Add a comment of how to clear the display to integration example

This commit is contained in:
hatoo 2020-06-03 22:01:28 +09:00
parent 4c494c7244
commit 969de1d31c

View File

@ -163,6 +163,29 @@ pub fn main() {
program.background_color(),
);
// If you are using this example and you have no `scene` on your application,
// you can clear screen by this code.
/*
let _ =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
},
},
],
depth_stencil_attachment: None,
});
*/
// And then iced on top
let mouse_interaction = renderer.backend_mut().draw(
&mut device,