Use explicit Uniforms type in image pipeline

This commit is contained in:
Héctor Ramón Jiménez 2019-11-24 17:25:54 +01:00
parent 1a6333c7f3
commit 700390bdb2

View File

@ -8,7 +8,7 @@ pub struct Pipeline {
cache: RefCell<HashMap<String, Memory>>,
pipeline: wgpu::RenderPipeline,
transform: wgpu::Buffer,
uniforms: wgpu::Buffer,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
instances: wgpu::Buffer,
@ -46,14 +46,16 @@ impl Pipeline {
],
});
let matrix: [f32; 16] = Transformation::identity().into();
let uniforms = Uniforms {
transform: Transformation::identity().into(),
};
let transform_buffer = device
let uniforms_buffer = device
.create_buffer_mapped(
16,
1,
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
)
.fill_from_slice(&matrix[..]);
.fill_from_slice(&[uniforms]);
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
@ -62,8 +64,8 @@ impl Pipeline {
wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &transform_buffer,
range: 0..64,
buffer: &uniforms_buffer,
range: 0..std::mem::size_of::<Uniforms>() as u64,
},
},
wgpu::Binding {
@ -186,7 +188,7 @@ impl Pipeline {
cache: RefCell::new(HashMap::new()),
pipeline,
transform: transform_buffer,
uniforms: uniforms_buffer,
vertices,
indices,
instances,
@ -224,16 +226,18 @@ impl Pipeline {
bounds: Rectangle<u32>,
target: &wgpu::TextureView,
) {
let transform_buffer = device
.create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(transformation.as_ref());
let uniforms_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
.fill_from_slice(&[Uniforms {
transform: transformation.into(),
}]);
encoder.copy_buffer_to_buffer(
&transform_buffer,
&uniforms_buffer,
0,
&self.transform,
&self.uniforms,
0,
16 * 4,
std::mem::size_of::<Uniforms>() as u64,
);
// TODO: Batch draw calls using a texture atlas
@ -450,3 +454,9 @@ struct Instance {
_position: [f32; 2],
_scale: [f32; 2],
}
#[repr(C)]
#[derive(Debug, Clone, Copy)]
struct Uniforms {
transform: [f32; 16],
}