Address suggestions

This commit is contained in:
Friz64 2019-12-02 18:51:34 +01:00
parent 9a733bb3c8
commit 6943041e0f
5 changed files with 105 additions and 132 deletions

View File

@ -145,7 +145,7 @@ impl Steps {
Step::Debugger,
Step::End,
],
current: 0,
current: 6,
}
}

View File

@ -1,7 +1,7 @@
use crate::{
button, checkbox, column, radio, row, scrollable, text, text_input,
Background, Color, Element, Font, HorizontalAlignment, Layout, Point,
Rectangle, Renderer, ScrollbarGrab, Size, VerticalAlignment,
Rectangle, Renderer, Size, VerticalAlignment,
};
/// A renderer that does nothing.
@ -61,24 +61,17 @@ impl text::Renderer for Null {
}
impl scrollable::Renderer for Null {
fn scrollbar_bounds(
&self,
_bounds: Rectangle,
_content_bounds: Rectangle,
_offset: u32,
) -> (Rectangle, Rectangle) {
fn scrollbar_bounds(_bounds: Rectangle) -> Rectangle {
Default::default()
}
fn scrollbar_grab(
&self,
fn scroller_bounds(
_bounds: Rectangle,
_content_bounds: Rectangle,
_background_bounds: Rectangle,
_scroller_bounds: Rectangle,
_cursor_position: Point,
) -> Option<ScrollbarGrab> {
None
_scrollbar_bounds: Rectangle,
_offset: u32,
) -> Rectangle {
Default::default()
}
fn draw(
@ -88,6 +81,8 @@ impl scrollable::Renderer for Null {
_content_bounds: Rectangle,
_is_mouse_over: bool,
_is_mouse_over_scrollbar: bool,
_scrollbar_bounds: Rectangle,
_scroller_bounds: Rectangle,
_offset: u32,
_content: Self::Output,
) {

View File

@ -47,7 +47,7 @@ pub use radio::Radio;
#[doc(no_inline)]
pub use row::Row;
#[doc(no_inline)]
pub use scrollable::{Scrollable, ScrollbarGrab};
pub use scrollable::Scrollable;
#[doc(no_inline)]
pub use slider::Slider;
#[doc(no_inline)]

View File

@ -162,12 +162,17 @@ where
let content_bounds = content.bounds();
let offset = self.state.offset(bounds, content_bounds);
let (background_bounds, scroller_bounds) =
renderer.scrollbar_bounds(bounds, content_bounds, offset);
let scrollbar_grab = renderer.scrollbar_grab(
let scrollbar_bounds = Renderer::scrollbar_bounds(bounds);
let scroller_bounds = Renderer::scroller_bounds(
bounds,
content_bounds,
background_bounds,
scrollbar_bounds,
offset,
);
let scrollbar_grab = ScrollbarItem::from_cursor_position(
bounds,
content_bounds,
scrollbar_bounds,
scroller_bounds,
cursor_position,
);
@ -190,7 +195,7 @@ where
}
}
if self.state.currently_grabbed() || scrollbar_grab.is_some() {
if self.state.is_scroller_grabbed() || scrollbar_grab.is_some() {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
@ -199,8 +204,8 @@ where
ButtonState::Pressed => {
let scroller_grabbed_at = match scrollbar_grab.unwrap()
{
ScrollbarGrab::Background => 0.5,
ScrollbarGrab::Scroller => {
ScrollbarItem::Background => 0.5,
ScrollbarItem::Scroller => {
(cursor_position.y - scroller_bounds.y)
/ scroller_bounds.height
}
@ -245,7 +250,7 @@ where
}
let cursor_position = if is_mouse_over
&& !(scrollbar_grab.is_some() || self.state.currently_grabbed())
&& !(scrollbar_grab.is_some() || self.state.is_scroller_grabbed())
{
Point::new(
cursor_position.x,
@ -281,17 +286,21 @@ where
let offset = self.state.offset(bounds, content_bounds);
let is_mouse_over = bounds.contains(cursor_position);
let (background_bounds, scroller_bounds) =
renderer.scrollbar_bounds(bounds, content_bounds, offset);
let is_mouse_over_scrollbar = renderer
.scrollbar_grab(
bounds,
content_bounds,
background_bounds,
scroller_bounds,
cursor_position,
)
.is_some();
let scrollbar_bounds = Renderer::scrollbar_bounds(bounds);
let scroller_bounds = Renderer::scroller_bounds(
bounds,
content_bounds,
scrollbar_bounds,
offset,
);
let is_mouse_over_scrollbar = ScrollbarItem::from_cursor_position(
bounds,
content_bounds,
scrollbar_bounds,
scroller_bounds,
cursor_position,
)
.is_some();
let content = {
let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
@ -310,6 +319,8 @@ where
content_layout.bounds(),
is_mouse_over,
is_mouse_over_scrollbar,
scrollbar_bounds,
scroller_bounds,
offset,
content,
)
@ -392,21 +403,41 @@ impl State {
self.offset.min(hidden_content as f32) as u32
}
/// Returns whether the scrollbar is currently grabbed or not.
pub fn currently_grabbed(&self) -> bool {
/// Returns whether the scroller is currently grabbed or not.
pub fn is_scroller_grabbed(&self) -> bool {
self.scroller_grabbed_at.is_some()
}
}
#[derive(Debug, Clone, Copy)]
/// What the mouse is grabbing on the scrollbar
pub enum ScrollbarGrab {
/// The mouse is grabbing the background
enum ScrollbarItem {
Background,
/// The mouse is grabbing the scroller
Scroller,
}
impl ScrollbarItem {
/// `None` means the cursor is not over any item
fn from_cursor_position(
bounds: Rectangle,
content_bounds: Rectangle,
scrollbar_bounds: Rectangle,
scroller_bounds: Rectangle,
cursor_position: Point,
) -> Option<ScrollbarItem> {
if content_bounds.height > bounds.height
&& scrollbar_bounds.contains(cursor_position)
{
Some(if scroller_bounds.contains(cursor_position) {
ScrollbarItem::Scroller
} else {
ScrollbarItem::Background
})
} else {
None
}
}
}
/// The renderer of a [`Scrollable`].
///
/// Your [renderer] will need to implement this trait before being
@ -416,27 +447,16 @@ pub enum ScrollbarGrab {
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
/// Returns the bounds of the scrollbar
/// - Background
/// - Movable Scroller
fn scrollbar_bounds(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
) -> (Rectangle, Rectangle);
fn scrollbar_bounds(bounds: Rectangle) -> Rectangle;
/// Returns what part of the scrollbar is being grabbed by the mouse
/// given the bounds of the [`Scrollable`] and its contents.
///
/// [`Scrollable`]: struct.Scrollable.html
fn scrollbar_grab(
&self,
/// Returns the bounds of the scroller
/// "The part that you can drag around with your mouse to scroll"
fn scroller_bounds(
bounds: Rectangle,
content_bounds: Rectangle,
background_bounds: Rectangle,
scroller_bounds: Rectangle,
cursor_position: Point,
) -> Option<ScrollbarGrab>;
scrollbar_bounds: Rectangle,
offset: u32,
) -> Rectangle;
/// Draws the [`Scrollable`].
///
@ -457,6 +477,8 @@ pub trait Renderer: crate::Renderer + Sized {
content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar_bounds: Rectangle,
scroller_bounds: Rectangle,
offset: u32,
content: Self::Output,
) -> Self::Output;

View File

@ -1,72 +1,34 @@
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, MouseCursor, Point, Rectangle, ScrollbarGrab,
Vector,
};
use iced_native::{scrollable, Background, MouseCursor, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
fn background_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
fn scroller_bounds(
bounds: Rectangle,
content_bounds: Rectangle,
background_bounds: Rectangle,
offset: u32,
) -> Rectangle {
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
Rectangle {
x: background_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: background_bounds.y + y_offset,
width: background_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
}
}
impl scrollable::Renderer for Renderer {
fn scrollbar_bounds(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
) -> (Rectangle, Rectangle) {
let background_bounds = background_bounds(bounds);
let scroller_bounds =
scroller_bounds(bounds, content_bounds, background_bounds, offset);
(background_bounds, scroller_bounds)
fn scrollbar_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
fn scrollbar_grab(
&self,
fn scroller_bounds(
bounds: Rectangle,
content_bounds: Rectangle,
background_bounds: Rectangle,
scroller_bounds: Rectangle,
cursor_position: Point,
) -> Option<ScrollbarGrab> {
if content_bounds.height > bounds.height
&& background_bounds.contains(cursor_position)
{
Some(if scroller_bounds.contains(cursor_position) {
ScrollbarGrab::Scroller
} else {
ScrollbarGrab::Background
})
} else {
None
scrollbar_bounds: Rectangle,
offset: u32,
) -> Rectangle {
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
}
}
@ -77,11 +39,12 @@ impl scrollable::Renderer for Renderer {
content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar_bounds: Rectangle,
scroller_bounds: Rectangle,
offset: u32,
(content, mouse_cursor): Self::Output,
) -> Self::Output {
let is_content_overflowing = content_bounds.height > bounds.height;
let background_bounds = background_bounds(bounds);
let clip = Primitive::Clip {
bounds,
@ -91,28 +54,21 @@ impl scrollable::Renderer for Renderer {
(
if is_content_overflowing
&& (is_mouse_over || state.currently_grabbed())
&& (is_mouse_over || state.is_scroller_grabbed())
{
let scroller_bounds = scroller_bounds(
bounds,
content_bounds,
background_bounds,
offset,
);
let scrollbar = Primitive::Quad {
bounds: scroller_bounds,
background: Background::Color([0.0, 0.0, 0.0, 0.7].into()),
border_radius: 5,
};
if is_mouse_over_scrollbar || state.currently_grabbed() {
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
let scrollbar_background = Primitive::Quad {
bounds: Rectangle {
x: background_bounds.x
+ f32::from(SCROLLBAR_MARGIN),
width: background_bounds.width
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..background_bounds
..scrollbar_bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.3].into(),
@ -131,7 +87,7 @@ impl scrollable::Renderer for Renderer {
} else {
clip
},
if is_mouse_over_scrollbar || state.currently_grabbed() {
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
MouseCursor::Idle
} else {
mouse_cursor