursor) {
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let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
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let mut buffer: VertexBuffers<Vertex2D, u16> = VertexBuffers::new();
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let mut path_builder = lyon::path::Path::builder();
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let mut path_builder = lyon::path::Path::builder();
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@ -104,16 +102,56 @@ mod paint {
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)
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)
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.unwrap();
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.unwrap();
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for (from, to) in self.strokes {
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for pts in self.bezier_points {
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path_builder.move_to(lyon::math::Point::new(
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path_builder.move_to(lyon::math::Point::new(
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from.x + bounds.x,
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pts[0].x + bounds.x,
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from.y + bounds.y,
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pts[0].y + bounds.y,
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));
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path_builder.quadratic_bezier_to(
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lyon::math::Point::new(
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pts[2].x + bounds.x,
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pts[2].y + bounds.y,
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),
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lyon::math::Point::new(
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pts[1].x + bounds.x,
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pts[1].y + bounds.y,
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),
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);
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}
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match self.pending_points.len() {
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0 => {}
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1 => {
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path_builder.move_to(lyon::math::Point::new(
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self.pending_points[0].x + bounds.x,
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self.pending_points[0].y + bounds.y,
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));
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));
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path_builder.line_to(lyon::math::Point::new(
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path_builder.line_to(lyon::math::Point::new(
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to.x + bounds.x,
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cursor_position.x,
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to.y + bounds.y,
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cursor_position.y,
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));
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));
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}
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}
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2 => {
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path_builder.move_to(lyon::math::Point::new(
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self.pending_points[0].x + bounds.x,
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self.pending_points[0].y + bounds.y,
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));
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path_builder.quadratic_bezier_to(
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lyon::math::Point::new(
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cursor_position.x,
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cursor_position.y,
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),
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lyon::math::Point::new(
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self.pending_points[1].x + bounds.x,
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self.pending_points[1].y + bounds.y,
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),
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);
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}
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_ => {
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unreachable!();
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}
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}
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let mut tessellator = StrokeTessellator::new();
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let mut tessellator = StrokeTessellator::new();
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@ -153,32 +191,21 @@ mod paint {
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&mut self,
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&mut self,
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event: Event,
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event: Event,
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layout: Layout<'_>,
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layout: Layout<'_>,
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_cursor_position: Point,
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cursor_position: Point,
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messages: &mut Vec<Message>,
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messages: &mut Vec<Message>,
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_renderer: &Renderer,
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_renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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_clipboard: Option<&dyn Clipboard>,
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) {
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) {
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let bounds = layout.bounds();
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let bounds = layout.bounds();
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match event {
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match event {
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Event::Mouse(input::mouse::Event::CursorMoved { x, y })
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if bounds.contains(Point::new(x, y)) =>
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{
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let pos = Point::new(x - bounds.x, y - bounds.y);
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if self.state.is_dragging {
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if let Some(prev) = self.state.previous_mouse_pos {
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messages.push((self.on_stroke)((prev, pos)));
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}
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}
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self.state.previous_mouse_pos = Some(pos);
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}
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Event::Mouse(input::mouse::Event::Input { state, .. }) => {
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Event::Mouse(input::mouse::Event::Input { state, .. }) => {
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match state {
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if state == input::ButtonState::Pressed
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input::ButtonState::Pressed => {
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&& bounds.contains(cursor_position)
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self.state.is_dragging = true;
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{
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}
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messages.push((self.on_click)(Point::new(
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input::ButtonState::Released => {
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cursor_position.x - bounds.x,
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self.state.is_dragging = false;
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cursor_position.y - bounds.y,
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}
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)));
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}
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}
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}
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}
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_ => {}
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_ => {}
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@ -186,7 +213,7 @@ mod paint {
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}
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}
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}
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}
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impl<'a, Message> Into<Element<'a, Message, Renderer>> for Paint<'a, Message>
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impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
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where
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where
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Message: 'static,
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Message: 'static,
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{
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{
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@ -196,12 +223,12 @@ mod paint {
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}
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}
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}
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}
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use bezier::Bezier;
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use iced::{
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use iced::{
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button, Align, Button, Color, Column, Container, Element, Length, Sandbox,
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button, Align, Button, Color, Column, Container, Element, Length, Sandbox,
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Settings, Text,
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Settings, Text,
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};
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};
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use iced_native::Point;
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use iced_native::Point;
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use paint::Paint;
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pub fn main() {
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pub fn main() {
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Example::run(Settings::default())
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Example::run(Settings::default())
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@ -209,14 +236,14 @@ pub fn main() {
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#[derive(Default)]
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#[derive(Default)]
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struct Example {
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struct Example {
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paint_state: paint::State,
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bezier_points: Vec<[Point; 3]>,
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strokes: Vec<(Point, Point)>,
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pending_points: Vec<Point>,
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button_state: button::State,
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button_state: button::State,
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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enum Message {
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enum Message {
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Stroke((Point, Point)),
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AddPoint(Point),
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Clear,
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Clear,
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}
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}
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@ -228,16 +255,25 @@ impl Sandbox for Example {
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}
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}
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fn title(&self) -> String {
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fn title(&self) -> String {
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String::from("Paint - Iced")
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String::from("Bezier tool - Iced")
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}
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}
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fn update(&mut self, message: Message) {
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fn update(&mut self, message: Message) {
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match message {
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match message {
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Message::Stroke(stroke) => {
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Message::AddPoint(point) => {
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self.strokes.push(stroke);
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self.pending_points.push(point);
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if self.pending_points.len() == 3 {
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self.bezier_points.push([
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self.pending_points[0],
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self.pending_points[1],
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self.pending_points[2],
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]);
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self.pending_points.clear();
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}
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}
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}
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Message::Clear => {
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Message::Clear => {
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self.strokes.clear();
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self.bezier_points.clear();
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self.pending_points.clear();
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}
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}
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}
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}
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}
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}
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@ -247,11 +283,15 @@ impl Sandbox for Example {
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.padding(20)
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.padding(20)
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.spacing(20)
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.spacing(20)
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.align_items(Align::Center)
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.align_items(Align::Center)
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.push(Text::new("Paint example").width(Length::Shrink).size(50))
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.push(
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.push(Paint::new(
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Text::new("Bezier tool example")
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self.strokes.as_slice(),
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.width(Length::Shrink)
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&mut self.paint_state,
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.size(50),
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Message::Stroke,
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)
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.push(Bezier::new(
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self.bezier_points.as_slice(),
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self.pending_points.as_slice(),
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Message::AddPoint,
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))
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))
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.push(
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.push(
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Button::new(&mut self.button_state, Text::new("Clear"))
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Button::new(&mut self.button_state, Text::new("Clear"))
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