Update `iced_wgpu` root documentation
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@ -59,7 +59,7 @@ Currently, [`iced_wgpu`] supports the following primitives:
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- Quads or rectangles, with rounded borders and a solid background color.
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- Quads or rectangles, with rounded borders and a solid background color.
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- Clip areas, useful to implement scrollables or hide overflowing content.
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- Clip areas, useful to implement scrollables or hide overflowing content.
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- Images and SVG, loaded from memory or the file system.
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- Images and SVG, loaded from memory or the file system.
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- Meshes of triangles, for rendering geometry freely.
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- Meshes of triangles, useful to draw geometry freely.
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[`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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[`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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[WebGPU API]: https://gpuweb.github.io/gpuweb/
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[WebGPU API]: https://gpuweb.github.io/gpuweb/
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@ -13,7 +13,7 @@ Currently, `iced_wgpu` supports the following primitives:
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- Quads or rectangles, with rounded borders and a solid background color.
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- Quads or rectangles, with rounded borders and a solid background color.
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- Clip areas, useful to implement scrollables or hide overflowing content.
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- Clip areas, useful to implement scrollables or hide overflowing content.
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- Images and SVG, loaded from memory or the file system.
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- Images and SVG, loaded from memory or the file system.
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- Meshes of triangles, for rendering geometry freely.
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- Meshes of triangles, useful to draw geometry freely.
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![iced_wgpu](../docs/graphs/wgpu.png)
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![iced_wgpu](../docs/graphs/wgpu.png)
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@ -11,8 +11,9 @@
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//! Currently, `iced_wgpu` supports the following primitives:
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//! Currently, `iced_wgpu` supports the following primitives:
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//! - Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
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//! - Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
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//! - Quads or rectangles, with rounded borders and a solid background color.
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//! - Quads or rectangles, with rounded borders and a solid background color.
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//! - Images, lazily loaded from the filesystem.
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//! - Clip areas, useful to implement scrollables or hide overflowing content.
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//! - Clip areas, useful to implement scrollables or hide overflowing content.
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//! - Images and SVG, loaded from memory or the file system.
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//! - Meshes of triangles, useful to draw geometry freely.
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//!
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//!
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//! [Iced]: https://github.com/hecrj/iced
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//! [Iced]: https://github.com/hecrj/iced
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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