Add custom_widget
example
It showcases how to build a simple native custom widget that draws a circle.
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@ -41,6 +41,8 @@ serde_json = "1.0"
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directories = "2.0"
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directories = "2.0"
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reqwest = "0.9"
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reqwest = "0.9"
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rand = "0.7"
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rand = "0.7"
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iced_native = { version = "0.1", path = "./native" }
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iced_wgpu = { version = "0.1", path = "./wgpu" }
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[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
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[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
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wasm-bindgen = "0.2.51"
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wasm-bindgen = "0.2.51"
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149
examples/custom_widget.rs
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149
examples/custom_widget.rs
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@ -0,0 +1,149 @@
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//! This example showcases a simple native custom widget that draws a circle.
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mod circle {
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// For now, to implement a custom native widget you will need to add
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// `iced_native` and `iced_wgpu` to your dependencies.
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//
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// Then, you simply need to define your widget type and implement the
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// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
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//
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// Of course, you can choose to make the implementation renderer-agnostic,
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// if you wish to, by creating your own `Renderer` trait, which could be
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// implemented by `iced_wgpu` and other renderers.
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use iced_native::{
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layout, Background, Color, Element, Hasher, Layout, Length,
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MouseCursor, Point, Size, Widget,
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};
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use iced_wgpu::{Primitive, Renderer};
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pub struct Circle {
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radius: u16,
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}
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impl Circle {
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pub fn new(radius: u16) -> Self {
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Self { radius }
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}
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}
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impl<Message> Widget<Message, Renderer> for Circle {
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fn width(&self) -> Length {
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Length::Shrink
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}
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fn height(&self) -> Length {
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Length::Shrink
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let size = limits
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.width(Length::Units(self.radius * 2))
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.height(Length::Units(self.radius * 2))
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.resolve(Size::ZERO);
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layout::Node::new(size)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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use std::hash::Hash;
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self.radius.hash(state);
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}
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fn draw(
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&self,
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_renderer: &mut Renderer,
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> (Primitive, MouseCursor) {
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let bounds = layout.bounds();
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(
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Primitive::Quad {
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bounds,
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background: Background::Color(Color::BLACK),
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border_radius: self.radius,
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},
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MouseCursor::OutOfBounds,
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)
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}
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}
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impl<'a, Message> Into<Element<'a, Message, Renderer>> for Circle {
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fn into(self) -> Element<'a, Message, Renderer> {
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Element::new(self)
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}
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}
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}
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use circle::Circle;
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use iced::{
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slider, Align, Column, Container, Element, Length, Sandbox, Settings,
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Slider, Text,
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};
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pub fn main() {
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Example::run(Settings::default())
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}
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struct Example {
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radius: u16,
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slider: slider::State,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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RadiusChanged(f32),
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}
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impl Sandbox for Example {
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type Message = Message;
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fn new() -> Self {
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Example {
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radius: 50,
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slider: slider::State::new(),
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}
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}
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fn title(&self) -> String {
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String::from("Custom widget - Iced")
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}
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fn update(&mut self, message: Message) {
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match message {
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Message::RadiusChanged(radius) => {
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self.radius = radius.round() as u16;
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}
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}
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}
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fn view(&mut self) -> Element<Message> {
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let content = Column::new()
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.padding(20)
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.spacing(20)
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.max_width(500)
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.align_items(Align::Center)
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.push(Circle::new(self.radius))
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.push(
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Text::new(format!("Radius: {}", self.radius.to_string()))
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.width(Length::Shrink),
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)
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.push(Slider::new(
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&mut self.slider,
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1.0..=100.0,
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f32::from(self.radius),
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Message::RadiusChanged,
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));
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Container::new(content)
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.width(Length::Fill)
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.height(Length::Fill)
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.center_x()
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.center_y()
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.into()
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}
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}
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