Merge pull request #269 from hecrj/update-wgpu
Update `wgpu` to `0.5` in `iced_wgpu`
This commit is contained in:
commit
99e020c7b5
@ -7,7 +7,9 @@ use scene::Scene;
|
|||||||
use iced_wgpu::{
|
use iced_wgpu::{
|
||||||
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
|
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
|
||||||
};
|
};
|
||||||
use iced_winit::{winit, Cache, Clipboard, MouseCursor, Size, UserInterface};
|
use iced_winit::{
|
||||||
|
futures, winit, Cache, Clipboard, MouseCursor, Size, UserInterface,
|
||||||
|
};
|
||||||
|
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{Event, ModifiersState, WindowEvent},
|
event::{Event, ModifiersState, WindowEvent},
|
||||||
@ -25,21 +27,29 @@ pub fn main() {
|
|||||||
let mut modifiers = ModifiersState::default();
|
let mut modifiers = ModifiersState::default();
|
||||||
|
|
||||||
// Initialize WGPU
|
// Initialize WGPU
|
||||||
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
|
|
||||||
power_preference: wgpu::PowerPreference::Default,
|
|
||||||
backends: wgpu::BackendBit::PRIMARY,
|
|
||||||
})
|
|
||||||
.expect("Request adapter");
|
|
||||||
|
|
||||||
let (mut device, mut queue) =
|
|
||||||
adapter.request_device(&wgpu::DeviceDescriptor {
|
|
||||||
extensions: wgpu::Extensions {
|
|
||||||
anisotropic_filtering: false,
|
|
||||||
},
|
|
||||||
limits: wgpu::Limits::default(),
|
|
||||||
});
|
|
||||||
|
|
||||||
let surface = wgpu::Surface::create(&window);
|
let surface = wgpu::Surface::create(&window);
|
||||||
|
let (mut device, queue) = futures::executor::block_on(async {
|
||||||
|
let adapter = wgpu::Adapter::request(
|
||||||
|
&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::Default,
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
},
|
||||||
|
wgpu::BackendBit::PRIMARY,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Request adapter");
|
||||||
|
|
||||||
|
adapter
|
||||||
|
.request_device(&wgpu::DeviceDescriptor {
|
||||||
|
extensions: wgpu::Extensions {
|
||||||
|
anisotropic_filtering: false,
|
||||||
|
},
|
||||||
|
limits: wgpu::Limits::default(),
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
});
|
||||||
|
|
||||||
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||||
|
|
||||||
let mut swap_chain = {
|
let mut swap_chain = {
|
||||||
@ -168,10 +178,11 @@ pub fn main() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
let (frame, viewport) = swap_chain.next_frame();
|
let (frame, viewport) =
|
||||||
|
swap_chain.next_frame().expect("Next frame");
|
||||||
|
|
||||||
let mut encoder = device.create_command_encoder(
|
let mut encoder = device.create_command_encoder(
|
||||||
&wgpu::CommandEncoderDescriptor { todo: 0 },
|
&wgpu::CommandEncoderDescriptor { label: None },
|
||||||
);
|
);
|
||||||
|
|
||||||
// We draw the scene first
|
// We draw the scene first
|
||||||
|
@ -69,10 +69,12 @@ fn build_pipeline(
|
|||||||
|
|
||||||
let bind_group_layout =
|
let bind_group_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
bindings: &[],
|
bindings: &[],
|
||||||
});
|
});
|
||||||
|
|
||||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &bind_group_layout,
|
layout: &bind_group_layout,
|
||||||
bindings: &[],
|
bindings: &[],
|
||||||
});
|
});
|
||||||
@ -108,8 +110,10 @@ fn build_pipeline(
|
|||||||
write_mask: wgpu::ColorWrite::ALL,
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
}],
|
}],
|
||||||
depth_stencil_state: None,
|
depth_stencil_state: None,
|
||||||
index_format: wgpu::IndexFormat::Uint16,
|
vertex_state: wgpu::VertexStateDescriptor {
|
||||||
vertex_buffers: &[],
|
index_format: wgpu::IndexFormat::Uint16,
|
||||||
|
vertex_buffers: &[],
|
||||||
|
},
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
sample_mask: !0,
|
sample_mask: !0,
|
||||||
alpha_to_coverage_enabled: false,
|
alpha_to_coverage_enabled: false,
|
||||||
|
@ -12,8 +12,9 @@ svg = ["resvg"]
|
|||||||
canvas = ["lyon"]
|
canvas = ["lyon"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
wgpu = "0.4"
|
wgpu = "0.5"
|
||||||
wgpu_glyph = "0.7"
|
wgpu_glyph = "0.8"
|
||||||
|
zerocopy = "0.3"
|
||||||
glyph_brush = "0.6"
|
glyph_brush = "0.6"
|
||||||
raw-window-handle = "0.3"
|
raw-window-handle = "0.3"
|
||||||
glam = "0.8"
|
glam = "0.8"
|
||||||
|
@ -12,6 +12,7 @@ use atlas::Atlas;
|
|||||||
use iced_native::Rectangle;
|
use iced_native::Rectangle;
|
||||||
use std::cell::RefCell;
|
use std::cell::RefCell;
|
||||||
use std::mem;
|
use std::mem;
|
||||||
|
use zerocopy::AsBytes;
|
||||||
|
|
||||||
#[cfg(feature = "image")]
|
#[cfg(feature = "image")]
|
||||||
use iced_native::image;
|
use iced_native::image;
|
||||||
@ -49,21 +50,22 @@ impl Pipeline {
|
|||||||
mipmap_filter: wgpu::FilterMode::Linear,
|
mipmap_filter: wgpu::FilterMode::Linear,
|
||||||
lod_min_clamp: -100.0,
|
lod_min_clamp: -100.0,
|
||||||
lod_max_clamp: 100.0,
|
lod_max_clamp: 100.0,
|
||||||
compare_function: wgpu::CompareFunction::Always,
|
compare: wgpu::CompareFunction::Always,
|
||||||
});
|
});
|
||||||
|
|
||||||
let constant_layout =
|
let constant_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
bindings: &[
|
bindings: &[
|
||||||
wgpu::BindGroupLayoutBinding {
|
wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::VERTEX,
|
visibility: wgpu::ShaderStage::VERTEX,
|
||||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||||
},
|
},
|
||||||
wgpu::BindGroupLayoutBinding {
|
wgpu::BindGroupLayoutEntry {
|
||||||
binding: 1,
|
binding: 1,
|
||||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||||
ty: wgpu::BindingType::Sampler,
|
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
});
|
});
|
||||||
@ -72,15 +74,14 @@ impl Pipeline {
|
|||||||
transform: Transformation::identity().into(),
|
transform: Transformation::identity().into(),
|
||||||
};
|
};
|
||||||
|
|
||||||
let uniforms_buffer = device
|
let uniforms_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(
|
uniforms.as_bytes(),
|
||||||
1,
|
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
);
|
||||||
)
|
|
||||||
.fill_from_slice(&[uniforms]);
|
|
||||||
|
|
||||||
let constant_bind_group =
|
let constant_bind_group =
|
||||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &constant_layout,
|
layout: &constant_layout,
|
||||||
bindings: &[
|
bindings: &[
|
||||||
wgpu::Binding {
|
wgpu::Binding {
|
||||||
@ -99,12 +100,14 @@ impl Pipeline {
|
|||||||
|
|
||||||
let texture_layout =
|
let texture_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
label: None,
|
||||||
|
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||||
ty: wgpu::BindingType::SampledTexture {
|
ty: wgpu::BindingType::SampledTexture {
|
||||||
multisampled: false,
|
|
||||||
dimension: wgpu::TextureViewDimension::D2,
|
dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
component_type: wgpu::TextureComponentType::Float,
|
||||||
|
multisampled: false,
|
||||||
},
|
},
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
@ -160,63 +163,68 @@ impl Pipeline {
|
|||||||
write_mask: wgpu::ColorWrite::ALL,
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
}],
|
}],
|
||||||
depth_stencil_state: None,
|
depth_stencil_state: None,
|
||||||
index_format: wgpu::IndexFormat::Uint16,
|
vertex_state: wgpu::VertexStateDescriptor {
|
||||||
vertex_buffers: &[
|
index_format: wgpu::IndexFormat::Uint16,
|
||||||
wgpu::VertexBufferDescriptor {
|
vertex_buffers: &[
|
||||||
stride: mem::size_of::<Vertex>() as u64,
|
wgpu::VertexBufferDescriptor {
|
||||||
step_mode: wgpu::InputStepMode::Vertex,
|
stride: mem::size_of::<Vertex>() as u64,
|
||||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
step_mode: wgpu::InputStepMode::Vertex,
|
||||||
shader_location: 0,
|
attributes: &[wgpu::VertexAttributeDescriptor {
|
||||||
format: wgpu::VertexFormat::Float2,
|
shader_location: 0,
|
||||||
offset: 0,
|
|
||||||
}],
|
|
||||||
},
|
|
||||||
wgpu::VertexBufferDescriptor {
|
|
||||||
stride: mem::size_of::<Instance>() as u64,
|
|
||||||
step_mode: wgpu::InputStepMode::Instance,
|
|
||||||
attributes: &[
|
|
||||||
wgpu::VertexAttributeDescriptor {
|
|
||||||
shader_location: 1,
|
|
||||||
format: wgpu::VertexFormat::Float2,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 0,
|
offset: 0,
|
||||||
},
|
}],
|
||||||
wgpu::VertexAttributeDescriptor {
|
},
|
||||||
shader_location: 2,
|
wgpu::VertexBufferDescriptor {
|
||||||
format: wgpu::VertexFormat::Float2,
|
stride: mem::size_of::<Instance>() as u64,
|
||||||
offset: 4 * 2,
|
step_mode: wgpu::InputStepMode::Instance,
|
||||||
},
|
attributes: &[
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 3,
|
shader_location: 1,
|
||||||
format: wgpu::VertexFormat::Float2,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 4 * 4,
|
offset: 0,
|
||||||
},
|
},
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 4,
|
shader_location: 2,
|
||||||
format: wgpu::VertexFormat::Float2,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 4 * 6,
|
offset: 4 * 2,
|
||||||
},
|
},
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 5,
|
shader_location: 3,
|
||||||
format: wgpu::VertexFormat::Uint,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 4 * 8,
|
offset: 4 * 4,
|
||||||
},
|
},
|
||||||
],
|
wgpu::VertexAttributeDescriptor {
|
||||||
},
|
shader_location: 4,
|
||||||
],
|
format: wgpu::VertexFormat::Float2,
|
||||||
|
offset: 4 * 6,
|
||||||
|
},
|
||||||
|
wgpu::VertexAttributeDescriptor {
|
||||||
|
shader_location: 5,
|
||||||
|
format: wgpu::VertexFormat::Uint,
|
||||||
|
offset: 4 * 8,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
sample_mask: !0,
|
sample_mask: !0,
|
||||||
alpha_to_coverage_enabled: false,
|
alpha_to_coverage_enabled: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
let vertices = device
|
let vertices = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
|
QUAD_VERTS.as_bytes(),
|
||||||
.fill_from_slice(&QUAD_VERTS);
|
wgpu::BufferUsage::VERTEX,
|
||||||
|
);
|
||||||
|
|
||||||
let indices = device
|
let indices = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
|
QUAD_INDICES.as_bytes(),
|
||||||
.fill_from_slice(&QUAD_INDICES);
|
wgpu::BufferUsage::INDEX,
|
||||||
|
);
|
||||||
|
|
||||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: None,
|
||||||
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
|
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
|
||||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||||
});
|
});
|
||||||
@ -224,6 +232,7 @@ impl Pipeline {
|
|||||||
let texture_atlas = Atlas::new(device);
|
let texture_atlas = Atlas::new(device);
|
||||||
|
|
||||||
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &texture_layout,
|
layout: &texture_layout,
|
||||||
bindings: &[wgpu::Binding {
|
bindings: &[wgpu::Binding {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
@ -327,6 +336,7 @@ impl Pipeline {
|
|||||||
|
|
||||||
self.texture =
|
self.texture =
|
||||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &self.texture_layout,
|
layout: &self.texture_layout,
|
||||||
bindings: &[wgpu::Binding {
|
bindings: &[wgpu::Binding {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
@ -339,11 +349,13 @@ impl Pipeline {
|
|||||||
self.texture_version = texture_version;
|
self.texture_version = texture_version;
|
||||||
}
|
}
|
||||||
|
|
||||||
let uniforms_buffer = device
|
let uniforms_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
|
Uniforms {
|
||||||
.fill_from_slice(&[Uniforms {
|
|
||||||
transform: transformation.into(),
|
transform: transformation.into(),
|
||||||
}]);
|
}
|
||||||
|
.as_bytes(),
|
||||||
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
|
);
|
||||||
|
|
||||||
encoder.copy_buffer_to_buffer(
|
encoder.copy_buffer_to_buffer(
|
||||||
&uniforms_buffer,
|
&uniforms_buffer,
|
||||||
@ -353,9 +365,10 @@ impl Pipeline {
|
|||||||
std::mem::size_of::<Uniforms>() as u64,
|
std::mem::size_of::<Uniforms>() as u64,
|
||||||
);
|
);
|
||||||
|
|
||||||
let instances_buffer = device
|
let instances_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC)
|
instances.as_bytes(),
|
||||||
.fill_from_slice(&instances);
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
|
);
|
||||||
|
|
||||||
let mut i = 0;
|
let mut i = 0;
|
||||||
let total = instances.len();
|
let total = instances.len();
|
||||||
@ -394,11 +407,9 @@ impl Pipeline {
|
|||||||
render_pass.set_pipeline(&self.pipeline);
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||||
render_pass.set_bind_group(1, &self.texture, &[]);
|
render_pass.set_bind_group(1, &self.texture, &[]);
|
||||||
render_pass.set_index_buffer(&self.indices, 0);
|
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||||
render_pass.set_vertex_buffers(
|
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||||
0,
|
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||||
&[(&self.vertices, 0), (&self.instances, 0)],
|
|
||||||
);
|
|
||||||
|
|
||||||
render_pass.set_scissor_rect(
|
render_pass.set_scissor_rect(
|
||||||
bounds.x,
|
bounds.x,
|
||||||
@ -441,7 +452,7 @@ pub enum Handle {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy, AsBytes)]
|
||||||
pub struct Vertex {
|
pub struct Vertex {
|
||||||
_position: [f32; 2],
|
_position: [f32; 2],
|
||||||
}
|
}
|
||||||
@ -464,7 +475,7 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||||
struct Instance {
|
struct Instance {
|
||||||
_position: [f32; 2],
|
_position: [f32; 2],
|
||||||
_size: [f32; 2],
|
_size: [f32; 2],
|
||||||
@ -478,7 +489,7 @@ impl Instance {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
transform: [f32; 16],
|
transform: [f32; 16],
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,7 @@ impl Atlas {
|
|||||||
};
|
};
|
||||||
|
|
||||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: None,
|
||||||
size: extent,
|
size: extent,
|
||||||
array_layer_count: 2,
|
array_layer_count: 2,
|
||||||
mip_level_count: 1,
|
mip_level_count: 1,
|
||||||
@ -56,17 +57,14 @@ impl Atlas {
|
|||||||
self.layers.len()
|
self.layers.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn upload<C>(
|
pub fn upload(
|
||||||
&mut self,
|
&mut self,
|
||||||
width: u32,
|
width: u32,
|
||||||
height: u32,
|
height: u32,
|
||||||
data: &[C],
|
data: &[u8],
|
||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
encoder: &mut wgpu::CommandEncoder,
|
encoder: &mut wgpu::CommandEncoder,
|
||||||
) -> Option<Entry>
|
) -> Option<Entry> {
|
||||||
where
|
|
||||||
C: Copy + 'static,
|
|
||||||
{
|
|
||||||
let entry = {
|
let entry = {
|
||||||
let current_size = self.layers.len();
|
let current_size = self.layers.len();
|
||||||
let entry = self.allocate(width, height)?;
|
let entry = self.allocate(width, height)?;
|
||||||
@ -80,9 +78,8 @@ impl Atlas {
|
|||||||
|
|
||||||
log::info!("Allocated atlas entry: {:?}", entry);
|
log::info!("Allocated atlas entry: {:?}", entry);
|
||||||
|
|
||||||
let buffer = device
|
let buffer =
|
||||||
.create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
|
device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
|
||||||
.fill_from_slice(data);
|
|
||||||
|
|
||||||
match &entry {
|
match &entry {
|
||||||
Entry::Contiguous(allocation) => {
|
Entry::Contiguous(allocation) => {
|
||||||
@ -274,18 +271,14 @@ impl Atlas {
|
|||||||
wgpu::BufferCopyView {
|
wgpu::BufferCopyView {
|
||||||
buffer,
|
buffer,
|
||||||
offset: offset as u64,
|
offset: offset as u64,
|
||||||
row_pitch: 4 * image_width,
|
bytes_per_row: 4 * image_width,
|
||||||
image_height,
|
rows_per_image: image_height,
|
||||||
},
|
},
|
||||||
wgpu::TextureCopyView {
|
wgpu::TextureCopyView {
|
||||||
texture: &self.texture,
|
texture: &self.texture,
|
||||||
array_layer: layer as u32,
|
array_layer: layer as u32,
|
||||||
mip_level: 0,
|
mip_level: 0,
|
||||||
origin: wgpu::Origin3d {
|
origin: wgpu::Origin3d { x, y, z: 0 },
|
||||||
x: x as f32,
|
|
||||||
y: y as f32,
|
|
||||||
z: 0.0,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
extent,
|
extent,
|
||||||
);
|
);
|
||||||
@ -302,6 +295,7 @@ impl Atlas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: None,
|
||||||
size: wgpu::Extent3d {
|
size: wgpu::Extent3d {
|
||||||
width: SIZE,
|
width: SIZE,
|
||||||
height: SIZE,
|
height: SIZE,
|
||||||
@ -331,21 +325,13 @@ impl Atlas {
|
|||||||
texture: &self.texture,
|
texture: &self.texture,
|
||||||
array_layer: i as u32,
|
array_layer: i as u32,
|
||||||
mip_level: 0,
|
mip_level: 0,
|
||||||
origin: wgpu::Origin3d {
|
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
||||||
x: 0.0,
|
|
||||||
y: 0.0,
|
|
||||||
z: 0.0,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
wgpu::TextureCopyView {
|
wgpu::TextureCopyView {
|
||||||
texture: &new_texture,
|
texture: &new_texture,
|
||||||
array_layer: i as u32,
|
array_layer: i as u32,
|
||||||
mip_level: 0,
|
mip_level: 0,
|
||||||
origin: wgpu::Origin3d {
|
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
||||||
x: 0.0,
|
|
||||||
y: 0.0,
|
|
||||||
z: 0.0,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
wgpu::Extent3d {
|
wgpu::Extent3d {
|
||||||
width: SIZE,
|
width: SIZE,
|
||||||
|
@ -2,6 +2,8 @@ use crate::image::atlas::{self, Atlas};
|
|||||||
use iced_native::svg;
|
use iced_native::svg;
|
||||||
use std::collections::{HashMap, HashSet};
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
|
use zerocopy::AsBytes;
|
||||||
|
|
||||||
pub enum Svg {
|
pub enum Svg {
|
||||||
Loaded(resvg::usvg::Tree),
|
Loaded(resvg::usvg::Tree),
|
||||||
NotFound,
|
NotFound,
|
||||||
@ -117,7 +119,7 @@ impl Cache {
|
|||||||
let allocation = texture_atlas.upload(
|
let allocation = texture_atlas.upload(
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
canvas.get_data(),
|
canvas.get_data().as_bytes(),
|
||||||
device,
|
device,
|
||||||
encoder,
|
encoder,
|
||||||
)?;
|
)?;
|
||||||
|
152
wgpu/src/quad.rs
152
wgpu/src/quad.rs
@ -2,6 +2,7 @@ use crate::Transformation;
|
|||||||
use iced_native::Rectangle;
|
use iced_native::Rectangle;
|
||||||
|
|
||||||
use std::mem;
|
use std::mem;
|
||||||
|
use zerocopy::AsBytes;
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Pipeline {
|
pub struct Pipeline {
|
||||||
@ -20,21 +21,21 @@ impl Pipeline {
|
|||||||
) -> Pipeline {
|
) -> Pipeline {
|
||||||
let constant_layout =
|
let constant_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
label: None,
|
||||||
|
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::VERTEX,
|
visibility: wgpu::ShaderStage::VERTEX,
|
||||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
|
|
||||||
let constants_buffer = device
|
let constants_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(
|
Uniforms::default().as_bytes(),
|
||||||
1,
|
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
);
|
||||||
)
|
|
||||||
.fill_from_slice(&[Uniforms::default()]);
|
|
||||||
|
|
||||||
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &constant_layout,
|
layout: &constant_layout,
|
||||||
bindings: &[wgpu::Binding {
|
bindings: &[wgpu::Binding {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
@ -96,68 +97,73 @@ impl Pipeline {
|
|||||||
write_mask: wgpu::ColorWrite::ALL,
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
}],
|
}],
|
||||||
depth_stencil_state: None,
|
depth_stencil_state: None,
|
||||||
index_format: wgpu::IndexFormat::Uint16,
|
vertex_state: wgpu::VertexStateDescriptor {
|
||||||
vertex_buffers: &[
|
index_format: wgpu::IndexFormat::Uint16,
|
||||||
wgpu::VertexBufferDescriptor {
|
vertex_buffers: &[
|
||||||
stride: mem::size_of::<Vertex>() as u64,
|
wgpu::VertexBufferDescriptor {
|
||||||
step_mode: wgpu::InputStepMode::Vertex,
|
stride: mem::size_of::<Vertex>() as u64,
|
||||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
step_mode: wgpu::InputStepMode::Vertex,
|
||||||
shader_location: 0,
|
attributes: &[wgpu::VertexAttributeDescriptor {
|
||||||
format: wgpu::VertexFormat::Float2,
|
shader_location: 0,
|
||||||
offset: 0,
|
|
||||||
}],
|
|
||||||
},
|
|
||||||
wgpu::VertexBufferDescriptor {
|
|
||||||
stride: mem::size_of::<Quad>() as u64,
|
|
||||||
step_mode: wgpu::InputStepMode::Instance,
|
|
||||||
attributes: &[
|
|
||||||
wgpu::VertexAttributeDescriptor {
|
|
||||||
shader_location: 1,
|
|
||||||
format: wgpu::VertexFormat::Float2,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 0,
|
offset: 0,
|
||||||
},
|
}],
|
||||||
wgpu::VertexAttributeDescriptor {
|
},
|
||||||
shader_location: 2,
|
wgpu::VertexBufferDescriptor {
|
||||||
format: wgpu::VertexFormat::Float2,
|
stride: mem::size_of::<Quad>() as u64,
|
||||||
offset: 4 * 2,
|
step_mode: wgpu::InputStepMode::Instance,
|
||||||
},
|
attributes: &[
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 3,
|
shader_location: 1,
|
||||||
format: wgpu::VertexFormat::Float4,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 4 * (2 + 2),
|
offset: 0,
|
||||||
},
|
},
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 4,
|
shader_location: 2,
|
||||||
format: wgpu::VertexFormat::Float4,
|
format: wgpu::VertexFormat::Float2,
|
||||||
offset: 4 * (2 + 2 + 4),
|
offset: 4 * 2,
|
||||||
},
|
},
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 5,
|
shader_location: 3,
|
||||||
format: wgpu::VertexFormat::Float,
|
format: wgpu::VertexFormat::Float4,
|
||||||
offset: 4 * (2 + 2 + 4 + 4),
|
offset: 4 * (2 + 2),
|
||||||
},
|
},
|
||||||
wgpu::VertexAttributeDescriptor {
|
wgpu::VertexAttributeDescriptor {
|
||||||
shader_location: 6,
|
shader_location: 4,
|
||||||
format: wgpu::VertexFormat::Float,
|
format: wgpu::VertexFormat::Float4,
|
||||||
offset: 4 * (2 + 2 + 4 + 4 + 1),
|
offset: 4 * (2 + 2 + 4),
|
||||||
},
|
},
|
||||||
],
|
wgpu::VertexAttributeDescriptor {
|
||||||
},
|
shader_location: 5,
|
||||||
],
|
format: wgpu::VertexFormat::Float,
|
||||||
|
offset: 4 * (2 + 2 + 4 + 4),
|
||||||
|
},
|
||||||
|
wgpu::VertexAttributeDescriptor {
|
||||||
|
shader_location: 6,
|
||||||
|
format: wgpu::VertexFormat::Float,
|
||||||
|
offset: 4 * (2 + 2 + 4 + 4 + 1),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
sample_mask: !0,
|
sample_mask: !0,
|
||||||
alpha_to_coverage_enabled: false,
|
alpha_to_coverage_enabled: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
let vertices = device
|
let vertices = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
|
QUAD_VERTS.as_bytes(),
|
||||||
.fill_from_slice(&QUAD_VERTS);
|
wgpu::BufferUsage::VERTEX,
|
||||||
|
);
|
||||||
|
|
||||||
let indices = device
|
let indices = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
|
QUAD_INDICES.as_bytes(),
|
||||||
.fill_from_slice(&QUAD_INDICES);
|
wgpu::BufferUsage::INDEX,
|
||||||
|
);
|
||||||
|
|
||||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: None,
|
||||||
size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
|
size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
|
||||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||||
});
|
});
|
||||||
@ -184,9 +190,10 @@ impl Pipeline {
|
|||||||
) {
|
) {
|
||||||
let uniforms = Uniforms::new(transformation, scale);
|
let uniforms = Uniforms::new(transformation, scale);
|
||||||
|
|
||||||
let constants_buffer = device
|
let constants_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
|
uniforms.as_bytes(),
|
||||||
.fill_from_slice(&[uniforms]);
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
|
);
|
||||||
|
|
||||||
encoder.copy_buffer_to_buffer(
|
encoder.copy_buffer_to_buffer(
|
||||||
&constants_buffer,
|
&constants_buffer,
|
||||||
@ -203,9 +210,10 @@ impl Pipeline {
|
|||||||
let end = (i + Quad::MAX).min(total);
|
let end = (i + Quad::MAX).min(total);
|
||||||
let amount = end - i;
|
let amount = end - i;
|
||||||
|
|
||||||
let instance_buffer = device
|
let instance_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(amount, wgpu::BufferUsage::COPY_SRC)
|
&instances[i..end].as_bytes(),
|
||||||
.fill_from_slice(&instances[i..end]);
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
|
);
|
||||||
|
|
||||||
encoder.copy_buffer_to_buffer(
|
encoder.copy_buffer_to_buffer(
|
||||||
&instance_buffer,
|
&instance_buffer,
|
||||||
@ -237,11 +245,9 @@ impl Pipeline {
|
|||||||
|
|
||||||
render_pass.set_pipeline(&self.pipeline);
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||||
render_pass.set_index_buffer(&self.indices, 0);
|
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||||
render_pass.set_vertex_buffers(
|
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||||
0,
|
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||||
&[(&self.vertices, 0), (&self.instances, 0)],
|
|
||||||
);
|
|
||||||
render_pass.set_scissor_rect(
|
render_pass.set_scissor_rect(
|
||||||
bounds.x,
|
bounds.x,
|
||||||
bounds.y,
|
bounds.y,
|
||||||
@ -263,7 +269,7 @@ impl Pipeline {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy, AsBytes)]
|
||||||
pub struct Vertex {
|
pub struct Vertex {
|
||||||
_position: [f32; 2],
|
_position: [f32; 2],
|
||||||
}
|
}
|
||||||
@ -286,7 +292,7 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||||
pub struct Quad {
|
pub struct Quad {
|
||||||
pub position: [f32; 2],
|
pub position: [f32; 2],
|
||||||
pub scale: [f32; 2],
|
pub scale: [f32; 2],
|
||||||
@ -301,7 +307,7 @@ impl Quad {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
transform: [f32; 16],
|
transform: [f32; 16],
|
||||||
scale: f32,
|
scale: f32,
|
||||||
|
@ -16,9 +16,9 @@ impl Transformation {
|
|||||||
pub fn orthographic(width: u32, height: u32) -> Transformation {
|
pub fn orthographic(width: u32, height: u32) -> Transformation {
|
||||||
Transformation(Mat4::from_cols(
|
Transformation(Mat4::from_cols(
|
||||||
Vec4::new(2.0 / width as f32, 0.0, 0.0, 0.0),
|
Vec4::new(2.0 / width as f32, 0.0, 0.0, 0.0),
|
||||||
Vec4::new(0.0, 2.0 / height as f32, 0.0, 0.0),
|
Vec4::new(0.0, -2.0 / height as f32, 0.0, 0.0),
|
||||||
Vec4::new(0.0, 0.0, -1.0, 0.0),
|
Vec4::new(0.0, 0.0, -1.0, 0.0),
|
||||||
Vec4::new(-1.0, -1.0, 0.0, 1.0)
|
Vec4::new(-1.0, 1.0, 0.0, 1.0)
|
||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
use crate::{settings, Transformation};
|
use crate::{settings, Transformation};
|
||||||
use iced_native::{Point, Rectangle};
|
use iced_native::{Point, Rectangle};
|
||||||
use std::mem;
|
use std::mem;
|
||||||
|
use zerocopy::AsBytes;
|
||||||
|
|
||||||
mod msaa;
|
mod msaa;
|
||||||
|
|
||||||
@ -34,6 +35,7 @@ impl<T> Buffer<T> {
|
|||||||
usage: wgpu::BufferUsage,
|
usage: wgpu::BufferUsage,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let raw = device.create_buffer(&wgpu::BufferDescriptor {
|
let raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: None,
|
||||||
size: (std::mem::size_of::<T>() * size) as u64,
|
size: (std::mem::size_of::<T>() * size) as u64,
|
||||||
usage,
|
usage,
|
||||||
});
|
});
|
||||||
@ -49,6 +51,7 @@ impl<T> Buffer<T> {
|
|||||||
pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
|
pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
|
||||||
if self.size < size {
|
if self.size < size {
|
||||||
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: None,
|
||||||
size: (std::mem::size_of::<T>() * size) as u64,
|
size: (std::mem::size_of::<T>() * size) as u64,
|
||||||
usage: self.usage,
|
usage: self.usage,
|
||||||
});
|
});
|
||||||
@ -66,7 +69,8 @@ impl Pipeline {
|
|||||||
) -> Pipeline {
|
) -> Pipeline {
|
||||||
let constant_layout =
|
let constant_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
label: None,
|
||||||
|
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::VERTEX,
|
visibility: wgpu::ShaderStage::VERTEX,
|
||||||
ty: wgpu::BindingType::UniformBuffer { dynamic: true },
|
ty: wgpu::BindingType::UniformBuffer { dynamic: true },
|
||||||
@ -81,6 +85,7 @@ impl Pipeline {
|
|||||||
|
|
||||||
let constant_bind_group =
|
let constant_bind_group =
|
||||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &constant_layout,
|
layout: &constant_layout,
|
||||||
bindings: &[wgpu::Binding {
|
bindings: &[wgpu::Binding {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
@ -142,25 +147,27 @@ impl Pipeline {
|
|||||||
write_mask: wgpu::ColorWrite::ALL,
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
}],
|
}],
|
||||||
depth_stencil_state: None,
|
depth_stencil_state: None,
|
||||||
index_format: wgpu::IndexFormat::Uint32,
|
vertex_state: wgpu::VertexStateDescriptor {
|
||||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
index_format: wgpu::IndexFormat::Uint32,
|
||||||
stride: mem::size_of::<Vertex2D>() as u64,
|
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
||||||
step_mode: wgpu::InputStepMode::Vertex,
|
stride: mem::size_of::<Vertex2D>() as u64,
|
||||||
attributes: &[
|
step_mode: wgpu::InputStepMode::Vertex,
|
||||||
// Position
|
attributes: &[
|
||||||
wgpu::VertexAttributeDescriptor {
|
// Position
|
||||||
shader_location: 0,
|
wgpu::VertexAttributeDescriptor {
|
||||||
format: wgpu::VertexFormat::Float2,
|
shader_location: 0,
|
||||||
offset: 0,
|
format: wgpu::VertexFormat::Float2,
|
||||||
},
|
offset: 0,
|
||||||
// Color
|
},
|
||||||
wgpu::VertexAttributeDescriptor {
|
// Color
|
||||||
shader_location: 1,
|
wgpu::VertexAttributeDescriptor {
|
||||||
format: wgpu::VertexFormat::Float4,
|
shader_location: 1,
|
||||||
offset: 4 * 2,
|
format: wgpu::VertexFormat::Float4,
|
||||||
},
|
offset: 4 * 2,
|
||||||
],
|
},
|
||||||
}],
|
],
|
||||||
|
}],
|
||||||
|
},
|
||||||
sample_count: antialiasing
|
sample_count: antialiasing
|
||||||
.map(|a| a.sample_count())
|
.map(|a| a.sample_count())
|
||||||
.unwrap_or(1),
|
.unwrap_or(1),
|
||||||
@ -230,19 +237,15 @@ impl Pipeline {
|
|||||||
.into(),
|
.into(),
|
||||||
};
|
};
|
||||||
|
|
||||||
let vertex_buffer = device
|
let vertex_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(
|
mesh.vertices.as_bytes(),
|
||||||
mesh.vertices.len(),
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
wgpu::BufferUsage::COPY_SRC,
|
);
|
||||||
)
|
|
||||||
.fill_from_slice(&mesh.vertices);
|
|
||||||
|
|
||||||
let index_buffer = device
|
let index_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(
|
mesh.indices.as_bytes(),
|
||||||
mesh.indices.len(),
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
wgpu::BufferUsage::COPY_SRC,
|
);
|
||||||
)
|
|
||||||
.fill_from_slice(&mesh.indices);
|
|
||||||
|
|
||||||
encoder.copy_buffer_to_buffer(
|
encoder.copy_buffer_to_buffer(
|
||||||
&vertex_buffer,
|
&vertex_buffer,
|
||||||
@ -271,9 +274,10 @@ impl Pipeline {
|
|||||||
last_index += mesh.indices.len();
|
last_index += mesh.indices.len();
|
||||||
}
|
}
|
||||||
|
|
||||||
let uniforms_buffer = device
|
let uniforms_buffer = device.create_buffer_with_data(
|
||||||
.create_buffer_mapped(uniforms.len(), wgpu::BufferUsage::COPY_SRC)
|
uniforms.as_bytes(),
|
||||||
.fill_from_slice(&uniforms);
|
wgpu::BufferUsage::COPY_SRC,
|
||||||
|
);
|
||||||
|
|
||||||
encoder.copy_buffer_to_buffer(
|
encoder.copy_buffer_to_buffer(
|
||||||
&uniforms_buffer,
|
&uniforms_buffer,
|
||||||
@ -327,20 +331,20 @@ impl Pipeline {
|
|||||||
render_pass.set_bind_group(
|
render_pass.set_bind_group(
|
||||||
0,
|
0,
|
||||||
&self.constants,
|
&self.constants,
|
||||||
&[(std::mem::size_of::<Uniforms>() * i) as u64],
|
&[(std::mem::size_of::<Uniforms>() * i) as u32],
|
||||||
);
|
);
|
||||||
|
|
||||||
render_pass.set_index_buffer(
|
render_pass.set_index_buffer(
|
||||||
&self.index_buffer.raw,
|
&self.index_buffer.raw,
|
||||||
index_offset * std::mem::size_of::<u32>() as u64,
|
index_offset * std::mem::size_of::<u32>() as u64,
|
||||||
|
0,
|
||||||
);
|
);
|
||||||
|
|
||||||
render_pass.set_vertex_buffers(
|
render_pass.set_vertex_buffer(
|
||||||
|
0,
|
||||||
|
&self.vertex_buffer.raw,
|
||||||
|
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||||
0,
|
0,
|
||||||
&[(
|
|
||||||
&self.vertex_buffer.raw,
|
|
||||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
|
||||||
)],
|
|
||||||
);
|
);
|
||||||
|
|
||||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||||
@ -354,7 +358,7 @@ impl Pipeline {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
transform: [f32; 16],
|
transform: [f32; 16],
|
||||||
}
|
}
|
||||||
@ -369,7 +373,7 @@ impl Default for Uniforms {
|
|||||||
|
|
||||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Copy, Clone, Debug)]
|
#[derive(Copy, Clone, Debug, AsBytes)]
|
||||||
pub struct Vertex2D {
|
pub struct Vertex2D {
|
||||||
/// The vertex position
|
/// The vertex position
|
||||||
pub position: [f32; 2],
|
pub position: [f32; 2],
|
||||||
|
@ -25,20 +25,22 @@ impl Blit {
|
|||||||
mipmap_filter: wgpu::FilterMode::Linear,
|
mipmap_filter: wgpu::FilterMode::Linear,
|
||||||
lod_min_clamp: -100.0,
|
lod_min_clamp: -100.0,
|
||||||
lod_max_clamp: 100.0,
|
lod_max_clamp: 100.0,
|
||||||
compare_function: wgpu::CompareFunction::Always,
|
compare: wgpu::CompareFunction::Always,
|
||||||
});
|
});
|
||||||
|
|
||||||
let constant_layout =
|
let constant_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
label: None,
|
||||||
|
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||||
ty: wgpu::BindingType::Sampler,
|
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
|
|
||||||
let constant_bind_group =
|
let constant_bind_group =
|
||||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: &constant_layout,
|
layout: &constant_layout,
|
||||||
bindings: &[wgpu::Binding {
|
bindings: &[wgpu::Binding {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
@ -48,12 +50,14 @@ impl Blit {
|
|||||||
|
|
||||||
let texture_layout =
|
let texture_layout =
|
||||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
label: None,
|
||||||
|
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||||
ty: wgpu::BindingType::SampledTexture {
|
ty: wgpu::BindingType::SampledTexture {
|
||||||
multisampled: false,
|
|
||||||
dimension: wgpu::TextureViewDimension::D2,
|
dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
component_type: wgpu::TextureComponentType::Float,
|
||||||
|
multisampled: false,
|
||||||
},
|
},
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
@ -109,8 +113,10 @@ impl Blit {
|
|||||||
write_mask: wgpu::ColorWrite::ALL,
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
}],
|
}],
|
||||||
depth_stencil_state: None,
|
depth_stencil_state: None,
|
||||||
index_format: wgpu::IndexFormat::Uint16,
|
vertex_state: wgpu::VertexStateDescriptor {
|
||||||
vertex_buffers: &[],
|
index_format: wgpu::IndexFormat::Uint16,
|
||||||
|
vertex_buffers: &[],
|
||||||
|
},
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
sample_mask: !0,
|
sample_mask: !0,
|
||||||
alpha_to_coverage_enabled: false,
|
alpha_to_coverage_enabled: false,
|
||||||
@ -222,6 +228,7 @@ impl Targets {
|
|||||||
};
|
};
|
||||||
|
|
||||||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: None,
|
||||||
size: extent,
|
size: extent,
|
||||||
array_layer_count: 1,
|
array_layer_count: 1,
|
||||||
mip_level_count: 1,
|
mip_level_count: 1,
|
||||||
@ -232,6 +239,7 @@ impl Targets {
|
|||||||
});
|
});
|
||||||
|
|
||||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: None,
|
||||||
size: extent,
|
size: extent,
|
||||||
array_layer_count: 1,
|
array_layer_count: 1,
|
||||||
mip_level_count: 1,
|
mip_level_count: 1,
|
||||||
@ -246,6 +254,7 @@ impl Targets {
|
|||||||
let resolve = resolve.create_default_view();
|
let resolve = resolve.create_default_view();
|
||||||
|
|
||||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: None,
|
||||||
layout: texture_layout,
|
layout: texture_layout,
|
||||||
bindings: &[wgpu::Binding {
|
bindings: &[wgpu::Binding {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
|
@ -248,7 +248,7 @@ impl Frame {
|
|||||||
.transforms
|
.transforms
|
||||||
.current
|
.current
|
||||||
.raw
|
.raw
|
||||||
.pre_rotate(lyon::math::Angle::radians(-angle));
|
.pre_rotate(lyon::math::Angle::radians(angle));
|
||||||
self.transforms.current.is_identity = false;
|
self.transforms.current.is_identity = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{window::SwapChain, Renderer, Settings, Target};
|
use crate::{window::SwapChain, Renderer, Settings, Target};
|
||||||
|
|
||||||
use iced_native::MouseCursor;
|
use iced_native::{futures, MouseCursor};
|
||||||
use raw_window_handle::HasRawWindowHandle;
|
use raw_window_handle::HasRawWindowHandle;
|
||||||
|
|
||||||
/// A window graphics backend for iced powered by `wgpu`.
|
/// A window graphics backend for iced powered by `wgpu`.
|
||||||
@ -18,23 +18,30 @@ impl iced_native::window::Backend for Backend {
|
|||||||
type SwapChain = SwapChain;
|
type SwapChain = SwapChain;
|
||||||
|
|
||||||
fn new(settings: Self::Settings) -> (Backend, Renderer) {
|
fn new(settings: Self::Settings) -> (Backend, Renderer) {
|
||||||
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
|
let (mut device, queue) = futures::executor::block_on(async {
|
||||||
power_preference: if settings.antialiasing.is_none() {
|
let adapter = wgpu::Adapter::request(
|
||||||
wgpu::PowerPreference::Default
|
&wgpu::RequestAdapterOptions {
|
||||||
} else {
|
power_preference: if settings.antialiasing.is_none() {
|
||||||
wgpu::PowerPreference::HighPerformance
|
wgpu::PowerPreference::Default
|
||||||
},
|
} else {
|
||||||
backends: wgpu::BackendBit::all(),
|
wgpu::PowerPreference::HighPerformance
|
||||||
})
|
},
|
||||||
.expect("Request adapter");
|
compatible_surface: None,
|
||||||
|
|
||||||
let (mut device, queue) =
|
|
||||||
adapter.request_device(&wgpu::DeviceDescriptor {
|
|
||||||
extensions: wgpu::Extensions {
|
|
||||||
anisotropic_filtering: false,
|
|
||||||
},
|
},
|
||||||
limits: wgpu::Limits { max_bind_groups: 2 },
|
wgpu::BackendBit::all(),
|
||||||
});
|
)
|
||||||
|
.await
|
||||||
|
.expect("Request adapter");
|
||||||
|
|
||||||
|
adapter
|
||||||
|
.request_device(&wgpu::DeviceDescriptor {
|
||||||
|
extensions: wgpu::Extensions {
|
||||||
|
anisotropic_filtering: false,
|
||||||
|
},
|
||||||
|
limits: wgpu::Limits { max_bind_groups: 2 },
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
});
|
||||||
|
|
||||||
let renderer = Renderer::new(&mut device, settings);
|
let renderer = Renderer::new(&mut device, settings);
|
||||||
|
|
||||||
@ -72,10 +79,10 @@ impl iced_native::window::Backend for Backend {
|
|||||||
scale_factor: f64,
|
scale_factor: f64,
|
||||||
overlay: &[T],
|
overlay: &[T],
|
||||||
) -> MouseCursor {
|
) -> MouseCursor {
|
||||||
let (frame, viewport) = swap_chain.next_frame();
|
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
|
||||||
|
|
||||||
let mut encoder = self.device.create_command_encoder(
|
let mut encoder = self.device.create_command_encoder(
|
||||||
&wgpu::CommandEncoderDescriptor { todo: 0 },
|
&wgpu::CommandEncoderDescriptor { label: None },
|
||||||
);
|
);
|
||||||
|
|
||||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
@ -32,8 +32,12 @@ impl SwapChain {
|
|||||||
///
|
///
|
||||||
/// [`SwapChain`]: struct.SwapChain.html
|
/// [`SwapChain`]: struct.SwapChain.html
|
||||||
/// [`Viewport`]: ../struct.Viewport.html
|
/// [`Viewport`]: ../struct.Viewport.html
|
||||||
pub fn next_frame(&mut self) -> (wgpu::SwapChainOutput<'_>, &Viewport) {
|
pub fn next_frame(
|
||||||
(self.raw.get_next_texture(), &self.viewport)
|
&mut self,
|
||||||
|
) -> Result<(wgpu::SwapChainOutput, &Viewport), wgpu::TimeOut> {
|
||||||
|
let viewport = &self.viewport;
|
||||||
|
|
||||||
|
self.raw.get_next_texture().map(|output| (output, viewport))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -51,7 +55,7 @@ fn new_swap_chain(
|
|||||||
format,
|
format,
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
present_mode: wgpu::PresentMode::Vsync,
|
present_mode: wgpu::PresentMode::Mailbox,
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user