Use explicit Uniforms
type in image pipeline
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1a6333c7f3
commit
700390bdb2
@ -8,7 +8,7 @@ pub struct Pipeline {
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cache: RefCell<HashMap<String, Memory>>,
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pipeline: wgpu::RenderPipeline,
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transform: wgpu::Buffer,
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uniforms: wgpu::Buffer,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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instances: wgpu::Buffer,
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@ -46,14 +46,16 @@ impl Pipeline {
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],
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});
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let matrix: [f32; 16] = Transformation::identity().into();
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let uniforms = Uniforms {
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transform: Transformation::identity().into(),
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};
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let transform_buffer = device
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let uniforms_buffer = device
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.create_buffer_mapped(
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16,
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1,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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)
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.fill_from_slice(&matrix[..]);
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.fill_from_slice(&[uniforms]);
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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@ -62,8 +64,8 @@ impl Pipeline {
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wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &transform_buffer,
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range: 0..64,
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buffer: &uniforms_buffer,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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},
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wgpu::Binding {
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@ -186,7 +188,7 @@ impl Pipeline {
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cache: RefCell::new(HashMap::new()),
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pipeline,
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transform: transform_buffer,
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uniforms: uniforms_buffer,
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vertices,
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indices,
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instances,
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@ -224,16 +226,18 @@ impl Pipeline {
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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) {
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let transform_buffer = device
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.create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(transformation.as_ref());
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Uniforms {
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transform: transformation.into(),
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}]);
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encoder.copy_buffer_to_buffer(
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&transform_buffer,
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&uniforms_buffer,
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0,
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&self.transform,
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&self.uniforms,
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0,
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16 * 4,
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std::mem::size_of::<Uniforms>() as u64,
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);
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// TODO: Batch draw calls using a texture atlas
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@ -450,3 +454,9 @@ struct Instance {
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_position: [f32; 2],
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_scale: [f32; 2],
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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struct Uniforms {
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transform: [f32; 16],
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}
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