widget Rule added
This commit is contained in:
parent
00d66da0ce
commit
8d68c8584e
@ -1,7 +1,7 @@
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use iced::{
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button, scrollable, slider, text_input, Align, Button, Checkbox, Column,
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Container, Element, Length, ProgressBar, Radio, Row, Sandbox, Scrollable,
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Settings, Slider, Space, Text, TextInput,
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Container, Element, Length, ProgressBar, Radio, Row, Rule, Sandbox,
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Scrollable, Settings, Slider, Space, Text, TextInput,
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};
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pub fn main() {
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@ -113,14 +113,17 @@ impl Sandbox for Styling {
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.padding(20)
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.max_width(600)
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.push(choose_theme)
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.push(Rule::horizontal(38).style(self.theme))
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.push(Row::new().spacing(10).push(text_input).push(button))
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.push(slider)
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.push(progress_bar)
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.push(
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Row::new()
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.spacing(10)
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.height(Length::Units(100))
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.align_items(Align::Center)
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.push(scrollable)
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.push(Rule::vertical(38).style(self.theme))
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.push(checkbox),
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);
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@ -136,8 +139,8 @@ impl Sandbox for Styling {
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mod style {
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use iced::{
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button, checkbox, container, progress_bar, radio, scrollable, slider,
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text_input,
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button, checkbox, container, progress_bar, radio, rule, scrollable,
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slider, text_input,
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};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@ -228,6 +231,15 @@ mod style {
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}
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}
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impl From<Theme> for Box<dyn rule::StyleSheet> {
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fn from(theme: Theme) -> Self {
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match theme {
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Theme::Light => Default::default(),
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Theme::Dark => dark::Rule.into(),
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}
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}
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}
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mod light {
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use iced::{button, Background, Color, Vector};
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@ -258,7 +270,7 @@ mod style {
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mod dark {
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use iced::{
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button, checkbox, container, progress_bar, radio, scrollable,
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button, checkbox, container, progress_bar, radio, rule, scrollable,
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slider, text_input, Background, Color,
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};
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@ -516,5 +528,18 @@ mod style {
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}
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}
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}
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pub struct Rule;
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impl rule::StyleSheet for Rule {
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fn style(&self) -> rule::Style {
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rule::Style {
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color: SURFACE,
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width: 2,
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radius: 1,
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fill_percent: 90,
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}
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}
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}
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}
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}
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@ -16,6 +16,7 @@ pub mod pane_grid;
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pub mod pick_list;
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pub mod progress_bar;
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pub mod radio;
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pub mod rule;
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pub mod scrollable;
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pub mod slider;
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pub mod text_input;
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@ -35,6 +36,8 @@ pub use progress_bar::ProgressBar;
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#[doc(no_inline)]
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pub use radio::Radio;
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#[doc(no_inline)]
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pub use rule::Rule;
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#[doc(no_inline)]
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pub use scrollable::Scrollable;
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#[doc(no_inline)]
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pub use slider::Slider;
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10
glow/src/widget/rule.rs
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10
glow/src/widget/rule.rs
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@ -0,0 +1,10 @@
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//! Display a horizontal or vertical rule for dividing content.
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use crate::Renderer;
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pub use iced_graphics::rule::{Style, StyleSheet};
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/// Display a horizontal or vertical rule for dividing content.
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///
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/// This is an alias of an `iced_native` rule with an `iced_glow::Renderer`.
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pub type Rule = iced_native::Rule<Renderer>;
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@ -15,6 +15,7 @@ pub mod pane_grid;
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pub mod pick_list;
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pub mod progress_bar;
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pub mod radio;
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pub mod rule;
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pub mod scrollable;
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pub mod slider;
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pub mod svg;
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@ -40,6 +41,8 @@ pub use progress_bar::ProgressBar;
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#[doc(no_inline)]
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pub use radio::Radio;
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#[doc(no_inline)]
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pub use rule::Rule;
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#[doc(no_inline)]
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pub use scrollable::Scrollable;
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#[doc(no_inline)]
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pub use slider::Slider;
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89
graphics/src/widget/rule.rs
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89
graphics/src/widget/rule.rs
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@ -0,0 +1,89 @@
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//! Display a horizontal or vertical rule for dividing content.
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use crate::{Backend, Primitive, Renderer};
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use iced_native::mouse;
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use iced_native::rule;
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use iced_native::{Background, Color, Rectangle};
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pub use iced_style::rule::{Style, StyleSheet};
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/// Display a horizontal or vertical rule for dividing content.
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///
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/// This is an alias of an `iced_native` rule with an `iced_graphics::Renderer`.
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pub type Rule<Backend> = iced_native::Rule<Renderer<Backend>>;
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impl<B> rule::Renderer for Renderer<B>
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where
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B: Backend,
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{
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type Style = Box<dyn StyleSheet>;
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fn draw(
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&mut self,
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bounds: Rectangle,
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style_sheet: &Self::Style,
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is_horizontal: bool,
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) -> Self::Output {
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let style = style_sheet.style();
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let line = if is_horizontal {
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let line_y = (bounds.y + (bounds.height / 2.0)
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- (style.width as f32 / 2.0))
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.round();
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let (line_x, line_width) = if style.fill_percent >= 100 {
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(bounds.x, bounds.width)
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} else {
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let percent_width =
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(bounds.width * style.fill_percent as f32 / 100.0).round();
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(
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bounds.x + ((bounds.width - percent_width) / 2.0).round(),
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percent_width,
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)
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};
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Primitive::Quad {
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bounds: Rectangle {
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x: line_x,
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y: line_y,
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width: line_width,
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height: style.width as f32,
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},
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background: Background::Color(style.color),
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border_radius: style.radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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}
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} else {
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let line_x = (bounds.x + (bounds.width / 2.0)
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- (style.width as f32 / 2.0))
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.round();
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let (line_y, line_height) = if style.fill_percent >= 100 {
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(bounds.y, bounds.height)
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} else {
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let percent_height =
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(bounds.height * style.fill_percent as f32 / 100.0).round();
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(
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bounds.y + ((bounds.height - percent_height) / 2.0).round(),
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percent_height,
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)
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};
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Primitive::Quad {
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bounds: Rectangle {
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x: line_x,
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y: line_y,
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width: style.width as f32,
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height: line_height,
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},
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background: Background::Color(style.color),
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border_radius: style.radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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}
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};
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(line, mouse::Interaction::default())
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}
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}
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@ -30,6 +30,7 @@ pub mod pick_list;
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pub mod progress_bar;
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pub mod radio;
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pub mod row;
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pub mod rule;
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pub mod scrollable;
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pub mod slider;
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pub mod space;
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@ -58,6 +59,8 @@ pub use radio::Radio;
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#[doc(no_inline)]
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pub use row::Row;
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#[doc(no_inline)]
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pub use rule::Rule;
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#[doc(no_inline)]
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pub use scrollable::Scrollable;
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#[doc(no_inline)]
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pub use slider::Slider;
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125
native/src/widget/rule.rs
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125
native/src/widget/rule.rs
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@ -0,0 +1,125 @@
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//! Display a horizontal or vertical rule for dividing content.
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use std::hash::Hash;
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use crate::{
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layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
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};
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/// Display a horizontal or vertical rule for dividing content.
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#[derive(Debug, Copy, Clone)]
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pub struct Rule<Renderer: self::Renderer> {
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width: Length,
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height: Length,
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style: Renderer::Style,
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is_horizontal: bool,
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}
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impl<Renderer: self::Renderer> Rule<Renderer> {
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/// Creates a horizontal [`Rule`] for dividing content by the given vertical spacing.
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///
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/// [`Rule`]: struct.Rule.html
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pub fn horizontal(spacing: u16) -> Self {
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Rule {
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width: Length::Fill,
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height: Length::from(Length::Units(spacing)),
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style: Renderer::Style::default(),
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is_horizontal: true,
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}
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}
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/// Creates a vertical [`Rule`] for dividing content by the given horizontal spacing.
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///
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/// [`Rule`]: struct.Rule.html
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pub fn vertical(spacing: u16) -> Self {
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Rule {
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width: Length::from(Length::Units(spacing)),
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height: Length::Fill,
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style: Renderer::Style::default(),
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is_horizontal: false,
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}
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}
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/// Sets the style of the [`Rule`].
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///
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/// [`Rule`]: struct.Rule.html
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pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self {
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self.style = style.into();
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Rule<Renderer>
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where
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Renderer: self::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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layout::Node::new(limits.resolve(Size::ZERO))
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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_defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(layout.bounds(), &self.style, self.is_horizontal)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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struct Marker;
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std::any::TypeId::of::<Marker>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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/// The renderer of a [`Rule`].
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///
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/// [`Rule`]: struct.Rule.html
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pub trait Renderer: crate::Renderer {
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/// The style supported by this renderer.
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type Style: Default;
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/// Draws a [`Rule`].
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///
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/// It receives:
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/// * the bounds of the [`Rule`]
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/// * the style of the [`Rule`]
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/// * whether the [`Rule`] is horizontal (true) or vertical (false)
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///
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/// [`Rule`]: struct.Rule.html
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fn draw(
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&mut self,
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bounds: Rectangle,
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style: &Self::Style,
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is_horizontal: bool,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Rule<Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: 'a + self::Renderer,
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Message: 'a,
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{
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fn from(rule: Rule<Renderer>) -> Element<'a, Message, Renderer> {
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Element::new(rule)
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}
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}
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@ -20,7 +20,7 @@
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mod platform {
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pub use crate::renderer::widget::{
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button, checkbox, container, pane_grid, pick_list, progress_bar, radio,
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scrollable, slider, text_input, Column, Row, Space, Text,
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rule, scrollable, slider, text_input, Column, Row, Space, Text,
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};
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#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
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@ -46,8 +46,8 @@ mod platform {
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pub use {
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button::Button, checkbox::Checkbox, container::Container, image::Image,
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pane_grid::PaneGrid, pick_list::PickList, progress_bar::ProgressBar,
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radio::Radio, scrollable::Scrollable, slider::Slider, svg::Svg,
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text_input::TextInput,
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radio::Radio, rule::Rule, scrollable::Scrollable, slider::Slider,
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svg::Svg, text_input::TextInput,
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};
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#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
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@ -11,6 +11,7 @@ pub mod menu;
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pub mod pick_list;
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pub mod progress_bar;
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pub mod radio;
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pub mod rule;
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pub mod scrollable;
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pub mod slider;
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pub mod text_input;
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51
style/src/rule.rs
Normal file
51
style/src/rule.rs
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@ -0,0 +1,51 @@
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//! Display a horizontal or vertical rule for dividing content.
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use iced_core::Color;
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/// The appearance of a rule.
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#[derive(Debug, Clone, Copy)]
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pub struct Style {
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/// The color of the rule.
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pub color: Color,
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/// The width (thickness) of the rule line.
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pub width: u16,
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/// The radius of the rectangle corners.
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pub radius: u16,
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/// The percent from [0, 100] of the filled space the rule
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/// will be drawn.
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pub fill_percent: u16,
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}
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/// A set of rules that dictate the style of a rule.
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pub trait StyleSheet {
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/// Produces the style of a rule.
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fn style(&self) -> Style;
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}
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struct Default;
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impl StyleSheet for Default {
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fn style(&self) -> Style {
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Style {
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color: [0.6, 0.6, 0.6, 0.49].into(),
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width: 1,
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radius: 0,
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fill_percent: 90,
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}
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}
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}
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impl std::default::Default for Box<dyn StyleSheet> {
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fn default() -> Self {
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Box::new(Default)
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}
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}
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impl<T> From<T> for Box<dyn StyleSheet>
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where
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T: 'static + StyleSheet,
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{
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fn from(style: T) -> Self {
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Box::new(style)
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}
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}
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@ -16,6 +16,7 @@ pub mod pane_grid;
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pub mod pick_list;
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pub mod progress_bar;
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pub mod radio;
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pub mod rule;
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pub mod scrollable;
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pub mod slider;
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pub mod text_input;
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@ -35,6 +36,8 @@ pub use progress_bar::ProgressBar;
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#[doc(no_inline)]
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pub use radio::Radio;
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#[doc(no_inline)]
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pub use rule::Rule;
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#[doc(no_inline)]
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pub use scrollable::Scrollable;
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#[doc(no_inline)]
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pub use slider::Slider;
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|
10
wgpu/src/widget/rule.rs
Normal file
10
wgpu/src/widget/rule.rs
Normal file
@ -0,0 +1,10 @@
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//! Display a horizontal or vertical rule for dividing content.
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use crate::Renderer;
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pub use iced_graphics::rule::{Style, StyleSheet};
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/// Display a horizontal or vertical rule for dividing content.
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///
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/// This is an alias of an `iced_native` rule with an `iced_wgpu::Renderer`.
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pub type Rule = iced_native::Rule<Renderer>;
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