Write documentation for new iced_wgpu
types
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@ -19,7 +19,7 @@
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//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
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//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
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//#![deny(missing_docs)]
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#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![forbid(unsafe_code)]
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@ -3,6 +3,12 @@ use crate::Viewport;
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/// A rendering target.
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#[derive(Debug)]
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pub struct Target<'a> {
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/// The texture where graphics will be rendered.
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pub texture: &'a wgpu::TextureView,
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/// The viewport of the target.
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///
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/// Most of the time, you will want this to match the dimensions of the
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/// texture.
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pub viewport: &'a Viewport,
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}
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@ -1,3 +1,4 @@
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//! Display rendering results on windows.
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mod backend;
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mod swap_chain;
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@ -3,6 +3,7 @@ use crate::{window::SwapChain, Renderer, Settings, Target};
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use iced_native::MouseCursor;
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use raw_window_handle::HasRawWindowHandle;
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/// A window graphics backend for iced powered by `wgpu`.
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#[derive(Debug)]
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pub struct Backend {
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device: wgpu::Device,
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@ -12,6 +12,9 @@ pub struct SwapChain {
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impl SwapChain {}
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impl SwapChain {
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/// Creates a new [`SwapChain`] for the given surface.
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///
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/// [`SwapChain`]: struct.SwapChain.html
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pub fn new(
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device: &wgpu::Device,
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surface: &wgpu::Surface,
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@ -24,6 +27,10 @@ impl SwapChain {
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}
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}
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/// Returns the next frame of the [`SwapChain`] alongside its [`Viewport`].
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///
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/// [`SwapChain`]: struct.SwapChain.html
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/// [`Viewport`]: ../struct.Viewport.html
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pub fn next_frame(&mut self) -> (wgpu::SwapChainOutput<'_>, &Viewport) {
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(self.raw.get_next_texture(), &self.viewport)
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}
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