Update image
pipeline in iced_wgpu
This commit is contained in:
parent
67d90e3946
commit
83e037829c
@ -152,6 +152,7 @@ impl Backend {
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self.image_pipeline.draw(
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self.image_pipeline.draw(
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device,
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device,
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staging_belt,
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encoder,
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encoder,
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&layer.images,
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&layer.images,
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scaled,
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scaled,
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@ -42,6 +42,8 @@ pub struct Pipeline {
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impl Pipeline {
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impl Pipeline {
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pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
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pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
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use wgpu::util::DeviceExt;
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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@ -49,24 +51,29 @@ impl Pipeline {
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mag_filter: wgpu::FilterMode::Linear,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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lod_min_clamp: -100.0,
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..Default::default()
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lod_max_clamp: 100.0,
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compare: wgpu::CompareFunction::Always,
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});
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});
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let constant_layout =
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: None,
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bindings: &[
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entries: &[
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wgpu::BindGroupLayoutEntry {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: false },
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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},
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count: None,
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},
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},
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wgpu::BindGroupLayoutEntry {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler { comparison: false },
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count: None,
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},
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},
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],
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],
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});
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});
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@ -75,24 +82,25 @@ impl Pipeline {
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transform: Transformation::identity().into(),
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transform: Transformation::identity().into(),
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};
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};
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let uniforms_buffer = device.create_buffer_with_data(
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let uniforms_buffer =
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uniforms.as_bytes(),
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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label: None,
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);
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contents: uniforms.as_bytes(),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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});
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let constant_bind_group =
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: None,
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layout: &constant_layout,
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layout: &constant_layout,
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bindings: &[
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entries: &[
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wgpu::Binding {
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wgpu::BindGroupEntry {
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binding: 0,
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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resource: wgpu::BindingResource::Buffer(
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buffer: &uniforms_buffer,
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uniforms_buffer.slice(..),
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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),
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},
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},
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},
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wgpu::Binding {
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wgpu::BindGroupEntry {
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binding: 1,
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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},
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@ -102,7 +110,7 @@ impl Pipeline {
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let texture_layout =
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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ty: wgpu::BindingType::SampledTexture {
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@ -110,29 +118,29 @@ impl Pipeline {
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component_type: wgpu::TextureComponentType::Float,
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component_type: wgpu::TextureComponentType::Float,
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multisampled: false,
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multisampled: false,
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},
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},
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count: None,
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}],
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}],
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});
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});
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let layout =
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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});
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let vs = include_bytes!("shader/image.vert.spv");
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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let vs_module = device.create_shader_module(
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"shader/image.vert.spv"
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
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));
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.expect("Read image vertex shader as SPIR-V"),
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);
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let fs = include_bytes!("shader/image.frag.spv");
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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let fs_module = device.create_shader_module(
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"shader/image.frag.spv"
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&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
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));
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.expect("Read image fragment shader as SPIR-V"),
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);
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let pipeline =
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &layout,
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label: None,
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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module: &vs_module,
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entry_point: "main",
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entry_point: "main",
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@ -147,6 +155,7 @@ impl Pipeline {
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depth_bias: 0,
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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depth_bias_clamp: 0.0,
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..Default::default()
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}),
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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color_states: &[wgpu::ColorStateDescriptor {
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@ -214,20 +223,25 @@ impl Pipeline {
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alpha_to_coverage_enabled: false,
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alpha_to_coverage_enabled: false,
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});
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});
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let vertices = device.create_buffer_with_data(
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let vertices =
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QUAD_VERTS.as_bytes(),
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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wgpu::BufferUsage::VERTEX,
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label: None,
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);
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contents: QUAD_VERTS.as_bytes(),
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usage: wgpu::BufferUsage::VERTEX,
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});
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let indices = device.create_buffer_with_data(
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let indices =
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QUAD_INDICES.as_bytes(),
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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wgpu::BufferUsage::INDEX,
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label: None,
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);
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contents: QUAD_INDICES.as_bytes(),
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usage: wgpu::BufferUsage::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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label: None,
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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});
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});
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let texture_atlas = Atlas::new(device);
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let texture_atlas = Atlas::new(device);
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@ -235,7 +249,7 @@ impl Pipeline {
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: None,
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layout: &texture_layout,
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layout: &texture_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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resource: wgpu::BindingResource::TextureView(
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&texture_atlas.view(),
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&texture_atlas.view(),
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@ -282,6 +296,7 @@ impl Pipeline {
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pub fn draw(
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pub fn draw(
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&mut self,
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&mut self,
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device: &wgpu::Device,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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encoder: &mut wgpu::CommandEncoder,
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images: &[layer::Image],
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images: &[layer::Image],
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transformation: Transformation,
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transformation: Transformation,
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@ -356,7 +371,7 @@ impl Pipeline {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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label: None,
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layout: &self.texture_layout,
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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resource: wgpu::BindingResource::TextureView(
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&self.texture_atlas.view(),
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&self.texture_atlas.view(),
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@ -367,26 +382,23 @@ impl Pipeline {
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self.texture_version = texture_version;
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self.texture_version = texture_version;
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}
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}
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let uniforms_buffer = device.create_buffer_with_data(
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{
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Uniforms {
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let mut uniforms_buffer = staging_belt.write_buffer(
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transform: transformation.into(),
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encoder,
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}
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&self.uniforms,
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.as_bytes(),
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0,
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wgpu::BufferUsage::COPY_SRC,
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wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
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);
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.unwrap(),
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device,
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);
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encoder.copy_buffer_to_buffer(
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uniforms_buffer.copy_from_slice(
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&uniforms_buffer,
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Uniforms {
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0,
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transform: transformation.into(),
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&self.uniforms,
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}
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0,
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.as_bytes(),
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std::mem::size_of::<Uniforms>() as u64,
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);
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);
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}
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let instances_buffer = device.create_buffer_with_data(
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instances.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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let mut i = 0;
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let mut i = 0;
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let total = instances.len();
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let total = instances.len();
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@ -395,27 +407,29 @@ impl Pipeline {
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let end = (i + Instance::MAX).min(total);
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let end = (i + Instance::MAX).min(total);
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let amount = end - i;
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let amount = end - i;
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encoder.copy_buffer_to_buffer(
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let mut instances_buffer = staging_belt.write_buffer(
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&instances_buffer,
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encoder,
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(i * std::mem::size_of::<Instance>()) as u64,
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&self.instances,
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&self.instances,
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0,
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0,
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(amount * std::mem::size_of::<Instance>()) as u64,
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wgpu::BufferSize::new(
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(amount * std::mem::size_of::<Instance>()) as u64,
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)
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.unwrap(),
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device,
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);
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);
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instances_buffer
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.copy_from_slice(instances[i..i + amount].as_bytes());
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let mut render_pass =
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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attachment: target,
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resolve_target: None,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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ops: wgpu::Operations {
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store_op: wgpu::StoreOp::Store,
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load: wgpu::LoadOp::Load,
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clear_color: wgpu::Color {
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store: true,
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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},
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},
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],
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],
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@ -425,9 +439,9 @@ impl Pipeline {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0, 0);
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render_pass.set_index_buffer(self.indices.slice(..));
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render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.set_scissor_rect(
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.x,
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@ -30,7 +30,6 @@ impl Atlas {
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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label: None,
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size: extent,
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size: extent,
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array_layer_count: 2,
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mip_level_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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dimension: wgpu::TextureDimension::D2,
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@ -40,7 +39,10 @@ impl Atlas {
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| wgpu::TextureUsage::SAMPLED,
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| wgpu::TextureUsage::SAMPLED,
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});
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});
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let texture_view = texture.create_default_view();
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let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
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dimension: Some(wgpu::TextureViewDimension::D2Array),
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..Default::default()
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});
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|
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Atlas {
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Atlas {
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texture,
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texture,
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@ -65,6 +67,8 @@ impl Atlas {
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device: &wgpu::Device,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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encoder: &mut wgpu::CommandEncoder,
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) -> Option<Entry> {
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) -> Option<Entry> {
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use wgpu::util::DeviceExt;
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|
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let entry = {
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let entry = {
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let current_size = self.layers.len();
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let current_size = self.layers.len();
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let entry = self.allocate(width, height)?;
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let entry = self.allocate(width, height)?;
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@ -78,8 +82,31 @@ impl Atlas {
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log::info!("Allocated atlas entry: {:?}", entry);
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log::info!("Allocated atlas entry: {:?}", entry);
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// It is a webgpu requirement that:
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// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
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// So we calculate padded_width by rounding width up to the next
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// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
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let padding = (align - (4 * width) % align) % align;
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let padded_width = (4 * width + padding) as usize;
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let padded_data_size = padded_width * height as usize;
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let mut padded_data = vec![0; padded_data_size];
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for row in 0..height as usize {
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let offset = row * padded_width;
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padded_data[offset..offset + 4 * width as usize].copy_from_slice(
|
||||||
|
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
let buffer =
|
let buffer =
|
||||||
device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
|
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: None,
|
||||||
|
contents: &padded_data,
|
||||||
|
usage: wgpu::BufferUsage::COPY_SRC,
|
||||||
|
});
|
||||||
|
|
||||||
match &entry {
|
match &entry {
|
||||||
Entry::Contiguous(allocation) => {
|
Entry::Contiguous(allocation) => {
|
||||||
@ -87,6 +114,7 @@ impl Atlas {
|
|||||||
&buffer,
|
&buffer,
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
|
padding,
|
||||||
0,
|
0,
|
||||||
&allocation,
|
&allocation,
|
||||||
encoder,
|
encoder,
|
||||||
@ -95,12 +123,13 @@ impl Atlas {
|
|||||||
Entry::Fragmented { fragments, .. } => {
|
Entry::Fragmented { fragments, .. } => {
|
||||||
for fragment in fragments {
|
for fragment in fragments {
|
||||||
let (x, y) = fragment.position;
|
let (x, y) = fragment.position;
|
||||||
let offset = (y * width + x) as usize * 4;
|
let offset = (y * padded_width as u32 + x) as usize * 4;
|
||||||
|
|
||||||
self.upload_allocation(
|
self.upload_allocation(
|
||||||
&buffer,
|
&buffer,
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
|
padding,
|
||||||
offset,
|
offset,
|
||||||
&fragment.allocation,
|
&fragment.allocation,
|
||||||
encoder,
|
encoder,
|
||||||
@ -253,6 +282,7 @@ impl Atlas {
|
|||||||
buffer: &wgpu::Buffer,
|
buffer: &wgpu::Buffer,
|
||||||
image_width: u32,
|
image_width: u32,
|
||||||
image_height: u32,
|
image_height: u32,
|
||||||
|
padding: u32,
|
||||||
offset: usize,
|
offset: usize,
|
||||||
allocation: &Allocation,
|
allocation: &Allocation,
|
||||||
encoder: &mut wgpu::CommandEncoder,
|
encoder: &mut wgpu::CommandEncoder,
|
||||||
@ -270,15 +300,20 @@ impl Atlas {
|
|||||||
encoder.copy_buffer_to_texture(
|
encoder.copy_buffer_to_texture(
|
||||||
wgpu::BufferCopyView {
|
wgpu::BufferCopyView {
|
||||||
buffer,
|
buffer,
|
||||||
offset: offset as u64,
|
layout: wgpu::TextureDataLayout {
|
||||||
bytes_per_row: 4 * image_width,
|
offset: offset as u64,
|
||||||
rows_per_image: image_height,
|
bytes_per_row: 4 * image_width + padding,
|
||||||
|
rows_per_image: image_height,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
wgpu::TextureCopyView {
|
wgpu::TextureCopyView {
|
||||||
texture: &self.texture,
|
texture: &self.texture,
|
||||||
array_layer: layer as u32,
|
|
||||||
mip_level: 0,
|
mip_level: 0,
|
||||||
origin: wgpu::Origin3d { x, y, z: 0 },
|
origin: wgpu::Origin3d {
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
z: layer as u32,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
extent,
|
extent,
|
||||||
);
|
);
|
||||||
@ -299,9 +334,8 @@ impl Atlas {
|
|||||||
size: wgpu::Extent3d {
|
size: wgpu::Extent3d {
|
||||||
width: SIZE,
|
width: SIZE,
|
||||||
height: SIZE,
|
height: SIZE,
|
||||||
depth: 1,
|
depth: self.layers.len() as u32,
|
||||||
},
|
},
|
||||||
array_layer_count: self.layers.len() as u32,
|
|
||||||
mip_level_count: 1,
|
mip_level_count: 1,
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
dimension: wgpu::TextureDimension::D2,
|
dimension: wgpu::TextureDimension::D2,
|
||||||
@ -323,15 +357,21 @@ impl Atlas {
|
|||||||
encoder.copy_texture_to_texture(
|
encoder.copy_texture_to_texture(
|
||||||
wgpu::TextureCopyView {
|
wgpu::TextureCopyView {
|
||||||
texture: &self.texture,
|
texture: &self.texture,
|
||||||
array_layer: i as u32,
|
|
||||||
mip_level: 0,
|
mip_level: 0,
|
||||||
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
origin: wgpu::Origin3d {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: i as u32,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
wgpu::TextureCopyView {
|
wgpu::TextureCopyView {
|
||||||
texture: &new_texture,
|
texture: &new_texture,
|
||||||
array_layer: i as u32,
|
|
||||||
mip_level: 0,
|
mip_level: 0,
|
||||||
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
origin: wgpu::Origin3d {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: i as u32,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
wgpu::Extent3d {
|
wgpu::Extent3d {
|
||||||
width: SIZE,
|
width: SIZE,
|
||||||
@ -342,6 +382,10 @@ impl Atlas {
|
|||||||
}
|
}
|
||||||
|
|
||||||
self.texture = new_texture;
|
self.texture = new_texture;
|
||||||
self.texture_view = self.texture.create_default_view();
|
self.texture_view =
|
||||||
|
self.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||||
|
dimension: Some(wgpu::TextureViewDimension::D2Array),
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user