Merge branch 'master' into feature/canvas-interaction

This commit is contained in:
Héctor Ramón Jiménez 2020-05-04 23:35:09 +02:00
commit 67b2ccb4d5
8 changed files with 621 additions and 5 deletions

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@ -24,6 +24,8 @@ debug = ["iced_winit/debug"]
tokio = ["iced_futures/tokio"] tokio = ["iced_futures/tokio"]
# Enables `async-std` as the `executor::Default` on native platforms # Enables `async-std` as the `executor::Default` on native platforms
async-std = ["iced_futures/async-std"] async-std = ["iced_futures/async-std"]
# Enables advanced color conversion via `palette`
palette = ["iced_core/palette"]
[badges] [badges]
maintenance = { status = "actively-developed" } maintenance = { status = "actively-developed" }
@ -39,6 +41,7 @@ members = [
"winit", "winit",
"examples/bezier_tool", "examples/bezier_tool",
"examples/clock", "examples/clock",
"examples/color_palette",
"examples/counter", "examples/counter",
"examples/custom_widget", "examples/custom_widget",
"examples/download_progress", "examples/download_progress",
@ -58,6 +61,7 @@ members = [
] ]
[dependencies] [dependencies]
iced_core = { version = "0.2", path = "core" }
iced_futures = { version = "0.1", path = "futures" } iced_futures = { version = "0.1", path = "futures" }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies] [target.'cfg(not(target_arch = "wasm32"))'.dependencies]

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@ -8,3 +8,7 @@ license = "MIT"
repository = "https://github.com/hecrj/iced" repository = "https://github.com/hecrj/iced"
[dependencies] [dependencies]
[dependencies.palette]
version = "0.5.0"
optional = true

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@ -1,10 +1,16 @@
#[cfg(feature = "palette")]
use palette::rgb::{Srgb, Srgba};
/// A color in the sRGB color space. /// A color in the sRGB color space.
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq, Default)]
#[allow(missing_docs)]
pub struct Color { pub struct Color {
/// Red component, 0.0 - 1.0
pub r: f32, pub r: f32,
/// Green component, 0.0 - 1.0
pub g: f32, pub g: f32,
/// Blue component, 0.0 - 1.0
pub b: f32, pub b: f32,
/// Transparency, 0.0 - 1.0
pub a: f32, pub a: f32,
} }
@ -33,11 +39,45 @@ impl Color {
a: 0.0, a: 0.0,
}; };
/// Creates a new [`Color`].
///
/// In debug mode, it will panic if the values are not in the correct
/// range: 0.0 - 1.0
///
/// [`Color`]: struct.Color.html
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Color {
debug_assert!(
(0.0..=1.0).contains(&r),
"Red component must be on [0, 1]"
);
debug_assert!(
(0.0..=1.0).contains(&g),
"Green component must be on [0, 1]"
);
debug_assert!(
(0.0..=1.0).contains(&b),
"Blue component must be on [0, 1]"
);
debug_assert!(
(0.0..=1.0).contains(&a),
"Alpha component must be on [0, 1]"
);
Color { r, g, b, a }
}
/// Creates a [`Color`] from its RGB components. /// Creates a [`Color`] from its RGB components.
/// ///
/// [`Color`]: struct.Color.html /// [`Color`]: struct.Color.html
pub const fn from_rgb(r: f32, g: f32, b: f32) -> Color { pub const fn from_rgb(r: f32, g: f32, b: f32) -> Color {
Color { r, g, b, a: 1.0 } Color::from_rgba(r, g, b, 1.0f32)
}
/// Creates a [`Color`] from its RGBA components.
///
/// [`Color`]: struct.Color.html
pub const fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Color {
Color { r, g, b, a }
} }
/// Creates a [`Color`] from its RGB8 components. /// Creates a [`Color`] from its RGB8 components.
@ -80,16 +120,114 @@ impl Color {
self.a, self.a,
] ]
} }
/// Inverts the [`Color`] in-place.
///
/// [`Color`]: struct.Color.html
pub fn invert(&mut self) {
self.r = 1.0f32 - self.r;
self.b = 1.0f32 - self.g;
self.g = 1.0f32 - self.b;
}
/// Returns the inverted [`Color`].
///
/// [`Color`]: struct.Color.html
pub fn inverse(self) -> Color {
Color::new(1.0f32 - self.r, 1.0f32 - self.g, 1.0f32 - self.b, self.a)
}
} }
impl From<[f32; 3]> for Color { impl From<[f32; 3]> for Color {
fn from([r, g, b]: [f32; 3]) -> Self { fn from([r, g, b]: [f32; 3]) -> Self {
Color { r, g, b, a: 1.0 } Color::new(r, g, b, 1.0)
} }
} }
impl From<[f32; 4]> for Color { impl From<[f32; 4]> for Color {
fn from([r, g, b, a]: [f32; 4]) -> Self { fn from([r, g, b, a]: [f32; 4]) -> Self {
Color { r, g, b, a } Color::new(r, g, b, a)
}
}
#[cfg(feature = "palette")]
/// Converts from palette's `Srgba` type to a [`Color`].
///
/// [`Color`]: struct.Color.html
impl From<Srgba> for Color {
fn from(srgba: Srgba) -> Self {
Color::new(srgba.red, srgba.green, srgba.blue, srgba.alpha)
}
}
#[cfg(feature = "palette")]
/// Converts from [`Color`] to palette's `Srgba` type.
///
/// [`Color`]: struct.Color.html
impl From<Color> for Srgba {
fn from(c: Color) -> Self {
Srgba::new(c.r, c.g, c.b, c.a)
}
}
#[cfg(feature = "palette")]
/// Converts from palette's `Srgb` type to a [`Color`].
///
/// [`Color`]: struct.Color.html
impl From<Srgb> for Color {
fn from(srgb: Srgb) -> Self {
Color::new(srgb.red, srgb.green, srgb.blue, 1.0)
}
}
#[cfg(feature = "palette")]
/// Converts from [`Color`] to palette's `Srgb` type.
///
/// [`Color`]: struct.Color.html
/// [`Srgb`]: ../palette/rgb/type.Srgb.html
impl From<Color> for Srgb {
fn from(c: Color) -> Self {
Srgb::new(c.r, c.g, c.b)
}
}
#[cfg(feature = "palette")]
#[cfg(test)]
mod tests {
use super::*;
use palette::Blend;
#[test]
fn srgba_traits() {
let c = Color::from_rgb(0.5, 0.4, 0.3);
// Round-trip conversion to the palette:Srgba type
let s: Srgba = c.into();
let r: Color = s.into();
assert_eq!(c, r);
}
#[test]
fn color_manipulation() {
let c1 = Color::from_rgb(0.5, 0.4, 0.3);
let c2 = Color::from_rgb(0.2, 0.5, 0.3);
// Convert to linear color for manipulation
let l1 = Srgba::from(c1).into_linear();
let l2 = Srgba::from(c2).into_linear();
// Take the lighter of each of the RGB components
let lighter = l1.lighten(l2);
// Convert back to our Color
let r: Color = Srgba::from_linear(lighter).into();
assert_eq!(
r,
Color {
r: 0.5,
g: 0.5,
b: 0.3,
a: 1.0
}
);
} }
} }

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@ -71,6 +71,7 @@ A bunch of simpler examples exist:
- [`bezier_tool`](bezier_tool), a Paint-like tool for drawing Bézier curves using the `Canvas` widget. - [`bezier_tool`](bezier_tool), a Paint-like tool for drawing Bézier curves using the `Canvas` widget.
- [`clock`](clock), an application that uses the `Canvas` widget to draw a clock and its hands to display the current time. - [`clock`](clock), an application that uses the `Canvas` widget to draw a clock and its hands to display the current time.
- [`color_palette`](color_palette), a color palette generator based on a user-defined root color.
- [`counter`](counter), the classic counter example explained in the [`README`](../README.md). - [`counter`](counter), the classic counter example explained in the [`README`](../README.md).
- [`custom_widget`](custom_widget), a demonstration of how to build a custom widget that draws a circle. - [`custom_widget`](custom_widget), a demonstration of how to build a custom widget that draws a circle.
- [`download_progress`](download_progress), a basic application that asynchronously downloads a dummy file of 100 MB and tracks the download progress. - [`download_progress`](download_progress), a basic application that asynchronously downloads a dummy file of 100 MB and tracks the download progress.

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@ -0,0 +1,10 @@
[package]
name = "color_palette"
version = "0.1.0"
authors = ["Clark Moody <clark@clarkmoody.com>"]
edition = "2018"
publish = false
[dependencies]
iced = { path = "../..", features = ["canvas", "palette"] }
palette = "0.5.0"

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@ -0,0 +1,15 @@
## Color palette
A color palette generator, based on a user-defined root color.
<div align="center">
<a href="https://gfycat.com/dirtylonebighornsheep">
<img src="https://github.com/hecrj/iced/raw/1a8d253611d3796b0a32b2f096bb54565a5292e0/examples/color_palette/screenshot.png">
</a>
</div>
You can run it with `cargo run`:
```
cargo run --package color_palette
```

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@ -0,0 +1,444 @@
use iced::{
canvas, slider, Align, Canvas, Color, Column, Element, HorizontalAlignment,
Length, Point, Row, Sandbox, Settings, Size, Slider, Text, Vector,
VerticalAlignment,
};
use palette::{self, Limited};
use std::marker::PhantomData;
use std::ops::RangeInclusive;
pub fn main() {
ColorPalette::run(Settings {
antialiasing: true,
..Settings::default()
})
}
#[derive(Default)]
pub struct ColorPalette {
theme: Theme,
rgb: ColorPicker<Color>,
hsl: ColorPicker<palette::Hsl>,
hsv: ColorPicker<palette::Hsv>,
hwb: ColorPicker<palette::Hwb>,
lab: ColorPicker<palette::Lab>,
lch: ColorPicker<palette::Lch>,
canvas_layer: canvas::layer::Cache<Theme>,
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
RgbColorChanged(Color),
HslColorChanged(palette::Hsl),
HsvColorChanged(palette::Hsv),
HwbColorChanged(palette::Hwb),
LabColorChanged(palette::Lab),
LchColorChanged(palette::Lch),
}
impl Sandbox for ColorPalette {
type Message = Message;
fn new() -> Self {
Self::default()
}
fn title(&self) -> String {
String::from("Color palette - Iced")
}
fn update(&mut self, message: Message) {
let srgb = match message {
Message::RgbColorChanged(rgb) => palette::Srgb::from(rgb),
Message::HslColorChanged(hsl) => palette::Srgb::from(hsl),
Message::HsvColorChanged(hsv) => palette::Srgb::from(hsv),
Message::HwbColorChanged(hwb) => palette::Srgb::from(hwb),
Message::LabColorChanged(lab) => palette::Srgb::from(lab),
Message::LchColorChanged(lch) => palette::Srgb::from(lch),
};
self.theme = Theme::new(srgb.clamp());
self.canvas_layer.clear();
}
fn view(&mut self) -> Element<Message> {
let base = self.theme.base;
let srgb = palette::Srgb::from(base);
let hsl = palette::Hsl::from(srgb);
let hsv = palette::Hsv::from(srgb);
let hwb = palette::Hwb::from(srgb);
let lab = palette::Lab::from(srgb);
let lch = palette::Lch::from(srgb);
Column::new()
.padding(10)
.spacing(10)
.push(self.rgb.view(base).map(Message::RgbColorChanged))
.push(self.hsl.view(hsl).map(Message::HslColorChanged))
.push(self.hsv.view(hsv).map(Message::HsvColorChanged))
.push(self.hwb.view(hwb).map(Message::HwbColorChanged))
.push(self.lab.view(lab).map(Message::LabColorChanged))
.push(self.lch.view(lch).map(Message::LchColorChanged))
.push(
Canvas::new()
.width(Length::Fill)
.height(Length::Fill)
.push(self.canvas_layer.with(&self.theme)),
)
.into()
}
}
#[derive(Debug)]
pub struct Theme {
lower: Vec<Color>,
base: Color,
higher: Vec<Color>,
}
impl Theme {
pub fn new(base: impl Into<Color>) -> Theme {
use palette::{Hsl, Hue, Shade, Srgb};
let base = base.into();
// Convert to HSL color for manipulation
let hsl = Hsl::from(Srgb::from(base));
let lower = [
hsl.shift_hue(-135.0).lighten(0.075),
hsl.shift_hue(-120.0),
hsl.shift_hue(-105.0).darken(0.075),
hsl.darken(0.075),
];
let higher = [
hsl.lighten(0.075),
hsl.shift_hue(105.0).darken(0.075),
hsl.shift_hue(120.0),
hsl.shift_hue(135.0).lighten(0.075),
];
Theme {
lower: lower
.iter()
.map(|&color| Srgb::from(color).clamp().into())
.collect(),
base,
higher: higher
.iter()
.map(|&color| Srgb::from(color).clamp().into())
.collect(),
}
}
pub fn len(&self) -> usize {
self.lower.len() + self.higher.len() + 1
}
pub fn colors(&self) -> impl Iterator<Item = &Color> {
self.lower
.iter()
.chain(std::iter::once(&self.base))
.chain(self.higher.iter())
}
}
impl canvas::Drawable for Theme {
fn draw(&self, frame: &mut canvas::Frame) {
use canvas::Path;
use palette::{Hsl, Srgb};
let pad = 20.0;
let box_size = Size {
width: frame.width() / self.len() as f32,
height: frame.height() / 2.0 - pad,
};
let triangle = Path::new(|path| {
path.move_to(Point { x: 0.0, y: -0.5 });
path.line_to(Point { x: -0.5, y: 0.0 });
path.line_to(Point { x: 0.5, y: 0.0 });
path.close();
});
let mut text = canvas::Text {
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Top,
size: 15.0,
..canvas::Text::default()
};
for (i, &color) in self.colors().enumerate() {
let anchor = Point {
x: (i as f32) * box_size.width,
y: 0.0,
};
let rect = Path::rectangle(anchor, box_size);
frame.fill(&rect, color);
// We show a little indicator for the base color
if color == self.base {
let triangle_x = anchor.x + box_size.width / 2.0;
frame.with_save(|frame| {
frame.translate(Vector::new(triangle_x, 0.0));
frame.scale(10.0);
frame.rotate(std::f32::consts::PI);
frame.fill(&triangle, Color::WHITE);
});
frame.with_save(|frame| {
frame.translate(Vector::new(triangle_x, box_size.height));
frame.scale(10.0);
frame.fill(&triangle, Color::WHITE);
});
}
frame.fill_text(canvas::Text {
content: color_hex_string(&color),
position: Point {
x: anchor.x + box_size.width / 2.0,
y: box_size.height,
},
..text
});
}
text.vertical_alignment = VerticalAlignment::Bottom;
let hsl = Hsl::from(Srgb::from(self.base));
for i in 0..self.len() {
let pct = (i as f32 + 1.0) / (self.len() as f32 + 1.0);
let graded = Hsl {
lightness: 1.0 - pct,
..hsl
};
let color: Color = Srgb::from(graded.clamp()).into();
let anchor = Point {
x: (i as f32) * box_size.width,
y: box_size.height + 2.0 * pad,
};
let rect = Path::rectangle(anchor, box_size);
frame.fill(&rect, color);
frame.fill_text(canvas::Text {
content: color_hex_string(&color),
position: Point {
x: anchor.x + box_size.width / 2.0,
y: box_size.height + 2.0 * pad,
},
..text
});
}
}
}
impl Default for Theme {
fn default() -> Self {
Theme::new(Color::from_rgb8(75, 128, 190))
}
}
fn color_hex_string(color: &Color) -> String {
format!(
"#{:x}{:x}{:x}",
(255.0 * color.r).round() as u8,
(255.0 * color.g).round() as u8,
(255.0 * color.b).round() as u8
)
}
#[derive(Default)]
struct ColorPicker<C: ColorSpace> {
sliders: [slider::State; 3],
color_space: PhantomData<C>,
}
trait ColorSpace: Sized {
const LABEL: &'static str;
const COMPONENT_RANGES: [RangeInclusive<f32>; 3];
fn new(a: f32, b: f32, c: f32) -> Self;
fn components(&self) -> [f32; 3];
fn to_string(&self) -> String;
}
impl<C: 'static + ColorSpace + Copy> ColorPicker<C> {
fn view(&mut self, color: C) -> Element<C> {
let [c1, c2, c3] = color.components();
let [s1, s2, s3] = &mut self.sliders;
let [cr1, cr2, cr3] = C::COMPONENT_RANGES;
Row::new()
.spacing(10)
.align_items(Align::Center)
.push(Text::new(C::LABEL).width(Length::Units(50)))
.push(Slider::new(s1, cr1, c1, move |v| C::new(v, c2, c3)))
.push(Slider::new(s2, cr2, c2, move |v| C::new(c1, v, c3)))
.push(Slider::new(s3, cr3, c3, move |v| C::new(c1, c2, v)))
.push(
Text::new(color.to_string())
.width(Length::Units(185))
.size(14),
)
.into()
}
}
impl ColorSpace for Color {
const LABEL: &'static str = "RGB";
const COMPONENT_RANGES: [RangeInclusive<f32>; 3] =
[0.0..=1.0, 0.0..=1.0, 0.0..=1.0];
fn new(r: f32, g: f32, b: f32) -> Self {
Color::from_rgb(r, g, b)
}
fn components(&self) -> [f32; 3] {
[self.r, self.g, self.b]
}
fn to_string(&self) -> String {
format!(
"rgb({:.0}, {:.0}, {:.0})",
255.0 * self.r,
255.0 * self.g,
255.0 * self.b
)
}
}
impl ColorSpace for palette::Hsl {
const LABEL: &'static str = "HSL";
const COMPONENT_RANGES: [RangeInclusive<f32>; 3] =
[0.0..=360.0, 0.0..=1.0, 0.0..=1.0];
fn new(hue: f32, saturation: f32, lightness: f32) -> Self {
palette::Hsl::new(
palette::RgbHue::from_degrees(hue),
saturation,
lightness,
)
}
fn components(&self) -> [f32; 3] {
[
self.hue.to_positive_degrees(),
self.saturation,
self.lightness,
]
}
fn to_string(&self) -> String {
format!(
"hsl({:.1}, {:.1}%, {:.1}%)",
self.hue.to_positive_degrees(),
100.0 * self.saturation,
100.0 * self.lightness
)
}
}
impl ColorSpace for palette::Hsv {
const LABEL: &'static str = "HSV";
const COMPONENT_RANGES: [RangeInclusive<f32>; 3] =
[0.0..=360.0, 0.0..=1.0, 0.0..=1.0];
fn new(hue: f32, saturation: f32, value: f32) -> Self {
palette::Hsv::new(palette::RgbHue::from_degrees(hue), saturation, value)
}
fn components(&self) -> [f32; 3] {
[self.hue.to_positive_degrees(), self.saturation, self.value]
}
fn to_string(&self) -> String {
format!(
"hsv({:.1}, {:.1}%, {:.1}%)",
self.hue.to_positive_degrees(),
100.0 * self.saturation,
100.0 * self.value
)
}
}
impl ColorSpace for palette::Hwb {
const LABEL: &'static str = "HWB";
const COMPONENT_RANGES: [RangeInclusive<f32>; 3] =
[0.0..=360.0, 0.0..=1.0, 0.0..=1.0];
fn new(hue: f32, whiteness: f32, blackness: f32) -> Self {
palette::Hwb::new(
palette::RgbHue::from_degrees(hue),
whiteness,
blackness,
)
}
fn components(&self) -> [f32; 3] {
[
self.hue.to_positive_degrees(),
self.whiteness,
self.blackness,
]
}
fn to_string(&self) -> String {
format!(
"hwb({:.1}, {:.1}%, {:.1}%)",
self.hue.to_positive_degrees(),
100.0 * self.whiteness,
100.0 * self.blackness
)
}
}
impl ColorSpace for palette::Lab {
const LABEL: &'static str = "Lab";
const COMPONENT_RANGES: [RangeInclusive<f32>; 3] =
[0.0..=100.0, -128.0..=127.0, -128.0..=127.0];
fn new(l: f32, a: f32, b: f32) -> Self {
palette::Lab::new(l, a, b)
}
fn components(&self) -> [f32; 3] {
[self.l, self.a, self.b]
}
fn to_string(&self) -> String {
format!("Lab({:.1}, {:.1}, {:.1})", self.l, self.a, self.b)
}
}
impl ColorSpace for palette::Lch {
const LABEL: &'static str = "Lch";
const COMPONENT_RANGES: [RangeInclusive<f32>; 3] =
[0.0..=100.0, 0.0..=128.0, 0.0..=360.0];
fn new(l: f32, chroma: f32, hue: f32) -> Self {
palette::Lch::new(l, chroma, palette::LabHue::from_degrees(hue))
}
fn components(&self) -> [f32; 3] {
[self.l, self.chroma, self.hue.to_positive_degrees()]
}
fn to_string(&self) -> String {
format!(
"Lch({:.1}, {:.1}, {:.1})",
self.l,
self.chroma,
self.hue.to_positive_degrees()
)
}
}