Added method to TitleBar, allowing controls to be show statically instead of only on mouseover
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@ -9,6 +9,7 @@ use crate::{Clipboard, Element, Event, Layout, Point, Rectangle, Size};
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pub struct TitleBar<'a, Message, Renderer: pane_grid::Renderer> {
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title: String,
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title_size: Option<u16>,
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always_show_controls: bool,
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controls: Option<Element<'a, Message, Renderer>>,
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padding: u16,
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style: Renderer::Style,
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@ -27,6 +28,7 @@ where
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title_size: None,
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controls: None,
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padding: 0,
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always_show_controls: false,
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style: Renderer::Style::default(),
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}
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}
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@ -65,6 +67,17 @@ where
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self.style = style.into();
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self
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}
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/// Sets whether or not the [`controls`] attached to this
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/// panes [`TitleBar`] are always visible. By default, the controls
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/// are only visible on hover.
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///
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/// [`TitleBar`]: struct.TitleBar.html
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/// [`controls`]: struct.TitleBar.html#method.controls
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pub fn always_show_controls(mut self) -> Self {
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self.always_show_controls = true;
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self
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}
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}
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impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
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@ -92,17 +105,18 @@ where
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let title_layout = children.next().unwrap();
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let controls_layout = children.next().unwrap();
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let (title_bounds, controls) = if show_controls {
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(title_layout.bounds(), Some((controls, controls_layout)))
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} else {
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(
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Rectangle {
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width: padded.bounds().width,
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..title_layout.bounds()
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},
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None,
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)
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};
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let (title_bounds, controls) =
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if show_controls || self.always_show_controls {
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(title_layout.bounds(), Some((controls, controls_layout)))
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} else {
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(
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Rectangle {
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width: padded.bounds().width,
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..title_layout.bounds()
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},
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None,
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)
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};
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renderer.draw_title_bar(
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defaults,
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