Rename Rectangle::round to snap

Also use `ceil` instead of `round`.
Closes #380.
This commit is contained in:
Héctor Ramón Jiménez 2020-06-02 04:38:55 +02:00
parent b96d87ff69
commit 94af348846
5 changed files with 8 additions and 9 deletions

View File

@ -126,15 +126,15 @@ impl Rectangle<f32> {
}
}
/// Rounds the [`Rectangle`] to __unsigned__ integer coordinates.
/// Snaps the [`Rectangle`] to __unsigned__ integer coordinates.
///
/// [`Rectangle`]: struct.Rectangle.html
pub fn round(self) -> Rectangle<u32> {
pub fn snap(self) -> Rectangle<u32> {
Rectangle {
x: self.x as u32,
y: self.y as u32,
width: (self.width + 0.5).round() as u32,
height: (self.height + 0.5).round() as u32,
width: self.width.ceil() as u32,
height: self.height.ceil() as u32,
}
}
}

View File

@ -75,7 +75,7 @@ impl Backend {
layer: &Layer<'_>,
target_height: u32,
) {
let mut bounds = (layer.bounds * scale_factor).round();
let mut bounds = (layer.bounds * scale_factor).snap();
bounds.height = bounds.height.min(target_height);
if !layer.quads.is_empty() {

View File

@ -176,7 +176,7 @@ impl Pipeline {
let transform =
transformation * Transformation::translate(origin.x, origin.y);
let clip_bounds = (*clip_bounds * scale_factor).round();
let clip_bounds = (*clip_bounds * scale_factor).snap();
unsafe {
if self.current_transform != transform {

View File

@ -105,7 +105,7 @@ impl Backend {
target_width: u32,
target_height: u32,
) {
let bounds = (layer.bounds * scale_factor).round();
let bounds = (layer.bounds * scale_factor).snap();
if !layer.quads.is_empty() {
self.quad_pipeline.draw(

View File

@ -326,8 +326,7 @@ impl Pipeline {
for (i, (vertex_offset, index_offset, indices)) in
offsets.into_iter().enumerate()
{
let clip_bounds =
(meshes[i].clip_bounds * scale_factor).round();
let clip_bounds = (meshes[i].clip_bounds * scale_factor).snap();
render_pass.set_scissor_rect(
clip_bounds.x,