Implement additional methods in `path::Builder`
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df90c478e2
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76df374624
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@ -94,14 +94,7 @@ impl canvas::layer::Drawable for LocalTime {
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let radius = frame.width().min(frame.height()) / 2.0;
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let radius = frame.width().min(frame.height()) / 2.0;
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let offset = Vector::new(center.x, center.y);
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let offset = Vector::new(center.x, center.y);
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let clock = canvas::Path::new(|path| {
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let clock = canvas::Path::new(|path| path.circle(center, radius));
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path.arc(canvas::path::Arc {
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center,
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radius,
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start_angle: 0.0,
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end_angle: 2.0 * std::f32::consts::PI,
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})
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});
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frame.fill(
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frame.fill(
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&clock,
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&clock,
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@ -1,4 +1,6 @@
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use iced_native::{Point, Vector};
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use iced_native::{Point, Size, Vector};
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use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Path {
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pub struct Path {
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@ -23,13 +25,13 @@ impl Path {
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#[allow(missing_debug_implementations)]
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#[allow(missing_debug_implementations)]
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pub struct Builder {
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pub struct Builder {
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raw: lyon::path::Builder,
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raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
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}
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}
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impl Builder {
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impl Builder {
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pub fn new() -> Builder {
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pub fn new() -> Builder {
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Builder {
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Builder {
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raw: lyon::path::Path::builder(),
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raw: lyon::path::Path::builder().with_svg(),
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}
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}
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}
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}
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@ -48,14 +50,32 @@ impl Builder {
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self.ellipse(arc.into());
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self.ellipse(arc.into());
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}
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}
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#[inline]
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pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
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use lyon::{math, path};
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let a = math::Point::new(a.x, a.y);
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if self.raw.current_position() != a {
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let _ = self.raw.line_to(a);
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}
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let _ = self.raw.arc_to(
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math::Vector::new(radius, radius),
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math::Angle::radians(0.0),
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path::ArcFlags::default(),
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math::Point::new(b.x, b.y),
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);
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}
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pub fn ellipse(&mut self, ellipse: Ellipse) {
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pub fn ellipse(&mut self, ellipse: Ellipse) {
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let arc = lyon::geom::Arc {
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use lyon::{geom, math};
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center: lyon::math::Point::new(ellipse.center.x, ellipse.center.y),
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radii: lyon::math::Vector::new(ellipse.radii.x, ellipse.radii.y),
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let arc = geom::Arc {
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x_rotation: lyon::math::Angle::radians(ellipse.rotation),
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center: math::Point::new(ellipse.center.x, ellipse.center.y),
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start_angle: lyon::math::Angle::radians(ellipse.start_angle),
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radii: math::Vector::new(ellipse.radii.x, ellipse.radii.y),
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sweep_angle: lyon::math::Angle::radians(ellipse.end_angle),
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x_rotation: math::Angle::radians(ellipse.rotation),
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start_angle: math::Angle::radians(ellipse.start_angle),
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sweep_angle: math::Angle::radians(ellipse.end_angle),
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};
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};
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let _ = self.raw.move_to(arc.sample(0.0));
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let _ = self.raw.move_to(arc.sample(0.0));
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@ -65,6 +85,51 @@ impl Builder {
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});
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});
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}
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}
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#[inline]
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pub fn bezier_curve_to(
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&mut self,
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control_a: Point,
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control_b: Point,
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to: Point,
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) {
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use lyon::math;
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let _ = self.raw.cubic_bezier_to(
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math::Point::new(control_a.x, control_a.y),
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math::Point::new(control_b.x, control_b.y),
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math::Point::new(to.x, to.y),
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);
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}
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#[inline]
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pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
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use lyon::math;
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let _ = self.raw.quadratic_bezier_to(
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math::Point::new(control.x, control.y),
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math::Point::new(to.x, to.y),
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);
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}
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#[inline]
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pub fn rectangle(&mut self, p: Point, size: Size) {
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self.move_to(p);
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self.line_to(Point::new(p.x + size.width, p.y));
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self.line_to(Point::new(p.x + size.width, p.y + size.height));
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self.line_to(Point::new(p.x, p.y + size.height));
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self.close();
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}
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#[inline]
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pub fn circle(&mut self, center: Point, radius: f32) {
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self.arc(Arc {
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center,
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radius,
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start_angle: 0.0,
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end_angle: 2.0 * std::f32::consts::PI,
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});
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}
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#[inline]
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#[inline]
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pub fn close(&mut self) {
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pub fn close(&mut self) {
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self.raw.close()
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self.raw.close()
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