Implement Empty
widget
It can be useful if you want to fill some space with nothing.
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@ -1,6 +1,6 @@
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use iced::{
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button, scrollable, slider, text_input, Button, Checkbox, Color, Column,
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Container, Element, HorizontalAlignment, Image, Length, Radio, Row,
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Container, Element, Empty, HorizontalAlignment, Image, Length, Radio, Row,
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Sandbox, Scrollable, Settings, Slider, Text, TextInput,
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};
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@ -67,7 +67,7 @@ impl Sandbox for Tour {
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);
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}
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controls = controls.push(Column::new());
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controls = controls.push(Empty::new().width(Length::Fill));
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if steps.can_continue() {
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controls = controls.push(
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@ -24,6 +24,7 @@ pub mod button;
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pub mod checkbox;
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pub mod column;
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pub mod container;
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pub mod empty;
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pub mod image;
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pub mod radio;
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pub mod row;
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@ -42,6 +43,8 @@ pub use column::Column;
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#[doc(no_inline)]
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pub use container::Container;
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#[doc(no_inline)]
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pub use empty::Empty;
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#[doc(no_inline)]
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pub use image::Image;
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#[doc(no_inline)]
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pub use radio::Radio;
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103
native/src/widget/empty.rs
Normal file
103
native/src/widget/empty.rs
Normal file
@ -0,0 +1,103 @@
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//! Distribute content vertically.
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use std::hash::Hash;
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use crate::{
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layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
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};
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/// An amount of empty space.
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///
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/// It can be useful if you want to fill some space with nothing.
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///
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/// [`Empty`]: struct.Empty.html
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#[derive(Debug)]
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pub struct Empty {
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width: Length,
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height: Length,
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}
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impl Empty {
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/// Creates an amount of [`Empty`] space.
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///
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/// [`Empty`]: struct.Empty.html
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pub fn new() -> Self {
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Empty {
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width: Length::Shrink,
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height: Length::Shrink,
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}
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}
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/// Sets the width of the [`Empty`] space.
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///
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/// [`Empty`]: struct..html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Empty`] space.
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///
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/// [`Empty`]: struct.Column.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for Empty
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where
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Renderer: self::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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layout::Node::new(limits.resolve(Size::ZERO))
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(layout.bounds())
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}
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fn hash_layout(&self, state: &mut Hasher) {
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std::any::TypeId::of::<Empty>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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/// The renderer of an amount of [`Empty`] space.
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///
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/// [`Empty`]: struct.Empty.html
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pub trait Renderer: crate::Renderer {
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/// Draws an amount of [`Empty`] space.
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///
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/// You should most likely return an empty primitive here.
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fn draw(&mut self, bounds: Rectangle) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Empty> for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Message: 'static,
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{
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fn from(empty: Empty) -> Element<'a, Message, Renderer> {
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Element::new(empty)
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}
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}
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@ -1,6 +1,6 @@
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pub use iced_winit::{
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Align, Background, Color, Command, Font, HorizontalAlignment, Length,
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Subscription, VerticalAlignment,
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Align, Background, Color, Command, Empty, Font, HorizontalAlignment,
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Length, Subscription, VerticalAlignment,
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};
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pub mod widget {
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@ -25,6 +25,7 @@ pub mod text_input;
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mod checkbox;
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mod column;
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mod container;
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mod empty;
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mod image;
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mod radio;
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mod row;
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@ -44,6 +45,7 @@ pub use text_input::TextInput;
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pub use checkbox::Checkbox;
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pub use column::Column;
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pub use container::Container;
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pub use empty::Empty;
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pub use image::Image;
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pub use radio::Radio;
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pub use row::Row;
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70
web/src/widget/empty.rs
Normal file
70
web/src/widget/empty.rs
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@ -0,0 +1,70 @@
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use crate::{style, Bus, Element, Length, Widget};
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use dodrio::bumpalo;
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/// An amount of empty space.
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///
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/// It can be useful if you want to fill some space with nothing.
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///
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/// [`Empty`]: struct.Empty.html
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#[derive(Debug)]
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pub struct Empty {
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width: Length,
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height: Length,
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}
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impl Empty {
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/// Creates an amount of [`Empty`] space.
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///
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/// [`Empty`]: struct.Empty.html
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pub fn new() -> Self {
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Empty {
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width: Length::Shrink,
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height: Length::Shrink,
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}
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}
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/// Sets the width of the [`Empty`] space.
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///
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/// [`Empty`]: struct..html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Empty`] space.
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///
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/// [`Empty`]: struct.Column.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<'a, Message> Widget<Message> for Empty {
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fn node<'b>(
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&self,
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bump: &'b bumpalo::Bump,
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_publish: &Bus<Message>,
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_style_sheet: &mut style::Sheet<'b>,
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) -> dodrio::Node<'b> {
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use dodrio::builder::*;
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let width = style::length(self.width);
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let height = style::length(self.height);
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let style = bumpalo::format!(
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in bump,
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"width: {}; height: {};",
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width,
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height
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);
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div(bump).attr("style", style.into_bump_str()).finish()
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}
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}
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impl<'a, Message> From<Empty> for Element<'a, Message> {
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fn from(empty: Empty) -> Element<'a, Message> {
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Element::new(empty)
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}
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}
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@ -1,6 +1,7 @@
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mod button;
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mod checkbox;
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mod column;
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mod empty;
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mod image;
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mod radio;
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mod row;
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8
wgpu/src/renderer/widget/empty.rs
Normal file
8
wgpu/src/renderer/widget/empty.rs
Normal file
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use crate::{Primitive, Renderer};
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use iced_native::{empty, MouseCursor, Rectangle};
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impl empty::Renderer for Renderer {
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fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
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(Primitive::None, MouseCursor::OutOfBounds)
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}
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}
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