Update `wgpu` to `0.6` in `iced_wgpu`
This commit is contained in:
parent
fb015a85d2
commit
67d90e3946
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@ -13,17 +13,15 @@ canvas = ["iced_graphics/canvas"]
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default_system_font = ["iced_graphics/font-source"]
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[dependencies]
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wgpu = "0.5"
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wgpu_glyph = "0.9"
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wgpu = "0.6"
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wgpu_glyph = "0.10"
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glyph_brush = "0.7"
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zerocopy = "0.3"
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bytemuck = "1.2"
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raw-window-handle = "0.3"
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log = "0.4"
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guillotiere = "0.5"
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# Pin `gfx-memory` until https://github.com/gfx-rs/wgpu-rs/issues/261 is
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# resolved
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gfx-memory = "=0.1.1"
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futures = "0.3"
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[dependencies.iced_native]
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version = "0.2"
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@ -64,6 +64,7 @@ impl Backend {
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pub fn draw<T: AsRef<str>>(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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frame: &wgpu::TextureView,
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viewport: &Viewport,
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@ -85,6 +86,7 @@ impl Backend {
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scale_factor,
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transformation,
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&layer,
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staging_belt,
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encoder,
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&frame,
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target_size.width,
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@ -104,6 +106,7 @@ impl Backend {
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scale_factor: f32,
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transformation: Transformation,
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layer: &Layer<'_>,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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target_width: u32,
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@ -114,6 +117,7 @@ impl Backend {
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if !layer.quads.is_empty() {
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self.quad_pipeline.draw(
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device,
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staging_belt,
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encoder,
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&layer.quads,
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transformation,
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@ -129,6 +133,7 @@ impl Backend {
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self.triangle_pipeline.draw(
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device,
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staging_belt,
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encoder,
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target,
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target_width,
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@ -225,6 +230,7 @@ impl Backend {
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self.text_pipeline.draw_queued(
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device,
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staging_belt,
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encoder,
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target,
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transformation,
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@ -23,7 +23,7 @@
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#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![forbid(unsafe_code)]
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#![deny(unsafe_code)]
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#![forbid(rust_2018_idioms)]
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#![cfg_attr(docsrs, feature(doc_cfg))]
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121
wgpu/src/quad.rs
121
wgpu/src/quad.rs
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@ -3,6 +3,7 @@ use iced_graphics::layer;
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use iced_native::Rectangle;
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use std::mem;
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use wgpu::util::DeviceExt;
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use zerocopy::AsBytes;
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#[derive(Debug)]
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@ -20,50 +21,54 @@ impl Pipeline {
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: false },
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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},
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count: None,
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}],
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});
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let constants_buffer = device.create_buffer_with_data(
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Uniforms::default().as_bytes(),
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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);
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let constants_buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: Uniforms::default().as_bytes(),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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});
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let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &constant_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &constants_buffer,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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resource: wgpu::BindingResource::Buffer(
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constants_buffer.slice(..),
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),
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout],
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});
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let vs = include_bytes!("shader/quad.vert.spv");
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let vs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
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.expect("Read quad vertex shader as SPIR-V"),
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);
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let vs_module = device
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.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
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let fs = include_bytes!("shader/quad.frag.spv");
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let fs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
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.expect("Read quad fragment shader as SPIR-V"),
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);
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let fs_module = device
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.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &layout,
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label: None,
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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@ -78,6 +83,7 @@ impl Pipeline {
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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@ -150,20 +156,25 @@ impl Pipeline {
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alpha_to_coverage_enabled: false,
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});
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let vertices = device.create_buffer_with_data(
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QUAD_VERTS.as_bytes(),
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wgpu::BufferUsage::VERTEX,
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);
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let vertices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: QUAD_VERTS.as_bytes(),
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usage: wgpu::BufferUsage::VERTEX,
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});
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let indices = device.create_buffer_with_data(
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QUAD_INDICES.as_bytes(),
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wgpu::BufferUsage::INDEX,
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);
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: QUAD_INDICES.as_bytes(),
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usage: wgpu::BufferUsage::INDEX,
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});
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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mapped_at_creation: false,
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});
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Pipeline {
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@ -179,6 +190,7 @@ impl Pipeline {
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pub fn draw(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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instances: &[layer::Quad],
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transformation: Transformation,
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@ -188,19 +200,19 @@ impl Pipeline {
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) {
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let uniforms = Uniforms::new(transformation, scale);
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let constants_buffer = device.create_buffer_with_data(
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uniforms.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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encoder.copy_buffer_to_buffer(
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&constants_buffer,
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0,
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{
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let mut constants_buffer = staging_belt.write_buffer(
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encoder,
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&self.constants_buffer,
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0,
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std::mem::size_of::<Uniforms>() as u64,
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wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
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.unwrap(),
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device,
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);
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constants_buffer.copy_from_slice(uniforms.as_bytes());
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}
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let mut i = 0;
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let total = instances.len();
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@ -208,19 +220,18 @@ impl Pipeline {
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let end = (i + MAX_INSTANCES).min(total);
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let amount = end - i;
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let instance_buffer = device.create_buffer_with_data(
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bytemuck::cast_slice(&instances[i..end]),
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wgpu::BufferUsage::COPY_SRC,
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);
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let instance_bytes = bytemuck::cast_slice(&instances[i..end]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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let mut instance_buffer = staging_belt.write_buffer(
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encoder,
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&self.instances,
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0,
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(mem::size_of::<layer::Quad>() * amount) as u64,
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wgpu::BufferSize::new(instance_bytes.len() as u64).unwrap(),
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device,
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);
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instance_buffer.copy_from_slice(instance_bytes);
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{
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -228,13 +239,9 @@ impl Pipeline {
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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},
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},
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],
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@ -243,9 +250,9 @@ impl Pipeline {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_index_buffer(&self.indices, 0, 0);
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render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
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render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
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render_pass.set_index_buffer(self.indices.slice(..));
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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@ -65,6 +65,7 @@ impl Pipeline {
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pub fn draw_queued(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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transformation: Transformation,
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@ -74,6 +75,7 @@ impl Pipeline {
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.borrow_mut()
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.draw_queued_with_transform_and_scissoring(
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device,
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staging_belt,
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encoder,
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target,
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transformation.into(),
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@ -8,7 +8,7 @@ pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
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mod msaa;
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const UNIFORM_BUFFER_SIZE: usize = 100;
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const UNIFORM_BUFFER_SIZE: usize = 50;
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const VERTEX_BUFFER_SIZE: usize = 10_000;
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const INDEX_BUFFER_SIZE: usize = 10_000;
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@ -41,6 +41,7 @@ impl<T> Buffer<T> {
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label: None,
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size: (std::mem::size_of::<T>() * size) as u64,
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usage,
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mapped_at_creation: false,
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});
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Buffer {
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@ -59,6 +60,7 @@ impl<T> Buffer<T> {
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label: None,
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size: (std::mem::size_of::<T>() * size) as u64,
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usage: self.usage,
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mapped_at_creation: false,
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});
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self.size = size;
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@ -77,10 +79,16 @@ impl Pipeline {
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let constants_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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bindings: &[wgpu::BindGroupLayoutEntry {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: true },
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: true,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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},
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count: None,
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}],
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});
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@ -94,35 +102,35 @@ impl Pipeline {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &constants_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &constants_buffer.raw,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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resource: wgpu::BindingResource::Buffer(
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constants_buffer
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.raw
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.slice(0..std::mem::size_of::<Uniforms>() as u64),
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),
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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push_constant_ranges: &[],
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bind_group_layouts: &[&constants_layout],
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});
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let vs = include_bytes!("shader/triangle.vert.spv");
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let vs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
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.expect("Read triangle vertex shader as SPIR-V"),
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);
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/triangle.vert.spv"
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));
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let fs = include_bytes!("shader/triangle.frag.spv");
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let fs_module = device.create_shader_module(
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&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
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.expect("Read triangle fragment shader as SPIR-V"),
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);
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/triangle.frag.spv"
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));
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &layout,
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label: None,
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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|
@ -137,6 +145,7 @@ impl Pipeline {
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
|
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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|
@ -204,6 +213,7 @@ impl Pipeline {
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pub fn draw(
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&mut self,
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device: &wgpu::Device,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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target_width: u32,
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|
@ -236,12 +246,13 @@ impl Pipeline {
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &self.constants_layout,
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bindings: &[wgpu::Binding {
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &self.uniforms_buffer.raw,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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resource: wgpu::BindingResource::Buffer(
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self.uniforms_buffer.raw.slice(
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0..std::mem::size_of::<Uniforms>() as u64,
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),
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),
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}],
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});
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}
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|
@ -261,34 +272,40 @@ impl Pipeline {
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* Transformation::translate(mesh.origin.x, mesh.origin.y))
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.into();
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let vertex_buffer = device.create_buffer_with_data(
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bytemuck::cast_slice(&mesh.buffers.vertices),
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wgpu::BufferUsage::COPY_SRC,
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);
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let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
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let indices = bytemuck::cast_slice(&mesh.buffers.indices);
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let index_buffer = device.create_buffer_with_data(
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mesh.buffers.indices.as_bytes(),
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wgpu::BufferUsage::COPY_SRC,
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);
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encoder.copy_buffer_to_buffer(
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&vertex_buffer,
|
||||
0,
|
||||
if let Some(vertices_size) =
|
||||
wgpu::BufferSize::new(vertices.len() as u64)
|
||||
{
|
||||
if let Some(indices_size) =
|
||||
wgpu::BufferSize::new(indices.len() as u64)
|
||||
{
|
||||
{
|
||||
let mut vertex_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.vertex_buffer.raw,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex)
|
||||
as u64,
|
||||
vertices_size,
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&index_buffer,
|
||||
0,
|
||||
vertex_buffer.copy_from_slice(vertices);
|
||||
}
|
||||
|
||||
{
|
||||
let mut index_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.index_buffer.raw,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.buffers.indices.len())
|
||||
as u64,
|
||||
indices_size,
|
||||
device,
|
||||
);
|
||||
|
||||
index_buffer.copy_from_slice(indices);
|
||||
}
|
||||
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
|
@ -299,27 +316,41 @@ impl Pipeline {
|
|||
last_vertex += mesh.buffers.vertices.len();
|
||||
last_index += mesh.buffers.indices.len();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let uniforms = uniforms.as_bytes();
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
if let Some(uniforms_size) =
|
||||
wgpu::BufferSize::new(uniforms.len() as u64)
|
||||
{
|
||||
let mut uniforms_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.uniforms_buffer.raw,
|
||||
0,
|
||||
(std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
|
||||
uniforms_size,
|
||||
device,
|
||||
);
|
||||
|
||||
uniforms_buffer.copy_from_slice(uniforms);
|
||||
}
|
||||
|
||||
{
|
||||
let (attachment, resolve_target, load_op) =
|
||||
let (attachment, resolve_target, load) =
|
||||
if let Some(blit) = &mut self.blit {
|
||||
let (attachment, resolve_target) =
|
||||
blit.targets(device, target_width, target_height);
|
||||
|
||||
(attachment, Some(resolve_target), wgpu::LoadOp::Clear)
|
||||
(
|
||||
attachment,
|
||||
Some(resolve_target),
|
||||
wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
}),
|
||||
)
|
||||
} else {
|
||||
(target, None, wgpu::LoadOp::Load)
|
||||
};
|
||||
|
@ -330,14 +361,7 @@ impl Pipeline {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment,
|
||||
resolve_target,
|
||||
load_op,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
},
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
},
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -363,20 +387,17 @@ impl Pipeline {
|
|||
&[(std::mem::size_of::<Uniforms>() * i) as u32],
|
||||
);
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
&self.index_buffer.raw,
|
||||
index_offset * std::mem::size_of::<u32>() as u64,
|
||||
0,
|
||||
);
|
||||
render_pass.set_index_buffer(self.index_buffer.raw.slice(..));
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||
0,
|
||||
);
|
||||
render_pass
|
||||
.set_vertex_buffer(0, self.vertex_buffer.raw.slice(..));
|
||||
|
||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||
render_pass.draw_indexed(
|
||||
index_offset as u32
|
||||
..(index_offset as usize + indices) as u32,
|
||||
vertex_offset as i32,
|
||||
0..1,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -23,18 +23,17 @@ impl Blit {
|
|||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: -100.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare: wgpu::CompareFunction::Always,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
|
@ -42,7 +41,7 @@ impl Blit {
|
|||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
}],
|
||||
|
@ -51,7 +50,7 @@ impl Blit {
|
|||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
|
@ -59,29 +58,29 @@ impl Blit {
|
|||
component_type: wgpu::TextureComponentType::Float,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("../shader/blit.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read blit vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.vert.spv"
|
||||
));
|
||||
|
||||
let fs = include_bytes!("../shader/blit.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read blit fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.frag.spv"
|
||||
));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: None,
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -96,6 +95,7 @@ impl Blit {
|
|||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -179,13 +179,9 @@ impl Blit {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -230,7 +226,6 @@ impl Targets {
|
|||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -241,7 +236,6 @@ impl Targets {
|
|||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -250,13 +244,16 @@ impl Targets {
|
|||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let attachment = attachment.create_default_view();
|
||||
let resolve = resolve.create_default_view();
|
||||
let attachment =
|
||||
attachment.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let resolve =
|
||||
resolve.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&resolve),
|
||||
}],
|
||||
|
|
|
@ -1,18 +1,24 @@
|
|||
use crate::{Backend, Color, Renderer, Settings};
|
||||
|
||||
use futures::task::SpawnExt;
|
||||
use iced_graphics::Viewport;
|
||||
use iced_native::{futures, mouse};
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
/// A window graphics backend for iced powered by `wgpu`.
|
||||
#[derive(Debug)]
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Compositor {
|
||||
settings: Settings,
|
||||
instance: wgpu::Instance,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
local_pool: futures::executor::LocalPool,
|
||||
}
|
||||
|
||||
impl Compositor {
|
||||
const CHUNK_SIZE: u64 = 10 * 1024;
|
||||
|
||||
/// Requests a new [`Compositor`] with the given [`Settings`].
|
||||
///
|
||||
/// Returns `None` if no compatible graphics adapter could be found.
|
||||
|
@ -20,32 +26,44 @@ impl Compositor {
|
|||
/// [`Compositor`]: struct.Compositor.html
|
||||
/// [`Settings`]: struct.Settings.html
|
||||
pub async fn request(settings: Settings) -> Option<Self> {
|
||||
let adapter = wgpu::Adapter::request(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
compatible_surface: None,
|
||||
},
|
||||
wgpu::BackendBit::PRIMARY,
|
||||
)
|
||||
})
|
||||
.await?;
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(&wgpu::DeviceDescriptor {
|
||||
extensions: wgpu::Extensions {
|
||||
anisotropic_filtering: false,
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..wgpu::Limits::default()
|
||||
},
|
||||
limits: wgpu::Limits { max_bind_groups: 2 },
|
||||
})
|
||||
.await;
|
||||
shader_validation: false,
|
||||
},
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.ok()?;
|
||||
|
||||
let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE);
|
||||
let local_pool = futures::executor::LocalPool::new();
|
||||
|
||||
Some(Compositor {
|
||||
instance,
|
||||
settings,
|
||||
device,
|
||||
queue,
|
||||
staging_belt,
|
||||
local_pool,
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -77,7 +95,10 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
&mut self,
|
||||
window: &W,
|
||||
) -> wgpu::Surface {
|
||||
wgpu::Surface::create(window)
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
self.instance.create_surface(window)
|
||||
}
|
||||
}
|
||||
|
||||
fn create_swap_chain(
|
||||
|
@ -107,7 +128,7 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> mouse::Interaction {
|
||||
let frame = swap_chain.get_next_texture().expect("Next frame");
|
||||
let frame = swap_chain.get_current_frame().expect("Next frame");
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(
|
||||
&wgpu::CommandEncoderDescriptor { label: None },
|
||||
|
@ -115,11 +136,10 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
|
||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
attachment: &frame.output.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: {
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear({
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
|
||||
wgpu::Color {
|
||||
|
@ -128,6 +148,8 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -135,14 +157,25 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
|
||||
let mouse_interaction = renderer.backend_mut().draw(
|
||||
&mut self.device,
|
||||
&mut self.staging_belt,
|
||||
&mut encoder,
|
||||
&frame.view,
|
||||
&frame.output.view,
|
||||
viewport,
|
||||
output,
|
||||
overlay,
|
||||
);
|
||||
|
||||
self.queue.submit(&[encoder.finish()]);
|
||||
// Submit work
|
||||
self.staging_belt.finish();
|
||||
self.queue.submit(Some(encoder.finish()));
|
||||
|
||||
// Recall staging buffers
|
||||
self.local_pool
|
||||
.spawner()
|
||||
.spawn(self.staging_belt.recall())
|
||||
.expect("Recall staging belt");
|
||||
|
||||
self.local_pool.run_until_stalled();
|
||||
|
||||
mouse_interaction
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue