Merge pull request #875 from ZakisM/optimize_svg_algorithm
This commit optimizes the algorithm used to convert rgba pixels into bgra pixels for SVG's.
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commit
70ee917bac
@ -1,7 +1,8 @@
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use crate::image::atlas::{self, Atlas};
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use iced_native::svg;
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use std::collections::{HashMap, HashSet};
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use crate::image::atlas::{self, Atlas};
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pub enum Svg {
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Loaded(usvg::Tree),
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NotFound,
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@ -111,26 +112,13 @@ impl Cache {
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let width = img.width();
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let height = img.height();
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let mut rgba = img.take().into_iter();
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// TODO: Perform conversion in the GPU
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let bgra: Vec<u8> = std::iter::from_fn(move || {
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use std::iter::once;
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let r = rgba.next()?;
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let g = rgba.next()?;
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let b = rgba.next()?;
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let a = rgba.next()?;
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Some(once(b).chain(once(g)).chain(once(r)).chain(once(a)))
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})
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.flatten()
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.collect();
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let mut rgba = img.take();
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rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
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let allocation = texture_atlas.upload(
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width,
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height,
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bytemuck::cast_slice(bgra.as_slice()),
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bytemuck::cast_slice(rgba.as_slice()),
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device,
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encoder,
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)?;
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