Refactor window creation in iced_winit
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369ed9bc2e
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@ -96,25 +96,12 @@ pub trait Application: Sized {
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let mut title = application.title();
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let (width, height) = settings.window.size;
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#[cfg(not(target_os = "windows"))]
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let window = WindowBuilder::new()
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.with_title(&title)
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.with_inner_size(winit::dpi::LogicalSize {
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width: f64::from(width),
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height: f64::from(height),
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})
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.with_resizable(settings.window.resizable)
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.with_decorations(settings.window.decorations)
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.build(&event_loop)
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.expect("Open window");
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#[cfg(target_os = "windows")]
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let window = {
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use winit::platform::windows::WindowBuilderExtWindows;
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let mut window_builder = WindowBuilder::new();
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let mut window_builder = WindowBuilder::new()
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let (width, height) = settings.window.size;
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window_builder = window_builder
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.with_title(&title)
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.with_inner_size(winit::dpi::LogicalSize {
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width: f64::from(width),
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@ -123,8 +110,13 @@ pub trait Application: Sized {
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.with_resizable(settings.window.resizable)
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.with_decorations(settings.window.decorations);
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if let Some(parent) = settings.window.platform_specific.parent {
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window_builder = window_builder.with_parent_window(parent);
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#[cfg(target_os = "windows")]
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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if let Some(parent) = settings.window.platform_specific.parent {
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window_builder = window_builder.with_parent_window(parent);
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}
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}
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window_builder.build(&event_loop).expect("Open window")
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@ -1,12 +1,8 @@
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//! Configure your application.
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#[cfg(target_os = "windows")]
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#[path = "windows.rs"]
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pub mod platform;
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#[cfg(not(target_os = "windows"))]
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#[path = "not_windows.rs"]
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pub mod platform;
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#[cfg_attr(target_os = "windows", path = "windows.rs")]
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#[cfg_attr(not(target_os = "windows"), path = "not_windows.rs")]
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mod platform;
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pub use platform::PlatformSpecific;
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@ -31,7 +27,7 @@ pub struct Window {
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/// Whether the window should have a border, a title bar, etc.
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pub decorations: bool,
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/// Platform specific Setting.
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/// Platform specific settings.
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pub platform_specific: platform::PlatformSpecific,
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}
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