Refactor window creation in iced_winit

This commit is contained in:
Héctor Ramón Jiménez 2019-12-03 07:20:22 +01:00
parent 369ed9bc2e
commit 7756081fdb
2 changed files with 15 additions and 27 deletions

View File

@ -96,25 +96,12 @@ pub trait Application: Sized {
let mut title = application.title();
let (width, height) = settings.window.size;
#[cfg(not(target_os = "windows"))]
let window = WindowBuilder::new()
.with_title(&title)
.with_inner_size(winit::dpi::LogicalSize {
width: f64::from(width),
height: f64::from(height),
})
.with_resizable(settings.window.resizable)
.with_decorations(settings.window.decorations)
.build(&event_loop)
.expect("Open window");
#[cfg(target_os = "windows")]
let window = {
use winit::platform::windows::WindowBuilderExtWindows;
let mut window_builder = WindowBuilder::new();
let mut window_builder = WindowBuilder::new()
let (width, height) = settings.window.size;
window_builder = window_builder
.with_title(&title)
.with_inner_size(winit::dpi::LogicalSize {
width: f64::from(width),
@ -123,8 +110,13 @@ pub trait Application: Sized {
.with_resizable(settings.window.resizable)
.with_decorations(settings.window.decorations);
if let Some(parent) = settings.window.platform_specific.parent {
window_builder = window_builder.with_parent_window(parent);
#[cfg(target_os = "windows")]
{
use winit::platform::windows::WindowBuilderExtWindows;
if let Some(parent) = settings.window.platform_specific.parent {
window_builder = window_builder.with_parent_window(parent);
}
}
window_builder.build(&event_loop).expect("Open window")

View File

@ -1,12 +1,8 @@
//! Configure your application.
#[cfg(target_os = "windows")]
#[path = "windows.rs"]
pub mod platform;
#[cfg(not(target_os = "windows"))]
#[path = "not_windows.rs"]
pub mod platform;
#[cfg_attr(target_os = "windows", path = "windows.rs")]
#[cfg_attr(not(target_os = "windows"), path = "not_windows.rs")]
mod platform;
pub use platform::PlatformSpecific;
@ -31,7 +27,7 @@ pub struct Window {
/// Whether the window should have a border, a title bar, etc.
pub decorations: bool,
/// Platform specific Setting.
/// Platform specific settings.
pub platform_specific: platform::PlatformSpecific,
}