Merge pull request #325 from hecrj/feature/canvas-interaction
Canvas interactivity and Game of Life example
This commit is contained in:
commit
7dc02a5e16
@ -46,6 +46,7 @@ members = [
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"examples/custom_widget",
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"examples/custom_widget",
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"examples/download_progress",
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"examples/download_progress",
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"examples/events",
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"examples/events",
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"examples/game_of_life",
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"examples/geometry",
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"examples/geometry",
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"examples/integration",
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"examples/integration",
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"examples/pane_grid",
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"examples/pane_grid",
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@ -1,6 +1,8 @@
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//! Reuse basic keyboard types.
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//! Reuse basic keyboard types.
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mod event;
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mod key_code;
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mod key_code;
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mod modifiers_state;
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mod modifiers_state;
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pub use event::Event;
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pub use key_code::KeyCode;
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pub use key_code::KeyCode;
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pub use modifiers_state::ModifiersState;
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pub use modifiers_state::ModifiersState;
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@ -1,5 +1,4 @@
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use super::{KeyCode, ModifiersState};
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use super::{KeyCode, ModifiersState};
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use crate::input::ButtonState;
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/// A keyboard event.
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/// A keyboard event.
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///
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///
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@ -9,11 +8,17 @@ use crate::input::ButtonState;
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/// [open an issue]: https://github.com/hecrj/iced/issues
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/// [open an issue]: https://github.com/hecrj/iced/issues
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Event {
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pub enum Event {
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/// A keyboard key was pressed or released.
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/// A keyboard key was pressed.
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Input {
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KeyPressed {
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/// The state of the key
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/// The key identifier
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state: ButtonState,
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key_code: KeyCode,
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/// The state of the modifier keys
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modifiers: ModifiersState,
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},
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/// A keyboard key was released.
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KeyReleased {
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/// The key identifier
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/// The key identifier
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key_code: KeyCode,
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key_code: KeyCode,
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@ -15,6 +15,7 @@
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#![forbid(unsafe_code)]
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#![forbid(unsafe_code)]
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#![forbid(rust_2018_idioms)]
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#![forbid(rust_2018_idioms)]
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pub mod keyboard;
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pub mod keyboard;
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pub mod mouse;
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mod align;
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mod align;
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mod background;
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mod background;
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@ -1,9 +1,8 @@
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//! Build mouse events.
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//! Reuse basic mouse types.
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mod button;
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mod button;
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mod event;
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mod event;
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mod interaction;
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pub mod click;
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pub use button::Button;
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pub use button::Button;
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pub use click::Click;
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pub use event::{Event, ScrollDelta};
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pub use event::{Event, ScrollDelta};
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pub use interaction::Interaction;
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@ -1,5 +1,4 @@
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use super::Button;
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use super::Button;
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use crate::input::ButtonState;
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/// A mouse event.
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/// A mouse event.
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///
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///
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@ -24,14 +23,11 @@ pub enum Event {
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y: f32,
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y: f32,
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},
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},
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/// A mouse button was pressed or released.
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/// A mouse button was pressed.
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Input {
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ButtonPressed(Button),
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/// The state of the button
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state: ButtonState,
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/// The button identifier
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/// A mouse button was released.
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button: Button,
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ButtonReleased(Button),
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},
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/// The mouse wheel was scrolled.
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/// The mouse wheel was scrolled.
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WheelScrolled {
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WheelScrolled {
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20
core/src/mouse/interaction.rs
Normal file
20
core/src/mouse/interaction.rs
Normal file
@ -0,0 +1,20 @@
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/// The interaction of a mouse cursor.
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#[derive(Debug, Eq, PartialEq, Clone, Copy, PartialOrd, Ord)]
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#[allow(missing_docs)]
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pub enum Interaction {
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Idle,
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Pointer,
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Grab,
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Text,
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Crosshair,
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Working,
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Grabbing,
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ResizingHorizontally,
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ResizingVertically,
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}
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impl Default for Interaction {
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fn default() -> Interaction {
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Interaction::Idle
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}
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}
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@ -1,7 +1,7 @@
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use crate::Vector;
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use crate::Vector;
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/// A 2D point.
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/// A 2D point.
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct Point {
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pub struct Point {
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/// The X coordinate.
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/// The X coordinate.
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pub x: f32,
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pub x: f32,
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@ -67,3 +67,11 @@ impl std::ops::Sub<Vector> for Point {
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}
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}
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}
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}
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}
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}
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impl std::ops::Sub<Point> for Point {
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type Output = Vector;
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fn sub(self, point: Point) -> Vector {
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Vector::new(self.x - point.x, self.y - point.y)
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}
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}
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@ -1,4 +1,4 @@
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use crate::Point;
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use crate::{Point, Size, Vector};
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/// A rectangle.
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/// A rectangle.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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@ -17,6 +17,35 @@ pub struct Rectangle<T = f32> {
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}
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}
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impl Rectangle<f32> {
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impl Rectangle<f32> {
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/// Creates a new [`Rectangle`] with its top-left corner in the given
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/// [`Point`] and with the provided [`Size`].
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///
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/// [`Rectangle`]: struct.Rectangle.html
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/// [`Point`]: struct.Point.html
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/// [`Size`]: struct.Size.html
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pub fn new(top_left: Point, size: Size) -> Self {
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Self {
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x: top_left.x,
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y: top_left.y,
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width: size.width,
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height: size.height,
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}
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}
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/// Creates a new [`Rectangle`] with its top-left corner at the origin
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/// and with the provided [`Size`].
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///
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/// [`Rectangle`]: struct.Rectangle.html
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/// [`Size`]: struct.Size.html
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pub fn with_size(size: Size) -> Self {
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Self {
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x: 0.0,
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y: 0.0,
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width: size.width,
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height: size.height,
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}
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}
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/// Returns the [`Point`] at the center of the [`Rectangle`].
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/// Returns the [`Point`] at the center of the [`Rectangle`].
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///
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///
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/// [`Point`]: struct.Point.html
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/// [`Point`]: struct.Point.html
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@ -43,6 +72,21 @@ impl Rectangle<f32> {
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self.y + self.height / 2.0
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self.y + self.height / 2.0
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}
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}
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/// Returns the position of the top left corner of the [`Rectangle`].
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///
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/// [`Rectangle`]: struct.Rectangle.html
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pub fn position(&self) -> Point {
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Point::new(self.x, self.y)
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}
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/// Returns the [`Size`] of the [`Rectangle`].
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///
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/// [`Size`]: struct.Size.html
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/// [`Rectangle`]: struct.Rectangle.html
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pub fn size(&self) -> Size {
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Size::new(self.width, self.height)
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}
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/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
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/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
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///
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///
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/// [`Point`]: struct.Point.html
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/// [`Point`]: struct.Point.html
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@ -112,8 +156,23 @@ impl From<Rectangle<f32>> for Rectangle<u32> {
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Rectangle {
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Rectangle {
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x: rectangle.x as u32,
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x: rectangle.x as u32,
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y: rectangle.y as u32,
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y: rectangle.y as u32,
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width: rectangle.width.ceil() as u32,
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width: (rectangle.width + 0.5).round() as u32,
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height: rectangle.height.ceil() as u32,
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height: (rectangle.height + 0.5).round() as u32,
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}
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}
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}
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impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
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where
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T: std::ops::Add<Output = T>,
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{
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type Output = Rectangle<T>;
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fn add(self, translation: Vector<T>) -> Self {
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Rectangle {
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x: self.x + translation.x,
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y: self.y + translation.y,
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..self
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}
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}
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}
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}
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}
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}
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@ -15,6 +15,11 @@ impl Size {
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/// [`Size`]: struct.Size.html
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/// [`Size`]: struct.Size.html
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pub const ZERO: Size = Size::new(0., 0.);
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pub const ZERO: Size = Size::new(0., 0.);
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/// A [`Size`] with a width and height of 1 unit.
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///
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/// [`Size`]: struct.Size.html
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pub const UNIT: Size = Size::new(1., 1.);
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/// A [`Size`] with infinite width and height.
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/// A [`Size`] with infinite width and height.
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///
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///
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/// [`Size`]: struct.Size.html
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/// [`Size`]: struct.Size.html
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@ -43,6 +43,17 @@ where
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}
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}
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}
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}
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impl<T> std::ops::Mul<T> for Vector<T>
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where
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T: std::ops::Mul<Output = T> + Copy,
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{
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type Output = Self;
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fn mul(self, scale: T) -> Self {
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Self::new(self.x * scale, self.y * scale)
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}
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}
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impl<T> Default for Vector<T>
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impl<T> Default for Vector<T>
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where
|
where
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T: Default,
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T: Default,
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@ -50,6 +50,27 @@ We have not yet implemented a `LocalStorage` version of the auto-save feature. T
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|
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[TodoMVC]: http://todomvc.com/
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[TodoMVC]: http://todomvc.com/
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## [Game of Life](game_of_life)
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An interactive version of the [Game of Life], invented by [John Horton Conway].
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It runs a simulation in a background thread while allowing interaction with a `Canvas` that displays an infinite grid with zooming, panning, and drawing support.
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The relevant code is located in the __[`main`](game_of_life/src/main.rs)__ file.
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<div align="center">
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<a href="https://gfycat.com/briefaccurateaardvark">
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<img src="https://thumbs.gfycat.com/BriefAccurateAardvark-size_restricted.gif">
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</a>
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</div>
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|
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You can run it with `cargo run`:
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|
```
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cargo run --package game_of_life
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|
```
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|
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[Game of Life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
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[John Horton Conway]: https://en.wikipedia.org/wiki/John_Horton_Conway
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|
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## [Styling](styling)
|
## [Styling](styling)
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An example showcasing custom styling with a light and dark theme.
|
An example showcasing custom styling with a light and dark theme.
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|
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@ -69,7 +90,7 @@ cargo run --package styling
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## Extras
|
## Extras
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A bunch of simpler examples exist:
|
A bunch of simpler examples exist:
|
||||||
|
|
||||||
- [`bezier_tool`](bezier_tool), a Paint-like tool for drawing Bézier curves using [`lyon`].
|
- [`bezier_tool`](bezier_tool), a Paint-like tool for drawing Bézier curves using the `Canvas` widget.
|
||||||
- [`clock`](clock), an application that uses the `Canvas` widget to draw a clock and its hands to display the current time.
|
- [`clock`](clock), an application that uses the `Canvas` widget to draw a clock and its hands to display the current time.
|
||||||
- [`color_palette`](color_palette), a color palette generator based on a user-defined root color.
|
- [`color_palette`](color_palette), a color palette generator based on a user-defined root color.
|
||||||
- [`counter`](counter), the classic counter example explained in the [`README`](../README.md).
|
- [`counter`](counter), the classic counter example explained in the [`README`](../README.md).
|
||||||
|
@ -6,7 +6,4 @@ edition = "2018"
|
|||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
iced = { path = "../.." }
|
iced = { path = "../..", features = ["canvas"] }
|
||||||
iced_native = { path = "../../native" }
|
|
||||||
iced_wgpu = { path = "../../wgpu" }
|
|
||||||
lyon = "0.15"
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
## Bézier tool
|
## Bézier tool
|
||||||
|
|
||||||
A Paint-like tool for drawing Bézier curves using [`lyon`].
|
A Paint-like tool for drawing Bézier curves using the `Canvas` widget.
|
||||||
|
|
||||||
The __[`main`]__ file contains all the code of the example.
|
The __[`main`]__ file contains all the code of the example.
|
||||||
|
|
||||||
@ -16,4 +16,3 @@ cargo run --package bezier_tool
|
|||||||
```
|
```
|
||||||
|
|
||||||
[`main`]: src/main.rs
|
[`main`]: src/main.rs
|
||||||
[`lyon`]: https://github.com/nical/lyon
|
|
||||||
|
@ -1,291 +1,6 @@
|
|||||||
//! This example showcases a simple native custom widget that renders arbitrary
|
//! This example showcases an interactive `Canvas` for drawing Bézier curves.
|
||||||
//! path with `lyon`.
|
|
||||||
mod bezier {
|
|
||||||
// For now, to implement a custom native widget you will need to add
|
|
||||||
// `iced_native` and `iced_wgpu` to your dependencies.
|
|
||||||
//
|
|
||||||
// Then, you simply need to define your widget type and implement the
|
|
||||||
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
|
|
||||||
//
|
|
||||||
// Of course, you can choose to make the implementation renderer-agnostic,
|
|
||||||
// if you wish to, by creating your own `Renderer` trait, which could be
|
|
||||||
// implemented by `iced_wgpu` and other renderers.
|
|
||||||
use iced_native::{
|
|
||||||
input, layout, Clipboard, Color, Element, Event, Font, Hasher,
|
|
||||||
HorizontalAlignment, Layout, Length, MouseCursor, Point, Rectangle,
|
|
||||||
Size, Vector, VerticalAlignment, Widget,
|
|
||||||
};
|
|
||||||
use iced_wgpu::{
|
|
||||||
triangle::{Mesh2D, Vertex2D},
|
|
||||||
Defaults, Primitive, Renderer,
|
|
||||||
};
|
|
||||||
use lyon::tessellation::{
|
|
||||||
basic_shapes, BuffersBuilder, StrokeAttributes, StrokeOptions,
|
|
||||||
StrokeTessellator, VertexBuffers,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub struct Bezier<'a, Message> {
|
|
||||||
state: &'a mut State,
|
|
||||||
curves: &'a [Curve],
|
|
||||||
// [from, to, ctrl]
|
|
||||||
on_click: Box<dyn Fn(Curve) -> Message>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
|
||||||
pub struct Curve {
|
|
||||||
from: Point,
|
|
||||||
to: Point,
|
|
||||||
control: Point,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct State {
|
|
||||||
pending: Option<Pending>,
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Pending {
|
|
||||||
One { from: Point },
|
|
||||||
Two { from: Point, to: Point },
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a, Message> Bezier<'a, Message> {
|
|
||||||
pub fn new<F>(
|
|
||||||
state: &'a mut State,
|
|
||||||
curves: &'a [Curve],
|
|
||||||
on_click: F,
|
|
||||||
) -> Self
|
|
||||||
where
|
|
||||||
F: 'static + Fn(Curve) -> Message,
|
|
||||||
{
|
|
||||||
Self {
|
|
||||||
state,
|
|
||||||
curves,
|
|
||||||
on_click: Box::new(on_click),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a, Message> Widget<Message, Renderer> for Bezier<'a, Message> {
|
|
||||||
fn width(&self) -> Length {
|
|
||||||
Length::Fill
|
|
||||||
}
|
|
||||||
|
|
||||||
fn height(&self) -> Length {
|
|
||||||
Length::Fill
|
|
||||||
}
|
|
||||||
|
|
||||||
fn layout(
|
|
||||||
&self,
|
|
||||||
_renderer: &Renderer,
|
|
||||||
limits: &layout::Limits,
|
|
||||||
) -> layout::Node {
|
|
||||||
let size = limits
|
|
||||||
.height(Length::Fill)
|
|
||||||
.width(Length::Fill)
|
|
||||||
.resolve(Size::ZERO);
|
|
||||||
layout::Node::new(size)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw(
|
|
||||||
&self,
|
|
||||||
_renderer: &mut Renderer,
|
|
||||||
defaults: &Defaults,
|
|
||||||
layout: Layout<'_>,
|
|
||||||
cursor_position: Point,
|
|
||||||
) -> (Primitive, MouseCursor) {
|
|
||||||
let mut buffer: VertexBuffers<Vertex2D, u32> = VertexBuffers::new();
|
|
||||||
let mut path_builder = lyon::path::Path::builder();
|
|
||||||
|
|
||||||
let bounds = layout.bounds();
|
|
||||||
|
|
||||||
// Draw rectangle border with lyon.
|
|
||||||
basic_shapes::stroke_rectangle(
|
|
||||||
&lyon::math::Rect::new(
|
|
||||||
lyon::math::Point::new(0.5, 0.5),
|
|
||||||
lyon::math::Size::new(
|
|
||||||
bounds.width - 1.0,
|
|
||||||
bounds.height - 1.0,
|
|
||||||
),
|
|
||||||
),
|
|
||||||
&StrokeOptions::default().with_line_width(1.0),
|
|
||||||
&mut BuffersBuilder::new(
|
|
||||||
&mut buffer,
|
|
||||||
|pos: lyon::math::Point, _: StrokeAttributes| Vertex2D {
|
|
||||||
position: pos.to_array(),
|
|
||||||
color: [0.0, 0.0, 0.0, 1.0],
|
|
||||||
},
|
|
||||||
),
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
for curve in self.curves {
|
|
||||||
path_builder.move_to(lyon::math::Point::new(
|
|
||||||
curve.from.x,
|
|
||||||
curve.from.y,
|
|
||||||
));
|
|
||||||
|
|
||||||
path_builder.quadratic_bezier_to(
|
|
||||||
lyon::math::Point::new(curve.control.x, curve.control.y),
|
|
||||||
lyon::math::Point::new(curve.to.x, curve.to.y),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.state.pending {
|
|
||||||
None => {}
|
|
||||||
Some(Pending::One { from }) => {
|
|
||||||
path_builder
|
|
||||||
.move_to(lyon::math::Point::new(from.x, from.y));
|
|
||||||
path_builder.line_to(lyon::math::Point::new(
|
|
||||||
cursor_position.x - bounds.x,
|
|
||||||
cursor_position.y - bounds.y,
|
|
||||||
));
|
|
||||||
}
|
|
||||||
Some(Pending::Two { from, to }) => {
|
|
||||||
path_builder
|
|
||||||
.move_to(lyon::math::Point::new(from.x, from.y));
|
|
||||||
path_builder.quadratic_bezier_to(
|
|
||||||
lyon::math::Point::new(
|
|
||||||
cursor_position.x - bounds.x,
|
|
||||||
cursor_position.y - bounds.y,
|
|
||||||
),
|
|
||||||
lyon::math::Point::new(to.x, to.y),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut tessellator = StrokeTessellator::new();
|
|
||||||
|
|
||||||
// Draw strokes with lyon.
|
|
||||||
tessellator
|
|
||||||
.tessellate(
|
|
||||||
&path_builder.build(),
|
|
||||||
&StrokeOptions::default().with_line_width(3.0),
|
|
||||||
&mut BuffersBuilder::new(
|
|
||||||
&mut buffer,
|
|
||||||
|pos: lyon::math::Point, _: StrokeAttributes| {
|
|
||||||
Vertex2D {
|
|
||||||
position: pos.to_array(),
|
|
||||||
color: [0.0, 0.0, 0.0, 1.0],
|
|
||||||
}
|
|
||||||
},
|
|
||||||
),
|
|
||||||
)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let mesh = Primitive::Mesh2D {
|
|
||||||
origin: Point::new(bounds.x, bounds.y),
|
|
||||||
buffers: Mesh2D {
|
|
||||||
vertices: buffer.vertices,
|
|
||||||
indices: buffer.indices,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
(
|
|
||||||
Primitive::Clip {
|
|
||||||
bounds,
|
|
||||||
offset: Vector::new(0, 0),
|
|
||||||
content: Box::new(
|
|
||||||
if self.curves.is_empty()
|
|
||||||
&& self.state.pending.is_none()
|
|
||||||
{
|
|
||||||
let instructions = Primitive::Text {
|
|
||||||
bounds: Rectangle {
|
|
||||||
x: bounds.center_x(),
|
|
||||||
y: bounds.center_y(),
|
|
||||||
..bounds
|
|
||||||
},
|
|
||||||
color: Color {
|
|
||||||
a: defaults.text.color.a * 0.7,
|
|
||||||
..defaults.text.color
|
|
||||||
},
|
|
||||||
content: String::from(
|
|
||||||
"Click to create bezier curves!",
|
|
||||||
),
|
|
||||||
font: Font::Default,
|
|
||||||
size: 30.0,
|
|
||||||
horizontal_alignment:
|
|
||||||
HorizontalAlignment::Center,
|
|
||||||
vertical_alignment: VerticalAlignment::Center,
|
|
||||||
};
|
|
||||||
|
|
||||||
Primitive::Group {
|
|
||||||
primitives: vec![mesh, instructions],
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
mesh
|
|
||||||
},
|
|
||||||
),
|
|
||||||
},
|
|
||||||
MouseCursor::OutOfBounds,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn hash_layout(&self, _state: &mut Hasher) {}
|
|
||||||
|
|
||||||
fn on_event(
|
|
||||||
&mut self,
|
|
||||||
event: Event,
|
|
||||||
layout: Layout<'_>,
|
|
||||||
cursor_position: Point,
|
|
||||||
messages: &mut Vec<Message>,
|
|
||||||
_renderer: &Renderer,
|
|
||||||
_clipboard: Option<&dyn Clipboard>,
|
|
||||||
) {
|
|
||||||
let bounds = layout.bounds();
|
|
||||||
|
|
||||||
if bounds.contains(cursor_position) {
|
|
||||||
match event {
|
|
||||||
Event::Mouse(input::mouse::Event::Input {
|
|
||||||
state: input::ButtonState::Pressed,
|
|
||||||
..
|
|
||||||
}) => {
|
|
||||||
let new_point = Point::new(
|
|
||||||
cursor_position.x - bounds.x,
|
|
||||||
cursor_position.y - bounds.y,
|
|
||||||
);
|
|
||||||
|
|
||||||
match self.state.pending {
|
|
||||||
None => {
|
|
||||||
self.state.pending =
|
|
||||||
Some(Pending::One { from: new_point });
|
|
||||||
}
|
|
||||||
Some(Pending::One { from }) => {
|
|
||||||
self.state.pending = Some(Pending::Two {
|
|
||||||
from,
|
|
||||||
to: new_point,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
Some(Pending::Two { from, to }) => {
|
|
||||||
self.state.pending = None;
|
|
||||||
|
|
||||||
messages.push((self.on_click)(Curve {
|
|
||||||
from,
|
|
||||||
to,
|
|
||||||
control: new_point,
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a, Message> Into<Element<'a, Message, Renderer>> for Bezier<'a, Message>
|
|
||||||
where
|
|
||||||
Message: 'static,
|
|
||||||
{
|
|
||||||
fn into(self) -> Element<'a, Message, Renderer> {
|
|
||||||
Element::new(self)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
use bezier::Bezier;
|
|
||||||
use iced::{
|
use iced::{
|
||||||
button, Align, Button, Column, Container, Element, Length, Sandbox,
|
button, Align, Button, Column, Element, Length, Sandbox, Settings, Text,
|
||||||
Settings, Text,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
@ -323,6 +38,7 @@ impl Sandbox for Example {
|
|||||||
match message {
|
match message {
|
||||||
Message::AddCurve(curve) => {
|
Message::AddCurve(curve) => {
|
||||||
self.curves.push(curve);
|
self.curves.push(curve);
|
||||||
|
self.bezier.request_redraw();
|
||||||
}
|
}
|
||||||
Message::Clear => {
|
Message::Clear => {
|
||||||
self.bezier = bezier::State::default();
|
self.bezier = bezier::State::default();
|
||||||
@ -332,7 +48,7 @@ impl Sandbox for Example {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn view(&mut self) -> Element<Message> {
|
fn view(&mut self) -> Element<Message> {
|
||||||
let content = Column::new()
|
Column::new()
|
||||||
.padding(20)
|
.padding(20)
|
||||||
.spacing(20)
|
.spacing(20)
|
||||||
.align_items(Align::Center)
|
.align_items(Align::Center)
|
||||||
@ -341,22 +57,177 @@ impl Sandbox for Example {
|
|||||||
.width(Length::Shrink)
|
.width(Length::Shrink)
|
||||||
.size(50),
|
.size(50),
|
||||||
)
|
)
|
||||||
.push(Bezier::new(
|
.push(self.bezier.view(&self.curves).map(Message::AddCurve))
|
||||||
&mut self.bezier,
|
|
||||||
self.curves.as_slice(),
|
|
||||||
Message::AddCurve,
|
|
||||||
))
|
|
||||||
.push(
|
.push(
|
||||||
Button::new(&mut self.button_state, Text::new("Clear"))
|
Button::new(&mut self.button_state, Text::new("Clear"))
|
||||||
.padding(8)
|
.padding(8)
|
||||||
.on_press(Message::Clear),
|
.on_press(Message::Clear),
|
||||||
);
|
)
|
||||||
|
|
||||||
Container::new(content)
|
|
||||||
.width(Length::Fill)
|
|
||||||
.height(Length::Fill)
|
|
||||||
.center_x()
|
|
||||||
.center_y()
|
|
||||||
.into()
|
.into()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mod bezier {
|
||||||
|
use iced::{
|
||||||
|
canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path, Stroke},
|
||||||
|
mouse, Element, Length, Point, Rectangle,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct State {
|
||||||
|
pending: Option<Pending>,
|
||||||
|
cache: canvas::Cache,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
pub fn view<'a>(
|
||||||
|
&'a mut self,
|
||||||
|
curves: &'a [Curve],
|
||||||
|
) -> Element<'a, Curve> {
|
||||||
|
Canvas::new(Bezier {
|
||||||
|
state: self,
|
||||||
|
curves,
|
||||||
|
})
|
||||||
|
.width(Length::Fill)
|
||||||
|
.height(Length::Fill)
|
||||||
|
.into()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn request_redraw(&mut self) {
|
||||||
|
self.cache.clear()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Bezier<'a> {
|
||||||
|
state: &'a mut State,
|
||||||
|
curves: &'a [Curve],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> canvas::Program<Curve> for Bezier<'a> {
|
||||||
|
fn update(
|
||||||
|
&mut self,
|
||||||
|
event: Event,
|
||||||
|
bounds: Rectangle,
|
||||||
|
cursor: Cursor,
|
||||||
|
) -> Option<Curve> {
|
||||||
|
let cursor_position = cursor.position_in(&bounds)?;
|
||||||
|
|
||||||
|
match event {
|
||||||
|
Event::Mouse(mouse_event) => match mouse_event {
|
||||||
|
mouse::Event::ButtonPressed(mouse::Button::Left) => {
|
||||||
|
match self.state.pending {
|
||||||
|
None => {
|
||||||
|
self.state.pending = Some(Pending::One {
|
||||||
|
from: cursor_position,
|
||||||
|
});
|
||||||
|
None
|
||||||
|
}
|
||||||
|
Some(Pending::One { from }) => {
|
||||||
|
self.state.pending = Some(Pending::Two {
|
||||||
|
from,
|
||||||
|
to: cursor_position,
|
||||||
|
});
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
Some(Pending::Two { from, to }) => {
|
||||||
|
self.state.pending = None;
|
||||||
|
|
||||||
|
Some(Curve {
|
||||||
|
from,
|
||||||
|
to,
|
||||||
|
control: cursor_position,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => None,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
|
||||||
|
let content =
|
||||||
|
self.state.cache.draw(bounds.size(), |frame: &mut Frame| {
|
||||||
|
Curve::draw_all(self.curves, frame);
|
||||||
|
|
||||||
|
frame.stroke(
|
||||||
|
&Path::rectangle(Point::ORIGIN, frame.size()),
|
||||||
|
Stroke::default(),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
if let Some(pending) = &self.state.pending {
|
||||||
|
let pending_curve = pending.draw(bounds, cursor);
|
||||||
|
|
||||||
|
vec![content, pending_curve]
|
||||||
|
} else {
|
||||||
|
vec![content]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mouse_interaction(
|
||||||
|
&self,
|
||||||
|
bounds: Rectangle,
|
||||||
|
cursor: Cursor,
|
||||||
|
) -> mouse::Interaction {
|
||||||
|
if cursor.is_over(&bounds) {
|
||||||
|
mouse::Interaction::Crosshair
|
||||||
|
} else {
|
||||||
|
mouse::Interaction::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
pub struct Curve {
|
||||||
|
from: Point,
|
||||||
|
to: Point,
|
||||||
|
control: Point,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Curve {
|
||||||
|
fn draw_all(curves: &[Curve], frame: &mut Frame) {
|
||||||
|
let curves = Path::new(|p| {
|
||||||
|
for curve in curves {
|
||||||
|
p.move_to(curve.from);
|
||||||
|
p.quadratic_curve_to(curve.control, curve.to);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
frame.stroke(&curves, Stroke::default().with_width(2.0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
enum Pending {
|
||||||
|
One { from: Point },
|
||||||
|
Two { from: Point, to: Point },
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Pending {
|
||||||
|
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Geometry {
|
||||||
|
let mut frame = Frame::new(bounds.size());
|
||||||
|
|
||||||
|
if let Some(cursor_position) = cursor.position_in(&bounds) {
|
||||||
|
match *self {
|
||||||
|
Pending::One { from } => {
|
||||||
|
let line = Path::line(from, cursor_position);
|
||||||
|
frame.stroke(&line, Stroke::default().with_width(2.0));
|
||||||
|
}
|
||||||
|
Pending::Two { from, to } => {
|
||||||
|
let curve = Curve {
|
||||||
|
from,
|
||||||
|
to,
|
||||||
|
control: cursor_position,
|
||||||
|
};
|
||||||
|
|
||||||
|
Curve::draw_all(&[curve], &mut frame);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
frame.into_geometry()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -5,11 +5,6 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
|||||||
edition = "2018"
|
edition = "2018"
|
||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[features]
|
|
||||||
canvas = []
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
|
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
|
||||||
iced_native = { path = "../../native" }
|
|
||||||
chrono = "0.4"
|
chrono = "0.4"
|
||||||
async-std = { version = "1.0", features = ["unstable"] }
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
use iced::{
|
use iced::{
|
||||||
canvas, executor, Application, Canvas, Color, Command, Container, Element,
|
canvas::{self, Cache, Canvas, Cursor, Geometry, LineCap, Path, Stroke},
|
||||||
Length, Point, Settings, Subscription, Vector,
|
executor, time, Application, Color, Command, Container, Element, Length,
|
||||||
|
Point, Rectangle, Settings, Subscription, Vector,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn main() {
|
pub fn main() {
|
||||||
@ -11,8 +12,8 @@ pub fn main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
struct Clock {
|
struct Clock {
|
||||||
now: LocalTime,
|
now: chrono::DateTime<chrono::Local>,
|
||||||
clock: canvas::layer::Cache<LocalTime>,
|
clock: Cache,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
@ -28,7 +29,7 @@ impl Application for Clock {
|
|||||||
fn new(_flags: ()) -> (Self, Command<Message>) {
|
fn new(_flags: ()) -> (Self, Command<Message>) {
|
||||||
(
|
(
|
||||||
Clock {
|
Clock {
|
||||||
now: chrono::Local::now().into(),
|
now: chrono::Local::now(),
|
||||||
clock: Default::default(),
|
clock: Default::default(),
|
||||||
},
|
},
|
||||||
Command::none(),
|
Command::none(),
|
||||||
@ -42,7 +43,7 @@ impl Application for Clock {
|
|||||||
fn update(&mut self, message: Message) -> Command<Message> {
|
fn update(&mut self, message: Message) -> Command<Message> {
|
||||||
match message {
|
match message {
|
||||||
Message::Tick(local_time) => {
|
Message::Tick(local_time) => {
|
||||||
let now = local_time.into();
|
let now = local_time;
|
||||||
|
|
||||||
if now != self.now {
|
if now != self.now {
|
||||||
self.now = now;
|
self.now = now;
|
||||||
@ -55,14 +56,14 @@ impl Application for Clock {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn subscription(&self) -> Subscription<Message> {
|
fn subscription(&self) -> Subscription<Message> {
|
||||||
time::every(std::time::Duration::from_millis(500)).map(Message::Tick)
|
time::every(std::time::Duration::from_millis(500))
|
||||||
|
.map(|_| Message::Tick(chrono::Local::now()))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn view(&mut self) -> Element<Message> {
|
fn view(&mut self) -> Element<Message> {
|
||||||
let canvas = Canvas::new()
|
let canvas = Canvas::new(self)
|
||||||
.width(Length::Units(400))
|
.width(Length::Units(400))
|
||||||
.height(Length::Units(400))
|
.height(Length::Units(400));
|
||||||
.push(self.clock.with(&self.now));
|
|
||||||
|
|
||||||
Container::new(canvas)
|
Container::new(canvas)
|
||||||
.width(Length::Fill)
|
.width(Length::Fill)
|
||||||
@ -74,69 +75,54 @@ impl Application for Clock {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, PartialEq, Eq)]
|
impl canvas::Program<Message> for Clock {
|
||||||
struct LocalTime {
|
fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry> {
|
||||||
hour: u32,
|
|
||||||
minute: u32,
|
|
||||||
second: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<chrono::DateTime<chrono::Local>> for LocalTime {
|
|
||||||
fn from(date_time: chrono::DateTime<chrono::Local>) -> LocalTime {
|
|
||||||
use chrono::Timelike;
|
use chrono::Timelike;
|
||||||
|
|
||||||
LocalTime {
|
let clock = self.clock.draw(bounds.size(), |frame| {
|
||||||
hour: date_time.hour(),
|
let center = frame.center();
|
||||||
minute: date_time.minute(),
|
let radius = frame.width().min(frame.height()) / 2.0;
|
||||||
second: date_time.second(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl canvas::Drawable for LocalTime {
|
let background = Path::circle(center, radius);
|
||||||
fn draw(&self, frame: &mut canvas::Frame) {
|
frame.fill(&background, Color::from_rgb8(0x12, 0x93, 0xD8));
|
||||||
use canvas::Path;
|
|
||||||
|
|
||||||
let center = frame.center();
|
let short_hand =
|
||||||
let radius = frame.width().min(frame.height()) / 2.0;
|
Path::line(Point::ORIGIN, Point::new(0.0, -0.5 * radius));
|
||||||
|
|
||||||
let clock = Path::circle(center, radius);
|
let long_hand =
|
||||||
frame.fill(&clock, Color::from_rgb8(0x12, 0x93, 0xD8));
|
Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius));
|
||||||
|
|
||||||
let short_hand =
|
let thin_stroke = Stroke {
|
||||||
Path::line(Point::ORIGIN, Point::new(0.0, -0.5 * radius));
|
width: radius / 100.0,
|
||||||
|
color: Color::WHITE,
|
||||||
|
line_cap: LineCap::Round,
|
||||||
|
..Stroke::default()
|
||||||
|
};
|
||||||
|
|
||||||
let long_hand =
|
let wide_stroke = Stroke {
|
||||||
Path::line(Point::ORIGIN, Point::new(0.0, -0.8 * radius));
|
width: thin_stroke.width * 3.0,
|
||||||
|
..thin_stroke
|
||||||
|
};
|
||||||
|
|
||||||
let thin_stroke = canvas::Stroke {
|
frame.translate(Vector::new(center.x, center.y));
|
||||||
width: radius / 100.0,
|
|
||||||
color: Color::WHITE,
|
|
||||||
line_cap: canvas::LineCap::Round,
|
|
||||||
..canvas::Stroke::default()
|
|
||||||
};
|
|
||||||
|
|
||||||
let wide_stroke = canvas::Stroke {
|
frame.with_save(|frame| {
|
||||||
width: thin_stroke.width * 3.0,
|
frame.rotate(hand_rotation(self.now.hour(), 12));
|
||||||
..thin_stroke
|
frame.stroke(&short_hand, wide_stroke);
|
||||||
};
|
});
|
||||||
|
|
||||||
frame.translate(Vector::new(center.x, center.y));
|
frame.with_save(|frame| {
|
||||||
|
frame.rotate(hand_rotation(self.now.minute(), 60));
|
||||||
|
frame.stroke(&long_hand, wide_stroke);
|
||||||
|
});
|
||||||
|
|
||||||
frame.with_save(|frame| {
|
frame.with_save(|frame| {
|
||||||
frame.rotate(hand_rotation(self.hour, 12));
|
frame.rotate(hand_rotation(self.now.second(), 60));
|
||||||
frame.stroke(&short_hand, wide_stroke);
|
frame.stroke(&long_hand, thin_stroke);
|
||||||
|
})
|
||||||
});
|
});
|
||||||
|
|
||||||
frame.with_save(|frame| {
|
vec![clock]
|
||||||
frame.rotate(hand_rotation(self.minute, 60));
|
|
||||||
frame.stroke(&long_hand, wide_stroke);
|
|
||||||
});
|
|
||||||
|
|
||||||
frame.with_save(|frame| {
|
|
||||||
frame.rotate(hand_rotation(self.second, 60));
|
|
||||||
frame.stroke(&long_hand, thin_stroke);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,40 +131,3 @@ fn hand_rotation(n: u32, total: u32) -> f32 {
|
|||||||
|
|
||||||
2.0 * std::f32::consts::PI * turns
|
2.0 * std::f32::consts::PI * turns
|
||||||
}
|
}
|
||||||
|
|
||||||
mod time {
|
|
||||||
use iced::futures;
|
|
||||||
|
|
||||||
pub fn every(
|
|
||||||
duration: std::time::Duration,
|
|
||||||
) -> iced::Subscription<chrono::DateTime<chrono::Local>> {
|
|
||||||
iced::Subscription::from_recipe(Every(duration))
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Every(std::time::Duration);
|
|
||||||
|
|
||||||
impl<H, I> iced_native::subscription::Recipe<H, I> for Every
|
|
||||||
where
|
|
||||||
H: std::hash::Hasher,
|
|
||||||
{
|
|
||||||
type Output = chrono::DateTime<chrono::Local>;
|
|
||||||
|
|
||||||
fn hash(&self, state: &mut H) {
|
|
||||||
use std::hash::Hash;
|
|
||||||
|
|
||||||
std::any::TypeId::of::<Self>().hash(state);
|
|
||||||
self.0.hash(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn stream(
|
|
||||||
self: Box<Self>,
|
|
||||||
_input: futures::stream::BoxStream<'static, I>,
|
|
||||||
) -> futures::stream::BoxStream<'static, Self::Output> {
|
|
||||||
use futures::stream::StreamExt;
|
|
||||||
|
|
||||||
async_std::stream::interval(self.0)
|
|
||||||
.map(|_| chrono::Local::now())
|
|
||||||
.boxed()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
|
use iced::canvas::{self, Cursor, Frame, Geometry, Path};
|
||||||
use iced::{
|
use iced::{
|
||||||
canvas, slider, Align, Canvas, Color, Column, Element, HorizontalAlignment,
|
slider, Align, Canvas, Color, Column, Element, HorizontalAlignment, Length,
|
||||||
Length, Point, Row, Sandbox, Settings, Size, Slider, Text, Vector,
|
Point, Rectangle, Row, Sandbox, Settings, Size, Slider, Text, Vector,
|
||||||
VerticalAlignment,
|
VerticalAlignment,
|
||||||
};
|
};
|
||||||
use palette::{self, Limited};
|
use palette::{self, Hsl, Limited, Srgb};
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
use std::ops::RangeInclusive;
|
use std::ops::RangeInclusive;
|
||||||
|
|
||||||
@ -23,7 +24,6 @@ pub struct ColorPalette {
|
|||||||
hwb: ColorPicker<palette::Hwb>,
|
hwb: ColorPicker<palette::Hwb>,
|
||||||
lab: ColorPicker<palette::Lab>,
|
lab: ColorPicker<palette::Lab>,
|
||||||
lch: ColorPicker<palette::Lch>,
|
lch: ColorPicker<palette::Lch>,
|
||||||
canvas_layer: canvas::layer::Cache<Theme>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
@ -58,7 +58,6 @@ impl Sandbox for ColorPalette {
|
|||||||
};
|
};
|
||||||
|
|
||||||
self.theme = Theme::new(srgb.clamp());
|
self.theme = Theme::new(srgb.clamp());
|
||||||
self.canvas_layer.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn view(&mut self) -> Element<Message> {
|
fn view(&mut self) -> Element<Message> {
|
||||||
@ -80,12 +79,7 @@ impl Sandbox for ColorPalette {
|
|||||||
.push(self.hwb.view(hwb).map(Message::HwbColorChanged))
|
.push(self.hwb.view(hwb).map(Message::HwbColorChanged))
|
||||||
.push(self.lab.view(lab).map(Message::LabColorChanged))
|
.push(self.lab.view(lab).map(Message::LabColorChanged))
|
||||||
.push(self.lch.view(lch).map(Message::LchColorChanged))
|
.push(self.lch.view(lch).map(Message::LchColorChanged))
|
||||||
.push(
|
.push(self.theme.view())
|
||||||
Canvas::new()
|
|
||||||
.width(Length::Fill)
|
|
||||||
.height(Length::Fill)
|
|
||||||
.push(self.canvas_layer.with(&self.theme)),
|
|
||||||
)
|
|
||||||
.into()
|
.into()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -95,11 +89,12 @@ pub struct Theme {
|
|||||||
lower: Vec<Color>,
|
lower: Vec<Color>,
|
||||||
base: Color,
|
base: Color,
|
||||||
higher: Vec<Color>,
|
higher: Vec<Color>,
|
||||||
|
canvas_cache: canvas::Cache,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Theme {
|
impl Theme {
|
||||||
pub fn new(base: impl Into<Color>) -> Theme {
|
pub fn new(base: impl Into<Color>) -> Theme {
|
||||||
use palette::{Hsl, Hue, Shade, Srgb};
|
use palette::{Hue, Shade};
|
||||||
|
|
||||||
let base = base.into();
|
let base = base.into();
|
||||||
|
|
||||||
@ -130,6 +125,7 @@ impl Theme {
|
|||||||
.iter()
|
.iter()
|
||||||
.map(|&color| Srgb::from(color).clamp().into())
|
.map(|&color| Srgb::from(color).clamp().into())
|
||||||
.collect(),
|
.collect(),
|
||||||
|
canvas_cache: canvas::Cache::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -143,13 +139,15 @@ impl Theme {
|
|||||||
.chain(std::iter::once(&self.base))
|
.chain(std::iter::once(&self.base))
|
||||||
.chain(self.higher.iter())
|
.chain(self.higher.iter())
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
impl canvas::Drawable for Theme {
|
pub fn view(&mut self) -> Element<Message> {
|
||||||
fn draw(&self, frame: &mut canvas::Frame) {
|
Canvas::new(self)
|
||||||
use canvas::Path;
|
.width(Length::Fill)
|
||||||
use palette::{Hsl, Srgb};
|
.height(Length::Fill)
|
||||||
|
.into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(&self, frame: &mut Frame) {
|
||||||
let pad = 20.0;
|
let pad = 20.0;
|
||||||
|
|
||||||
let box_size = Size {
|
let box_size = Size {
|
||||||
@ -176,8 +174,7 @@ impl canvas::Drawable for Theme {
|
|||||||
x: (i as f32) * box_size.width,
|
x: (i as f32) * box_size.width,
|
||||||
y: 0.0,
|
y: 0.0,
|
||||||
};
|
};
|
||||||
let rect = Path::rectangle(anchor, box_size);
|
frame.fill_rectangle(anchor, box_size, color);
|
||||||
frame.fill(&rect, color);
|
|
||||||
|
|
||||||
// We show a little indicator for the base color
|
// We show a little indicator for the base color
|
||||||
if color == self.base {
|
if color == self.base {
|
||||||
@ -225,8 +222,7 @@ impl canvas::Drawable for Theme {
|
|||||||
y: box_size.height + 2.0 * pad,
|
y: box_size.height + 2.0 * pad,
|
||||||
};
|
};
|
||||||
|
|
||||||
let rect = Path::rectangle(anchor, box_size);
|
frame.fill_rectangle(anchor, box_size, color);
|
||||||
frame.fill(&rect, color);
|
|
||||||
|
|
||||||
frame.fill_text(canvas::Text {
|
frame.fill_text(canvas::Text {
|
||||||
content: color_hex_string(&color),
|
content: color_hex_string(&color),
|
||||||
@ -240,6 +236,16 @@ impl canvas::Drawable for Theme {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl canvas::Program<Message> for Theme {
|
||||||
|
fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry> {
|
||||||
|
let theme = self.canvas_cache.draw(bounds.size(), |frame| {
|
||||||
|
self.draw(frame);
|
||||||
|
});
|
||||||
|
|
||||||
|
vec![theme]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Default for Theme {
|
impl Default for Theme {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Theme::new(Color::from_rgb8(75, 128, 190))
|
Theme::new(Color::from_rgb8(75, 128, 190))
|
||||||
|
@ -10,8 +10,8 @@ mod circle {
|
|||||||
// if you wish to, by creating your own `Renderer` trait, which could be
|
// if you wish to, by creating your own `Renderer` trait, which could be
|
||||||
// implemented by `iced_wgpu` and other renderers.
|
// implemented by `iced_wgpu` and other renderers.
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
layout, Background, Color, Element, Hasher, Layout, Length,
|
layout, mouse, Background, Color, Element, Hasher, Layout, Length,
|
||||||
MouseCursor, Point, Size, Widget,
|
Point, Size, Widget,
|
||||||
};
|
};
|
||||||
use iced_wgpu::{Defaults, Primitive, Renderer};
|
use iced_wgpu::{Defaults, Primitive, Renderer};
|
||||||
|
|
||||||
@ -57,7 +57,7 @@ mod circle {
|
|||||||
_defaults: &Defaults,
|
_defaults: &Defaults,
|
||||||
layout: Layout<'_>,
|
layout: Layout<'_>,
|
||||||
_cursor_position: Point,
|
_cursor_position: Point,
|
||||||
) -> (Primitive, MouseCursor) {
|
) -> (Primitive, mouse::Interaction) {
|
||||||
(
|
(
|
||||||
Primitive::Quad {
|
Primitive::Quad {
|
||||||
bounds: layout.bounds(),
|
bounds: layout.bounds(),
|
||||||
@ -66,7 +66,7 @@ mod circle {
|
|||||||
border_width: 0,
|
border_width: 0,
|
||||||
border_color: Color::TRANSPARENT,
|
border_color: Color::TRANSPARENT,
|
||||||
},
|
},
|
||||||
MouseCursor::OutOfBounds,
|
mouse::Interaction::default(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
12
examples/game_of_life/Cargo.toml
Normal file
12
examples/game_of_life/Cargo.toml
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
[package]
|
||||||
|
name = "game_of_life"
|
||||||
|
version = "0.1.0"
|
||||||
|
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||||
|
edition = "2018"
|
||||||
|
publish = false
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
|
||||||
|
tokio = { version = "0.2", features = ["blocking"] }
|
||||||
|
itertools = "0.9"
|
||||||
|
rustc-hash = "1.1"
|
22
examples/game_of_life/README.md
Normal file
22
examples/game_of_life/README.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
## Game of Life
|
||||||
|
|
||||||
|
An interactive version of the [Game of Life], invented by [John Horton Conway].
|
||||||
|
|
||||||
|
It runs a simulation in a background thread while allowing interaction with a `Canvas` that displays an infinite grid with zooming, panning, and drawing support.
|
||||||
|
|
||||||
|
The __[`main`]__ file contains the relevant code of the example.
|
||||||
|
|
||||||
|
<div align="center">
|
||||||
|
<a href="https://gfycat.com/briefaccurateaardvark">
|
||||||
|
<img src="https://thumbs.gfycat.com/BriefAccurateAardvark-size_restricted.gif">
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
You can run it with `cargo run`:
|
||||||
|
```
|
||||||
|
cargo run --package game_of_life
|
||||||
|
```
|
||||||
|
|
||||||
|
[`main`]: src/main.rs
|
||||||
|
[Game of Life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
|
||||||
|
[John Horton Conway]: https://en.wikipedia.org/wiki/John_Horton_Conway
|
803
examples/game_of_life/src/main.rs
Normal file
803
examples/game_of_life/src/main.rs
Normal file
@ -0,0 +1,803 @@
|
|||||||
|
//! This example showcases an interactive version of the Game of Life, invented
|
||||||
|
//! by John Conway. It leverages a `Canvas` together with other widgets.
|
||||||
|
mod style;
|
||||||
|
|
||||||
|
use grid::Grid;
|
||||||
|
use iced::{
|
||||||
|
button::{self, Button},
|
||||||
|
executor,
|
||||||
|
slider::{self, Slider},
|
||||||
|
time, Align, Application, Checkbox, Column, Command, Container, Element,
|
||||||
|
Length, Row, Settings, Subscription, Text,
|
||||||
|
};
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
pub fn main() {
|
||||||
|
GameOfLife::run(Settings {
|
||||||
|
antialiasing: true,
|
||||||
|
..Settings::default()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct GameOfLife {
|
||||||
|
grid: Grid,
|
||||||
|
controls: Controls,
|
||||||
|
is_playing: bool,
|
||||||
|
queued_ticks: usize,
|
||||||
|
speed: usize,
|
||||||
|
next_speed: Option<usize>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
enum Message {
|
||||||
|
Grid(grid::Message),
|
||||||
|
Tick(Instant),
|
||||||
|
TogglePlayback,
|
||||||
|
ToggleGrid(bool),
|
||||||
|
Next,
|
||||||
|
Clear,
|
||||||
|
SpeedChanged(f32),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Application for GameOfLife {
|
||||||
|
type Message = Message;
|
||||||
|
type Executor = executor::Default;
|
||||||
|
type Flags = ();
|
||||||
|
|
||||||
|
fn new(_flags: ()) -> (Self, Command<Message>) {
|
||||||
|
(
|
||||||
|
Self {
|
||||||
|
speed: 1,
|
||||||
|
..Self::default()
|
||||||
|
},
|
||||||
|
Command::none(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn title(&self) -> String {
|
||||||
|
String::from("Game of Life - Iced")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, message: Message) -> Command<Message> {
|
||||||
|
match message {
|
||||||
|
Message::Grid(message) => {
|
||||||
|
self.grid.update(message);
|
||||||
|
}
|
||||||
|
Message::Tick(_) | Message::Next => {
|
||||||
|
self.queued_ticks = (self.queued_ticks + 1).min(self.speed);
|
||||||
|
|
||||||
|
if let Some(task) = self.grid.tick(self.queued_ticks) {
|
||||||
|
if let Some(speed) = self.next_speed.take() {
|
||||||
|
self.speed = speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.queued_ticks = 0;
|
||||||
|
|
||||||
|
return Command::perform(task, Message::Grid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Message::TogglePlayback => {
|
||||||
|
self.is_playing = !self.is_playing;
|
||||||
|
}
|
||||||
|
Message::ToggleGrid(show_grid_lines) => {
|
||||||
|
self.grid.toggle_lines(show_grid_lines);
|
||||||
|
}
|
||||||
|
Message::Clear => {
|
||||||
|
self.grid.clear();
|
||||||
|
}
|
||||||
|
Message::SpeedChanged(speed) => {
|
||||||
|
if self.is_playing {
|
||||||
|
self.next_speed = Some(speed.round() as usize);
|
||||||
|
} else {
|
||||||
|
self.speed = speed.round() as usize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Command::none()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn subscription(&self) -> Subscription<Message> {
|
||||||
|
if self.is_playing {
|
||||||
|
time::every(Duration::from_millis(1000 / self.speed as u64))
|
||||||
|
.map(Message::Tick)
|
||||||
|
} else {
|
||||||
|
Subscription::none()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn view(&mut self) -> Element<Message> {
|
||||||
|
let selected_speed = self.next_speed.unwrap_or(self.speed);
|
||||||
|
let controls = self.controls.view(
|
||||||
|
self.is_playing,
|
||||||
|
self.grid.are_lines_visible(),
|
||||||
|
selected_speed,
|
||||||
|
);
|
||||||
|
|
||||||
|
let content = Column::new()
|
||||||
|
.push(self.grid.view().map(Message::Grid))
|
||||||
|
.push(controls);
|
||||||
|
|
||||||
|
Container::new(content)
|
||||||
|
.width(Length::Fill)
|
||||||
|
.height(Length::Fill)
|
||||||
|
.style(style::Container)
|
||||||
|
.into()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mod grid {
|
||||||
|
use iced::{
|
||||||
|
canvas::{
|
||||||
|
self, Cache, Canvas, Cursor, Event, Frame, Geometry, Path, Text,
|
||||||
|
},
|
||||||
|
mouse, Color, Element, HorizontalAlignment, Length, Point, Rectangle,
|
||||||
|
Size, Vector, VerticalAlignment,
|
||||||
|
};
|
||||||
|
use rustc_hash::{FxHashMap, FxHashSet};
|
||||||
|
use std::future::Future;
|
||||||
|
use std::ops::RangeInclusive;
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
pub struct Grid {
|
||||||
|
state: State,
|
||||||
|
interaction: Interaction,
|
||||||
|
life_cache: Cache,
|
||||||
|
grid_cache: Cache,
|
||||||
|
translation: Vector,
|
||||||
|
scaling: f32,
|
||||||
|
show_lines: bool,
|
||||||
|
last_tick_duration: Duration,
|
||||||
|
last_queued_ticks: usize,
|
||||||
|
version: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub enum Message {
|
||||||
|
Populate(Cell),
|
||||||
|
Unpopulate(Cell),
|
||||||
|
Ticked {
|
||||||
|
result: Result<Life, TickError>,
|
||||||
|
tick_duration: Duration,
|
||||||
|
version: usize,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub enum TickError {
|
||||||
|
JoinFailed,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Grid {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
state: State::default(),
|
||||||
|
interaction: Interaction::None,
|
||||||
|
life_cache: Cache::default(),
|
||||||
|
grid_cache: Cache::default(),
|
||||||
|
translation: Vector::default(),
|
||||||
|
scaling: 1.0,
|
||||||
|
show_lines: true,
|
||||||
|
last_tick_duration: Duration::default(),
|
||||||
|
last_queued_ticks: 0,
|
||||||
|
version: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Grid {
|
||||||
|
const MIN_SCALING: f32 = 0.1;
|
||||||
|
const MAX_SCALING: f32 = 2.0;
|
||||||
|
|
||||||
|
pub fn tick(
|
||||||
|
&mut self,
|
||||||
|
amount: usize,
|
||||||
|
) -> Option<impl Future<Output = Message>> {
|
||||||
|
let version = self.version;
|
||||||
|
let tick = self.state.tick(amount)?;
|
||||||
|
|
||||||
|
self.last_queued_ticks = amount;
|
||||||
|
|
||||||
|
Some(async move {
|
||||||
|
let start = Instant::now();
|
||||||
|
let result = tick.await;
|
||||||
|
let tick_duration = start.elapsed() / amount as u32;
|
||||||
|
|
||||||
|
Message::Ticked {
|
||||||
|
result,
|
||||||
|
version,
|
||||||
|
tick_duration,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update(&mut self, message: Message) {
|
||||||
|
match message {
|
||||||
|
Message::Populate(cell) => {
|
||||||
|
self.state.populate(cell);
|
||||||
|
self.life_cache.clear();
|
||||||
|
}
|
||||||
|
Message::Unpopulate(cell) => {
|
||||||
|
self.state.unpopulate(&cell);
|
||||||
|
self.life_cache.clear();
|
||||||
|
}
|
||||||
|
Message::Ticked {
|
||||||
|
result: Ok(life),
|
||||||
|
version,
|
||||||
|
tick_duration,
|
||||||
|
} if version == self.version => {
|
||||||
|
self.state.update(life);
|
||||||
|
self.life_cache.clear();
|
||||||
|
|
||||||
|
self.last_tick_duration = tick_duration;
|
||||||
|
}
|
||||||
|
Message::Ticked {
|
||||||
|
result: Err(error), ..
|
||||||
|
} => {
|
||||||
|
dbg!(error);
|
||||||
|
}
|
||||||
|
Message::Ticked { .. } => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn view<'a>(&'a mut self) -> Element<'a, Message> {
|
||||||
|
Canvas::new(self)
|
||||||
|
.width(Length::Fill)
|
||||||
|
.height(Length::Fill)
|
||||||
|
.into()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear(&mut self) {
|
||||||
|
self.state = State::default();
|
||||||
|
self.version += 1;
|
||||||
|
|
||||||
|
self.life_cache.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn toggle_lines(&mut self, enabled: bool) {
|
||||||
|
self.show_lines = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn are_lines_visible(&self) -> bool {
|
||||||
|
self.show_lines
|
||||||
|
}
|
||||||
|
|
||||||
|
fn visible_region(&self, size: Size) -> Region {
|
||||||
|
let width = size.width / self.scaling;
|
||||||
|
let height = size.height / self.scaling;
|
||||||
|
|
||||||
|
Region {
|
||||||
|
x: -self.translation.x - width / 2.0,
|
||||||
|
y: -self.translation.y - height / 2.0,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn project(&self, position: Point, size: Size) -> Point {
|
||||||
|
let region = self.visible_region(size);
|
||||||
|
|
||||||
|
Point::new(
|
||||||
|
position.x / self.scaling + region.x,
|
||||||
|
position.y / self.scaling + region.y,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> canvas::Program<Message> for Grid {
|
||||||
|
fn update(
|
||||||
|
&mut self,
|
||||||
|
event: Event,
|
||||||
|
bounds: Rectangle,
|
||||||
|
cursor: Cursor,
|
||||||
|
) -> Option<Message> {
|
||||||
|
if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
|
||||||
|
self.interaction = Interaction::None;
|
||||||
|
}
|
||||||
|
|
||||||
|
let cursor_position = cursor.position_in(&bounds)?;
|
||||||
|
let cell = Cell::at(self.project(cursor_position, bounds.size()));
|
||||||
|
let is_populated = self.state.contains(&cell);
|
||||||
|
|
||||||
|
let (populate, unpopulate) = if is_populated {
|
||||||
|
(None, Some(Message::Unpopulate(cell)))
|
||||||
|
} else {
|
||||||
|
(Some(Message::Populate(cell)), None)
|
||||||
|
};
|
||||||
|
|
||||||
|
match event {
|
||||||
|
Event::Mouse(mouse_event) => match mouse_event {
|
||||||
|
mouse::Event::ButtonPressed(button) => match button {
|
||||||
|
mouse::Button::Left => {
|
||||||
|
self.interaction = if is_populated {
|
||||||
|
Interaction::Erasing
|
||||||
|
} else {
|
||||||
|
Interaction::Drawing
|
||||||
|
};
|
||||||
|
|
||||||
|
populate.or(unpopulate)
|
||||||
|
}
|
||||||
|
mouse::Button::Right => {
|
||||||
|
self.interaction = Interaction::Panning {
|
||||||
|
translation: self.translation,
|
||||||
|
start: cursor_position,
|
||||||
|
};
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
_ => None,
|
||||||
|
},
|
||||||
|
mouse::Event::CursorMoved { .. } => {
|
||||||
|
match self.interaction {
|
||||||
|
Interaction::Drawing => populate,
|
||||||
|
Interaction::Erasing => unpopulate,
|
||||||
|
Interaction::Panning { translation, start } => {
|
||||||
|
self.translation = translation
|
||||||
|
+ (cursor_position - start)
|
||||||
|
* (1.0 / self.scaling);
|
||||||
|
|
||||||
|
self.life_cache.clear();
|
||||||
|
self.grid_cache.clear();
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mouse::Event::WheelScrolled { delta } => match delta {
|
||||||
|
mouse::ScrollDelta::Lines { y, .. }
|
||||||
|
| mouse::ScrollDelta::Pixels { y, .. } => {
|
||||||
|
if y < 0.0 && self.scaling > Self::MIN_SCALING
|
||||||
|
|| y > 0.0 && self.scaling < Self::MAX_SCALING
|
||||||
|
{
|
||||||
|
let old_scaling = self.scaling;
|
||||||
|
|
||||||
|
self.scaling = (self.scaling
|
||||||
|
* (1.0 + y / 30.0))
|
||||||
|
.max(Self::MIN_SCALING)
|
||||||
|
.min(Self::MAX_SCALING);
|
||||||
|
|
||||||
|
if let Some(cursor_to_center) =
|
||||||
|
cursor.position_from(bounds.center())
|
||||||
|
{
|
||||||
|
let factor = self.scaling - old_scaling;
|
||||||
|
|
||||||
|
self.translation = self.translation
|
||||||
|
- Vector::new(
|
||||||
|
cursor_to_center.x * factor
|
||||||
|
/ (old_scaling * old_scaling),
|
||||||
|
cursor_to_center.y * factor
|
||||||
|
/ (old_scaling * old_scaling),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.life_cache.clear();
|
||||||
|
self.grid_cache.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ => None,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
|
||||||
|
let center = Vector::new(bounds.width / 2.0, bounds.height / 2.0);
|
||||||
|
|
||||||
|
let life = self.life_cache.draw(bounds.size(), |frame| {
|
||||||
|
let background = Path::rectangle(Point::ORIGIN, frame.size());
|
||||||
|
frame.fill(&background, Color::from_rgb8(0x40, 0x44, 0x4B));
|
||||||
|
|
||||||
|
frame.with_save(|frame| {
|
||||||
|
frame.translate(center);
|
||||||
|
frame.scale(self.scaling);
|
||||||
|
frame.translate(self.translation);
|
||||||
|
frame.scale(Cell::SIZE as f32);
|
||||||
|
|
||||||
|
let region = self.visible_region(frame.size());
|
||||||
|
|
||||||
|
for cell in region.cull(self.state.cells()) {
|
||||||
|
frame.fill_rectangle(
|
||||||
|
Point::new(cell.j as f32, cell.i as f32),
|
||||||
|
Size::UNIT,
|
||||||
|
Color::WHITE,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
let overlay = {
|
||||||
|
let mut frame = Frame::new(bounds.size());
|
||||||
|
|
||||||
|
let hovered_cell =
|
||||||
|
cursor.position_in(&bounds).map(|position| {
|
||||||
|
Cell::at(self.project(position, frame.size()))
|
||||||
|
});
|
||||||
|
|
||||||
|
if let Some(cell) = hovered_cell {
|
||||||
|
frame.with_save(|frame| {
|
||||||
|
frame.translate(center);
|
||||||
|
frame.scale(self.scaling);
|
||||||
|
frame.translate(self.translation);
|
||||||
|
frame.scale(Cell::SIZE as f32);
|
||||||
|
|
||||||
|
frame.fill_rectangle(
|
||||||
|
Point::new(cell.j as f32, cell.i as f32),
|
||||||
|
Size::UNIT,
|
||||||
|
Color {
|
||||||
|
a: 0.5,
|
||||||
|
..Color::BLACK
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let text = Text {
|
||||||
|
color: Color::WHITE,
|
||||||
|
size: 14.0,
|
||||||
|
position: Point::new(frame.width(), frame.height()),
|
||||||
|
horizontal_alignment: HorizontalAlignment::Right,
|
||||||
|
vertical_alignment: VerticalAlignment::Bottom,
|
||||||
|
..Text::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(cell) = hovered_cell {
|
||||||
|
frame.fill_text(Text {
|
||||||
|
content: format!("({}, {})", cell.j, cell.i),
|
||||||
|
position: text.position - Vector::new(0.0, 16.0),
|
||||||
|
..text
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let cell_count = self.state.cell_count();
|
||||||
|
|
||||||
|
frame.fill_text(Text {
|
||||||
|
content: format!(
|
||||||
|
"{} cell{} @ {:?} ({})",
|
||||||
|
cell_count,
|
||||||
|
if cell_count == 1 { "" } else { "s" },
|
||||||
|
self.last_tick_duration,
|
||||||
|
self.last_queued_ticks
|
||||||
|
),
|
||||||
|
..text
|
||||||
|
});
|
||||||
|
|
||||||
|
frame.into_geometry()
|
||||||
|
};
|
||||||
|
|
||||||
|
if self.scaling < 0.2 || !self.show_lines {
|
||||||
|
vec![life, overlay]
|
||||||
|
} else {
|
||||||
|
let grid = self.grid_cache.draw(bounds.size(), |frame| {
|
||||||
|
frame.translate(center);
|
||||||
|
frame.scale(self.scaling);
|
||||||
|
frame.translate(self.translation);
|
||||||
|
frame.scale(Cell::SIZE as f32);
|
||||||
|
|
||||||
|
let region = self.visible_region(frame.size());
|
||||||
|
let rows = region.rows();
|
||||||
|
let columns = region.columns();
|
||||||
|
let (total_rows, total_columns) =
|
||||||
|
(rows.clone().count(), columns.clone().count());
|
||||||
|
let width = 2.0 / Cell::SIZE as f32;
|
||||||
|
let color = Color::from_rgb8(70, 74, 83);
|
||||||
|
|
||||||
|
frame.translate(Vector::new(-width / 2.0, -width / 2.0));
|
||||||
|
|
||||||
|
for row in region.rows() {
|
||||||
|
frame.fill_rectangle(
|
||||||
|
Point::new(*columns.start() as f32, row as f32),
|
||||||
|
Size::new(total_columns as f32, width),
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for column in region.columns() {
|
||||||
|
frame.fill_rectangle(
|
||||||
|
Point::new(column as f32, *rows.start() as f32),
|
||||||
|
Size::new(width, total_rows as f32),
|
||||||
|
color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
vec![life, grid, overlay]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mouse_interaction(
|
||||||
|
&self,
|
||||||
|
bounds: Rectangle,
|
||||||
|
cursor: Cursor,
|
||||||
|
) -> mouse::Interaction {
|
||||||
|
match self.interaction {
|
||||||
|
Interaction::Drawing => mouse::Interaction::Crosshair,
|
||||||
|
Interaction::Erasing => mouse::Interaction::Crosshair,
|
||||||
|
Interaction::Panning { .. } => mouse::Interaction::Grabbing,
|
||||||
|
Interaction::None if cursor.is_over(&bounds) => {
|
||||||
|
mouse::Interaction::Crosshair
|
||||||
|
}
|
||||||
|
_ => mouse::Interaction::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct State {
|
||||||
|
life: Life,
|
||||||
|
births: FxHashSet<Cell>,
|
||||||
|
is_ticking: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
fn cell_count(&self) -> usize {
|
||||||
|
self.life.len() + self.births.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn contains(&self, cell: &Cell) -> bool {
|
||||||
|
self.life.contains(cell) || self.births.contains(cell)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cells(&self) -> impl Iterator<Item = &Cell> {
|
||||||
|
self.life.iter().chain(self.births.iter())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn populate(&mut self, cell: Cell) {
|
||||||
|
if self.is_ticking {
|
||||||
|
self.births.insert(cell);
|
||||||
|
} else {
|
||||||
|
self.life.populate(cell);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn unpopulate(&mut self, cell: &Cell) {
|
||||||
|
if self.is_ticking {
|
||||||
|
let _ = self.births.remove(cell);
|
||||||
|
} else {
|
||||||
|
self.life.unpopulate(cell);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, mut life: Life) {
|
||||||
|
self.births.drain().for_each(|cell| life.populate(cell));
|
||||||
|
|
||||||
|
self.life = life;
|
||||||
|
self.is_ticking = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tick(
|
||||||
|
&mut self,
|
||||||
|
amount: usize,
|
||||||
|
) -> Option<impl Future<Output = Result<Life, TickError>>> {
|
||||||
|
if self.is_ticking {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.is_ticking = true;
|
||||||
|
|
||||||
|
let mut life = self.life.clone();
|
||||||
|
|
||||||
|
Some(async move {
|
||||||
|
tokio::task::spawn_blocking(move || {
|
||||||
|
for _ in 0..amount {
|
||||||
|
life.tick();
|
||||||
|
}
|
||||||
|
|
||||||
|
life
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
.map_err(|_| TickError::JoinFailed)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Default)]
|
||||||
|
pub struct Life {
|
||||||
|
cells: FxHashSet<Cell>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Life {
|
||||||
|
fn len(&self) -> usize {
|
||||||
|
self.cells.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn contains(&self, cell: &Cell) -> bool {
|
||||||
|
self.cells.contains(cell)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn populate(&mut self, cell: Cell) {
|
||||||
|
self.cells.insert(cell);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn unpopulate(&mut self, cell: &Cell) {
|
||||||
|
let _ = self.cells.remove(cell);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tick(&mut self) {
|
||||||
|
let mut adjacent_life = FxHashMap::default();
|
||||||
|
|
||||||
|
for cell in &self.cells {
|
||||||
|
let _ = adjacent_life.entry(*cell).or_insert(0);
|
||||||
|
|
||||||
|
for neighbor in Cell::neighbors(*cell) {
|
||||||
|
let amount = adjacent_life.entry(neighbor).or_insert(0);
|
||||||
|
|
||||||
|
*amount += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (cell, amount) in adjacent_life.iter() {
|
||||||
|
match amount {
|
||||||
|
2 => {}
|
||||||
|
3 => {
|
||||||
|
let _ = self.cells.insert(*cell);
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
let _ = self.cells.remove(cell);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn iter(&self) -> impl Iterator<Item = &Cell> {
|
||||||
|
self.cells.iter()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::fmt::Debug for Life {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
f.debug_struct("Life")
|
||||||
|
.field("cells", &self.cells.len())
|
||||||
|
.finish()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub struct Cell {
|
||||||
|
i: isize,
|
||||||
|
j: isize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Cell {
|
||||||
|
const SIZE: usize = 20;
|
||||||
|
|
||||||
|
fn at(position: Point) -> Cell {
|
||||||
|
let i = (position.y / Cell::SIZE as f32).ceil() as isize;
|
||||||
|
let j = (position.x / Cell::SIZE as f32).ceil() as isize;
|
||||||
|
|
||||||
|
Cell {
|
||||||
|
i: i.saturating_sub(1),
|
||||||
|
j: j.saturating_sub(1),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cluster(cell: Cell) -> impl Iterator<Item = Cell> {
|
||||||
|
use itertools::Itertools;
|
||||||
|
|
||||||
|
let rows = cell.i.saturating_sub(1)..=cell.i.saturating_add(1);
|
||||||
|
let columns = cell.j.saturating_sub(1)..=cell.j.saturating_add(1);
|
||||||
|
|
||||||
|
rows.cartesian_product(columns).map(|(i, j)| Cell { i, j })
|
||||||
|
}
|
||||||
|
|
||||||
|
fn neighbors(cell: Cell) -> impl Iterator<Item = Cell> {
|
||||||
|
Cell::cluster(cell).filter(move |candidate| *candidate != cell)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Region {
|
||||||
|
x: f32,
|
||||||
|
y: f32,
|
||||||
|
width: f32,
|
||||||
|
height: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Region {
|
||||||
|
fn rows(&self) -> RangeInclusive<isize> {
|
||||||
|
let first_row = (self.y / Cell::SIZE as f32).floor() as isize;
|
||||||
|
|
||||||
|
let visible_rows =
|
||||||
|
(self.height / Cell::SIZE as f32).ceil() as isize;
|
||||||
|
|
||||||
|
first_row..=first_row + visible_rows
|
||||||
|
}
|
||||||
|
|
||||||
|
fn columns(&self) -> RangeInclusive<isize> {
|
||||||
|
let first_column = (self.x / Cell::SIZE as f32).floor() as isize;
|
||||||
|
|
||||||
|
let visible_columns =
|
||||||
|
(self.width / Cell::SIZE as f32).ceil() as isize;
|
||||||
|
|
||||||
|
first_column..=first_column + visible_columns
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cull<'a>(
|
||||||
|
&self,
|
||||||
|
cells: impl Iterator<Item = &'a Cell>,
|
||||||
|
) -> impl Iterator<Item = &'a Cell> {
|
||||||
|
let rows = self.rows();
|
||||||
|
let columns = self.columns();
|
||||||
|
|
||||||
|
cells.filter(move |cell| {
|
||||||
|
rows.contains(&cell.i) && columns.contains(&cell.j)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Interaction {
|
||||||
|
None,
|
||||||
|
Drawing,
|
||||||
|
Erasing,
|
||||||
|
Panning { translation: Vector, start: Point },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct Controls {
|
||||||
|
toggle_button: button::State,
|
||||||
|
next_button: button::State,
|
||||||
|
clear_button: button::State,
|
||||||
|
speed_slider: slider::State,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Controls {
|
||||||
|
fn view<'a>(
|
||||||
|
&'a mut self,
|
||||||
|
is_playing: bool,
|
||||||
|
is_grid_enabled: bool,
|
||||||
|
speed: usize,
|
||||||
|
) -> Element<'a, Message> {
|
||||||
|
let playback_controls = Row::new()
|
||||||
|
.spacing(10)
|
||||||
|
.push(
|
||||||
|
Button::new(
|
||||||
|
&mut self.toggle_button,
|
||||||
|
Text::new(if is_playing { "Pause" } else { "Play" }),
|
||||||
|
)
|
||||||
|
.on_press(Message::TogglePlayback)
|
||||||
|
.style(style::Button),
|
||||||
|
)
|
||||||
|
.push(
|
||||||
|
Button::new(&mut self.next_button, Text::new("Next"))
|
||||||
|
.on_press(Message::Next)
|
||||||
|
.style(style::Button),
|
||||||
|
);
|
||||||
|
|
||||||
|
let speed_controls = Row::new()
|
||||||
|
.width(Length::Fill)
|
||||||
|
.align_items(Align::Center)
|
||||||
|
.spacing(10)
|
||||||
|
.push(
|
||||||
|
Slider::new(
|
||||||
|
&mut self.speed_slider,
|
||||||
|
1.0..=1000.0,
|
||||||
|
speed as f32,
|
||||||
|
Message::SpeedChanged,
|
||||||
|
)
|
||||||
|
.style(style::Slider),
|
||||||
|
)
|
||||||
|
.push(Text::new(format!("x{}", speed)).size(16));
|
||||||
|
|
||||||
|
Row::new()
|
||||||
|
.padding(10)
|
||||||
|
.spacing(20)
|
||||||
|
.align_items(Align::Center)
|
||||||
|
.push(playback_controls)
|
||||||
|
.push(speed_controls)
|
||||||
|
.push(
|
||||||
|
Checkbox::new(is_grid_enabled, "Grid", Message::ToggleGrid)
|
||||||
|
.size(16)
|
||||||
|
.spacing(5)
|
||||||
|
.text_size(16),
|
||||||
|
)
|
||||||
|
.push(
|
||||||
|
Button::new(&mut self.clear_button, Text::new("Clear"))
|
||||||
|
.on_press(Message::Clear)
|
||||||
|
.style(style::Clear),
|
||||||
|
)
|
||||||
|
.into()
|
||||||
|
}
|
||||||
|
}
|
134
examples/game_of_life/src/style.rs
Normal file
134
examples/game_of_life/src/style.rs
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
use iced::{button, container, slider, Background, Color};
|
||||||
|
|
||||||
|
const ACTIVE: Color = Color::from_rgb(
|
||||||
|
0x72 as f32 / 255.0,
|
||||||
|
0x89 as f32 / 255.0,
|
||||||
|
0xDA as f32 / 255.0,
|
||||||
|
);
|
||||||
|
|
||||||
|
const DESTRUCTIVE: Color = Color::from_rgb(
|
||||||
|
0xC0 as f32 / 255.0,
|
||||||
|
0x47 as f32 / 255.0,
|
||||||
|
0x47 as f32 / 255.0,
|
||||||
|
);
|
||||||
|
|
||||||
|
const HOVERED: Color = Color::from_rgb(
|
||||||
|
0x67 as f32 / 255.0,
|
||||||
|
0x7B as f32 / 255.0,
|
||||||
|
0xC4 as f32 / 255.0,
|
||||||
|
);
|
||||||
|
|
||||||
|
pub struct Container;
|
||||||
|
|
||||||
|
impl container::StyleSheet for Container {
|
||||||
|
fn style(&self) -> container::Style {
|
||||||
|
container::Style {
|
||||||
|
background: Some(Background::Color(Color::from_rgb8(
|
||||||
|
0x36, 0x39, 0x3F,
|
||||||
|
))),
|
||||||
|
text_color: Some(Color::WHITE),
|
||||||
|
..container::Style::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Button;
|
||||||
|
|
||||||
|
impl button::StyleSheet for Button {
|
||||||
|
fn active(&self) -> button::Style {
|
||||||
|
button::Style {
|
||||||
|
background: Some(Background::Color(ACTIVE)),
|
||||||
|
border_radius: 3,
|
||||||
|
text_color: Color::WHITE,
|
||||||
|
..button::Style::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn hovered(&self) -> button::Style {
|
||||||
|
button::Style {
|
||||||
|
background: Some(Background::Color(HOVERED)),
|
||||||
|
text_color: Color::WHITE,
|
||||||
|
..self.active()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn pressed(&self) -> button::Style {
|
||||||
|
button::Style {
|
||||||
|
border_width: 1,
|
||||||
|
border_color: Color::WHITE,
|
||||||
|
..self.hovered()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Clear;
|
||||||
|
|
||||||
|
impl button::StyleSheet for Clear {
|
||||||
|
fn active(&self) -> button::Style {
|
||||||
|
button::Style {
|
||||||
|
background: Some(Background::Color(DESTRUCTIVE)),
|
||||||
|
border_radius: 3,
|
||||||
|
text_color: Color::WHITE,
|
||||||
|
..button::Style::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn hovered(&self) -> button::Style {
|
||||||
|
button::Style {
|
||||||
|
background: Some(Background::Color(Color {
|
||||||
|
a: 0.5,
|
||||||
|
..DESTRUCTIVE
|
||||||
|
})),
|
||||||
|
text_color: Color::WHITE,
|
||||||
|
..self.active()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn pressed(&self) -> button::Style {
|
||||||
|
button::Style {
|
||||||
|
border_width: 1,
|
||||||
|
border_color: Color::WHITE,
|
||||||
|
..self.hovered()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Slider;
|
||||||
|
|
||||||
|
impl slider::StyleSheet for Slider {
|
||||||
|
fn active(&self) -> slider::Style {
|
||||||
|
slider::Style {
|
||||||
|
rail_colors: (ACTIVE, Color { a: 0.1, ..ACTIVE }),
|
||||||
|
handle: slider::Handle {
|
||||||
|
shape: slider::HandleShape::Circle { radius: 9 },
|
||||||
|
color: ACTIVE,
|
||||||
|
border_width: 0,
|
||||||
|
border_color: Color::TRANSPARENT,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn hovered(&self) -> slider::Style {
|
||||||
|
let active = self.active();
|
||||||
|
|
||||||
|
slider::Style {
|
||||||
|
handle: slider::Handle {
|
||||||
|
color: HOVERED,
|
||||||
|
..active.handle
|
||||||
|
},
|
||||||
|
..active
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn dragging(&self) -> slider::Style {
|
||||||
|
let active = self.active();
|
||||||
|
|
||||||
|
slider::Style {
|
||||||
|
handle: slider::Handle {
|
||||||
|
color: Color::from_rgb(0.85, 0.85, 0.85),
|
||||||
|
..active.handle
|
||||||
|
},
|
||||||
|
..active
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,7 +11,7 @@ mod rainbow {
|
|||||||
// if you wish to, by creating your own `Renderer` trait, which could be
|
// if you wish to, by creating your own `Renderer` trait, which could be
|
||||||
// implemented by `iced_wgpu` and other renderers.
|
// implemented by `iced_wgpu` and other renderers.
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size,
|
layout, mouse, Element, Hasher, Layout, Length, Point, Size, Vector,
|
||||||
Widget,
|
Widget,
|
||||||
};
|
};
|
||||||
use iced_wgpu::{
|
use iced_wgpu::{
|
||||||
@ -54,7 +54,7 @@ mod rainbow {
|
|||||||
_defaults: &Defaults,
|
_defaults: &Defaults,
|
||||||
layout: Layout<'_>,
|
layout: Layout<'_>,
|
||||||
cursor_position: Point,
|
cursor_position: Point,
|
||||||
) -> (Primitive, MouseCursor) {
|
) -> (Primitive, mouse::Interaction) {
|
||||||
let b = layout.bounds();
|
let b = layout.bounds();
|
||||||
|
|
||||||
// R O Y G B I V
|
// R O Y G B I V
|
||||||
@ -85,60 +85,63 @@ mod rainbow {
|
|||||||
let posn_l = [0.0, b.height / 2.0];
|
let posn_l = [0.0, b.height / 2.0];
|
||||||
|
|
||||||
(
|
(
|
||||||
Primitive::Mesh2D {
|
Primitive::Translate {
|
||||||
origin: Point::new(b.x, b.y),
|
translation: Vector::new(b.x, b.y),
|
||||||
buffers: Mesh2D {
|
content: Box::new(Primitive::Mesh2D {
|
||||||
vertices: vec![
|
size: b.size(),
|
||||||
Vertex2D {
|
buffers: Mesh2D {
|
||||||
position: posn_center,
|
vertices: vec![
|
||||||
color: [1.0, 1.0, 1.0, 1.0],
|
Vertex2D {
|
||||||
},
|
position: posn_center,
|
||||||
Vertex2D {
|
color: [1.0, 1.0, 1.0, 1.0],
|
||||||
position: posn_tl,
|
},
|
||||||
color: color_r,
|
Vertex2D {
|
||||||
},
|
position: posn_tl,
|
||||||
Vertex2D {
|
color: color_r,
|
||||||
position: posn_t,
|
},
|
||||||
color: color_o,
|
Vertex2D {
|
||||||
},
|
position: posn_t,
|
||||||
Vertex2D {
|
color: color_o,
|
||||||
position: posn_tr,
|
},
|
||||||
color: color_y,
|
Vertex2D {
|
||||||
},
|
position: posn_tr,
|
||||||
Vertex2D {
|
color: color_y,
|
||||||
position: posn_r,
|
},
|
||||||
color: color_g,
|
Vertex2D {
|
||||||
},
|
position: posn_r,
|
||||||
Vertex2D {
|
color: color_g,
|
||||||
position: posn_br,
|
},
|
||||||
color: color_gb,
|
Vertex2D {
|
||||||
},
|
position: posn_br,
|
||||||
Vertex2D {
|
color: color_gb,
|
||||||
position: posn_b,
|
},
|
||||||
color: color_b,
|
Vertex2D {
|
||||||
},
|
position: posn_b,
|
||||||
Vertex2D {
|
color: color_b,
|
||||||
position: posn_bl,
|
},
|
||||||
color: color_i,
|
Vertex2D {
|
||||||
},
|
position: posn_bl,
|
||||||
Vertex2D {
|
color: color_i,
|
||||||
position: posn_l,
|
},
|
||||||
color: color_v,
|
Vertex2D {
|
||||||
},
|
position: posn_l,
|
||||||
],
|
color: color_v,
|
||||||
indices: vec![
|
},
|
||||||
0, 1, 2, // TL
|
],
|
||||||
0, 2, 3, // T
|
indices: vec![
|
||||||
0, 3, 4, // TR
|
0, 1, 2, // TL
|
||||||
0, 4, 5, // R
|
0, 2, 3, // T
|
||||||
0, 5, 6, // BR
|
0, 3, 4, // TR
|
||||||
0, 6, 7, // B
|
0, 4, 5, // R
|
||||||
0, 7, 8, // BL
|
0, 5, 6, // BR
|
||||||
0, 8, 1, // L
|
0, 6, 7, // B
|
||||||
],
|
0, 7, 8, // BL
|
||||||
},
|
0, 8, 1, // L
|
||||||
|
],
|
||||||
|
},
|
||||||
|
}),
|
||||||
},
|
},
|
||||||
MouseCursor::OutOfBounds,
|
mouse::Interaction::default(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ use iced_wgpu::{
|
|||||||
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
|
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
|
||||||
};
|
};
|
||||||
use iced_winit::{
|
use iced_winit::{
|
||||||
futures, winit, Cache, Clipboard, MouseCursor, Size, UserInterface,
|
futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
|
||||||
};
|
};
|
||||||
|
|
||||||
use winit::{
|
use winit::{
|
||||||
@ -63,7 +63,7 @@ pub fn main() {
|
|||||||
let mut events = Vec::new();
|
let mut events = Vec::new();
|
||||||
let mut cache = Some(Cache::default());
|
let mut cache = Some(Cache::default());
|
||||||
let mut renderer = Renderer::new(&mut device, Settings::default());
|
let mut renderer = Renderer::new(&mut device, Settings::default());
|
||||||
let mut output = (Primitive::None, MouseCursor::OutOfBounds);
|
let mut output = (Primitive::None, mouse::Interaction::default());
|
||||||
let clipboard = Clipboard::new(&window);
|
let clipboard = Clipboard::new(&window);
|
||||||
|
|
||||||
// Initialize scene and GUI controls
|
// Initialize scene and GUI controls
|
||||||
@ -189,7 +189,7 @@ pub fn main() {
|
|||||||
scene.draw(&mut encoder, &frame.view);
|
scene.draw(&mut encoder, &frame.view);
|
||||||
|
|
||||||
// And then iced on top
|
// And then iced on top
|
||||||
let mouse_cursor = renderer.draw(
|
let mouse_interaction = renderer.draw(
|
||||||
&mut device,
|
&mut device,
|
||||||
&mut encoder,
|
&mut encoder,
|
||||||
Target {
|
Target {
|
||||||
@ -205,9 +205,11 @@ pub fn main() {
|
|||||||
queue.submit(&[encoder.finish()]);
|
queue.submit(&[encoder.finish()]);
|
||||||
|
|
||||||
// And update the mouse cursor
|
// And update the mouse cursor
|
||||||
window.set_cursor_icon(iced_winit::conversion::mouse_cursor(
|
window.set_cursor_icon(
|
||||||
mouse_cursor,
|
iced_winit::conversion::mouse_interaction(
|
||||||
));
|
mouse_interaction,
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
@ -5,11 +5,6 @@ authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
|||||||
edition = "2018"
|
edition = "2018"
|
||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[features]
|
|
||||||
canvas = []
|
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
iced = { path = "../..", features = ["canvas", "async-std", "debug"] }
|
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
|
||||||
iced_native = { path = "../../native" }
|
|
||||||
async-std = { version = "1.0", features = ["unstable"] }
|
|
||||||
rand = "0.7"
|
rand = "0.7"
|
||||||
|
@ -7,8 +7,9 @@
|
|||||||
//!
|
//!
|
||||||
//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
|
//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
|
||||||
use iced::{
|
use iced::{
|
||||||
canvas, executor, window, Application, Canvas, Color, Command, Container,
|
canvas::{self, Cursor, Path, Stroke},
|
||||||
Element, Length, Point, Settings, Size, Subscription, Vector,
|
executor, time, window, Application, Canvas, Color, Command, Element,
|
||||||
|
Length, Point, Rectangle, Settings, Size, Subscription, Vector,
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
@ -22,7 +23,6 @@ pub fn main() {
|
|||||||
|
|
||||||
struct SolarSystem {
|
struct SolarSystem {
|
||||||
state: State,
|
state: State,
|
||||||
solar_system: canvas::layer::Cache<State>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
@ -39,7 +39,6 @@ impl Application for SolarSystem {
|
|||||||
(
|
(
|
||||||
SolarSystem {
|
SolarSystem {
|
||||||
state: State::new(),
|
state: State::new(),
|
||||||
solar_system: Default::default(),
|
|
||||||
},
|
},
|
||||||
Command::none(),
|
Command::none(),
|
||||||
)
|
)
|
||||||
@ -53,7 +52,6 @@ impl Application for SolarSystem {
|
|||||||
match message {
|
match message {
|
||||||
Message::Tick(instant) => {
|
Message::Tick(instant) => {
|
||||||
self.state.update(instant);
|
self.state.update(instant);
|
||||||
self.solar_system.clear();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,24 +64,20 @@ impl Application for SolarSystem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn view(&mut self) -> Element<Message> {
|
fn view(&mut self) -> Element<Message> {
|
||||||
let canvas = Canvas::new()
|
Canvas::new(&mut self.state)
|
||||||
.width(Length::Fill)
|
.width(Length::Fill)
|
||||||
.height(Length::Fill)
|
.height(Length::Fill)
|
||||||
.push(self.solar_system.with(&self.state));
|
|
||||||
|
|
||||||
Container::new(canvas)
|
|
||||||
.width(Length::Fill)
|
|
||||||
.height(Length::Fill)
|
|
||||||
.center_x()
|
|
||||||
.center_y()
|
|
||||||
.into()
|
.into()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
struct State {
|
struct State {
|
||||||
|
space_cache: canvas::Cache,
|
||||||
|
system_cache: canvas::Cache,
|
||||||
|
cursor_position: Point,
|
||||||
start: Instant,
|
start: Instant,
|
||||||
current: Instant,
|
now: Instant,
|
||||||
stars: Vec<(Point, f32)>,
|
stars: Vec<(Point, f32)>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -99,137 +93,122 @@ impl State {
|
|||||||
let (width, height) = window::Settings::default().size;
|
let (width, height) = window::Settings::default().size;
|
||||||
|
|
||||||
State {
|
State {
|
||||||
|
space_cache: Default::default(),
|
||||||
|
system_cache: Default::default(),
|
||||||
|
cursor_position: Point::ORIGIN,
|
||||||
start: now,
|
start: now,
|
||||||
current: now,
|
now,
|
||||||
stars: {
|
stars: Self::generate_stars(width, height),
|
||||||
use rand::Rng;
|
|
||||||
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
|
|
||||||
(0..100)
|
|
||||||
.map(|_| {
|
|
||||||
(
|
|
||||||
Point::new(
|
|
||||||
rng.gen_range(0.0, width as f32),
|
|
||||||
rng.gen_range(0.0, height as f32),
|
|
||||||
),
|
|
||||||
rng.gen_range(0.5, 1.0),
|
|
||||||
)
|
|
||||||
})
|
|
||||||
.collect()
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self, now: Instant) {
|
pub fn update(&mut self, now: Instant) {
|
||||||
self.current = now;
|
self.now = now;
|
||||||
|
self.system_cache.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn generate_stars(width: u32, height: u32) -> Vec<(Point, f32)> {
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
|
||||||
|
(0..100)
|
||||||
|
.map(|_| {
|
||||||
|
(
|
||||||
|
Point::new(
|
||||||
|
rng.gen_range(
|
||||||
|
-(width as f32) / 2.0,
|
||||||
|
width as f32 / 2.0,
|
||||||
|
),
|
||||||
|
rng.gen_range(
|
||||||
|
-(height as f32) / 2.0,
|
||||||
|
height as f32 / 2.0,
|
||||||
|
),
|
||||||
|
),
|
||||||
|
rng.gen_range(0.5, 1.0),
|
||||||
|
)
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl canvas::Drawable for State {
|
impl<Message> canvas::Program<Message> for State {
|
||||||
fn draw(&self, frame: &mut canvas::Frame) {
|
fn draw(
|
||||||
use canvas::{Path, Stroke};
|
&self,
|
||||||
|
bounds: Rectangle,
|
||||||
|
_cursor: Cursor,
|
||||||
|
) -> Vec<canvas::Geometry> {
|
||||||
use std::f32::consts::PI;
|
use std::f32::consts::PI;
|
||||||
|
|
||||||
let center = frame.center();
|
let background = self.space_cache.draw(bounds.size(), |frame| {
|
||||||
|
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
|
||||||
|
|
||||||
let space = Path::rectangle(Point::new(0.0, 0.0), frame.size());
|
let stars = Path::new(|path| {
|
||||||
|
for (p, size) in &self.stars {
|
||||||
let stars = Path::new(|path| {
|
path.rectangle(*p, Size::new(*size, *size));
|
||||||
for (p, size) in &self.stars {
|
}
|
||||||
path.rectangle(*p, Size::new(*size, *size));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
let sun = Path::circle(center, Self::SUN_RADIUS);
|
|
||||||
let orbit = Path::circle(center, Self::ORBIT_RADIUS);
|
|
||||||
|
|
||||||
frame.fill(&space, Color::BLACK);
|
|
||||||
frame.fill(&stars, Color::WHITE);
|
|
||||||
frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
|
|
||||||
frame.stroke(
|
|
||||||
&orbit,
|
|
||||||
Stroke {
|
|
||||||
width: 1.0,
|
|
||||||
color: Color::from_rgba8(0, 153, 255, 0.1),
|
|
||||||
..Stroke::default()
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let elapsed = self.current - self.start;
|
|
||||||
let elapsed_seconds = elapsed.as_secs() as f32;
|
|
||||||
let elapsed_millis = elapsed.subsec_millis() as f32;
|
|
||||||
|
|
||||||
frame.with_save(|frame| {
|
|
||||||
frame.translate(Vector::new(center.x, center.y));
|
|
||||||
frame.rotate(
|
|
||||||
(2.0 * PI / 60.0) * elapsed_seconds
|
|
||||||
+ (2.0 * PI / 60_000.0) * elapsed_millis,
|
|
||||||
);
|
|
||||||
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
|
|
||||||
|
|
||||||
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
|
|
||||||
let shadow = Path::rectangle(
|
|
||||||
Point::new(0.0, -Self::EARTH_RADIUS),
|
|
||||||
Size::new(Self::EARTH_RADIUS * 4.0, Self::EARTH_RADIUS * 2.0),
|
|
||||||
);
|
|
||||||
|
|
||||||
frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
|
|
||||||
|
|
||||||
frame.with_save(|frame| {
|
|
||||||
frame.rotate(
|
|
||||||
((2.0 * PI) / 6.0) * elapsed_seconds
|
|
||||||
+ ((2.0 * PI) / 6_000.0) * elapsed_millis,
|
|
||||||
);
|
|
||||||
frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
|
|
||||||
|
|
||||||
let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
|
|
||||||
frame.fill(&moon, Color::WHITE);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
frame.fill(
|
frame.fill(&space, Color::BLACK);
|
||||||
&shadow,
|
|
||||||
Color {
|
frame.translate(frame.center() - Point::ORIGIN);
|
||||||
a: 0.7,
|
frame.fill(&stars, Color::WHITE);
|
||||||
..Color::BLACK
|
});
|
||||||
|
|
||||||
|
let system = self.system_cache.draw(bounds.size(), |frame| {
|
||||||
|
let center = frame.center();
|
||||||
|
|
||||||
|
let sun = Path::circle(center, Self::SUN_RADIUS);
|
||||||
|
let orbit = Path::circle(center, Self::ORBIT_RADIUS);
|
||||||
|
|
||||||
|
frame.fill(&sun, Color::from_rgb8(0xF9, 0xD7, 0x1C));
|
||||||
|
frame.stroke(
|
||||||
|
&orbit,
|
||||||
|
Stroke {
|
||||||
|
width: 1.0,
|
||||||
|
color: Color::from_rgba8(0, 153, 255, 0.1),
|
||||||
|
..Stroke::default()
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let elapsed = self.now - self.start;
|
||||||
|
let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
|
||||||
|
+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
|
||||||
|
|
||||||
|
frame.with_save(|frame| {
|
||||||
|
frame.translate(Vector::new(center.x, center.y));
|
||||||
|
frame.rotate(rotation);
|
||||||
|
frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
|
||||||
|
|
||||||
|
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
|
||||||
|
let shadow = Path::rectangle(
|
||||||
|
Point::new(0.0, -Self::EARTH_RADIUS),
|
||||||
|
Size::new(
|
||||||
|
Self::EARTH_RADIUS * 4.0,
|
||||||
|
Self::EARTH_RADIUS * 2.0,
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
frame.fill(&earth, Color::from_rgb8(0x6B, 0x93, 0xD6));
|
||||||
|
|
||||||
|
frame.with_save(|frame| {
|
||||||
|
frame.rotate(rotation * 10.0);
|
||||||
|
frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
|
||||||
|
|
||||||
|
let moon = Path::circle(Point::ORIGIN, Self::MOON_RADIUS);
|
||||||
|
frame.fill(&moon, Color::WHITE);
|
||||||
|
});
|
||||||
|
|
||||||
|
frame.fill(
|
||||||
|
&shadow,
|
||||||
|
Color {
|
||||||
|
a: 0.7,
|
||||||
|
..Color::BLACK
|
||||||
|
},
|
||||||
|
);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
}
|
|
||||||
}
|
vec![background, system]
|
||||||
|
|
||||||
mod time {
|
|
||||||
use iced::futures;
|
|
||||||
use std::time::Instant;
|
|
||||||
|
|
||||||
pub fn every(duration: std::time::Duration) -> iced::Subscription<Instant> {
|
|
||||||
iced::Subscription::from_recipe(Every(duration))
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Every(std::time::Duration);
|
|
||||||
|
|
||||||
impl<H, I> iced_native::subscription::Recipe<H, I> for Every
|
|
||||||
where
|
|
||||||
H: std::hash::Hasher,
|
|
||||||
{
|
|
||||||
type Output = Instant;
|
|
||||||
|
|
||||||
fn hash(&self, state: &mut H) {
|
|
||||||
use std::hash::Hash;
|
|
||||||
|
|
||||||
std::any::TypeId::of::<Self>().hash(state);
|
|
||||||
self.0.hash(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn stream(
|
|
||||||
self: Box<Self>,
|
|
||||||
_input: futures::stream::BoxStream<'static, I>,
|
|
||||||
) -> futures::stream::BoxStream<'static, Self::Output> {
|
|
||||||
use futures::stream::StreamExt;
|
|
||||||
|
|
||||||
async_std::stream::interval(self.0)
|
|
||||||
.map(|_| Instant::now())
|
|
||||||
.boxed()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,4 @@ edition = "2018"
|
|||||||
publish = false
|
publish = false
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
iced = { path = "../.." }
|
iced = { path = "../..", features = ["tokio"] }
|
||||||
iced_native = { path = "../../native" }
|
|
||||||
iced_futures = { path = "../../futures", features = ["async-std"] }
|
|
||||||
async-std = { version = "1.0", features = ["unstable"] }
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
use iced::{
|
use iced::{
|
||||||
button, Align, Application, Button, Column, Command, Container, Element,
|
button, executor, time, Align, Application, Button, Column, Command,
|
||||||
HorizontalAlignment, Length, Row, Settings, Subscription, Text,
|
Container, Element, HorizontalAlignment, Length, Row, Settings,
|
||||||
|
Subscription, Text,
|
||||||
};
|
};
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
@ -28,7 +29,7 @@ enum Message {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Application for Stopwatch {
|
impl Application for Stopwatch {
|
||||||
type Executor = iced_futures::executor::AsyncStd;
|
type Executor = executor::Default;
|
||||||
type Message = Message;
|
type Message = Message;
|
||||||
type Flags = ();
|
type Flags = ();
|
||||||
|
|
||||||
@ -143,43 +144,6 @@ impl Application for Stopwatch {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mod time {
|
|
||||||
use iced::futures;
|
|
||||||
|
|
||||||
pub fn every(
|
|
||||||
duration: std::time::Duration,
|
|
||||||
) -> iced::Subscription<std::time::Instant> {
|
|
||||||
iced::Subscription::from_recipe(Every(duration))
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Every(std::time::Duration);
|
|
||||||
|
|
||||||
impl<H, I> iced_native::subscription::Recipe<H, I> for Every
|
|
||||||
where
|
|
||||||
H: std::hash::Hasher,
|
|
||||||
{
|
|
||||||
type Output = std::time::Instant;
|
|
||||||
|
|
||||||
fn hash(&self, state: &mut H) {
|
|
||||||
use std::hash::Hash;
|
|
||||||
|
|
||||||
std::any::TypeId::of::<Self>().hash(state);
|
|
||||||
self.0.hash(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn stream(
|
|
||||||
self: Box<Self>,
|
|
||||||
_input: futures::stream::BoxStream<'static, I>,
|
|
||||||
) -> futures::stream::BoxStream<'static, Self::Output> {
|
|
||||||
use futures::stream::StreamExt;
|
|
||||||
|
|
||||||
async_std::stream::interval(self.0)
|
|
||||||
.map(|_| std::time::Instant::now())
|
|
||||||
.boxed()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mod style {
|
mod style {
|
||||||
use iced::{button, Background, Color, Vector};
|
use iced::{button, Background, Color, Vector};
|
||||||
|
|
||||||
|
@ -22,11 +22,12 @@ version = "0.3"
|
|||||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.tokio]
|
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.tokio]
|
||||||
version = "0.2"
|
version = "0.2"
|
||||||
optional = true
|
optional = true
|
||||||
features = ["rt-core", "rt-threaded"]
|
features = ["rt-core", "rt-threaded", "time", "stream"]
|
||||||
|
|
||||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.async-std]
|
[target.'cfg(not(target_arch = "wasm32"))'.dependencies.async-std]
|
||||||
version = "1.0"
|
version = "1.0"
|
||||||
optional = true
|
optional = true
|
||||||
|
features = ["unstable"]
|
||||||
|
|
||||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||||
wasm-bindgen-futures = "0.4"
|
wasm-bindgen-futures = "0.4"
|
||||||
|
@ -14,6 +14,13 @@ mod runtime;
|
|||||||
pub mod executor;
|
pub mod executor;
|
||||||
pub mod subscription;
|
pub mod subscription;
|
||||||
|
|
||||||
|
#[cfg(all(
|
||||||
|
any(feature = "tokio", feature = "async-std"),
|
||||||
|
not(target_arch = "wasm32")
|
||||||
|
))]
|
||||||
|
#[cfg_attr(docsrs, doc(cfg(any(feature = "tokio", feature = "async-std"))))]
|
||||||
|
pub mod time;
|
||||||
|
|
||||||
pub use command::Command;
|
pub use command::Command;
|
||||||
pub use executor::Executor;
|
pub use executor::Executor;
|
||||||
pub use runtime::Runtime;
|
pub use runtime::Runtime;
|
||||||
|
70
futures/src/time.rs
Normal file
70
futures/src/time.rs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
//! Listen and react to time.
|
||||||
|
use crate::subscription::{self, Subscription};
|
||||||
|
|
||||||
|
/// Returns a [`Subscription`] that produces messages at a set interval.
|
||||||
|
///
|
||||||
|
/// The first message is produced after a `duration`, and then continues to
|
||||||
|
/// produce more messages every `duration` after that.
|
||||||
|
///
|
||||||
|
/// [`Subscription`]: ../subscription/struct.Subscription.html
|
||||||
|
pub fn every<H: std::hash::Hasher, E>(
|
||||||
|
duration: std::time::Duration,
|
||||||
|
) -> Subscription<H, E, std::time::Instant> {
|
||||||
|
Subscription::from_recipe(Every(duration))
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Every(std::time::Duration);
|
||||||
|
|
||||||
|
#[cfg(feature = "async-std")]
|
||||||
|
impl<H, E> subscription::Recipe<H, E> for Every
|
||||||
|
where
|
||||||
|
H: std::hash::Hasher,
|
||||||
|
{
|
||||||
|
type Output = std::time::Instant;
|
||||||
|
|
||||||
|
fn hash(&self, state: &mut H) {
|
||||||
|
use std::hash::Hash;
|
||||||
|
|
||||||
|
std::any::TypeId::of::<Self>().hash(state);
|
||||||
|
self.0.hash(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn stream(
|
||||||
|
self: Box<Self>,
|
||||||
|
_input: futures::stream::BoxStream<'static, E>,
|
||||||
|
) -> futures::stream::BoxStream<'static, Self::Output> {
|
||||||
|
use futures::stream::StreamExt;
|
||||||
|
|
||||||
|
async_std::stream::interval(self.0)
|
||||||
|
.map(|_| std::time::Instant::now())
|
||||||
|
.boxed()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(all(feature = "tokio", not(feature = "async-std")))]
|
||||||
|
impl<H, E> subscription::Recipe<H, E> for Every
|
||||||
|
where
|
||||||
|
H: std::hash::Hasher,
|
||||||
|
{
|
||||||
|
type Output = std::time::Instant;
|
||||||
|
|
||||||
|
fn hash(&self, state: &mut H) {
|
||||||
|
use std::hash::Hash;
|
||||||
|
|
||||||
|
std::any::TypeId::of::<Self>().hash(state);
|
||||||
|
self.0.hash(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn stream(
|
||||||
|
self: Box<Self>,
|
||||||
|
_input: futures::stream::BoxStream<'static, E>,
|
||||||
|
) -> futures::stream::BoxStream<'static, Self::Output> {
|
||||||
|
use futures::stream::StreamExt;
|
||||||
|
|
||||||
|
let start = tokio::time::Instant::now() + self.0;
|
||||||
|
|
||||||
|
tokio::time::interval_at(start, self.0)
|
||||||
|
.map(|_| std::time::Instant::now())
|
||||||
|
.boxed()
|
||||||
|
}
|
||||||
|
}
|
@ -1,7 +1,4 @@
|
|||||||
use crate::{
|
use crate::{keyboard, mouse, window};
|
||||||
input::{keyboard, mouse},
|
|
||||||
window,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// A user interface event.
|
/// A user interface event.
|
||||||
///
|
///
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
//! Map your system events into input events that the runtime can understand.
|
|
||||||
pub mod keyboard;
|
|
||||||
pub mod mouse;
|
|
||||||
|
|
||||||
mod button_state;
|
|
||||||
|
|
||||||
pub use button_state::ButtonState;
|
|
@ -1,9 +0,0 @@
|
|||||||
/// The state of a button.
|
|
||||||
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
|
|
||||||
pub enum ButtonState {
|
|
||||||
/// The button is pressed.
|
|
||||||
Pressed,
|
|
||||||
|
|
||||||
/// The button is __not__ pressed.
|
|
||||||
Released,
|
|
||||||
}
|
|
@ -1,5 +0,0 @@
|
|||||||
//! Build keyboard events.
|
|
||||||
mod event;
|
|
||||||
|
|
||||||
pub use event::Event;
|
|
||||||
pub use iced_core::keyboard::{KeyCode, ModifiersState};
|
|
2
native/src/keyboard.rs
Normal file
2
native/src/keyboard.rs
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
//! Track keyboard events.
|
||||||
|
pub use iced_core::keyboard::*;
|
@ -39,8 +39,9 @@
|
|||||||
#![deny(unused_results)]
|
#![deny(unused_results)]
|
||||||
#![forbid(unsafe_code)]
|
#![forbid(unsafe_code)]
|
||||||
#![forbid(rust_2018_idioms)]
|
#![forbid(rust_2018_idioms)]
|
||||||
pub mod input;
|
pub mod keyboard;
|
||||||
pub mod layout;
|
pub mod layout;
|
||||||
|
pub mod mouse;
|
||||||
pub mod renderer;
|
pub mod renderer;
|
||||||
pub mod subscription;
|
pub mod subscription;
|
||||||
pub mod widget;
|
pub mod widget;
|
||||||
@ -50,7 +51,6 @@ mod clipboard;
|
|||||||
mod element;
|
mod element;
|
||||||
mod event;
|
mod event;
|
||||||
mod hasher;
|
mod hasher;
|
||||||
mod mouse_cursor;
|
|
||||||
mod runtime;
|
mod runtime;
|
||||||
mod user_interface;
|
mod user_interface;
|
||||||
|
|
||||||
@ -68,7 +68,6 @@ pub use element::Element;
|
|||||||
pub use event::Event;
|
pub use event::Event;
|
||||||
pub use hasher::Hasher;
|
pub use hasher::Hasher;
|
||||||
pub use layout::Layout;
|
pub use layout::Layout;
|
||||||
pub use mouse_cursor::MouseCursor;
|
|
||||||
pub use renderer::Renderer;
|
pub use renderer::Renderer;
|
||||||
pub use runtime::Runtime;
|
pub use runtime::Runtime;
|
||||||
pub use subscription::Subscription;
|
pub use subscription::Subscription;
|
||||||
|
6
native/src/mouse.rs
Normal file
6
native/src/mouse.rs
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
//! Track mouse events.
|
||||||
|
|
||||||
|
pub mod click;
|
||||||
|
|
||||||
|
pub use click::Click;
|
||||||
|
pub use iced_core::mouse::*;
|
@ -1,36 +0,0 @@
|
|||||||
/// The state of the mouse cursor.
|
|
||||||
#[derive(Debug, Eq, PartialEq, Clone, Copy, PartialOrd, Ord)]
|
|
||||||
pub enum MouseCursor {
|
|
||||||
/// The cursor is out of the bounds of the user interface.
|
|
||||||
OutOfBounds,
|
|
||||||
|
|
||||||
/// The cursor is over a non-interactive widget.
|
|
||||||
Idle,
|
|
||||||
|
|
||||||
/// The cursor is over a clickable widget.
|
|
||||||
Pointer,
|
|
||||||
|
|
||||||
/// The cursor is over a busy widget.
|
|
||||||
Working,
|
|
||||||
|
|
||||||
/// The cursor is over a grabbable widget.
|
|
||||||
Grab,
|
|
||||||
|
|
||||||
/// The cursor is grabbing a widget.
|
|
||||||
Grabbing,
|
|
||||||
|
|
||||||
/// The cursor is over a text widget.
|
|
||||||
Text,
|
|
||||||
|
|
||||||
/// The cursor is resizing a widget horizontally.
|
|
||||||
ResizingHorizontally,
|
|
||||||
|
|
||||||
/// The cursor is resizing a widget vertically.
|
|
||||||
ResizingVertically,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for MouseCursor {
|
|
||||||
fn default() -> MouseCursor {
|
|
||||||
MouseCursor::OutOfBounds
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,6 +1,4 @@
|
|||||||
use crate::{
|
use crate::{layout, mouse, Clipboard, Element, Event, Layout, Point, Size};
|
||||||
input::mouse, layout, Clipboard, Element, Event, Layout, Point, Size,
|
|
||||||
};
|
|
||||||
|
|
||||||
use std::hash::Hasher;
|
use std::hash::Hasher;
|
||||||
|
|
||||||
|
@ -5,8 +5,7 @@
|
|||||||
//! [`Button`]: struct.Button.html
|
//! [`Button`]: struct.Button.html
|
||||||
//! [`State`]: struct.State.html
|
//! [`State`]: struct.State.html
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{mouse, ButtonState},
|
layout, mouse, Clipboard, Element, Event, Hasher, Layout, Length, Point,
|
||||||
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
|
|
||||||
Rectangle, Widget,
|
Rectangle, Widget,
|
||||||
};
|
};
|
||||||
use std::hash::Hash;
|
use std::hash::Hash;
|
||||||
@ -185,28 +184,24 @@ where
|
|||||||
_clipboard: Option<&dyn Clipboard>,
|
_clipboard: Option<&dyn Clipboard>,
|
||||||
) {
|
) {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
|
||||||
button: mouse::Button::Left,
|
if self.on_press.is_some() {
|
||||||
state,
|
let bounds = layout.bounds();
|
||||||
}) => {
|
|
||||||
|
self.state.is_pressed = bounds.contains(cursor_position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
|
||||||
if let Some(on_press) = self.on_press.clone() {
|
if let Some(on_press) = self.on_press.clone() {
|
||||||
let bounds = layout.bounds();
|
let bounds = layout.bounds();
|
||||||
|
|
||||||
match state {
|
let is_clicked = self.state.is_pressed
|
||||||
ButtonState::Pressed => {
|
&& bounds.contains(cursor_position);
|
||||||
self.state.is_pressed =
|
|
||||||
bounds.contains(cursor_position);
|
|
||||||
}
|
|
||||||
ButtonState::Released => {
|
|
||||||
let is_clicked = self.state.is_pressed
|
|
||||||
&& bounds.contains(cursor_position);
|
|
||||||
|
|
||||||
self.state.is_pressed = false;
|
self.state.is_pressed = false;
|
||||||
|
|
||||||
if is_clicked {
|
if is_clicked {
|
||||||
messages.push(on_press);
|
messages.push(on_press);
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,8 +2,7 @@
|
|||||||
use std::hash::Hash;
|
use std::hash::Hash;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{mouse, ButtonState},
|
layout, mouse, row, text, Align, Clipboard, Element, Event, Hasher,
|
||||||
layout, row, text, Align, Clipboard, Element, Event, Hasher,
|
|
||||||
HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
|
HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
|
||||||
VerticalAlignment, Widget,
|
VerticalAlignment, Widget,
|
||||||
};
|
};
|
||||||
@ -152,10 +151,7 @@ where
|
|||||||
_clipboard: Option<&dyn Clipboard>,
|
_clipboard: Option<&dyn Clipboard>,
|
||||||
) {
|
) {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
|
||||||
button: mouse::Button::Left,
|
|
||||||
state: ButtonState::Pressed,
|
|
||||||
}) => {
|
|
||||||
let mouse_over = layout.bounds().contains(cursor_position);
|
let mouse_over = layout.bounds().contains(cursor_position);
|
||||||
|
|
||||||
if mouse_over {
|
if mouse_over {
|
||||||
|
@ -22,9 +22,8 @@ pub use split::Split;
|
|||||||
pub use state::{Focus, State};
|
pub use state::{Focus, State};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{keyboard, mouse, ButtonState},
|
keyboard, layout, mouse, Clipboard, Element, Event, Hasher, Layout, Length,
|
||||||
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point, Size,
|
Point, Size, Widget,
|
||||||
Widget,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A collection of panes distributed using either vertical or horizontal splits
|
/// A collection of panes distributed using either vertical or horizontal splits
|
||||||
@ -405,11 +404,8 @@ where
|
|||||||
clipboard: Option<&dyn Clipboard>,
|
clipboard: Option<&dyn Clipboard>,
|
||||||
) {
|
) {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse_event) => match mouse_event {
|
||||||
button: mouse::Button::Left,
|
mouse::Event::ButtonPressed(mouse::Button::Left) => {
|
||||||
state,
|
|
||||||
}) => match state {
|
|
||||||
ButtonState::Pressed => {
|
|
||||||
let mut clicked_region =
|
let mut clicked_region =
|
||||||
self.elements.iter().zip(layout.children()).filter(
|
self.elements.iter().zip(layout.children()).filter(
|
||||||
|(_, layout)| {
|
|(_, layout)| {
|
||||||
@ -438,7 +434,7 @@ where
|
|||||||
self.state.unfocus();
|
self.state.unfocus();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ButtonState::Released => {
|
mouse::Event::ButtonReleased(mouse::Button::Left) => {
|
||||||
if let Some(pane) = self.state.picked_pane() {
|
if let Some(pane) = self.state.picked_pane() {
|
||||||
self.state.focus(&pane);
|
self.state.focus(&pane);
|
||||||
|
|
||||||
@ -465,97 +461,110 @@ where
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
mouse::Event::ButtonPressed(mouse::Button::Right)
|
||||||
Event::Mouse(mouse::Event::Input {
|
if self.on_resize.is_some()
|
||||||
button: mouse::Button::Right,
|
&& self.state.picked_pane().is_none()
|
||||||
state: ButtonState::Pressed,
|
&& self
|
||||||
}) if self.on_resize.is_some()
|
.pressed_modifiers
|
||||||
&& self.state.picked_pane().is_none()
|
.matches(self.modifier_keys) =>
|
||||||
&& self.pressed_modifiers.matches(self.modifier_keys) =>
|
{
|
||||||
{
|
let bounds = layout.bounds();
|
||||||
let bounds = layout.bounds();
|
|
||||||
|
|
||||||
if bounds.contains(cursor_position) {
|
if bounds.contains(cursor_position) {
|
||||||
let relative_cursor = Point::new(
|
let relative_cursor = Point::new(
|
||||||
cursor_position.x - bounds.x,
|
cursor_position.x - bounds.x,
|
||||||
cursor_position.y - bounds.y,
|
cursor_position.y - bounds.y,
|
||||||
);
|
);
|
||||||
|
|
||||||
let splits = self.state.splits(
|
let splits = self.state.splits(
|
||||||
f32::from(self.spacing),
|
f32::from(self.spacing),
|
||||||
Size::new(bounds.width, bounds.height),
|
Size::new(bounds.width, bounds.height),
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut sorted_splits: Vec<_> = splits
|
let mut sorted_splits: Vec<_> = splits
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|(_, (axis, rectangle, _))| match axis {
|
.filter(|(_, (axis, rectangle, _))| match axis {
|
||||||
Axis::Horizontal => {
|
Axis::Horizontal => {
|
||||||
relative_cursor.x > rectangle.x
|
relative_cursor.x > rectangle.x
|
||||||
&& relative_cursor.x
|
&& relative_cursor.x
|
||||||
< rectangle.x + rectangle.width
|
< rectangle.x + rectangle.width
|
||||||
}
|
|
||||||
Axis::Vertical => {
|
|
||||||
relative_cursor.y > rectangle.y
|
|
||||||
&& relative_cursor.y
|
|
||||||
< rectangle.y + rectangle.height
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
sorted_splits.sort_by_key(
|
|
||||||
|(_, (axis, rectangle, ratio))| {
|
|
||||||
let distance = match axis {
|
|
||||||
Axis::Horizontal => (relative_cursor.y
|
|
||||||
- (rectangle.y + rectangle.height * ratio))
|
|
||||||
.abs(),
|
|
||||||
Axis::Vertical => (relative_cursor.x
|
|
||||||
- (rectangle.x + rectangle.width * ratio))
|
|
||||||
.abs(),
|
|
||||||
};
|
|
||||||
|
|
||||||
distance.round() as u32
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
if let Some((split, (axis, _, _))) = sorted_splits.first() {
|
|
||||||
self.state.pick_split(split, *axis);
|
|
||||||
self.trigger_resize(layout, cursor_position, messages);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Event::Mouse(mouse::Event::Input {
|
|
||||||
button: mouse::Button::Right,
|
|
||||||
state: ButtonState::Released,
|
|
||||||
}) if self.state.picked_split().is_some() => {
|
|
||||||
self.state.drop_split();
|
|
||||||
}
|
|
||||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
|
||||||
self.trigger_resize(layout, cursor_position, messages);
|
|
||||||
}
|
|
||||||
Event::Keyboard(keyboard::Event::Input {
|
|
||||||
modifiers,
|
|
||||||
key_code,
|
|
||||||
state,
|
|
||||||
}) => {
|
|
||||||
if let Some(on_key_press) = &self.on_key_press {
|
|
||||||
// TODO: Discard when event is captured
|
|
||||||
if state == ButtonState::Pressed {
|
|
||||||
if let Some(_) = self.state.active_pane() {
|
|
||||||
if modifiers.matches(self.modifier_keys) {
|
|
||||||
if let Some(message) =
|
|
||||||
on_key_press(KeyPressEvent {
|
|
||||||
key_code,
|
|
||||||
modifiers,
|
|
||||||
})
|
|
||||||
{
|
|
||||||
messages.push(message);
|
|
||||||
}
|
}
|
||||||
}
|
Axis::Vertical => {
|
||||||
|
relative_cursor.y > rectangle.y
|
||||||
|
&& relative_cursor.y
|
||||||
|
< rectangle.y + rectangle.height
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
sorted_splits.sort_by_key(
|
||||||
|
|(_, (axis, rectangle, ratio))| {
|
||||||
|
let distance = match axis {
|
||||||
|
Axis::Horizontal => (relative_cursor.y
|
||||||
|
- (rectangle.y
|
||||||
|
+ rectangle.height * ratio))
|
||||||
|
.abs(),
|
||||||
|
Axis::Vertical => (relative_cursor.x
|
||||||
|
- (rectangle.x
|
||||||
|
+ rectangle.width * ratio))
|
||||||
|
.abs(),
|
||||||
|
};
|
||||||
|
|
||||||
|
distance.round() as u32
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
if let Some((split, (axis, _, _))) =
|
||||||
|
sorted_splits.first()
|
||||||
|
{
|
||||||
|
self.state.pick_split(split, *axis);
|
||||||
|
self.trigger_resize(
|
||||||
|
layout,
|
||||||
|
cursor_position,
|
||||||
|
messages,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
mouse::Event::ButtonPressed(mouse::Button::Right)
|
||||||
|
if self.state.picked_split().is_some() =>
|
||||||
|
{
|
||||||
|
self.state.drop_split();
|
||||||
|
}
|
||||||
|
mouse::Event::CursorMoved { .. } => {
|
||||||
|
self.trigger_resize(layout, cursor_position, messages);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
Event::Keyboard(keyboard_event) => {
|
||||||
|
match keyboard_event {
|
||||||
|
keyboard::Event::KeyPressed {
|
||||||
|
modifiers,
|
||||||
|
key_code,
|
||||||
|
} => {
|
||||||
|
if let Some(on_key_press) = &self.on_key_press {
|
||||||
|
// TODO: Discard when event is captured
|
||||||
|
if let Some(_) = self.state.active_pane() {
|
||||||
|
if modifiers.matches(self.modifier_keys) {
|
||||||
|
if let Some(message) =
|
||||||
|
on_key_press(KeyPressEvent {
|
||||||
|
key_code,
|
||||||
|
modifiers,
|
||||||
|
})
|
||||||
|
{
|
||||||
|
messages.push(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
*self.pressed_modifiers = modifiers;
|
*self.pressed_modifiers = modifiers;
|
||||||
|
}
|
||||||
|
keyboard::Event::KeyReleased { modifiers, .. } => {
|
||||||
|
*self.pressed_modifiers = modifiers;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
input::keyboard,
|
keyboard,
|
||||||
pane_grid::{node::Node, Axis, Direction, Pane, Split},
|
pane_grid::{node::Node, Axis, Direction, Pane, Split},
|
||||||
Hasher, Point, Rectangle, Size,
|
Hasher, Point, Rectangle, Size,
|
||||||
};
|
};
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
//! Create choices using radio buttons.
|
//! Create choices using radio buttons.
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{mouse, ButtonState},
|
layout, mouse, row, text, Align, Clipboard, Element, Event, Hasher,
|
||||||
layout, row, text, Align, Clipboard, Element, Event, Hasher,
|
|
||||||
HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
|
HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text,
|
||||||
VerticalAlignment, Widget,
|
VerticalAlignment, Widget,
|
||||||
};
|
};
|
||||||
@ -123,10 +122,7 @@ where
|
|||||||
_clipboard: Option<&dyn Clipboard>,
|
_clipboard: Option<&dyn Clipboard>,
|
||||||
) {
|
) {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
|
||||||
button: mouse::Button::Left,
|
|
||||||
state: ButtonState::Pressed,
|
|
||||||
}) => {
|
|
||||||
if layout.bounds().contains(cursor_position) {
|
if layout.bounds().contains(cursor_position) {
|
||||||
messages.push(self.on_click.clone());
|
messages.push(self.on_click.clone());
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
//! Navigate an endless amount of content with a scrollbar.
|
//! Navigate an endless amount of content with a scrollbar.
|
||||||
use crate::{
|
use crate::{
|
||||||
column,
|
column, layout, mouse, Align, Clipboard, Column, Element, Event, Hasher,
|
||||||
input::{mouse, ButtonState},
|
Layout, Length, Point, Rectangle, Size, Widget,
|
||||||
layout, Align, Clipboard, Column, Element, Event, Hasher, Layout, Length,
|
|
||||||
Point, Rectangle, Size, Widget,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::{f32, hash::Hash, u32};
|
use std::{f32, hash::Hash, u32};
|
||||||
@ -188,10 +186,9 @@ where
|
|||||||
|
|
||||||
if self.state.is_scroller_grabbed() {
|
if self.state.is_scroller_grabbed() {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonReleased(
|
||||||
button: mouse::Button::Left,
|
mouse::Button::Left,
|
||||||
state: ButtonState::Released,
|
)) => {
|
||||||
}) => {
|
|
||||||
self.state.scroller_grabbed_at = None;
|
self.state.scroller_grabbed_at = None;
|
||||||
}
|
}
|
||||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
||||||
@ -212,10 +209,9 @@ where
|
|||||||
}
|
}
|
||||||
} else if is_mouse_over_scrollbar {
|
} else if is_mouse_over_scrollbar {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonPressed(
|
||||||
button: mouse::Button::Left,
|
mouse::Button::Left,
|
||||||
state: ButtonState::Pressed,
|
)) => {
|
||||||
}) => {
|
|
||||||
if let Some(scrollbar) = scrollbar {
|
if let Some(scrollbar) = scrollbar {
|
||||||
if let Some(scroller_grabbed_at) =
|
if let Some(scroller_grabbed_at) =
|
||||||
scrollbar.grab_scroller(cursor_position)
|
scrollbar.grab_scroller(cursor_position)
|
||||||
|
@ -5,8 +5,7 @@
|
|||||||
//! [`Slider`]: struct.Slider.html
|
//! [`Slider`]: struct.Slider.html
|
||||||
//! [`State`]: struct.State.html
|
//! [`State`]: struct.State.html
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{mouse, ButtonState},
|
layout, mouse, Clipboard, Element, Event, Hasher, Layout, Length, Point,
|
||||||
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
|
|
||||||
Rectangle, Size, Widget,
|
Rectangle, Size, Widget,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -164,25 +163,23 @@ where
|
|||||||
};
|
};
|
||||||
|
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse_event) => match mouse_event {
|
||||||
button: mouse::Button::Left,
|
mouse::Event::ButtonPressed(mouse::Button::Left) => {
|
||||||
state,
|
|
||||||
}) => match state {
|
|
||||||
ButtonState::Pressed => {
|
|
||||||
if layout.bounds().contains(cursor_position) {
|
if layout.bounds().contains(cursor_position) {
|
||||||
change();
|
change();
|
||||||
self.state.is_dragging = true;
|
self.state.is_dragging = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ButtonState::Released => {
|
mouse::Event::ButtonReleased(mouse::Button::Left) => {
|
||||||
self.state.is_dragging = false;
|
self.state.is_dragging = false;
|
||||||
}
|
}
|
||||||
},
|
mouse::Event::CursorMoved { .. } => {
|
||||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
if self.state.is_dragging {
|
||||||
if self.state.is_dragging {
|
change();
|
||||||
change();
|
}
|
||||||
}
|
}
|
||||||
}
|
_ => {}
|
||||||
|
},
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,13 +15,10 @@ pub use value::Value;
|
|||||||
use editor::Editor;
|
use editor::Editor;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{
|
keyboard, layout,
|
||||||
keyboard,
|
mouse::{self, click},
|
||||||
mouse::{self, click},
|
Clipboard, Element, Event, Font, Hasher, Layout, Length, Point, Rectangle,
|
||||||
ButtonState,
|
Size, Widget,
|
||||||
},
|
|
||||||
layout, Clipboard, Element, Event, Font, Hasher, Layout, Length, Point,
|
|
||||||
Rectangle, Size, Widget,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
use std::u32;
|
use std::u32;
|
||||||
@ -212,10 +209,7 @@ where
|
|||||||
clipboard: Option<&dyn Clipboard>,
|
clipboard: Option<&dyn Clipboard>,
|
||||||
) {
|
) {
|
||||||
match event {
|
match event {
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
|
||||||
button: mouse::Button::Left,
|
|
||||||
state: ButtonState::Pressed,
|
|
||||||
}) => {
|
|
||||||
let is_clicked = layout.bounds().contains(cursor_position);
|
let is_clicked = layout.bounds().contains(cursor_position);
|
||||||
|
|
||||||
if is_clicked {
|
if is_clicked {
|
||||||
@ -280,10 +274,7 @@ where
|
|||||||
self.state.is_dragging = is_clicked;
|
self.state.is_dragging = is_clicked;
|
||||||
self.state.is_focused = is_clicked;
|
self.state.is_focused = is_clicked;
|
||||||
}
|
}
|
||||||
Event::Mouse(mouse::Event::Input {
|
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
|
||||||
button: mouse::Button::Left,
|
|
||||||
state: ButtonState::Released,
|
|
||||||
}) => {
|
|
||||||
self.state.is_dragging = false;
|
self.state.is_dragging = false;
|
||||||
}
|
}
|
||||||
Event::Mouse(mouse::Event::CursorMoved { x, .. }) => {
|
Event::Mouse(mouse::Event::CursorMoved { x, .. }) => {
|
||||||
@ -327,9 +318,8 @@ where
|
|||||||
let message = (self.on_change)(editor.contents());
|
let message = (self.on_change)(editor.contents());
|
||||||
messages.push(message);
|
messages.push(message);
|
||||||
}
|
}
|
||||||
Event::Keyboard(keyboard::Event::Input {
|
Event::Keyboard(keyboard::Event::KeyPressed {
|
||||||
key_code,
|
key_code,
|
||||||
state: ButtonState::Pressed,
|
|
||||||
modifiers,
|
modifiers,
|
||||||
}) if self.state.is_focused => match key_code {
|
}) if self.state.is_focused => match key_code {
|
||||||
keyboard::KeyCode::Enter => {
|
keyboard::KeyCode::Enter => {
|
||||||
@ -473,10 +463,8 @@ where
|
|||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
},
|
},
|
||||||
Event::Keyboard(keyboard::Event::Input {
|
Event::Keyboard(keyboard::Event::KeyReleased {
|
||||||
key_code,
|
key_code, ..
|
||||||
state: ButtonState::Released,
|
|
||||||
..
|
|
||||||
}) => match key_code {
|
}) => match key_code {
|
||||||
keyboard::KeyCode::V => {
|
keyboard::KeyCode::V => {
|
||||||
self.state.is_pasting = None;
|
self.state.is_pasting = None;
|
||||||
@ -749,7 +737,7 @@ fn find_cursor_position<Renderer: self::Renderer>(
|
|||||||
}
|
}
|
||||||
|
|
||||||
mod platform {
|
mod platform {
|
||||||
use crate::input::keyboard;
|
use crate::keyboard;
|
||||||
|
|
||||||
pub fn is_jump_modifier_pressed(
|
pub fn is_jump_modifier_pressed(
|
||||||
modifiers: keyboard::ModifiersState,
|
modifiers: keyboard::ModifiersState,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
use crate::MouseCursor;
|
use crate::mouse;
|
||||||
|
|
||||||
use raw_window_handle::HasRawWindowHandle;
|
use raw_window_handle::HasRawWindowHandle;
|
||||||
|
|
||||||
@ -51,5 +51,5 @@ pub trait Backend: Sized {
|
|||||||
output: &<Self::Renderer as crate::Renderer>::Output,
|
output: &<Self::Renderer as crate::Renderer>::Output,
|
||||||
scale_factor: f64,
|
scale_factor: f64,
|
||||||
overlay: &[T],
|
overlay: &[T],
|
||||||
) -> MouseCursor;
|
) -> mouse::Interaction;
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,2 @@
|
|||||||
//! Listen and react to keyboard events.
|
//! Listen and react to keyboard events.
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
pub use crate::runtime::keyboard::{Event, KeyCode, ModifiersState};
|
||||||
pub use iced_winit::input::keyboard::{KeyCode, ModifiersState};
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
pub use iced_web::keyboard::{KeyCode, ModifiersState};
|
|
||||||
|
10
src/lib.rs
10
src/lib.rs
@ -185,10 +185,18 @@ mod sandbox;
|
|||||||
|
|
||||||
pub mod executor;
|
pub mod executor;
|
||||||
pub mod keyboard;
|
pub mod keyboard;
|
||||||
|
pub mod mouse;
|
||||||
pub mod settings;
|
pub mod settings;
|
||||||
pub mod widget;
|
pub mod widget;
|
||||||
pub mod window;
|
pub mod window;
|
||||||
|
|
||||||
|
#[cfg(all(
|
||||||
|
any(feature = "tokio", feature = "async-std"),
|
||||||
|
not(target_arch = "wasm32")
|
||||||
|
))]
|
||||||
|
#[cfg_attr(docsrs, doc(cfg(any(feature = "tokio", feature = "async-std"))))]
|
||||||
|
pub mod time;
|
||||||
|
|
||||||
#[doc(no_inline)]
|
#[doc(no_inline)]
|
||||||
pub use widget::*;
|
pub use widget::*;
|
||||||
|
|
||||||
@ -206,5 +214,5 @@ use iced_web as runtime;
|
|||||||
|
|
||||||
pub use runtime::{
|
pub use runtime::{
|
||||||
futures, Align, Background, Color, Command, Font, HorizontalAlignment,
|
futures, Align, Background, Color, Command, Font, HorizontalAlignment,
|
||||||
Length, Point, Size, Subscription, Vector, VerticalAlignment,
|
Length, Point, Rectangle, Size, Subscription, Vector, VerticalAlignment,
|
||||||
};
|
};
|
||||||
|
2
src/mouse.rs
Normal file
2
src/mouse.rs
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
//! Listen and react to mouse events.
|
||||||
|
pub use crate::runtime::mouse::{Button, Event, Interaction, ScrollDelta};
|
14
src/time.rs
Normal file
14
src/time.rs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
//! Listen and react to time.
|
||||||
|
use crate::Subscription;
|
||||||
|
|
||||||
|
/// Returns a [`Subscription`] that produces messages at a set interval.
|
||||||
|
///
|
||||||
|
/// The first message is produced after a `duration`, and then continues to
|
||||||
|
/// produce more messages every `duration` after that.
|
||||||
|
///
|
||||||
|
/// [`Subscription`]: ../subscription/struct.Subscription.html
|
||||||
|
pub fn every(
|
||||||
|
duration: std::time::Duration,
|
||||||
|
) -> Subscription<std::time::Instant> {
|
||||||
|
iced_futures::time::every(duration)
|
||||||
|
}
|
@ -74,8 +74,8 @@ pub use dodrio;
|
|||||||
pub use element::Element;
|
pub use element::Element;
|
||||||
pub use hasher::Hasher;
|
pub use hasher::Hasher;
|
||||||
pub use iced_core::{
|
pub use iced_core::{
|
||||||
keyboard, Align, Background, Color, Font, HorizontalAlignment, Length,
|
keyboard, mouse, Align, Background, Color, Font, HorizontalAlignment,
|
||||||
Point, Size, Vector, VerticalAlignment,
|
Length, Point, Rectangle, Size, Vector, VerticalAlignment,
|
||||||
};
|
};
|
||||||
pub use iced_futures::{executor, futures, Command};
|
pub use iced_futures::{executor, futures, Command};
|
||||||
pub use subscription::Subscription;
|
pub use subscription::Subscription;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use iced_native::{
|
use iced_native::{
|
||||||
image, svg, Background, Color, Font, HorizontalAlignment, Point, Rectangle,
|
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||||
Vector, VerticalAlignment,
|
Vector, VerticalAlignment,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -70,12 +70,22 @@ pub enum Primitive {
|
|||||||
/// The content of the clip
|
/// The content of the clip
|
||||||
content: Box<Primitive>,
|
content: Box<Primitive>,
|
||||||
},
|
},
|
||||||
|
/// A primitive that applies a translation
|
||||||
|
Translate {
|
||||||
|
/// The translation vector
|
||||||
|
translation: Vector,
|
||||||
|
|
||||||
|
/// The primitive to translate
|
||||||
|
content: Box<Primitive>,
|
||||||
|
},
|
||||||
/// A low-level primitive to render a mesh of triangles.
|
/// A low-level primitive to render a mesh of triangles.
|
||||||
///
|
///
|
||||||
/// It can be used to render many kinds of geometry freely.
|
/// It can be used to render many kinds of geometry freely.
|
||||||
Mesh2D {
|
Mesh2D {
|
||||||
/// The top-left coordinate of the mesh
|
/// The size of the drawable region of the mesh.
|
||||||
origin: Point,
|
///
|
||||||
|
/// Any geometry that falls out of this region will be clipped.
|
||||||
|
size: Size,
|
||||||
|
|
||||||
/// The vertex and index buffers of the mesh
|
/// The vertex and index buffers of the mesh
|
||||||
buffers: triangle::Mesh2D,
|
buffers: triangle::Mesh2D,
|
||||||
@ -85,9 +95,6 @@ pub enum Primitive {
|
|||||||
/// This can be useful if you are implementing a widget where primitive
|
/// This can be useful if you are implementing a widget where primitive
|
||||||
/// generation is expensive.
|
/// generation is expensive.
|
||||||
Cached {
|
Cached {
|
||||||
/// The origin of the coordinate system of the cached primitives
|
|
||||||
origin: Point,
|
|
||||||
|
|
||||||
/// The cached primitive
|
/// The cached primitive
|
||||||
cache: Arc<Primitive>,
|
cache: Arc<Primitive>,
|
||||||
},
|
},
|
||||||
|
@ -7,8 +7,7 @@ use crate::{
|
|||||||
use crate::image::{self, Image};
|
use crate::image::{self, Image};
|
||||||
|
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
layout, Background, Color, Layout, MouseCursor, Point, Rectangle, Vector,
|
layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
|
||||||
Widget,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
mod widget;
|
mod widget;
|
||||||
@ -29,7 +28,7 @@ pub struct Renderer {
|
|||||||
struct Layer<'a> {
|
struct Layer<'a> {
|
||||||
bounds: Rectangle<u32>,
|
bounds: Rectangle<u32>,
|
||||||
quads: Vec<Quad>,
|
quads: Vec<Quad>,
|
||||||
meshes: Vec<(Point, &'a triangle::Mesh2D)>,
|
meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
|
||||||
text: Vec<wgpu_glyph::Section<'a>>,
|
text: Vec<wgpu_glyph::Section<'a>>,
|
||||||
|
|
||||||
#[cfg(any(feature = "image", feature = "svg"))]
|
#[cfg(any(feature = "image", feature = "svg"))]
|
||||||
@ -48,6 +47,12 @@ impl<'a> Layer<'a> {
|
|||||||
images: Vec::new(),
|
images: Vec::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
|
||||||
|
let layer_bounds: Rectangle<f32> = self.bounds.into();
|
||||||
|
|
||||||
|
layer_bounds.intersection(&rectangle).map(Into::into)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Renderer {
|
impl Renderer {
|
||||||
@ -88,10 +93,10 @@ impl Renderer {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
encoder: &mut wgpu::CommandEncoder,
|
encoder: &mut wgpu::CommandEncoder,
|
||||||
target: Target<'_>,
|
target: Target<'_>,
|
||||||
(primitive, mouse_cursor): &(Primitive, MouseCursor),
|
(primitive, mouse_interaction): &(Primitive, mouse::Interaction),
|
||||||
scale_factor: f64,
|
scale_factor: f64,
|
||||||
overlay: &[T],
|
overlay: &[T],
|
||||||
) -> MouseCursor {
|
) -> mouse::Interaction {
|
||||||
log::debug!("Drawing");
|
log::debug!("Drawing");
|
||||||
|
|
||||||
let (width, height) = target.viewport.dimensions();
|
let (width, height) = target.viewport.dimensions();
|
||||||
@ -126,7 +131,7 @@ impl Renderer {
|
|||||||
#[cfg(any(feature = "image", feature = "svg"))]
|
#[cfg(any(feature = "image", feature = "svg"))]
|
||||||
self.image_pipeline.trim_cache();
|
self.image_pipeline.trim_cache();
|
||||||
|
|
||||||
*mouse_cursor
|
*mouse_interaction
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_primitive<'a>(
|
fn draw_primitive<'a>(
|
||||||
@ -214,10 +219,20 @@ impl Renderer {
|
|||||||
border_color: border_color.into_linear(),
|
border_color: border_color.into_linear(),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
Primitive::Mesh2D { origin, buffers } => {
|
Primitive::Mesh2D { size, buffers } => {
|
||||||
let layer = layers.last_mut().unwrap();
|
let layer = layers.last_mut().unwrap();
|
||||||
|
|
||||||
layer.meshes.push((*origin + translation, buffers));
|
// Only draw visible content
|
||||||
|
if let Some(clip_bounds) = layer.intersection(Rectangle::new(
|
||||||
|
Point::new(translation.x, translation.y),
|
||||||
|
*size,
|
||||||
|
)) {
|
||||||
|
layer.meshes.push((
|
||||||
|
translation,
|
||||||
|
clip_bounds.into(),
|
||||||
|
buffers,
|
||||||
|
));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Primitive::Clip {
|
Primitive::Clip {
|
||||||
bounds,
|
bounds,
|
||||||
@ -226,16 +241,10 @@ impl Renderer {
|
|||||||
} => {
|
} => {
|
||||||
let layer = layers.last_mut().unwrap();
|
let layer = layers.last_mut().unwrap();
|
||||||
|
|
||||||
let layer_bounds: Rectangle<f32> = layer.bounds.into();
|
|
||||||
|
|
||||||
let clip = Rectangle {
|
|
||||||
x: bounds.x + translation.x,
|
|
||||||
y: bounds.y + translation.y,
|
|
||||||
..*bounds
|
|
||||||
};
|
|
||||||
|
|
||||||
// Only draw visible content
|
// Only draw visible content
|
||||||
if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
|
if let Some(clip_bounds) =
|
||||||
|
layer.intersection(*bounds + translation)
|
||||||
|
{
|
||||||
let clip_layer = Layer::new(clip_bounds.into());
|
let clip_layer = Layer::new(clip_bounds.into());
|
||||||
let new_layer = Layer::new(layer.bounds);
|
let new_layer = Layer::new(layer.bounds);
|
||||||
|
|
||||||
@ -249,15 +258,21 @@ impl Renderer {
|
|||||||
layers.push(new_layer);
|
layers.push(new_layer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Primitive::Translate {
|
||||||
Primitive::Cached { origin, cache } => {
|
translation: new_translation,
|
||||||
|
content,
|
||||||
|
} => {
|
||||||
self.draw_primitive(
|
self.draw_primitive(
|
||||||
translation + Vector::new(origin.x, origin.y),
|
translation + *new_translation,
|
||||||
&cache,
|
&content,
|
||||||
layers,
|
layers,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Primitive::Cached { cache } => {
|
||||||
|
self.draw_primitive(translation, &cache, layers);
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(feature = "image")]
|
#[cfg(feature = "image")]
|
||||||
Primitive::Image { handle, bounds } => {
|
Primitive::Image { handle, bounds } => {
|
||||||
let layer = layers.last_mut().unwrap();
|
let layer = layers.last_mut().unwrap();
|
||||||
@ -362,8 +377,8 @@ impl Renderer {
|
|||||||
target_width,
|
target_width,
|
||||||
target_height,
|
target_height,
|
||||||
scaled,
|
scaled,
|
||||||
|
scale_factor,
|
||||||
&layer.meshes,
|
&layer.meshes,
|
||||||
bounds,
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -437,7 +452,7 @@ impl Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl iced_native::Renderer for Renderer {
|
impl iced_native::Renderer for Renderer {
|
||||||
type Output = (Primitive, MouseCursor);
|
type Output = (Primitive, mouse::Interaction);
|
||||||
type Defaults = Defaults;
|
type Defaults = Defaults;
|
||||||
|
|
||||||
fn layout<'a, Message>(
|
fn layout<'a, Message>(
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
|
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
Background, Color, Element, Layout, MouseCursor, Point, Rectangle, Vector,
|
mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
|
||||||
};
|
};
|
||||||
|
|
||||||
impl iced_native::button::Renderer for Renderer {
|
impl iced_native::button::Renderer for Renderer {
|
||||||
@ -84,9 +84,9 @@ impl iced_native::button::Renderer for Renderer {
|
|||||||
content
|
content
|
||||||
},
|
},
|
||||||
if is_mouse_over {
|
if is_mouse_over {
|
||||||
MouseCursor::Pointer
|
mouse::Interaction::Pointer
|
||||||
} else {
|
} else {
|
||||||
MouseCursor::OutOfBounds
|
mouse::Interaction::default()
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{checkbox::StyleSheet, Primitive, Renderer};
|
use crate::{checkbox::StyleSheet, Primitive, Renderer};
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
checkbox, HorizontalAlignment, MouseCursor, Rectangle, VerticalAlignment,
|
checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
|
||||||
};
|
};
|
||||||
|
|
||||||
impl checkbox::Renderer for Renderer {
|
impl checkbox::Renderer for Renderer {
|
||||||
@ -54,9 +54,9 @@ impl checkbox::Renderer for Renderer {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
if is_mouse_over {
|
if is_mouse_over {
|
||||||
MouseCursor::Pointer
|
mouse::Interaction::Pointer
|
||||||
} else {
|
} else {
|
||||||
MouseCursor::OutOfBounds
|
mouse::Interaction::default()
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{column, Element, Layout, MouseCursor, Point};
|
use iced_native::{column, mouse, Element, Layout, Point};
|
||||||
|
|
||||||
impl column::Renderer for Renderer {
|
impl column::Renderer for Renderer {
|
||||||
fn draw<Message>(
|
fn draw<Message>(
|
||||||
@ -9,7 +9,7 @@ impl column::Renderer for Renderer {
|
|||||||
layout: Layout<'_>,
|
layout: Layout<'_>,
|
||||||
cursor_position: Point,
|
cursor_position: Point,
|
||||||
) -> Self::Output {
|
) -> Self::Output {
|
||||||
let mut mouse_cursor = MouseCursor::OutOfBounds;
|
let mut mouse_interaction = mouse::Interaction::default();
|
||||||
|
|
||||||
(
|
(
|
||||||
Primitive::Group {
|
Primitive::Group {
|
||||||
@ -17,18 +17,18 @@ impl column::Renderer for Renderer {
|
|||||||
.iter()
|
.iter()
|
||||||
.zip(layout.children())
|
.zip(layout.children())
|
||||||
.map(|(child, layout)| {
|
.map(|(child, layout)| {
|
||||||
let (primitive, new_mouse_cursor) =
|
let (primitive, new_mouse_interaction) =
|
||||||
child.draw(self, defaults, layout, cursor_position);
|
child.draw(self, defaults, layout, cursor_position);
|
||||||
|
|
||||||
if new_mouse_cursor > mouse_cursor {
|
if new_mouse_interaction > mouse_interaction {
|
||||||
mouse_cursor = new_mouse_cursor;
|
mouse_interaction = new_mouse_interaction;
|
||||||
}
|
}
|
||||||
|
|
||||||
primitive
|
primitive
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
},
|
},
|
||||||
mouse_cursor,
|
mouse_interaction,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,7 +21,7 @@ impl iced_native::container::Renderer for Renderer {
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
let (content, mouse_cursor) =
|
let (content, mouse_interaction) =
|
||||||
content.draw(self, &defaults, content_layout, cursor_position);
|
content.draw(self, &defaults, content_layout, cursor_position);
|
||||||
|
|
||||||
if style.background.is_some() || style.border_width > 0 {
|
if style.background.is_some() || style.border_width > 0 {
|
||||||
@ -39,10 +39,10 @@ impl iced_native::container::Renderer for Renderer {
|
|||||||
Primitive::Group {
|
Primitive::Group {
|
||||||
primitives: vec![quad, content],
|
primitives: vec![quad, content],
|
||||||
},
|
},
|
||||||
mouse_cursor,
|
mouse_interaction,
|
||||||
)
|
)
|
||||||
} else {
|
} else {
|
||||||
(content, mouse_cursor)
|
(content, mouse_interaction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{image, Layout, MouseCursor};
|
use iced_native::{image, mouse, Layout};
|
||||||
|
|
||||||
impl image::Renderer for Renderer {
|
impl image::Renderer for Renderer {
|
||||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
|
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
|
||||||
@ -16,7 +16,7 @@ impl image::Renderer for Renderer {
|
|||||||
handle,
|
handle,
|
||||||
bounds: layout.bounds(),
|
bounds: layout.bounds(),
|
||||||
},
|
},
|
||||||
MouseCursor::OutOfBounds,
|
mouse::Interaction::default(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
|
mouse,
|
||||||
pane_grid::{self, Axis, Pane},
|
pane_grid::{self, Axis, Pane},
|
||||||
Element, Layout, MouseCursor, Point, Rectangle, Vector,
|
Element, Layout, Point, Rectangle, Vector,
|
||||||
};
|
};
|
||||||
|
|
||||||
impl pane_grid::Renderer for Renderer {
|
impl pane_grid::Renderer for Renderer {
|
||||||
@ -22,7 +23,7 @@ impl pane_grid::Renderer for Renderer {
|
|||||||
cursor_position
|
cursor_position
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut mouse_cursor = MouseCursor::OutOfBounds;
|
let mut mouse_interaction = mouse::Interaction::default();
|
||||||
let mut dragged_pane = None;
|
let mut dragged_pane = None;
|
||||||
|
|
||||||
let mut panes: Vec<_> = content
|
let mut panes: Vec<_> = content
|
||||||
@ -30,11 +31,11 @@ impl pane_grid::Renderer for Renderer {
|
|||||||
.zip(layout.children())
|
.zip(layout.children())
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.map(|(i, ((id, pane), layout))| {
|
.map(|(i, ((id, pane), layout))| {
|
||||||
let (primitive, new_mouse_cursor) =
|
let (primitive, new_mouse_interaction) =
|
||||||
pane.draw(self, defaults, layout, pane_cursor_position);
|
pane.draw(self, defaults, layout, pane_cursor_position);
|
||||||
|
|
||||||
if new_mouse_cursor > mouse_cursor {
|
if new_mouse_interaction > mouse_interaction {
|
||||||
mouse_cursor = new_mouse_cursor;
|
mouse_interaction = new_mouse_interaction;
|
||||||
}
|
}
|
||||||
|
|
||||||
if Some(*id) == dragging {
|
if Some(*id) == dragging {
|
||||||
@ -59,12 +60,12 @@ impl pane_grid::Renderer for Renderer {
|
|||||||
height: bounds.height + 0.5,
|
height: bounds.height + 0.5,
|
||||||
},
|
},
|
||||||
offset: Vector::new(0, 0),
|
offset: Vector::new(0, 0),
|
||||||
content: Box::new(Primitive::Cached {
|
content: Box::new(Primitive::Translate {
|
||||||
origin: Point::new(
|
translation: Vector::new(
|
||||||
cursor_position.x - bounds.x - bounds.width / 2.0,
|
cursor_position.x - bounds.x - bounds.width / 2.0,
|
||||||
cursor_position.y - bounds.y - bounds.height / 2.0,
|
cursor_position.y - bounds.y - bounds.height / 2.0,
|
||||||
),
|
),
|
||||||
cache: std::sync::Arc::new(pane),
|
content: Box::new(pane),
|
||||||
}),
|
}),
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -78,14 +79,14 @@ impl pane_grid::Renderer for Renderer {
|
|||||||
(
|
(
|
||||||
Primitive::Group { primitives },
|
Primitive::Group { primitives },
|
||||||
if dragging.is_some() {
|
if dragging.is_some() {
|
||||||
MouseCursor::Grabbing
|
mouse::Interaction::Grabbing
|
||||||
} else if let Some(axis) = resizing {
|
} else if let Some(axis) = resizing {
|
||||||
match axis {
|
match axis {
|
||||||
Axis::Horizontal => MouseCursor::ResizingVertically,
|
Axis::Horizontal => mouse::Interaction::ResizingVertically,
|
||||||
Axis::Vertical => MouseCursor::ResizingHorizontally,
|
Axis::Vertical => mouse::Interaction::ResizingHorizontally,
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
mouse_cursor
|
mouse_interaction
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
|
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
|
||||||
use iced_native::{progress_bar, Color, MouseCursor, Rectangle};
|
use iced_native::{mouse, progress_bar, Color, Rectangle};
|
||||||
|
|
||||||
impl progress_bar::Renderer for Renderer {
|
impl progress_bar::Renderer for Renderer {
|
||||||
type Style = Box<dyn StyleSheet>;
|
type Style = Box<dyn StyleSheet>;
|
||||||
@ -48,7 +48,7 @@ impl progress_bar::Renderer for Renderer {
|
|||||||
} else {
|
} else {
|
||||||
background
|
background
|
||||||
},
|
},
|
||||||
MouseCursor::OutOfBounds,
|
mouse::Interaction::default(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{radio::StyleSheet, Primitive, Renderer};
|
use crate::{radio::StyleSheet, Primitive, Renderer};
|
||||||
use iced_native::{radio, Background, Color, MouseCursor, Rectangle};
|
use iced_native::{mouse, radio, Background, Color, Rectangle};
|
||||||
|
|
||||||
const SIZE: f32 = 28.0;
|
const SIZE: f32 = 28.0;
|
||||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||||
@ -55,9 +55,9 @@ impl radio::Renderer for Renderer {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
if is_mouse_over {
|
if is_mouse_over {
|
||||||
MouseCursor::Pointer
|
mouse::Interaction::Pointer
|
||||||
} else {
|
} else {
|
||||||
MouseCursor::OutOfBounds
|
mouse::Interaction::default()
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{row, Element, Layout, MouseCursor, Point};
|
use iced_native::{mouse, row, Element, Layout, Point};
|
||||||
|
|
||||||
impl row::Renderer for Renderer {
|
impl row::Renderer for Renderer {
|
||||||
fn draw<Message>(
|
fn draw<Message>(
|
||||||
@ -9,7 +9,7 @@ impl row::Renderer for Renderer {
|
|||||||
layout: Layout<'_>,
|
layout: Layout<'_>,
|
||||||
cursor_position: Point,
|
cursor_position: Point,
|
||||||
) -> Self::Output {
|
) -> Self::Output {
|
||||||
let mut mouse_cursor = MouseCursor::OutOfBounds;
|
let mut mouse_interaction = mouse::Interaction::default();
|
||||||
|
|
||||||
(
|
(
|
||||||
Primitive::Group {
|
Primitive::Group {
|
||||||
@ -17,18 +17,18 @@ impl row::Renderer for Renderer {
|
|||||||
.iter()
|
.iter()
|
||||||
.zip(layout.children())
|
.zip(layout.children())
|
||||||
.map(|(child, layout)| {
|
.map(|(child, layout)| {
|
||||||
let (primitive, new_mouse_cursor) =
|
let (primitive, new_mouse_interaction) =
|
||||||
child.draw(self, defaults, layout, cursor_position);
|
child.draw(self, defaults, layout, cursor_position);
|
||||||
|
|
||||||
if new_mouse_cursor > mouse_cursor {
|
if new_mouse_interaction > mouse_interaction {
|
||||||
mouse_cursor = new_mouse_cursor;
|
mouse_interaction = new_mouse_interaction;
|
||||||
}
|
}
|
||||||
|
|
||||||
primitive
|
primitive
|
||||||
})
|
})
|
||||||
.collect(),
|
.collect(),
|
||||||
},
|
},
|
||||||
mouse_cursor,
|
mouse_interaction,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{
|
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
|
||||||
scrollable, Background, Color, MouseCursor, Rectangle, Vector,
|
|
||||||
};
|
|
||||||
|
|
||||||
const SCROLLBAR_WIDTH: u16 = 10;
|
const SCROLLBAR_WIDTH: u16 = 10;
|
||||||
const SCROLLBAR_MARGIN: u16 = 2;
|
const SCROLLBAR_MARGIN: u16 = 2;
|
||||||
@ -56,7 +54,7 @@ impl scrollable::Renderer for Renderer {
|
|||||||
scrollbar: Option<scrollable::Scrollbar>,
|
scrollbar: Option<scrollable::Scrollbar>,
|
||||||
offset: u32,
|
offset: u32,
|
||||||
style_sheet: &Self::Style,
|
style_sheet: &Self::Style,
|
||||||
(content, mouse_cursor): Self::Output,
|
(content, mouse_interaction): Self::Output,
|
||||||
) -> Self::Output {
|
) -> Self::Output {
|
||||||
(
|
(
|
||||||
if let Some(scrollbar) = scrollbar {
|
if let Some(scrollbar) = scrollbar {
|
||||||
@ -118,9 +116,9 @@ impl scrollable::Renderer for Renderer {
|
|||||||
content
|
content
|
||||||
},
|
},
|
||||||
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
|
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
|
||||||
MouseCursor::Idle
|
mouse::Interaction::Idle
|
||||||
} else {
|
} else {
|
||||||
mouse_cursor
|
mouse_interaction
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@ use crate::{
|
|||||||
slider::{HandleShape, StyleSheet},
|
slider::{HandleShape, StyleSheet},
|
||||||
Primitive, Renderer,
|
Primitive, Renderer,
|
||||||
};
|
};
|
||||||
use iced_native::{slider, Background, Color, MouseCursor, Point, Rectangle};
|
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
|
||||||
|
|
||||||
const HANDLE_HEIGHT: f32 = 22.0;
|
const HANDLE_HEIGHT: f32 = 22.0;
|
||||||
|
|
||||||
@ -95,11 +95,11 @@ impl slider::Renderer for Renderer {
|
|||||||
primitives: vec![rail_top, rail_bottom, handle],
|
primitives: vec![rail_top, rail_bottom, handle],
|
||||||
},
|
},
|
||||||
if is_dragging {
|
if is_dragging {
|
||||||
MouseCursor::Grabbing
|
mouse::Interaction::Grabbing
|
||||||
} else if is_mouse_over {
|
} else if is_mouse_over {
|
||||||
MouseCursor::Grab
|
mouse::Interaction::Grab
|
||||||
} else {
|
} else {
|
||||||
MouseCursor::OutOfBounds
|
mouse::Interaction::default()
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{space, MouseCursor, Rectangle};
|
use iced_native::{mouse, space, Rectangle};
|
||||||
|
|
||||||
impl space::Renderer for Renderer {
|
impl space::Renderer for Renderer {
|
||||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||||
(Primitive::None, MouseCursor::OutOfBounds)
|
(Primitive::None, mouse::Interaction::default())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{svg, Layout, MouseCursor};
|
use iced_native::{mouse, svg, Layout};
|
||||||
|
|
||||||
impl svg::Renderer for Renderer {
|
impl svg::Renderer for Renderer {
|
||||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||||
@ -16,7 +16,7 @@ impl svg::Renderer for Renderer {
|
|||||||
handle,
|
handle,
|
||||||
bounds: layout.bounds(),
|
bounds: layout.bounds(),
|
||||||
},
|
},
|
||||||
MouseCursor::OutOfBounds,
|
mouse::Interaction::default(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{Primitive, Renderer};
|
use crate::{Primitive, Renderer};
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
text, Color, Font, HorizontalAlignment, MouseCursor, Rectangle, Size,
|
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||||
VerticalAlignment,
|
VerticalAlignment,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -55,7 +55,7 @@ impl text::Renderer for Renderer {
|
|||||||
horizontal_alignment,
|
horizontal_alignment,
|
||||||
vertical_alignment,
|
vertical_alignment,
|
||||||
},
|
},
|
||||||
MouseCursor::OutOfBounds,
|
mouse::Interaction::default(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
use crate::{text_input::StyleSheet, Primitive, Renderer};
|
use crate::{text_input::StyleSheet, Primitive, Renderer};
|
||||||
|
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
|
mouse,
|
||||||
text_input::{self, cursor},
|
text_input::{self, cursor},
|
||||||
Background, Color, Font, HorizontalAlignment, MouseCursor, Point,
|
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
|
||||||
Rectangle, Size, Vector, VerticalAlignment,
|
Vector, VerticalAlignment,
|
||||||
};
|
};
|
||||||
use std::f32;
|
use std::f32;
|
||||||
|
|
||||||
@ -232,9 +233,9 @@ impl text_input::Renderer for Renderer {
|
|||||||
primitives: vec![input, contents],
|
primitives: vec![input, contents],
|
||||||
},
|
},
|
||||||
if is_mouse_over {
|
if is_mouse_over {
|
||||||
MouseCursor::Text
|
mouse::Interaction::Text
|
||||||
} else {
|
} else {
|
||||||
MouseCursor::OutOfBounds
|
mouse::Interaction::default()
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
//! Draw meshes of triangles.
|
//! Draw meshes of triangles.
|
||||||
use crate::{settings, Transformation};
|
use crate::{settings, Transformation};
|
||||||
use iced_native::{Point, Rectangle};
|
use iced_native::{Rectangle, Vector};
|
||||||
use std::mem;
|
use std::mem;
|
||||||
use zerocopy::AsBytes;
|
use zerocopy::AsBytes;
|
||||||
|
|
||||||
mod msaa;
|
mod msaa;
|
||||||
|
|
||||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||||
const VERTEX_BUFFER_SIZE: usize = 100_000;
|
const VERTEX_BUFFER_SIZE: usize = 10_000;
|
||||||
const INDEX_BUFFER_SIZE: usize = 100_000;
|
const INDEX_BUFFER_SIZE: usize = 10_000;
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub(crate) struct Pipeline {
|
pub(crate) struct Pipeline {
|
||||||
@ -201,15 +201,15 @@ impl Pipeline {
|
|||||||
target_width: u32,
|
target_width: u32,
|
||||||
target_height: u32,
|
target_height: u32,
|
||||||
transformation: Transformation,
|
transformation: Transformation,
|
||||||
meshes: &[(Point, &Mesh2D)],
|
scale_factor: f32,
|
||||||
bounds: Rectangle<u32>,
|
meshes: &[(Vector, Rectangle<u32>, &Mesh2D)],
|
||||||
) {
|
) {
|
||||||
// This looks a bit crazy, but we are just counting how many vertices
|
// This looks a bit crazy, but we are just counting how many vertices
|
||||||
// and indices we will need to handle.
|
// and indices we will need to handle.
|
||||||
// TODO: Improve readability
|
// TODO: Improve readability
|
||||||
let (total_vertices, total_indices) = meshes
|
let (total_vertices, total_indices) = meshes
|
||||||
.iter()
|
.iter()
|
||||||
.map(|(_, mesh)| (mesh.vertices.len(), mesh.indices.len()))
|
.map(|(_, _, mesh)| (mesh.vertices.len(), mesh.indices.len()))
|
||||||
.fold((0, 0), |(total_v, total_i), (v, i)| {
|
.fold((0, 0), |(total_v, total_i), (v, i)| {
|
||||||
(total_v + v, total_i + i)
|
(total_v + v, total_i + i)
|
||||||
});
|
});
|
||||||
@ -230,12 +230,10 @@ impl Pipeline {
|
|||||||
let mut last_index = 0;
|
let mut last_index = 0;
|
||||||
|
|
||||||
// We upload everything upfront
|
// We upload everything upfront
|
||||||
for (origin, mesh) in meshes {
|
for (origin, _, mesh) in meshes {
|
||||||
let transform = Uniforms {
|
let transform = (transformation
|
||||||
transform: (transformation
|
* Transformation::translate(origin.x, origin.y))
|
||||||
* Transformation::translate(origin.x, origin.y))
|
.into();
|
||||||
.into(),
|
|
||||||
};
|
|
||||||
|
|
||||||
let vertex_buffer = device.create_buffer_with_data(
|
let vertex_buffer = device.create_buffer_with_data(
|
||||||
mesh.vertices.as_bytes(),
|
mesh.vertices.as_bytes(),
|
||||||
@ -318,16 +316,19 @@ impl Pipeline {
|
|||||||
});
|
});
|
||||||
|
|
||||||
render_pass.set_pipeline(&self.pipeline);
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
render_pass.set_scissor_rect(
|
|
||||||
bounds.x,
|
|
||||||
bounds.y,
|
|
||||||
bounds.width,
|
|
||||||
bounds.height,
|
|
||||||
);
|
|
||||||
|
|
||||||
for (i, (vertex_offset, index_offset, indices)) in
|
for (i, (vertex_offset, index_offset, indices)) in
|
||||||
offsets.into_iter().enumerate()
|
offsets.into_iter().enumerate()
|
||||||
{
|
{
|
||||||
|
let bounds = meshes[i].1 * scale_factor;
|
||||||
|
|
||||||
|
render_pass.set_scissor_rect(
|
||||||
|
bounds.x,
|
||||||
|
bounds.y,
|
||||||
|
bounds.width,
|
||||||
|
bounds.height,
|
||||||
|
);
|
||||||
|
|
||||||
render_pass.set_bind_group(
|
render_pass.set_bind_group(
|
||||||
0,
|
0,
|
||||||
&self.constants,
|
&self.constants,
|
||||||
@ -361,12 +362,28 @@ impl Pipeline {
|
|||||||
#[derive(Debug, Clone, Copy, AsBytes)]
|
#[derive(Debug, Clone, Copy, AsBytes)]
|
||||||
struct Uniforms {
|
struct Uniforms {
|
||||||
transform: [f32; 16],
|
transform: [f32; 16],
|
||||||
|
// We need to align this to 256 bytes to please `wgpu`...
|
||||||
|
// TODO: Be smarter and stop wasting memory!
|
||||||
|
_padding_a: [f32; 32],
|
||||||
|
_padding_b: [f32; 16],
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Uniforms {
|
impl Default for Uniforms {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
transform: *Transformation::identity().as_ref(),
|
transform: *Transformation::identity().as_ref(),
|
||||||
|
_padding_a: [0.0; 32],
|
||||||
|
_padding_b: [0.0; 16],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Transformation> for Uniforms {
|
||||||
|
fn from(transformation: Transformation) -> Uniforms {
|
||||||
|
Self {
|
||||||
|
transform: transformation.into(),
|
||||||
|
_padding_a: [0.0; 32],
|
||||||
|
_padding_b: [0.0; 16],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,35 +9,38 @@
|
|||||||
use crate::{Defaults, Primitive, Renderer};
|
use crate::{Defaults, Primitive, Renderer};
|
||||||
|
|
||||||
use iced_native::{
|
use iced_native::{
|
||||||
layout, Element, Hasher, Layout, Length, MouseCursor, Point, Size, Widget,
|
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
|
||||||
|
Vector, Widget,
|
||||||
};
|
};
|
||||||
use std::hash::Hash;
|
use std::hash::Hash;
|
||||||
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
pub mod layer;
|
|
||||||
pub mod path;
|
pub mod path;
|
||||||
|
|
||||||
mod drawable;
|
mod cache;
|
||||||
|
mod cursor;
|
||||||
|
mod event;
|
||||||
mod fill;
|
mod fill;
|
||||||
mod frame;
|
mod frame;
|
||||||
|
mod geometry;
|
||||||
|
mod program;
|
||||||
mod stroke;
|
mod stroke;
|
||||||
mod text;
|
mod text;
|
||||||
|
|
||||||
pub use drawable::Drawable;
|
pub use cache::Cache;
|
||||||
|
pub use cursor::Cursor;
|
||||||
|
pub use event::Event;
|
||||||
pub use fill::Fill;
|
pub use fill::Fill;
|
||||||
pub use frame::Frame;
|
pub use frame::Frame;
|
||||||
pub use layer::Layer;
|
pub use geometry::Geometry;
|
||||||
pub use path::Path;
|
pub use path::Path;
|
||||||
|
pub use program::Program;
|
||||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||||
pub use text::Text;
|
pub use text::Text;
|
||||||
|
|
||||||
/// A widget capable of drawing 2D graphics.
|
/// A widget capable of drawing 2D graphics.
|
||||||
///
|
///
|
||||||
/// A [`Canvas`] may contain multiple layers. A [`Layer`] is drawn using the
|
|
||||||
/// painter's algorithm. In other words, layers will be drawn on top of each
|
|
||||||
/// other in the same order they are pushed into the [`Canvas`].
|
|
||||||
///
|
|
||||||
/// [`Canvas`]: struct.Canvas.html
|
/// [`Canvas`]: struct.Canvas.html
|
||||||
/// [`Layer`]: layer/trait.Layer.html
|
|
||||||
///
|
///
|
||||||
/// # Examples
|
/// # Examples
|
||||||
/// The repository has a couple of [examples] showcasing how to use a
|
/// The repository has a couple of [examples] showcasing how to use a
|
||||||
@ -45,12 +48,15 @@ pub use text::Text;
|
|||||||
///
|
///
|
||||||
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
||||||
/// and its hands to display the current time.
|
/// and its hands to display the current time.
|
||||||
|
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
|
||||||
|
/// John Conway.
|
||||||
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
||||||
/// and showcasing how to compose different transforms.
|
/// and showcasing how to compose different transforms.
|
||||||
///
|
///
|
||||||
/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples
|
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||||
/// [`clock`]: https://github.com/hecrj/iced/tree/0.1/examples/clock
|
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
|
||||||
/// [`solar_system`]: https://github.com/hecrj/iced/tree/0.1/examples/solar_system
|
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
|
||||||
|
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
|
||||||
///
|
///
|
||||||
/// ## Drawing a simple circle
|
/// ## Drawing a simple circle
|
||||||
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
||||||
@ -58,10 +64,10 @@ pub use text::Text;
|
|||||||
/// ```no_run
|
/// ```no_run
|
||||||
/// # mod iced {
|
/// # mod iced {
|
||||||
/// # pub use iced_wgpu::canvas;
|
/// # pub use iced_wgpu::canvas;
|
||||||
/// # pub use iced_native::Color;
|
/// # pub use iced_native::{Color, Rectangle};
|
||||||
/// # }
|
/// # }
|
||||||
/// use iced::canvas::{self, layer, Canvas, Drawable, Fill, Frame, Path};
|
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
|
||||||
/// use iced::Color;
|
/// use iced::{Color, Rectangle};
|
||||||
///
|
///
|
||||||
/// // First, we define the data we need for drawing
|
/// // First, we define the data we need for drawing
|
||||||
/// #[derive(Debug)]
|
/// #[derive(Debug)]
|
||||||
@ -69,43 +75,46 @@ pub use text::Text;
|
|||||||
/// radius: f32,
|
/// radius: f32,
|
||||||
/// }
|
/// }
|
||||||
///
|
///
|
||||||
/// // Then, we implement the `Drawable` trait
|
/// // Then, we implement the `Program` trait
|
||||||
/// impl Drawable for Circle {
|
/// impl Program<()> for Circle {
|
||||||
/// fn draw(&self, frame: &mut Frame) {
|
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
|
||||||
|
/// // We prepare a new `Frame`
|
||||||
|
/// let mut frame = Frame::new(bounds.size());
|
||||||
|
///
|
||||||
/// // We create a `Path` representing a simple circle
|
/// // We create a `Path` representing a simple circle
|
||||||
/// let circle = Path::new(|p| p.circle(frame.center(), self.radius));
|
/// let circle = Path::circle(frame.center(), self.radius);
|
||||||
///
|
///
|
||||||
/// // And fill it with some color
|
/// // And fill it with some color
|
||||||
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
||||||
|
///
|
||||||
|
/// // Finally, we produce the geometry
|
||||||
|
/// vec![frame.into_geometry()]
|
||||||
/// }
|
/// }
|
||||||
/// }
|
/// }
|
||||||
///
|
///
|
||||||
/// // We can use a `Cache` to avoid unnecessary re-tessellation
|
/// // Finally, we simply use our `Circle` to create the `Canvas`!
|
||||||
/// let cache: layer::Cache<Circle> = layer::Cache::new();
|
/// let canvas = Canvas::new(Circle { radius: 50.0 });
|
||||||
///
|
|
||||||
/// // Finally, we simply provide the data to our `Cache` and push the resulting
|
|
||||||
/// // layer into a `Canvas`
|
|
||||||
/// let canvas = Canvas::new()
|
|
||||||
/// .push(cache.with(&Circle { radius: 50.0 }));
|
|
||||||
/// ```
|
/// ```
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Canvas<'a> {
|
pub struct Canvas<Message, P: Program<Message>> {
|
||||||
width: Length,
|
width: Length,
|
||||||
height: Length,
|
height: Length,
|
||||||
layers: Vec<Box<dyn Layer + 'a>>,
|
program: P,
|
||||||
|
phantom: PhantomData<Message>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Canvas<'a> {
|
impl<Message, P: Program<Message>> Canvas<Message, P> {
|
||||||
const DEFAULT_SIZE: u16 = 100;
|
const DEFAULT_SIZE: u16 = 100;
|
||||||
|
|
||||||
/// Creates a new [`Canvas`] with no layers.
|
/// Creates a new [`Canvas`].
|
||||||
///
|
///
|
||||||
/// [`Canvas`]: struct.Canvas.html
|
/// [`Canvas`]: struct.Canvas.html
|
||||||
pub fn new() -> Self {
|
pub fn new(program: P) -> Self {
|
||||||
Canvas {
|
Canvas {
|
||||||
width: Length::Units(Self::DEFAULT_SIZE),
|
width: Length::Units(Self::DEFAULT_SIZE),
|
||||||
height: Length::Units(Self::DEFAULT_SIZE),
|
height: Length::Units(Self::DEFAULT_SIZE),
|
||||||
layers: Vec::new(),
|
program,
|
||||||
|
phantom: PhantomData,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -124,20 +133,11 @@ impl<'a> Canvas<'a> {
|
|||||||
self.height = height;
|
self.height = height;
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Adds a [`Layer`] to the [`Canvas`].
|
|
||||||
///
|
|
||||||
/// It will be drawn on top of previous layers.
|
|
||||||
///
|
|
||||||
/// [`Layer`]: layer/trait.Layer.html
|
|
||||||
/// [`Canvas`]: struct.Canvas.html
|
|
||||||
pub fn push(mut self, layer: impl Layer + 'a) -> Self {
|
|
||||||
self.layers.push(Box::new(layer));
|
|
||||||
self
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
|
impl<Message, P: Program<Message>> Widget<Message, Renderer>
|
||||||
|
for Canvas<Message, P>
|
||||||
|
{
|
||||||
fn width(&self) -> Length {
|
fn width(&self) -> Length {
|
||||||
self.width
|
self.width
|
||||||
}
|
}
|
||||||
@ -157,45 +157,77 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
|
|||||||
layout::Node::new(size)
|
layout::Node::new(size)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn on_event(
|
||||||
|
&mut self,
|
||||||
|
event: iced_native::Event,
|
||||||
|
layout: Layout<'_>,
|
||||||
|
cursor_position: Point,
|
||||||
|
messages: &mut Vec<Message>,
|
||||||
|
_renderer: &Renderer,
|
||||||
|
_clipboard: Option<&dyn Clipboard>,
|
||||||
|
) {
|
||||||
|
let bounds = layout.bounds();
|
||||||
|
|
||||||
|
let canvas_event = match event {
|
||||||
|
iced_native::Event::Mouse(mouse_event) => {
|
||||||
|
Some(Event::Mouse(mouse_event))
|
||||||
|
}
|
||||||
|
_ => None,
|
||||||
|
};
|
||||||
|
|
||||||
|
let cursor = Cursor::from_window_position(cursor_position);
|
||||||
|
|
||||||
|
if let Some(canvas_event) = canvas_event {
|
||||||
|
if let Some(message) =
|
||||||
|
self.program.update(canvas_event, bounds, cursor)
|
||||||
|
{
|
||||||
|
messages.push(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn draw(
|
fn draw(
|
||||||
&self,
|
&self,
|
||||||
_renderer: &mut Renderer,
|
_renderer: &mut Renderer,
|
||||||
_defaults: &Defaults,
|
_defaults: &Defaults,
|
||||||
layout: Layout<'_>,
|
layout: Layout<'_>,
|
||||||
_cursor_position: Point,
|
cursor_position: Point,
|
||||||
) -> (Primitive, MouseCursor) {
|
) -> (Primitive, mouse::Interaction) {
|
||||||
let bounds = layout.bounds();
|
let bounds = layout.bounds();
|
||||||
let origin = Point::new(bounds.x, bounds.y);
|
let translation = Vector::new(bounds.x, bounds.y);
|
||||||
let size = Size::new(bounds.width, bounds.height);
|
let cursor = Cursor::from_window_position(cursor_position);
|
||||||
|
|
||||||
(
|
(
|
||||||
Primitive::Group {
|
Primitive::Translate {
|
||||||
primitives: self
|
translation,
|
||||||
.layers
|
content: Box::new(Primitive::Group {
|
||||||
.iter()
|
primitives: self
|
||||||
.map(|layer| Primitive::Cached {
|
.program
|
||||||
origin,
|
.draw(bounds, cursor)
|
||||||
cache: layer.draw(size),
|
.into_iter()
|
||||||
})
|
.map(Geometry::into_primitive)
|
||||||
.collect(),
|
.collect(),
|
||||||
|
}),
|
||||||
},
|
},
|
||||||
MouseCursor::Idle,
|
self.program.mouse_interaction(bounds, cursor),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn hash_layout(&self, state: &mut Hasher) {
|
fn hash_layout(&self, state: &mut Hasher) {
|
||||||
std::any::TypeId::of::<Canvas<'static>>().hash(state);
|
struct Marker;
|
||||||
|
std::any::TypeId::of::<Marker>().hash(state);
|
||||||
|
|
||||||
self.width.hash(state);
|
self.width.hash(state);
|
||||||
self.height.hash(state);
|
self.height.hash(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a, Message> From<Canvas<'a>> for Element<'a, Message, Renderer>
|
impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
|
||||||
|
for Element<'a, Message, Renderer>
|
||||||
where
|
where
|
||||||
Message: 'static,
|
Message: 'static,
|
||||||
{
|
{
|
||||||
fn from(canvas: Canvas<'a>) -> Element<'a, Message, Renderer> {
|
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
|
||||||
Element::new(canvas)
|
Element::new(canvas)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
108
wgpu/src/widget/canvas/cache.rs
Normal file
108
wgpu/src/widget/canvas/cache.rs
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
use crate::{
|
||||||
|
canvas::{Frame, Geometry},
|
||||||
|
Primitive,
|
||||||
|
};
|
||||||
|
|
||||||
|
use iced_native::Size;
|
||||||
|
use std::{cell::RefCell, sync::Arc};
|
||||||
|
|
||||||
|
enum State {
|
||||||
|
Empty,
|
||||||
|
Filled {
|
||||||
|
bounds: Size,
|
||||||
|
primitive: Arc<Primitive>,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for State {
|
||||||
|
fn default() -> Self {
|
||||||
|
State::Empty
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
|
||||||
|
///
|
||||||
|
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
|
||||||
|
/// change or it is explicitly cleared.
|
||||||
|
///
|
||||||
|
/// [`Layer`]: ../trait.Layer.html
|
||||||
|
/// [`Cache`]: struct.Cache.html
|
||||||
|
/// [`Geometry`]: struct.Geometry.html
|
||||||
|
#[derive(Debug, Default)]
|
||||||
|
pub struct Cache {
|
||||||
|
state: RefCell<State>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Cache {
|
||||||
|
/// Creates a new empty [`Cache`].
|
||||||
|
///
|
||||||
|
/// [`Cache`]: struct.Cache.html
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Cache {
|
||||||
|
state: Default::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Clears the [`Cache`], forcing a redraw the next time it is used.
|
||||||
|
///
|
||||||
|
/// [`Cache`]: struct.Cache.html
|
||||||
|
pub fn clear(&mut self) {
|
||||||
|
*self.state.borrow_mut() = State::Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draws [`Geometry`] using the provided closure and stores it in the
|
||||||
|
/// [`Cache`].
|
||||||
|
///
|
||||||
|
/// The closure will only be called when
|
||||||
|
/// - the bounds have changed since the previous draw call.
|
||||||
|
/// - the [`Cache`] is empty or has been explicitly cleared.
|
||||||
|
///
|
||||||
|
/// Otherwise, the previously stored [`Geometry`] will be returned. The
|
||||||
|
/// [`Cache`] is not cleared in this case. In other words, it will keep
|
||||||
|
/// returning the stored [`Geometry`] if needed.
|
||||||
|
///
|
||||||
|
/// [`Cache`]: struct.Cache.html
|
||||||
|
pub fn draw(&self, bounds: Size, draw_fn: impl Fn(&mut Frame)) -> Geometry {
|
||||||
|
use std::ops::Deref;
|
||||||
|
|
||||||
|
if let State::Filled {
|
||||||
|
bounds: cached_bounds,
|
||||||
|
primitive,
|
||||||
|
} = self.state.borrow().deref()
|
||||||
|
{
|
||||||
|
if *cached_bounds == bounds {
|
||||||
|
return Geometry::from_primitive(Primitive::Cached {
|
||||||
|
cache: primitive.clone(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut frame = Frame::new(bounds);
|
||||||
|
draw_fn(&mut frame);
|
||||||
|
|
||||||
|
let primitive = {
|
||||||
|
let geometry = frame.into_geometry();
|
||||||
|
|
||||||
|
Arc::new(geometry.into_primitive())
|
||||||
|
};
|
||||||
|
|
||||||
|
*self.state.borrow_mut() = State::Filled {
|
||||||
|
bounds,
|
||||||
|
primitive: primitive.clone(),
|
||||||
|
};
|
||||||
|
|
||||||
|
Geometry::from_primitive(Primitive::Cached { cache: primitive })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::fmt::Debug for State {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
match self {
|
||||||
|
State::Empty => write!(f, "Empty"),
|
||||||
|
State::Filled { primitive, bounds } => f
|
||||||
|
.debug_struct("Filled")
|
||||||
|
.field("primitive", primitive)
|
||||||
|
.field("bounds", bounds)
|
||||||
|
.finish(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
72
wgpu/src/widget/canvas/cursor.rs
Normal file
72
wgpu/src/widget/canvas/cursor.rs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
use iced_native::{Point, Rectangle};
|
||||||
|
|
||||||
|
/// The mouse cursor state.
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
|
pub enum Cursor {
|
||||||
|
/// The cursor has a defined position.
|
||||||
|
Available(Point),
|
||||||
|
|
||||||
|
/// The cursor is currently unavailable (i.e. out of bounds or busy).
|
||||||
|
Unavailable,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Cursor {
|
||||||
|
// TODO: Remove this once this type is used in `iced_native` to encode
|
||||||
|
// proper cursor availability
|
||||||
|
pub(crate) fn from_window_position(position: Point) -> Self {
|
||||||
|
if position.x < 0.0 || position.y < 0.0 {
|
||||||
|
Cursor::Unavailable
|
||||||
|
} else {
|
||||||
|
Cursor::Available(position)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the absolute position of the [`Cursor`], if available.
|
||||||
|
///
|
||||||
|
/// [`Cursor`]: enum.Cursor.html
|
||||||
|
pub fn position(&self) -> Option<Point> {
|
||||||
|
match self {
|
||||||
|
Cursor::Available(position) => Some(*position),
|
||||||
|
Cursor::Unavailable => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the relative position of the [`Cursor`] inside the given bounds,
|
||||||
|
/// if available.
|
||||||
|
///
|
||||||
|
/// If the [`Cursor`] is not over the provided bounds, this method will
|
||||||
|
/// return `None`.
|
||||||
|
///
|
||||||
|
/// [`Cursor`]: enum.Cursor.html
|
||||||
|
pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
|
||||||
|
if self.is_over(bounds) {
|
||||||
|
self.position_from(bounds.position())
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the relative position of the [`Cursor`] from the given origin,
|
||||||
|
/// if available.
|
||||||
|
///
|
||||||
|
/// [`Cursor`]: enum.Cursor.html
|
||||||
|
pub fn position_from(&self, origin: Point) -> Option<Point> {
|
||||||
|
match self {
|
||||||
|
Cursor::Available(position) => {
|
||||||
|
Some(Point::new(position.x - origin.x, position.y - origin.y))
|
||||||
|
}
|
||||||
|
Cursor::Unavailable => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns whether the [`Cursor`] is currently over the provided bounds
|
||||||
|
/// or not.
|
||||||
|
///
|
||||||
|
/// [`Cursor`]: enum.Cursor.html
|
||||||
|
pub fn is_over(&self, bounds: &Rectangle) -> bool {
|
||||||
|
match self {
|
||||||
|
Cursor::Available(position) => bounds.contains(*position),
|
||||||
|
Cursor::Unavailable => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,12 +0,0 @@
|
|||||||
use crate::canvas::Frame;
|
|
||||||
|
|
||||||
/// A type that can be drawn on a [`Frame`].
|
|
||||||
///
|
|
||||||
/// [`Frame`]: struct.Frame.html
|
|
||||||
pub trait Drawable {
|
|
||||||
/// Draws the [`Drawable`] on the given [`Frame`].
|
|
||||||
///
|
|
||||||
/// [`Drawable`]: trait.Drawable.html
|
|
||||||
/// [`Frame`]: struct.Frame.html
|
|
||||||
fn draw(&self, frame: &mut Frame);
|
|
||||||
}
|
|
10
wgpu/src/widget/canvas/event.rs
Normal file
10
wgpu/src/widget/canvas/event.rs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
use iced_native::mouse;
|
||||||
|
|
||||||
|
/// A [`Canvas`] event.
|
||||||
|
///
|
||||||
|
/// [`Canvas`]: struct.Event.html
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
|
pub enum Event {
|
||||||
|
/// A mouse event.
|
||||||
|
Mouse(mouse::Event),
|
||||||
|
}
|
@ -1,7 +1,7 @@
|
|||||||
use iced_native::{Point, Rectangle, Size, Vector};
|
use iced_native::{Point, Rectangle, Size, Vector};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
canvas::{Fill, Path, Stroke, Text},
|
canvas::{Fill, Geometry, Path, Stroke, Text},
|
||||||
triangle, Primitive,
|
triangle, Primitive,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -10,8 +10,7 @@ use crate::{
|
|||||||
/// [`Canvas`]: struct.Canvas.html
|
/// [`Canvas`]: struct.Canvas.html
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Frame {
|
pub struct Frame {
|
||||||
width: f32,
|
size: Size,
|
||||||
height: f32,
|
|
||||||
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
|
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
|
||||||
primitives: Vec<Primitive>,
|
primitives: Vec<Primitive>,
|
||||||
transforms: Transforms,
|
transforms: Transforms,
|
||||||
@ -36,10 +35,9 @@ impl Frame {
|
|||||||
/// top-left corner of its bounds.
|
/// top-left corner of its bounds.
|
||||||
///
|
///
|
||||||
/// [`Frame`]: struct.Frame.html
|
/// [`Frame`]: struct.Frame.html
|
||||||
pub fn new(width: f32, height: f32) -> Frame {
|
pub fn new(size: Size) -> Frame {
|
||||||
Frame {
|
Frame {
|
||||||
width,
|
size,
|
||||||
height,
|
|
||||||
buffers: lyon::tessellation::VertexBuffers::new(),
|
buffers: lyon::tessellation::VertexBuffers::new(),
|
||||||
primitives: Vec::new(),
|
primitives: Vec::new(),
|
||||||
transforms: Transforms {
|
transforms: Transforms {
|
||||||
@ -57,7 +55,7 @@ impl Frame {
|
|||||||
/// [`Frame`]: struct.Frame.html
|
/// [`Frame`]: struct.Frame.html
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn width(&self) -> f32 {
|
pub fn width(&self) -> f32 {
|
||||||
self.width
|
self.size.width
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the width of the [`Frame`].
|
/// Returns the width of the [`Frame`].
|
||||||
@ -65,7 +63,7 @@ impl Frame {
|
|||||||
/// [`Frame`]: struct.Frame.html
|
/// [`Frame`]: struct.Frame.html
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn height(&self) -> f32 {
|
pub fn height(&self) -> f32 {
|
||||||
self.height
|
self.size.height
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the dimensions of the [`Frame`].
|
/// Returns the dimensions of the [`Frame`].
|
||||||
@ -73,7 +71,7 @@ impl Frame {
|
|||||||
/// [`Frame`]: struct.Frame.html
|
/// [`Frame`]: struct.Frame.html
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn size(&self) -> Size {
|
pub fn size(&self) -> Size {
|
||||||
Size::new(self.width, self.height)
|
self.size
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the coordinate of the center of the [`Frame`].
|
/// Returns the coordinate of the center of the [`Frame`].
|
||||||
@ -81,7 +79,7 @@ impl Frame {
|
|||||||
/// [`Frame`]: struct.Frame.html
|
/// [`Frame`]: struct.Frame.html
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn center(&self) -> Point {
|
pub fn center(&self) -> Point {
|
||||||
Point::new(self.width / 2.0, self.height / 2.0)
|
Point::new(self.size.width / 2.0, self.size.height / 2.0)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
|
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
|
||||||
@ -122,6 +120,43 @@ impl Frame {
|
|||||||
let _ = result.expect("Tessellate path");
|
let _ = result.expect("Tessellate path");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
|
||||||
|
/// its `Size` on the [`Frame`] by filling it with the provided style.
|
||||||
|
///
|
||||||
|
/// [`Frame`]: struct.Frame.html
|
||||||
|
pub fn fill_rectangle(
|
||||||
|
&mut self,
|
||||||
|
top_left: Point,
|
||||||
|
size: Size,
|
||||||
|
fill: impl Into<Fill>,
|
||||||
|
) {
|
||||||
|
use lyon::tessellation::{BuffersBuilder, FillOptions};
|
||||||
|
|
||||||
|
let mut buffers = BuffersBuilder::new(
|
||||||
|
&mut self.buffers,
|
||||||
|
FillVertex(match fill.into() {
|
||||||
|
Fill::Color(color) => color.into_linear(),
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
|
||||||
|
let top_left =
|
||||||
|
self.transforms.current.raw.transform_point(
|
||||||
|
lyon::math::Point::new(top_left.x, top_left.y),
|
||||||
|
);
|
||||||
|
|
||||||
|
let size =
|
||||||
|
self.transforms.current.raw.transform_vector(
|
||||||
|
lyon::math::Vector::new(size.width, size.height),
|
||||||
|
);
|
||||||
|
|
||||||
|
let _ = lyon::tessellation::basic_shapes::fill_rectangle(
|
||||||
|
&lyon::math::Rect::new(top_left, size.into()),
|
||||||
|
&FillOptions::default(),
|
||||||
|
&mut buffers,
|
||||||
|
)
|
||||||
|
.expect("Fill rectangle");
|
||||||
|
}
|
||||||
|
|
||||||
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
|
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
|
||||||
/// provided style.
|
/// provided style.
|
||||||
///
|
///
|
||||||
@ -262,13 +297,14 @@ impl Frame {
|
|||||||
self.transforms.current.is_identity = false;
|
self.transforms.current.is_identity = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Produces the primitive representing everything drawn on the [`Frame`].
|
/// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
|
||||||
///
|
///
|
||||||
/// [`Frame`]: struct.Frame.html
|
/// [`Frame`]: struct.Frame.html
|
||||||
pub fn into_primitive(mut self) -> Primitive {
|
/// [`Geometry`]: struct.Geometry.html
|
||||||
|
pub fn into_geometry(mut self) -> Geometry {
|
||||||
if !self.buffers.indices.is_empty() {
|
if !self.buffers.indices.is_empty() {
|
||||||
self.primitives.push(Primitive::Mesh2D {
|
self.primitives.push(Primitive::Mesh2D {
|
||||||
origin: Point::ORIGIN,
|
size: self.size,
|
||||||
buffers: triangle::Mesh2D {
|
buffers: triangle::Mesh2D {
|
||||||
vertices: self.buffers.vertices,
|
vertices: self.buffers.vertices,
|
||||||
indices: self.buffers.indices,
|
indices: self.buffers.indices,
|
||||||
@ -276,14 +312,28 @@ impl Frame {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Primitive::Group {
|
Geometry::from_primitive(Primitive::Group {
|
||||||
primitives: self.primitives,
|
primitives: self.primitives,
|
||||||
}
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct FillVertex([f32; 4]);
|
struct FillVertex([f32; 4]);
|
||||||
|
|
||||||
|
impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D>
|
||||||
|
for FillVertex
|
||||||
|
{
|
||||||
|
fn new_vertex(
|
||||||
|
&mut self,
|
||||||
|
position: lyon::math::Point,
|
||||||
|
) -> triangle::Vertex2D {
|
||||||
|
triangle::Vertex2D {
|
||||||
|
position: [position.x, position.y],
|
||||||
|
color: self.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
|
impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
|
||||||
for FillVertex
|
for FillVertex
|
||||||
{
|
{
|
||||||
|
34
wgpu/src/widget/canvas/geometry.rs
Normal file
34
wgpu/src/widget/canvas/geometry.rs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
use crate::Primitive;
|
||||||
|
|
||||||
|
/// A bunch of shapes that can be drawn.
|
||||||
|
///
|
||||||
|
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||||
|
/// [`Cache`].
|
||||||
|
///
|
||||||
|
/// [`Geometry`]: struct.Geometry.html
|
||||||
|
/// [`Frame`]: struct.Frame.html
|
||||||
|
/// [`Cache`]: struct.Cache.html
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct Geometry(Primitive);
|
||||||
|
|
||||||
|
impl Geometry {
|
||||||
|
pub(crate) fn from_primitive(primitive: Primitive) -> Self {
|
||||||
|
Self(primitive)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Turns the [`Geometry`] into a [`Primitive`].
|
||||||
|
///
|
||||||
|
/// This can be useful if you are building a custom widget.
|
||||||
|
///
|
||||||
|
/// [`Geometry`]: struct.Geometry.html
|
||||||
|
/// [`Primitive`]: ../enum.Primitive.html
|
||||||
|
pub fn into_primitive(self) -> Primitive {
|
||||||
|
self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Geometry> for Primitive {
|
||||||
|
fn from(geometry: Geometry) -> Primitive {
|
||||||
|
geometry.0
|
||||||
|
}
|
||||||
|
}
|
@ -1,25 +0,0 @@
|
|||||||
//! Produce, store, and reuse geometry.
|
|
||||||
mod cache;
|
|
||||||
|
|
||||||
pub use cache::Cache;
|
|
||||||
|
|
||||||
use crate::Primitive;
|
|
||||||
use iced_native::Size;
|
|
||||||
|
|
||||||
use std::sync::Arc;
|
|
||||||
|
|
||||||
/// A layer that can be presented at a [`Canvas`].
|
|
||||||
///
|
|
||||||
/// [`Canvas`]: ../struct.Canvas.html
|
|
||||||
pub trait Layer: std::fmt::Debug {
|
|
||||||
/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
|
|
||||||
/// a result.
|
|
||||||
///
|
|
||||||
/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
|
|
||||||
/// only recompute it when the bounds change, its contents change, or is
|
|
||||||
/// otherwise explicitly cleared by other means.
|
|
||||||
///
|
|
||||||
/// [`Layer`]: trait.Layer.html
|
|
||||||
/// [`Primitive`]: ../../../enum.Primitive.html
|
|
||||||
fn draw(&self, bounds: Size) -> Arc<Primitive>;
|
|
||||||
}
|
|
@ -1,128 +0,0 @@
|
|||||||
use crate::{
|
|
||||||
canvas::{Drawable, Frame, Layer},
|
|
||||||
Primitive,
|
|
||||||
};
|
|
||||||
|
|
||||||
use iced_native::Size;
|
|
||||||
use std::{cell::RefCell, marker::PhantomData, sync::Arc};
|
|
||||||
|
|
||||||
enum State {
|
|
||||||
Empty,
|
|
||||||
Filled {
|
|
||||||
bounds: Size,
|
|
||||||
primitive: Arc<Primitive>,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for State {
|
|
||||||
fn default() -> Self {
|
|
||||||
State::Empty
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// A simple cache that stores generated geometry to avoid recomputation.
|
|
||||||
///
|
|
||||||
/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
|
|
||||||
/// change or it is explicitly cleared.
|
|
||||||
///
|
|
||||||
/// [`Layer`]: ../trait.Layer.html
|
|
||||||
/// [`Cache`]: struct.Cache.html
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct Cache<T: Drawable> {
|
|
||||||
input: PhantomData<T>,
|
|
||||||
state: RefCell<State>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> Default for Cache<T>
|
|
||||||
where
|
|
||||||
T: Drawable,
|
|
||||||
{
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
input: PhantomData,
|
|
||||||
state: Default::default(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> Cache<T>
|
|
||||||
where
|
|
||||||
T: Drawable + std::fmt::Debug,
|
|
||||||
{
|
|
||||||
/// Creates a new empty [`Cache`].
|
|
||||||
///
|
|
||||||
/// [`Cache`]: struct.Cache.html
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Cache {
|
|
||||||
input: PhantomData,
|
|
||||||
state: Default::default(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Clears the cache, forcing a redraw the next time it is used.
|
|
||||||
///
|
|
||||||
/// [`Cached`]: struct.Cached.html
|
|
||||||
pub fn clear(&mut self) {
|
|
||||||
*self.state.borrow_mut() = State::Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
|
|
||||||
/// added to a [`Canvas`].
|
|
||||||
///
|
|
||||||
/// [`Cache`]: struct.Cache.html
|
|
||||||
/// [`Layer`]: ../trait.Layer.html
|
|
||||||
/// [`Canvas`]: ../../struct.Canvas.html
|
|
||||||
pub fn with<'a>(&'a self, input: &'a T) -> impl Layer + 'a {
|
|
||||||
Bind {
|
|
||||||
cache: self,
|
|
||||||
input: input,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
struct Bind<'a, T: Drawable> {
|
|
||||||
cache: &'a Cache<T>,
|
|
||||||
input: &'a T,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a, T> Layer for Bind<'a, T>
|
|
||||||
where
|
|
||||||
T: Drawable + std::fmt::Debug,
|
|
||||||
{
|
|
||||||
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
|
|
||||||
use std::ops::Deref;
|
|
||||||
|
|
||||||
if let State::Filled { bounds, primitive } =
|
|
||||||
self.cache.state.borrow().deref()
|
|
||||||
{
|
|
||||||
if *bounds == current_bounds {
|
|
||||||
return primitive.clone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
|
|
||||||
self.input.draw(&mut frame);
|
|
||||||
|
|
||||||
let primitive = Arc::new(frame.into_primitive());
|
|
||||||
|
|
||||||
*self.cache.state.borrow_mut() = State::Filled {
|
|
||||||
bounds: current_bounds,
|
|
||||||
primitive: primitive.clone(),
|
|
||||||
};
|
|
||||||
|
|
||||||
primitive
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl std::fmt::Debug for State {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
match self {
|
|
||||||
State::Empty => write!(f, "Empty"),
|
|
||||||
State::Filled { primitive, bounds } => f
|
|
||||||
.debug_struct("Filled")
|
|
||||||
.field("primitive", primitive)
|
|
||||||
.field("bounds", bounds)
|
|
||||||
.finish(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
85
wgpu/src/widget/canvas/program.rs
Normal file
85
wgpu/src/widget/canvas/program.rs
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
use crate::canvas::{Cursor, Event, Geometry};
|
||||||
|
use iced_native::{mouse, Rectangle};
|
||||||
|
|
||||||
|
/// The state and logic of a [`Canvas`].
|
||||||
|
///
|
||||||
|
/// A [`Program`] can mutate internal state and produce messages for an
|
||||||
|
/// application.
|
||||||
|
///
|
||||||
|
/// [`Canvas`]: struct.Canvas.html
|
||||||
|
/// [`Program`]: trait.Program.html
|
||||||
|
pub trait Program<Message> {
|
||||||
|
/// Updates the state of the [`Program`].
|
||||||
|
///
|
||||||
|
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
|
||||||
|
/// method for each [`Event`].
|
||||||
|
///
|
||||||
|
/// This method can optionally return a `Message` to notify an application
|
||||||
|
/// of any meaningful interactions.
|
||||||
|
///
|
||||||
|
/// By default, this method does and returns nothing.
|
||||||
|
///
|
||||||
|
/// [`Program`]: trait.Program.html
|
||||||
|
/// [`Canvas`]: struct.Canvas.html
|
||||||
|
/// [`Event`]: enum.Event.html
|
||||||
|
fn update(
|
||||||
|
&mut self,
|
||||||
|
_event: Event,
|
||||||
|
_bounds: Rectangle,
|
||||||
|
_cursor: Cursor,
|
||||||
|
) -> Option<Message> {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
|
||||||
|
///
|
||||||
|
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
|
||||||
|
/// [`Cache`].
|
||||||
|
///
|
||||||
|
/// [`Program`]: trait.Program.html
|
||||||
|
/// [`Geometry`]: struct.Geometry.html
|
||||||
|
/// [`Frame`]: struct.Frame.html
|
||||||
|
/// [`Cache`]: struct.Cache.html
|
||||||
|
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry>;
|
||||||
|
|
||||||
|
/// Returns the current mouse interaction of the [`Program`].
|
||||||
|
///
|
||||||
|
/// The interaction returned will be in effect even if the cursor position
|
||||||
|
/// is out of bounds of the program's [`Canvas`].
|
||||||
|
///
|
||||||
|
/// [`Program`]: trait.Program.html
|
||||||
|
/// [`Canvas`]: struct.Canvas.html
|
||||||
|
fn mouse_interaction(
|
||||||
|
&self,
|
||||||
|
_bounds: Rectangle,
|
||||||
|
_cursor: Cursor,
|
||||||
|
) -> mouse::Interaction {
|
||||||
|
mouse::Interaction::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T, Message> Program<Message> for &mut T
|
||||||
|
where
|
||||||
|
T: Program<Message>,
|
||||||
|
{
|
||||||
|
fn update(
|
||||||
|
&mut self,
|
||||||
|
event: Event,
|
||||||
|
bounds: Rectangle,
|
||||||
|
cursor: Cursor,
|
||||||
|
) -> Option<Message> {
|
||||||
|
T::update(self, event, bounds, cursor)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
|
||||||
|
T::draw(self, bounds, cursor)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mouse_interaction(
|
||||||
|
&self,
|
||||||
|
bounds: Rectangle,
|
||||||
|
cursor: Cursor,
|
||||||
|
) -> mouse::Interaction {
|
||||||
|
T::mouse_interaction(self, bounds, cursor)
|
||||||
|
}
|
||||||
|
}
|
@ -14,6 +14,38 @@ pub struct Stroke {
|
|||||||
pub line_join: LineJoin,
|
pub line_join: LineJoin,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Stroke {
|
||||||
|
/// Sets the color of the [`Stroke`].
|
||||||
|
///
|
||||||
|
/// [`Stroke`]: struct.Stroke.html
|
||||||
|
pub fn with_color(self, color: Color) -> Stroke {
|
||||||
|
Stroke { color, ..self }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the width of the [`Stroke`].
|
||||||
|
///
|
||||||
|
/// [`Stroke`]: struct.Stroke.html
|
||||||
|
pub fn with_width(self, width: f32) -> Stroke {
|
||||||
|
Stroke { width, ..self }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the [`LineCap`] of the [`Stroke`].
|
||||||
|
///
|
||||||
|
/// [`LineCap`]: enum.LineCap.html
|
||||||
|
/// [`Stroke`]: struct.Stroke.html
|
||||||
|
pub fn with_line_cap(self, line_cap: LineCap) -> Stroke {
|
||||||
|
Stroke { line_cap, ..self }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sets the [`LineJoin`] of the [`Stroke`].
|
||||||
|
///
|
||||||
|
/// [`LineJoin`]: enum.LineJoin.html
|
||||||
|
/// [`Stroke`]: struct.Stroke.html
|
||||||
|
pub fn with_line_join(self, line_join: LineJoin) -> Stroke {
|
||||||
|
Stroke { line_join, ..self }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl Default for Stroke {
|
impl Default for Stroke {
|
||||||
fn default() -> Stroke {
|
fn default() -> Stroke {
|
||||||
Stroke {
|
Stroke {
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{window::SwapChain, Renderer, Settings, Target};
|
use crate::{window::SwapChain, Renderer, Settings, Target};
|
||||||
|
|
||||||
use iced_native::{futures, MouseCursor};
|
use iced_native::{futures, mouse};
|
||||||
use raw_window_handle::HasRawWindowHandle;
|
use raw_window_handle::HasRawWindowHandle;
|
||||||
|
|
||||||
/// A window graphics backend for iced powered by `wgpu`.
|
/// A window graphics backend for iced powered by `wgpu`.
|
||||||
@ -78,7 +78,7 @@ impl iced_native::window::Backend for Backend {
|
|||||||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||||
scale_factor: f64,
|
scale_factor: f64,
|
||||||
overlay: &[T],
|
overlay: &[T],
|
||||||
) -> MouseCursor {
|
) -> mouse::Interaction {
|
||||||
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
|
let (frame, viewport) = swap_chain.next_frame().expect("Next frame");
|
||||||
|
|
||||||
let mut encoder = self.device.create_command_encoder(
|
let mut encoder = self.device.create_command_encoder(
|
||||||
@ -101,7 +101,7 @@ impl iced_native::window::Backend for Backend {
|
|||||||
depth_stencil_attachment: None,
|
depth_stencil_attachment: None,
|
||||||
});
|
});
|
||||||
|
|
||||||
let mouse_cursor = renderer.draw(
|
let mouse_interaction = renderer.draw(
|
||||||
&mut self.device,
|
&mut self.device,
|
||||||
&mut encoder,
|
&mut encoder,
|
||||||
Target {
|
Target {
|
||||||
@ -115,6 +115,6 @@ impl iced_native::window::Backend for Backend {
|
|||||||
|
|
||||||
self.queue.submit(&[encoder.finish()]);
|
self.queue.submit(&[encoder.finish()]);
|
||||||
|
|
||||||
mouse_cursor
|
mouse_interaction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
use crate::{
|
use crate::{
|
||||||
conversion, size::Size, window, Cache, Clipboard, Command, Debug, Element,
|
conversion, mouse, size::Size, window, Cache, Clipboard, Command, Debug,
|
||||||
Executor, Mode, MouseCursor, Proxy, Runtime, Settings, Subscription,
|
Element, Executor, Mode, Proxy, Runtime, Settings, Subscription,
|
||||||
UserInterface,
|
UserInterface,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -205,7 +205,7 @@ pub trait Application: Sized {
|
|||||||
|
|
||||||
let mut cache = Some(user_interface.into_cache());
|
let mut cache = Some(user_interface.into_cache());
|
||||||
let mut events = Vec::new();
|
let mut events = Vec::new();
|
||||||
let mut mouse_cursor = MouseCursor::OutOfBounds;
|
let mut mouse_interaction = mouse::Interaction::default();
|
||||||
let mut modifiers = winit::event::ModifiersState::default();
|
let mut modifiers = winit::event::ModifiersState::default();
|
||||||
debug.startup_finished();
|
debug.startup_finished();
|
||||||
|
|
||||||
@ -328,7 +328,7 @@ pub trait Application: Sized {
|
|||||||
resized = false;
|
resized = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
let new_mouse_cursor = backend.draw(
|
let new_mouse_interaction = backend.draw(
|
||||||
&mut renderer,
|
&mut renderer,
|
||||||
&mut swap_chain,
|
&mut swap_chain,
|
||||||
&primitive,
|
&primitive,
|
||||||
@ -338,12 +338,12 @@ pub trait Application: Sized {
|
|||||||
|
|
||||||
debug.render_finished();
|
debug.render_finished();
|
||||||
|
|
||||||
if new_mouse_cursor != mouse_cursor {
|
if new_mouse_interaction != mouse_interaction {
|
||||||
window.set_cursor_icon(conversion::mouse_cursor(
|
window.set_cursor_icon(conversion::mouse_interaction(
|
||||||
new_mouse_cursor,
|
new_mouse_interaction,
|
||||||
));
|
));
|
||||||
|
|
||||||
mouse_cursor = new_mouse_cursor;
|
mouse_interaction = new_mouse_interaction;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Handle animations!
|
// TODO: Handle animations!
|
||||||
|
@ -3,11 +3,8 @@
|
|||||||
//! [`winit`]: https://github.com/rust-windowing/winit
|
//! [`winit`]: https://github.com/rust-windowing/winit
|
||||||
//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
|
//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
|
||||||
use crate::{
|
use crate::{
|
||||||
input::{
|
keyboard::{self, KeyCode, ModifiersState},
|
||||||
keyboard::{self, KeyCode, ModifiersState},
|
mouse, window, Event, Mode,
|
||||||
mouse, ButtonState,
|
|
||||||
},
|
|
||||||
window, Event, Mode, MouseCursor,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Converts a winit window event into an iced event.
|
/// Converts a winit window event into an iced event.
|
||||||
@ -36,9 +33,15 @@ pub fn window_event(
|
|||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
WindowEvent::MouseInput { button, state, .. } => {
|
WindowEvent::MouseInput { button, state, .. } => {
|
||||||
Some(Event::Mouse(mouse::Event::Input {
|
let button = mouse_button(*button);
|
||||||
button: mouse_button(*button),
|
|
||||||
state: button_state(*state),
|
Some(Event::Mouse(match state {
|
||||||
|
winit::event::ElementState::Pressed => {
|
||||||
|
mouse::Event::ButtonPressed(button)
|
||||||
|
}
|
||||||
|
winit::event::ElementState::Released => {
|
||||||
|
mouse::Event::ButtonReleased(button)
|
||||||
|
}
|
||||||
}))
|
}))
|
||||||
}
|
}
|
||||||
WindowEvent::MouseWheel { delta, .. } => match delta {
|
WindowEvent::MouseWheel { delta, .. } => match delta {
|
||||||
@ -70,10 +73,24 @@ pub fn window_event(
|
|||||||
..
|
..
|
||||||
},
|
},
|
||||||
..
|
..
|
||||||
} => Some(Event::Keyboard(keyboard::Event::Input {
|
} => Some(Event::Keyboard({
|
||||||
key_code: key_code(*virtual_keycode),
|
let key_code = key_code(*virtual_keycode);
|
||||||
state: button_state(*state),
|
let modifiers = modifiers_state(modifiers);
|
||||||
modifiers: modifiers_state(modifiers),
|
|
||||||
|
match state {
|
||||||
|
winit::event::ElementState::Pressed => {
|
||||||
|
keyboard::Event::KeyPressed {
|
||||||
|
key_code,
|
||||||
|
modifiers,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
winit::event::ElementState::Released => {
|
||||||
|
keyboard::Event::KeyReleased {
|
||||||
|
key_code,
|
||||||
|
modifiers,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
})),
|
})),
|
||||||
WindowEvent::HoveredFile(path) => {
|
WindowEvent::HoveredFile(path) => {
|
||||||
Some(Event::Window(window::Event::FileHovered(path.clone())))
|
Some(Event::Window(window::Event::FileHovered(path.clone())))
|
||||||
@ -108,19 +125,23 @@ pub fn fullscreen(
|
|||||||
///
|
///
|
||||||
/// [`winit`]: https://github.com/rust-windowing/winit
|
/// [`winit`]: https://github.com/rust-windowing/winit
|
||||||
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
|
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
|
||||||
pub fn mouse_cursor(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
|
pub fn mouse_interaction(
|
||||||
match mouse_cursor {
|
interaction: mouse::Interaction,
|
||||||
MouseCursor::OutOfBounds => winit::window::CursorIcon::Default,
|
) -> winit::window::CursorIcon {
|
||||||
MouseCursor::Idle => winit::window::CursorIcon::Default,
|
use mouse::Interaction;
|
||||||
MouseCursor::Pointer => winit::window::CursorIcon::Hand,
|
|
||||||
MouseCursor::Working => winit::window::CursorIcon::Progress,
|
match interaction {
|
||||||
MouseCursor::Grab => winit::window::CursorIcon::Grab,
|
Interaction::Idle => winit::window::CursorIcon::Default,
|
||||||
MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing,
|
Interaction::Pointer => winit::window::CursorIcon::Hand,
|
||||||
MouseCursor::Text => winit::window::CursorIcon::Text,
|
Interaction::Working => winit::window::CursorIcon::Progress,
|
||||||
MouseCursor::ResizingHorizontally => {
|
Interaction::Grab => winit::window::CursorIcon::Grab,
|
||||||
|
Interaction::Grabbing => winit::window::CursorIcon::Grabbing,
|
||||||
|
Interaction::Crosshair => winit::window::CursorIcon::Crosshair,
|
||||||
|
Interaction::Text => winit::window::CursorIcon::Text,
|
||||||
|
Interaction::ResizingHorizontally => {
|
||||||
winit::window::CursorIcon::EwResize
|
winit::window::CursorIcon::EwResize
|
||||||
}
|
}
|
||||||
MouseCursor::ResizingVertically => winit::window::CursorIcon::NsResize,
|
Interaction::ResizingVertically => winit::window::CursorIcon::NsResize,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -137,17 +158,6 @@ pub fn mouse_button(mouse_button: winit::event::MouseButton) -> mouse::Button {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Converts an `ElementState` from [`winit`] to an [`iced_native`] button state.
|
|
||||||
///
|
|
||||||
/// [`winit`]: https://github.com/rust-windowing/winit
|
|
||||||
/// [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
|
|
||||||
pub fn button_state(element_state: winit::event::ElementState) -> ButtonState {
|
|
||||||
match element_state {
|
|
||||||
winit::event::ElementState::Pressed => ButtonState::Pressed,
|
|
||||||
winit::event::ElementState::Released => ButtonState::Released,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Converts some `ModifiersState` from [`winit`] to an [`iced_native`]
|
/// Converts some `ModifiersState` from [`winit`] to an [`iced_native`]
|
||||||
/// modifiers state.
|
/// modifiers state.
|
||||||
///
|
///
|
||||||
|
Loading…
Reference in New Issue
Block a user