Write docs for `iced_wgpu`
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@ -1,11 +1,9 @@
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use crate::Transformation;
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use iced_native::Rectangle;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::mem;
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use std::rc::Rc;
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use std::{cell::RefCell, collections::HashMap, mem, rc::Rc};
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#[derive(Debug)]
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pub struct Pipeline {
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cache: RefCell<HashMap<String, Memory>>,
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@ -207,7 +205,8 @@ impl Pipeline {
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if !self.cache.borrow().contains_key(path) {
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let image = image::open(path).expect("Load image").to_bgra();
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self.cache
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let _ = self
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.cache
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.borrow_mut()
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.insert(path.to_string(), Memory::Host { image });
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}
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@ -308,6 +307,7 @@ impl Pipeline {
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}
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}
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#[derive(Debug)]
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enum Memory {
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Host {
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image: image::ImageBuffer<image::Bgra<u8>, Vec<u8>>,
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@ -1,3 +1,29 @@
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//! A [`wgpu`] renderer for [`iced_native`].
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//!
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//! ![`iced_wgpu` crate graph](https://github.com/hecrj/iced/blob/cae26cb7bc627f4a5b3bcf1cd023a0c552e8c65e/docs/graphs/wgpu.png?raw=true)
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//!
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//! For now, it is the default renderer of [Iced] in native platforms.
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//!
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//! [`wgpu`] supports most modern graphics backends: Vulkan, Metal, DX11, and
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//! DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the
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//! incoming [WebGPU API].
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//!
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//! Currently, `iced_wgpu` supports the following primitives:
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//! - Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
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//! - Quads or rectangles, with rounded borders and a solid background color.
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//! - Images, lazily loaded from the filesystem.
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//! - Clip areas, useful to implement scrollables or hide overflowing content.
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//!
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//! [Iced]: https://github.com/hecrj/iced
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//! [`iced_native`]: https://github.com/hecrj/iced/tree/master/native
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//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
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//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
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#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![deny(unsafe_code)]
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#![deny(rust_2018_idioms)]
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mod image;
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mod primitive;
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mod quad;
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@ -3,33 +3,56 @@ use iced_native::{
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VerticalAlignment,
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};
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/// A rendering primitive.
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#[derive(Debug, Clone)]
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pub enum Primitive {
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/// An empty primitive
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None,
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/// A group of primitives
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Group {
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/// The primitives of the group
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primitives: Vec<Primitive>,
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},
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/// A text primitive
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Text {
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/// The contents of the text
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content: String,
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/// The bounds of the text
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bounds: Rectangle,
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/// The color of the text
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color: Color,
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/// The size of the text
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size: f32,
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/// The font of the text
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font: Font,
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/// The horizontal alignment of the text
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horizontal_alignment: HorizontalAlignment,
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/// The vertical alignment of the text
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vertical_alignment: VerticalAlignment,
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},
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/// A quad primitive
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Quad {
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/// The bounds of the quad
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bounds: Rectangle,
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/// The background of the quad
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background: Background,
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/// The border radius of the quad
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border_radius: u16,
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},
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/// An image primitive
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Image {
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/// The path of the image
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path: String,
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/// The bounds of the image
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bounds: Rectangle,
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},
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/// A clip primitive
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Clip {
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/// The bounds of the clip
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bounds: Rectangle,
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/// The offset transformation of the clip
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offset: Vector<u32>,
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/// The content of the clip
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content: Box<Primitive>,
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},
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}
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@ -3,6 +3,7 @@ use iced_native::Rectangle;
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use std::mem;
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#[derive(Debug)]
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pub struct Pipeline {
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pipeline: wgpu::RenderPipeline,
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constants: wgpu::BindGroup,
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@ -14,6 +14,10 @@ mod widget;
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pub use target::Target;
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/// A [`wgpu`] renderer.
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///
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/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
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#[derive(Debug)]
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pub struct Renderer {
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device: Device,
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queue: Queue,
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@ -22,7 +26,7 @@ pub struct Renderer {
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text_pipeline: text::Pipeline,
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}
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pub struct Layer<'a> {
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struct Layer<'a> {
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bounds: Rectangle<u32>,
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offset: Vector<u32>,
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quads: Vec<Quad>,
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@ -304,7 +308,7 @@ impl Renderer {
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&mut self,
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dpi: f32,
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transformation: Transformation,
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layer: &Layer,
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layer: &Layer<'_>,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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) {
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@ -2,6 +2,8 @@ use crate::{Renderer, Transformation};
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use raw_window_handle::HasRawWindowHandle;
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/// A rendering target.
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#[derive(Debug)]
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pub struct Target {
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surface: wgpu::Surface,
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width: u16,
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@ -12,19 +14,19 @@ pub struct Target {
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}
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impl Target {
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pub fn dimensions(&self) -> (u16, u16) {
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pub(crate) fn dimensions(&self) -> (u16, u16) {
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(self.width, self.height)
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}
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pub fn dpi(&self) -> f32 {
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pub(crate) fn dpi(&self) -> f32 {
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self.dpi
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}
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pub fn transformation(&self) -> Transformation {
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pub(crate) fn transformation(&self) -> Transformation {
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self.transformation
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}
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pub fn next_frame(&mut self) -> wgpu::SwapChainOutput {
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pub(crate) fn next_frame(&mut self) -> wgpu::SwapChainOutput<'_> {
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self.swap_chain.get_next_texture()
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}
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}
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@ -2,8 +2,7 @@ mod font;
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use crate::Transformation;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::{cell::RefCell, collections::HashMap};
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pub const BUILTIN_ICONS: iced_native::Font = iced_native::Font::External {
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name: "iced_wgpu icons",
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pub const CHECKMARK_ICON: char = '\u{F00C}';
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#[derive(Debug)]
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pub struct Pipeline {
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draw_brush: RefCell<wgpu_glyph::GlyphBrush<'static, ()>>,
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draw_font_map: RefCell<HashMap<String, wgpu_glyph::FontId>>,
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wgpu_glyph::FontId(0)
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}
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pub fn queue(&mut self, section: wgpu_glyph::Section) {
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pub fn queue(&mut self, section: wgpu_glyph::Section<'_>) {
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self.draw_brush.borrow_mut().queue(section);
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}
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// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
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// This makes stuff quite inconvenient. A manual method for trimming the
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// cache would make our lives easier.
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self.measure_brush
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let _ = self
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.measure_brush
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.borrow_mut()
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.process_queued(|_, _| {}, |_| {})
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.expect("Trim text measurements");
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let font_id =
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self.draw_brush.borrow_mut().add_font_bytes(bytes);
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self.draw_font_map
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let _ = self
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.draw_font_map
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.borrow_mut()
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.insert(String::from(name), font_id);
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