Merge pull request #269 from hecrj/update-wgpu
Update `wgpu` to `0.5` in `iced_wgpu`
This commit is contained in:
commit
99e020c7b5
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@ -7,7 +7,9 @@ use scene::Scene;
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use iced_wgpu::{
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wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
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};
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use iced_winit::{winit, Cache, Clipboard, MouseCursor, Size, UserInterface};
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use iced_winit::{
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futures, winit, Cache, Clipboard, MouseCursor, Size, UserInterface,
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};
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use winit::{
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event::{Event, ModifiersState, WindowEvent},
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@ -25,21 +27,29 @@ pub fn main() {
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let mut modifiers = ModifiersState::default();
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// Initialize WGPU
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let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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backends: wgpu::BackendBit::PRIMARY,
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})
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.expect("Request adapter");
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let (mut device, mut queue) =
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adapter.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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});
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let surface = wgpu::Surface::create(&window);
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let (mut device, queue) = futures::executor::block_on(async {
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let adapter = wgpu::Adapter::request(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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compatible_surface: Some(&surface),
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},
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wgpu::BackendBit::PRIMARY,
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)
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.await
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.expect("Request adapter");
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adapter
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.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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})
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.await
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});
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let format = wgpu::TextureFormat::Bgra8UnormSrgb;
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let mut swap_chain = {
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@ -168,10 +178,11 @@ pub fn main() {
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);
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}
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let (frame, viewport) = swap_chain.next_frame();
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let (frame, viewport) =
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swap_chain.next_frame().expect("Next frame");
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let mut encoder = device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { todo: 0 },
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&wgpu::CommandEncoderDescriptor { label: None },
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);
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// We draw the scene first
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@ -69,10 +69,12 @@ fn build_pipeline(
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let bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[],
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &bind_group_layout,
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bindings: &[],
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});
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@ -108,8 +110,10 @@ fn build_pipeline(
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@ -12,8 +12,9 @@ svg = ["resvg"]
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canvas = ["lyon"]
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[dependencies]
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wgpu = "0.4"
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wgpu_glyph = "0.7"
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wgpu = "0.5"
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wgpu_glyph = "0.8"
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zerocopy = "0.3"
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glyph_brush = "0.6"
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raw-window-handle = "0.3"
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glam = "0.8"
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@ -12,6 +12,7 @@ use atlas::Atlas;
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use iced_native::Rectangle;
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use std::cell::RefCell;
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use std::mem;
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use zerocopy::AsBytes;
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#[cfg(feature = "image")]
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use iced_native::image;
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@ -49,21 +50,22 @@ impl Pipeline {
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mipmap_filter: wgpu::FilterMode::Linear,
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lod_min_clamp: -100.0,
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lod_max_clamp: 100.0,
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compare_function: wgpu::CompareFunction::Always,
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compare: wgpu::CompareFunction::Always,
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});
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[
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wgpu::BindGroupLayoutBinding {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: false },
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},
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wgpu::BindGroupLayoutBinding {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler,
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ty: wgpu::BindingType::Sampler { comparison: false },
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},
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],
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});
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@ -72,15 +74,14 @@ impl Pipeline {
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transform: Transformation::identity().into(),
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};
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let uniforms_buffer = device
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.create_buffer_mapped(
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1,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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)
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.fill_from_slice(&[uniforms]);
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let uniforms_buffer = device.create_buffer_with_data(
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uniforms.as_bytes(),
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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);
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &constant_layout,
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bindings: &[
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wgpu::Binding {
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@ -99,12 +100,14 @@ impl Pipeline {
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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bindings: &[wgpu::BindGroupLayoutBinding {
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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dimension: wgpu::TextureViewDimension::D2,
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component_type: wgpu::TextureComponentType::Float,
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multisampled: false,
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},
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}],
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});
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@ -160,63 +163,68 @@ impl Pipeline {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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shader_location: 1,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Uint,
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offset: 4 * 8,
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},
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],
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},
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],
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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shader_location: 1,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Uint,
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offset: 4 * 8,
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},
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],
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},
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],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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});
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let vertices = device
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.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
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.fill_from_slice(&QUAD_VERTS);
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let vertices = device.create_buffer_with_data(
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QUAD_VERTS.as_bytes(),
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wgpu::BufferUsage::VERTEX,
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);
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let indices = device
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.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
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.fill_from_slice(&QUAD_INDICES);
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let indices = device.create_buffer_with_data(
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QUAD_INDICES.as_bytes(),
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wgpu::BufferUsage::INDEX,
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);
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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@ -224,6 +232,7 @@ impl Pipeline {
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let texture_atlas = Atlas::new(device);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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@ -327,6 +336,7 @@ impl Pipeline {
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self.texture =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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@ -339,11 +349,13 @@ impl Pipeline {
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self.texture_version = texture_version;
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}
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Uniforms {
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let uniforms_buffer = device.create_buffer_with_data(
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Uniforms {
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transform: transformation.into(),
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}]);
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}
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.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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encoder.copy_buffer_to_buffer(
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&uniforms_buffer,
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@ -353,9 +365,10 @@ impl Pipeline {
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std::mem::size_of::<Uniforms>() as u64,
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);
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let instances_buffer = device
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.create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&instances);
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let instances_buffer = device.create_buffer_with_data(
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instances.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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let mut i = 0;
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let total = instances.len();
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@ -394,11 +407,9 @@ impl Pipeline {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_index_buffer(&self.indices, 0, 0);
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render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
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render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
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render_pass.set_scissor_rect(
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bounds.x,
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@ -441,7 +452,7 @@ pub enum Handle {
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy, AsBytes)]
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pub struct Vertex {
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_position: [f32; 2],
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}
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|
@ -464,7 +475,7 @@ const QUAD_VERTS: [Vertex; 4] = [
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];
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, AsBytes)]
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struct Instance {
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_position: [f32; 2],
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_size: [f32; 2],
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|
@ -478,7 +489,7 @@ impl Instance {
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, AsBytes)]
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struct Uniforms {
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transform: [f32; 16],
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}
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|
|
|
@ -28,6 +28,7 @@ impl Atlas {
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: extent,
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array_layer_count: 2,
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mip_level_count: 1,
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|
@ -56,17 +57,14 @@ impl Atlas {
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self.layers.len()
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}
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pub fn upload<C>(
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pub fn upload(
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&mut self,
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width: u32,
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height: u32,
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data: &[C],
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data: &[u8],
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) -> Option<Entry>
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where
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C: Copy + 'static,
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{
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) -> Option<Entry> {
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let entry = {
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let current_size = self.layers.len();
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let entry = self.allocate(width, height)?;
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|
@ -80,9 +78,8 @@ impl Atlas {
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log::info!("Allocated atlas entry: {:?}", entry);
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let buffer = device
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.create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(data);
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let buffer =
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device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
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|
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match &entry {
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Entry::Contiguous(allocation) => {
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|
@ -274,18 +271,14 @@ impl Atlas {
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wgpu::BufferCopyView {
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buffer,
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offset: offset as u64,
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row_pitch: 4 * image_width,
|
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image_height,
|
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bytes_per_row: 4 * image_width,
|
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rows_per_image: image_height,
|
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},
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wgpu::TextureCopyView {
|
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texture: &self.texture,
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array_layer: layer as u32,
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mip_level: 0,
|
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origin: wgpu::Origin3d {
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x: x as f32,
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y: y as f32,
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z: 0.0,
|
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},
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origin: wgpu::Origin3d { x, y, z: 0 },
|
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},
|
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extent,
|
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);
|
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|
@ -302,6 +295,7 @@ impl Atlas {
|
|||
}
|
||||
|
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let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
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label: None,
|
||||
size: wgpu::Extent3d {
|
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width: SIZE,
|
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height: SIZE,
|
||||
|
@ -331,21 +325,13 @@ impl Atlas {
|
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texture: &self.texture,
|
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array_layer: i as u32,
|
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mip_level: 0,
|
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origin: wgpu::Origin3d {
|
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x: 0.0,
|
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y: 0.0,
|
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z: 0.0,
|
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},
|
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origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
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},
|
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wgpu::TextureCopyView {
|
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texture: &new_texture,
|
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array_layer: i as u32,
|
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mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
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x: 0.0,
|
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y: 0.0,
|
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z: 0.0,
|
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},
|
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origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
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},
|
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wgpu::Extent3d {
|
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width: SIZE,
|
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|
|
|
@ -2,6 +2,8 @@ use crate::image::atlas::{self, Atlas};
|
|||
use iced_native::svg;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use zerocopy::AsBytes;
|
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|
||||
pub enum Svg {
|
||||
Loaded(resvg::usvg::Tree),
|
||||
NotFound,
|
||||
|
@ -117,7 +119,7 @@ impl Cache {
|
|||
let allocation = texture_atlas.upload(
|
||||
width,
|
||||
height,
|
||||
canvas.get_data(),
|
||||
canvas.get_data().as_bytes(),
|
||||
device,
|
||||
encoder,
|
||||
)?;
|
||||
|
|
152
wgpu/src/quad.rs
152
wgpu/src/quad.rs
|
@ -2,6 +2,7 @@ use crate::Transformation;
|
|||
use iced_native::Rectangle;
|
||||
|
||||
use std::mem;
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
|
@ -20,21 +21,21 @@ impl Pipeline {
|
|||
) -> Pipeline {
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||
}],
|
||||
});
|
||||
|
||||
let constants_buffer = device
|
||||
.create_buffer_mapped(
|
||||
1,
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
)
|
||||
.fill_from_slice(&[Uniforms::default()]);
|
||||
let constants_buffer = device.create_buffer_with_data(
|
||||
Uniforms::default().as_bytes(),
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
);
|
||||
|
||||
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
|
@ -96,68 +97,73 @@ impl Pipeline {
|
|||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
}],
|
||||
},
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Quad>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 4,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 5,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 6,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4 + 1),
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
}],
|
||||
},
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Quad>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 4,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 5,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 6,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4 + 1),
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
let vertices = device
|
||||
.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
|
||||
.fill_from_slice(&QUAD_VERTS);
|
||||
let vertices = device.create_buffer_with_data(
|
||||
QUAD_VERTS.as_bytes(),
|
||||
wgpu::BufferUsage::VERTEX,
|
||||
);
|
||||
|
||||
let indices = device
|
||||
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
|
||||
.fill_from_slice(&QUAD_INDICES);
|
||||
let indices = device.create_buffer_with_data(
|
||||
QUAD_INDICES.as_bytes(),
|
||||
wgpu::BufferUsage::INDEX,
|
||||
);
|
||||
|
||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: mem::size_of::<Quad>() as u64 * Quad::MAX as u64,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
});
|
||||
|
@ -184,9 +190,10 @@ impl Pipeline {
|
|||
) {
|
||||
let uniforms = Uniforms::new(transformation, scale);
|
||||
|
||||
let constants_buffer = device
|
||||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&[uniforms]);
|
||||
let constants_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&constants_buffer,
|
||||
|
@ -203,9 +210,10 @@ impl Pipeline {
|
|||
let end = (i + Quad::MAX).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
let instance_buffer = device
|
||||
.create_buffer_mapped(amount, wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&instances[i..end]);
|
||||
let instance_buffer = device.create_buffer_with_data(
|
||||
&instances[i..end].as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&instance_buffer,
|
||||
|
@ -237,11 +245,9 @@ impl Pipeline {
|
|||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_index_buffer(&self.indices, 0);
|
||||
render_pass.set_vertex_buffers(
|
||||
0,
|
||||
&[(&self.vertices, 0), (&self.instances, 0)],
|
||||
);
|
||||
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
|
@ -263,7 +269,7 @@ impl Pipeline {
|
|||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
#[derive(Clone, Copy, AsBytes)]
|
||||
pub struct Vertex {
|
||||
_position: [f32; 2],
|
||||
}
|
||||
|
@ -286,7 +292,7 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||
];
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||
pub struct Quad {
|
||||
pub position: [f32; 2],
|
||||
pub scale: [f32; 2],
|
||||
|
@ -301,7 +307,7 @@ impl Quad {
|
|||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
scale: f32,
|
||||
|
|
|
@ -16,9 +16,9 @@ impl Transformation {
|
|||
pub fn orthographic(width: u32, height: u32) -> Transformation {
|
||||
Transformation(Mat4::from_cols(
|
||||
Vec4::new(2.0 / width as f32, 0.0, 0.0, 0.0),
|
||||
Vec4::new(0.0, 2.0 / height as f32, 0.0, 0.0),
|
||||
Vec4::new(0.0, -2.0 / height as f32, 0.0, 0.0),
|
||||
Vec4::new(0.0, 0.0, -1.0, 0.0),
|
||||
Vec4::new(-1.0, -1.0, 0.0, 1.0)
|
||||
Vec4::new(-1.0, 1.0, 0.0, 1.0)
|
||||
))
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
use crate::{settings, Transformation};
|
||||
use iced_native::{Point, Rectangle};
|
||||
use std::mem;
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
mod msaa;
|
||||
|
||||
|
@ -34,6 +35,7 @@ impl<T> Buffer<T> {
|
|||
usage: wgpu::BufferUsage,
|
||||
) -> Self {
|
||||
let raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage,
|
||||
});
|
||||
|
@ -49,6 +51,7 @@ impl<T> Buffer<T> {
|
|||
pub fn ensure_capacity(&mut self, device: &wgpu::Device, size: usize) {
|
||||
if self.size < size {
|
||||
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage: self.usage,
|
||||
});
|
||||
|
@ -66,7 +69,8 @@ impl Pipeline {
|
|||
) -> Pipeline {
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: true },
|
||||
|
@ -81,6 +85,7 @@ impl Pipeline {
|
|||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
|
@ -142,25 +147,27 @@ impl Pipeline {
|
|||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
index_format: wgpu::IndexFormat::Uint32,
|
||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex2D>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[
|
||||
// Position
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
// Color
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
],
|
||||
}],
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint32,
|
||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex2D>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[
|
||||
// Position
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
// Color
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
],
|
||||
}],
|
||||
},
|
||||
sample_count: antialiasing
|
||||
.map(|a| a.sample_count())
|
||||
.unwrap_or(1),
|
||||
|
@ -230,19 +237,15 @@ impl Pipeline {
|
|||
.into(),
|
||||
};
|
||||
|
||||
let vertex_buffer = device
|
||||
.create_buffer_mapped(
|
||||
mesh.vertices.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(&mesh.vertices);
|
||||
let vertex_buffer = device.create_buffer_with_data(
|
||||
mesh.vertices.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
let index_buffer = device
|
||||
.create_buffer_mapped(
|
||||
mesh.indices.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(&mesh.indices);
|
||||
let index_buffer = device.create_buffer_with_data(
|
||||
mesh.indices.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&vertex_buffer,
|
||||
|
@ -271,9 +274,10 @@ impl Pipeline {
|
|||
last_index += mesh.indices.len();
|
||||
}
|
||||
|
||||
let uniforms_buffer = device
|
||||
.create_buffer_mapped(uniforms.len(), wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&uniforms);
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
|
@ -327,20 +331,20 @@ impl Pipeline {
|
|||
render_pass.set_bind_group(
|
||||
0,
|
||||
&self.constants,
|
||||
&[(std::mem::size_of::<Uniforms>() * i) as u64],
|
||||
&[(std::mem::size_of::<Uniforms>() * i) as u32],
|
||||
);
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
&self.index_buffer.raw,
|
||||
index_offset * std::mem::size_of::<u32>() as u64,
|
||||
0,
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffers(
|
||||
render_pass.set_vertex_buffer(
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||
0,
|
||||
&[(
|
||||
&self.vertex_buffer.raw,
|
||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||
)],
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||
|
@ -354,7 +358,7 @@ impl Pipeline {
|
|||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
}
|
||||
|
@ -369,7 +373,7 @@ impl Default for Uniforms {
|
|||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
#[derive(Copy, Clone, Debug, AsBytes)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
|
|
|
@ -25,20 +25,22 @@ impl Blit {
|
|||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: -100.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare_function: wgpu::CompareFunction::Always,
|
||||
compare: wgpu::CompareFunction::Always,
|
||||
});
|
||||
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
}],
|
||||
});
|
||||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
|
@ -48,12 +50,14 @@ impl Blit {
|
|||
|
||||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
multisampled: false,
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
multisampled: false,
|
||||
},
|
||||
}],
|
||||
});
|
||||
|
@ -109,8 +113,10 @@ impl Blit {
|
|||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[],
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
|
@ -222,6 +228,7 @@ impl Targets {
|
|||
};
|
||||
|
||||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
|
@ -232,6 +239,7 @@ impl Targets {
|
|||
});
|
||||
|
||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
|
@ -246,6 +254,7 @@ impl Targets {
|
|||
let resolve = resolve.create_default_view();
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
|
|
|
@ -248,7 +248,7 @@ impl Frame {
|
|||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_rotate(lyon::math::Angle::radians(-angle));
|
||||
.pre_rotate(lyon::math::Angle::radians(angle));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::{window::SwapChain, Renderer, Settings, Target};
|
||||
|
||||
use iced_native::MouseCursor;
|
||||
use iced_native::{futures, MouseCursor};
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
/// A window graphics backend for iced powered by `wgpu`.
|
||||
|
@ -18,23 +18,30 @@ impl iced_native::window::Backend for Backend {
|
|||
type SwapChain = SwapChain;
|
||||
|
||||
fn new(settings: Self::Settings) -> (Backend, Renderer) {
|
||||
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
backends: wgpu::BackendBit::all(),
|
||||
})
|
||||
.expect("Request adapter");
|
||||
|
||||
let (mut device, queue) =
|
||||
adapter.request_device(&wgpu::DeviceDescriptor {
|
||||
extensions: wgpu::Extensions {
|
||||
anisotropic_filtering: false,
|
||||
let (mut device, queue) = futures::executor::block_on(async {
|
||||
let adapter = wgpu::Adapter::request(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
compatible_surface: None,
|
||||
},
|
||||
limits: wgpu::Limits { max_bind_groups: 2 },
|
||||
});
|
||||
wgpu::BackendBit::all(),
|
||||
)
|
||||
.await
|
||||
.expect("Request adapter");
|
||||
|
||||
adapter
|
||||
.request_device(&wgpu::DeviceDescriptor {
|
||||
extensions: wgpu::Extensions {
|
||||
anisotropic_filtering: false,
|
||||
},
|
||||
limits: wgpu::Limits { max_bind_groups: 2 },
|
||||
})
|
||||
.await
|
||||
});
|
||||
|
||||
let renderer = Renderer::new(&mut device, settings);
|
||||
|
||||
|
@ -72,10 +79,10 @@ impl iced_native::window::Backend for Backend {
|
|||
scale_factor: f64,
|
||||
overlay: &[T],
|
||||
) -> MouseCursor {
|
||||
let (frame, viewport) = swap_chain.next_frame();
|
||||
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(
|
||||
&wgpu::CommandEncoderDescriptor { todo: 0 },
|
||||
&wgpu::CommandEncoderDescriptor { label: None },
|
||||
);
|
||||
|
||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
|
|
|
@ -32,8 +32,12 @@ impl SwapChain {
|
|||
///
|
||||
/// [`SwapChain`]: struct.SwapChain.html
|
||||
/// [`Viewport`]: ../struct.Viewport.html
|
||||
pub fn next_frame(&mut self) -> (wgpu::SwapChainOutput<'_>, &Viewport) {
|
||||
(self.raw.get_next_texture(), &self.viewport)
|
||||
pub fn next_frame(
|
||||
&mut self,
|
||||
) -> Result<(wgpu::SwapChainOutput, &Viewport), wgpu::TimeOut> {
|
||||
let viewport = &self.viewport;
|
||||
|
||||
self.raw.get_next_texture().map(|output| (output, viewport))
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,7 +55,7 @@ fn new_swap_chain(
|
|||
format,
|
||||
width,
|
||||
height,
|
||||
present_mode: wgpu::PresentMode::Vsync,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue