Update iced_glutin with new event loop logic

This commit is contained in:
Héctor Ramón Jiménez 2020-11-05 04:08:10 +01:00
parent 88993fb092
commit 6619fab044
2 changed files with 243 additions and 191 deletions

View File

@ -1,13 +1,16 @@
//! Create interactive, native cross-platform applications. //! Create interactive, native cross-platform applications.
use crate::{mouse, Error, Executor, Runtime, Size}; use crate::{mouse, Error, Executor, Runtime, Size};
use iced_graphics::window;
use iced_graphics::Viewport;
use iced_winit::application;
use iced_winit::conversion;
use iced_winit::{Clipboard, Debug, Proxy, Settings};
pub use iced_winit::Application; pub use iced_winit::application::{self, Application};
pub use iced_winit::{program, Program};
use iced_graphics::window;
use iced_winit::conversion;
use iced_winit::futures;
use iced_winit::futures::channel::mpsc;
use iced_winit::{Cache, Clipboard, Debug, Proxy, Settings, UserInterface};
use glutin::window::Window;
use std::mem::ManuallyDrop;
/// Runs an [`Application`] with an executor, compositor, and the provided /// Runs an [`Application`] with an executor, compositor, and the provided
/// settings. /// settings.
@ -22,11 +25,10 @@ where
E: Executor + 'static, E: Executor + 'static,
C: window::GLCompositor<Renderer = A::Renderer> + 'static, C: window::GLCompositor<Renderer = A::Renderer> + 'static,
{ {
use glutin::{ use futures::task;
event, use futures::Future;
event_loop::{ControlFlow, EventLoop}, use glutin::event_loop::EventLoop;
ContextBuilder, use glutin::ContextBuilder;
};
let mut debug = Debug::new(); let mut debug = Debug::new();
debug.startup_started(); debug.startup_started();
@ -39,22 +41,21 @@ where
Runtime::new(executor, proxy) Runtime::new(executor, proxy)
}; };
let flags = settings.flags; let (application, init_command) = {
let (application, init_command) = runtime.enter(|| A::new(flags)); let flags = settings.flags;
runtime.spawn(init_command);
runtime.enter(|| A::new(flags))
};
let subscription = application.subscription(); let subscription = application.subscription();
runtime.track(subscription);
let mut title = application.title(); runtime.spawn(init_command);
let mut mode = application.mode(); runtime.track(subscription);
let mut background_color = application.background_color();
let mut scale_factor = application.scale_factor();
let context = { let context = {
let builder = settings.window.into_builder( let builder = settings.window.into_builder(
&title, &application.title(),
mode, application.mode(),
event_loop.primary_monitor(), event_loop.primary_monitor(),
); );
@ -79,190 +80,242 @@ where
} }
}; };
let clipboard = Clipboard::new(&context.window());
let mut cursor_position = glutin::dpi::PhysicalPosition::new(-1.0, -1.0);
let mut mouse_interaction = mouse::Interaction::default();
let mut modifiers = glutin::event::ModifiersState::default();
let physical_size = context.window().inner_size();
let mut viewport = Viewport::with_physical_size(
Size::new(physical_size.width, physical_size.height),
context.window().scale_factor() * scale_factor,
);
let mut resized = false;
#[allow(unsafe_code)] #[allow(unsafe_code)]
let (mut compositor, mut renderer) = unsafe { let (compositor, renderer) = unsafe {
C::new(compositor_settings, |address| { C::new(compositor_settings, |address| {
context.get_proc_address(address) context.get_proc_address(address)
})? })?
}; };
let mut state = program::State::new( let (mut sender, receiver) = mpsc::unbounded();
let mut instance = Box::pin(run_instance::<A, E, C>(
application, application,
viewport.logical_size(), compositor,
conversion::cursor_position(cursor_position, viewport.scale_factor()), renderer,
context,
runtime,
debug,
receiver,
));
let mut context = task::Context::from_waker(task::noop_waker_ref());
event_loop.run(move |event, _, control_flow| {
use glutin::event_loop::ControlFlow;
if let ControlFlow::Exit = control_flow {
return;
}
if let Some(event) = event.to_static() {
sender.start_send(event).expect("Send event");
let poll = instance.as_mut().poll(&mut context);
*control_flow = match poll {
task::Poll::Pending => ControlFlow::Wait,
task::Poll::Ready(_) => ControlFlow::Exit,
};
}
});
}
async fn run_instance<A, E, C>(
mut application: A,
mut compositor: C,
mut renderer: A::Renderer,
context: glutin::ContextWrapper<glutin::PossiblyCurrent, Window>,
mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
mut debug: Debug,
mut receiver: mpsc::UnboundedReceiver<glutin::event::Event<'_, A::Message>>,
) where
A: Application + 'static,
E: Executor + 'static,
C: window::GLCompositor<Renderer = A::Renderer> + 'static,
{
use glutin::event;
use iced_winit::futures::stream::StreamExt;
let mut state = application::State::new(&application, context.window());
let mut viewport_version = state.viewport_version();
let clipboard = Clipboard::new(context.window());
let mut user_interface = ManuallyDrop::new(build_user_interface(
&mut application,
Cache::default(),
&mut renderer, &mut renderer,
state.logical_size(),
&mut debug, &mut debug,
); ));
let mut primitive =
user_interface.draw(&mut renderer, state.cursor_position());
let mut mouse_interaction = mouse::Interaction::default();
let mut events = Vec::new();
let mut external_messages = Vec::new();
debug.startup_finished(); debug.startup_finished();
event_loop.run(move |event, _, control_flow| match event { while let Some(event) = receiver.next().await {
event::Event::MainEventsCleared => { match event {
if state.is_queue_empty() { event::Event::MainEventsCleared => {
return; if events.is_empty() && external_messages.is_empty() {
} continue;
}
let command = runtime.enter(|| { debug.event_processing_started();
state.update( let mut messages = user_interface.update(
viewport.logical_size(), &events,
conversion::cursor_position( state.cursor_position(),
cursor_position,
viewport.scale_factor(),
),
clipboard.as_ref().map(|c| c as _), clipboard.as_ref().map(|c| c as _),
&mut renderer, &mut renderer,
&mut debug,
)
});
// If the application was updated
if let Some(command) = command {
runtime.spawn(command);
let program = state.program();
// Update subscriptions
let subscription = program.subscription();
runtime.track(subscription);
// Update window title
let new_title = program.title();
if title != new_title {
context.window().set_title(&new_title);
title = new_title;
}
// Update window mode
let new_mode = program.mode();
if mode != new_mode {
context.window().set_fullscreen(conversion::fullscreen(
context.window().current_monitor(),
new_mode,
));
mode = new_mode;
}
// Update background color
background_color = program.background_color();
// Update scale factor
let new_scale_factor = program.scale_factor();
if scale_factor != new_scale_factor {
let size = context.window().inner_size();
viewport = Viewport::with_physical_size(
Size::new(size.width, size.height),
context.window().scale_factor() * new_scale_factor,
);
// We relayout the UI with the new logical size.
// The queue is empty, therefore this will never produce
// a `Command`.
//
// TODO: Properly queue `WindowResized`
let _ = state.update(
viewport.logical_size(),
conversion::cursor_position(
cursor_position,
viewport.scale_factor(),
),
clipboard.as_ref().map(|c| c as _),
&mut renderer,
&mut debug,
);
scale_factor = new_scale_factor;
}
}
context.window().request_redraw();
}
event::Event::UserEvent(message) => {
state.queue_message(message);
}
event::Event::RedrawRequested(_) => {
debug.render_started();
if resized {
let physical_size = viewport.physical_size();
context.resize(glutin::dpi::PhysicalSize::new(
physical_size.width,
physical_size.height,
));
compositor.resize_viewport(physical_size);
resized = false;
}
let new_mouse_interaction = compositor.draw(
&mut renderer,
&viewport,
background_color,
state.primitive(),
&debug.overlay(),
);
context.swap_buffers().expect("Swap buffers");
debug.render_finished();
if new_mouse_interaction != mouse_interaction {
context.window().set_cursor_icon(
conversion::mouse_interaction(new_mouse_interaction),
); );
mouse_interaction = new_mouse_interaction; messages.extend(external_messages.drain(..));
events.clear();
debug.event_processing_finished();
if messages.is_empty() {
debug.draw_started();
primitive = user_interface
.draw(&mut renderer, state.cursor_position());
debug.draw_finished();
} else {
let cache =
ManuallyDrop::into_inner(user_interface).into_cache();
for message in messages.drain(..) {
debug.log_message(&message);
debug.update_started();
let command =
runtime.enter(|| application.update(message));
debug.update_finished();
runtime.spawn(command);
}
// Update subscriptions
let subscription = application.subscription();
runtime.track(subscription);
// Update window
state.synchronize(&application, context.window());
user_interface = ManuallyDrop::new(build_user_interface(
&mut application,
cache,
&mut renderer,
state.logical_size(),
&mut debug,
));
debug.draw_started();
primitive = user_interface
.draw(&mut renderer, state.cursor_position());
debug.draw_finished();
}
context.window().request_redraw();
} }
event::Event::UserEvent(message) => {
// TODO: Handle animations! external_messages.push(message);
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
event::Event::WindowEvent {
event: window_event,
..
} => {
application::handle_control_flow(&window_event, control_flow);
application::handle_window_event(
&window_event,
context.window(),
scale_factor,
&mut cursor_position,
&mut modifiers,
&mut viewport,
&mut resized,
&mut debug,
);
if let Some(event) = conversion::window_event(
&window_event,
viewport.scale_factor(),
modifiers,
) {
state.queue_event(event.clone());
runtime.broadcast(event);
} }
event::Event::RedrawRequested(_) => {
debug.render_started();
let current_viewport_version = state.viewport_version();
if viewport_version != current_viewport_version {
let physical_size = state.physical_size();
let logical_size = state.logical_size();
debug.layout_started();
user_interface = ManuallyDrop::new(
ManuallyDrop::into_inner(user_interface)
.relayout(logical_size, &mut renderer),
);
debug.layout_finished();
debug.draw_started();
primitive = user_interface
.draw(&mut renderer, state.cursor_position());
debug.draw_finished();
context.resize(glutin::dpi::PhysicalSize::new(
physical_size.width,
physical_size.height,
));
compositor.resize_viewport(physical_size);
viewport_version = current_viewport_version;
}
let new_mouse_interaction = compositor.draw(
&mut renderer,
state.viewport(),
state.background_color(),
&primitive,
&debug.overlay(),
);
context.swap_buffers().expect("Swap buffers");
debug.render_finished();
if new_mouse_interaction != mouse_interaction {
context.window().set_cursor_icon(
conversion::mouse_interaction(new_mouse_interaction),
);
mouse_interaction = new_mouse_interaction;
}
// TODO: Handle animations!
// Maybe we can use `ControlFlow::WaitUntil` for this.
}
event::Event::WindowEvent {
event: window_event,
..
} => {
if application::requests_exit(&window_event, state.modifiers())
{
break;
}
state.update(context.window(), &window_event, &mut debug);
if let Some(event) = conversion::window_event(
&window_event,
state.scale_factor(),
state.modifiers(),
) {
events.push(event.clone());
runtime.broadcast(event);
}
}
_ => {}
} }
_ => { }
*control_flow = ControlFlow::Wait; }
}
}) fn build_user_interface<'a, A: Application>(
application: &'a mut A,
cache: Cache,
renderer: &mut A::Renderer,
size: Size,
debug: &mut Debug,
) -> UserInterface<'a, A::Message, A::Renderer> {
debug.view_started();
let view = application.view();
debug.view_finished();
debug.layout_started();
let user_interface = UserInterface::build(view, size, cache, renderer);
debug.layout_finished();
user_interface
} }

View File

@ -145,6 +145,7 @@ where
let (application, init_command) = { let (application, init_command) = {
let flags = settings.flags; let flags = settings.flags;
runtime.enter(|| A::new(flags)) runtime.enter(|| A::new(flags))
}; };
@ -408,8 +409,6 @@ pub fn requests_exit(
} }
} }
/// Handles a `WindowEvent` and mutates the keyboard modifiers, viewport, and
/// resized flag accordingly.
fn build_user_interface<'a, A: Application>( fn build_user_interface<'a, A: Application>(
application: &'a mut A, application: &'a mut A,
cache: Cache, cache: Cache,