Implement additional methods in `path::Builder`

This commit is contained in:
Héctor Ramón Jiménez 2020-02-14 02:23:41 +01:00
parent df90c478e2
commit 76df374624
2 changed files with 76 additions and 18 deletions

View File

@ -94,14 +94,7 @@ impl canvas::layer::Drawable for LocalTime {
let radius = frame.width().min(frame.height()) / 2.0;
let offset = Vector::new(center.x, center.y);
let clock = canvas::Path::new(|path| {
path.arc(canvas::path::Arc {
center,
radius,
start_angle: 0.0,
end_angle: 2.0 * std::f32::consts::PI,
})
});
let clock = canvas::Path::new(|path| path.circle(center, radius));
frame.fill(
&clock,

View File

@ -1,4 +1,6 @@
use iced_native::{Point, Vector};
use iced_native::{Point, Size, Vector};
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
#[derive(Debug, Clone)]
pub struct Path {
@ -23,13 +25,13 @@ impl Path {
#[allow(missing_debug_implementations)]
pub struct Builder {
raw: lyon::path::Builder,
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
}
impl Builder {
pub fn new() -> Builder {
Builder {
raw: lyon::path::Path::builder(),
raw: lyon::path::Path::builder().with_svg(),
}
}
@ -48,14 +50,32 @@ impl Builder {
self.ellipse(arc.into());
}
#[inline]
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
use lyon::{math, path};
let a = math::Point::new(a.x, a.y);
if self.raw.current_position() != a {
let _ = self.raw.line_to(a);
}
let _ = self.raw.arc_to(
math::Vector::new(radius, radius),
math::Angle::radians(0.0),
path::ArcFlags::default(),
math::Point::new(b.x, b.y),
);
}
pub fn ellipse(&mut self, ellipse: Ellipse) {
let arc = lyon::geom::Arc {
center: lyon::math::Point::new(ellipse.center.x, ellipse.center.y),
radii: lyon::math::Vector::new(ellipse.radii.x, ellipse.radii.y),
x_rotation: lyon::math::Angle::radians(ellipse.rotation),
start_angle: lyon::math::Angle::radians(ellipse.start_angle),
sweep_angle: lyon::math::Angle::radians(ellipse.end_angle),
use lyon::{geom, math};
let arc = geom::Arc {
center: math::Point::new(ellipse.center.x, ellipse.center.y),
radii: math::Vector::new(ellipse.radii.x, ellipse.radii.y),
x_rotation: math::Angle::radians(ellipse.rotation),
start_angle: math::Angle::radians(ellipse.start_angle),
sweep_angle: math::Angle::radians(ellipse.end_angle),
};
let _ = self.raw.move_to(arc.sample(0.0));
@ -65,6 +85,51 @@ impl Builder {
});
}
#[inline]
pub fn bezier_curve_to(
&mut self,
control_a: Point,
control_b: Point,
to: Point,
) {
use lyon::math;
let _ = self.raw.cubic_bezier_to(
math::Point::new(control_a.x, control_a.y),
math::Point::new(control_b.x, control_b.y),
math::Point::new(to.x, to.y),
);
}
#[inline]
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
use lyon::math;
let _ = self.raw.quadratic_bezier_to(
math::Point::new(control.x, control.y),
math::Point::new(to.x, to.y),
);
}
#[inline]
pub fn rectangle(&mut self, p: Point, size: Size) {
self.move_to(p);
self.line_to(Point::new(p.x + size.width, p.y));
self.line_to(Point::new(p.x + size.width, p.y + size.height));
self.line_to(Point::new(p.x, p.y + size.height));
self.close();
}
#[inline]
pub fn circle(&mut self, center: Point, radius: f32) {
self.arc(Arc {
center,
radius,
start_angle: 0.0,
end_angle: 2.0 * std::f32::consts::PI,
});
}
#[inline]
pub fn close(&mut self) {
self.raw.close()