Update iced_glutin
with new event loop logic
This commit is contained in:
parent
88993fb092
commit
6619fab044
@ -1,13 +1,16 @@
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//! Create interactive, native cross-platform applications.
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use crate::{mouse, Error, Executor, Runtime, Size};
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use iced_graphics::window;
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use iced_graphics::Viewport;
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use iced_winit::application;
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use iced_winit::conversion;
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use iced_winit::{Clipboard, Debug, Proxy, Settings};
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pub use iced_winit::Application;
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pub use iced_winit::{program, Program};
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pub use iced_winit::application::{self, Application};
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use iced_graphics::window;
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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use iced_winit::{Cache, Clipboard, Debug, Proxy, Settings, UserInterface};
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use glutin::window::Window;
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use std::mem::ManuallyDrop;
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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@ -22,11 +25,10 @@ where
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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{
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use glutin::{
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event,
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event_loop::{ControlFlow, EventLoop},
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ContextBuilder,
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};
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use futures::task;
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use futures::Future;
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use glutin::event_loop::EventLoop;
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use glutin::ContextBuilder;
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let mut debug = Debug::new();
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debug.startup_started();
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@ -39,22 +41,21 @@ where
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Runtime::new(executor, proxy)
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};
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let flags = settings.flags;
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let (application, init_command) = runtime.enter(|| A::new(flags));
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runtime.spawn(init_command);
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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let subscription = application.subscription();
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runtime.track(subscription);
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let mut title = application.title();
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let mut mode = application.mode();
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let mut background_color = application.background_color();
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let mut scale_factor = application.scale_factor();
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runtime.spawn(init_command);
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runtime.track(subscription);
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let context = {
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let builder = settings.window.into_builder(
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&title,
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mode,
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&application.title(),
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application.mode(),
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event_loop.primary_monitor(),
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);
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@ -79,190 +80,242 @@ where
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}
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};
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let clipboard = Clipboard::new(&context.window());
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let mut cursor_position = glutin::dpi::PhysicalPosition::new(-1.0, -1.0);
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let mut mouse_interaction = mouse::Interaction::default();
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let mut modifiers = glutin::event::ModifiersState::default();
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let physical_size = context.window().inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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context.window().scale_factor() * scale_factor,
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);
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let mut resized = false;
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#[allow(unsafe_code)]
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let (mut compositor, mut renderer) = unsafe {
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let (compositor, renderer) = unsafe {
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C::new(compositor_settings, |address| {
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context.get_proc_address(address)
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})?
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};
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let mut state = program::State::new(
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let (mut sender, receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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application,
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viewport.logical_size(),
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conversion::cursor_position(cursor_position, viewport.scale_factor()),
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compositor,
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renderer,
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context,
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runtime,
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debug,
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receiver,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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event_loop.run(move |event, _, control_flow| {
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use glutin::event_loop::ControlFlow;
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if let ControlFlow::Exit = control_flow {
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return;
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}
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if let Some(event) = event.to_static() {
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sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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*control_flow = match poll {
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task::Poll::Pending => ControlFlow::Wait,
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task::Poll::Ready(_) => ControlFlow::Exit,
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};
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}
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});
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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context: glutin::ContextWrapper<glutin::PossiblyCurrent, Window>,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut debug: Debug,
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mut receiver: mpsc::UnboundedReceiver<glutin::event::Event<'_, A::Message>>,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::GLCompositor<Renderer = A::Renderer> + 'static,
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{
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use glutin::event;
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use iced_winit::futures::stream::StreamExt;
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let mut state = application::State::new(&application, context.window());
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let mut viewport_version = state.viewport_version();
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let clipboard = Clipboard::new(context.window());
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let mut user_interface = ManuallyDrop::new(build_user_interface(
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&mut application,
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Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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);
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));
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let mut primitive =
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user_interface.draw(&mut renderer, state.cursor_position());
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut external_messages = Vec::new();
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debug.startup_finished();
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event_loop.run(move |event, _, control_flow| match event {
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event::Event::MainEventsCleared => {
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if state.is_queue_empty() {
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return;
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}
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while let Some(event) = receiver.next().await {
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match event {
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event::Event::MainEventsCleared => {
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if events.is_empty() && external_messages.is_empty() {
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continue;
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}
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let command = runtime.enter(|| {
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state.update(
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viewport.logical_size(),
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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debug.event_processing_started();
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let mut messages = user_interface.update(
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&events,
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state.cursor_position(),
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clipboard.as_ref().map(|c| c as _),
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&mut renderer,
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&mut debug,
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)
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});
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// If the application was updated
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if let Some(command) = command {
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runtime.spawn(command);
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let program = state.program();
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// Update subscriptions
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let subscription = program.subscription();
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runtime.track(subscription);
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// Update window title
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let new_title = program.title();
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if title != new_title {
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context.window().set_title(&new_title);
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title = new_title;
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}
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// Update window mode
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let new_mode = program.mode();
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if mode != new_mode {
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context.window().set_fullscreen(conversion::fullscreen(
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context.window().current_monitor(),
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new_mode,
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));
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mode = new_mode;
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}
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// Update background color
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background_color = program.background_color();
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// Update scale factor
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let new_scale_factor = program.scale_factor();
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if scale_factor != new_scale_factor {
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let size = context.window().inner_size();
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viewport = Viewport::with_physical_size(
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Size::new(size.width, size.height),
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context.window().scale_factor() * new_scale_factor,
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);
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// We relayout the UI with the new logical size.
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// The queue is empty, therefore this will never produce
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// a `Command`.
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//
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// TODO: Properly queue `WindowResized`
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let _ = state.update(
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viewport.logical_size(),
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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clipboard.as_ref().map(|c| c as _),
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&mut renderer,
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&mut debug,
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);
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scale_factor = new_scale_factor;
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}
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}
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context.window().request_redraw();
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}
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event::Event::UserEvent(message) => {
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state.queue_message(message);
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}
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event::Event::RedrawRequested(_) => {
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debug.render_started();
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if resized {
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let physical_size = viewport.physical_size();
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context.resize(glutin::dpi::PhysicalSize::new(
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physical_size.width,
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physical_size.height,
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));
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compositor.resize_viewport(physical_size);
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resized = false;
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}
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let new_mouse_interaction = compositor.draw(
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&mut renderer,
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&viewport,
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background_color,
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state.primitive(),
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&debug.overlay(),
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);
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context.swap_buffers().expect("Swap buffers");
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debug.render_finished();
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if new_mouse_interaction != mouse_interaction {
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context.window().set_cursor_icon(
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conversion::mouse_interaction(new_mouse_interaction),
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);
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mouse_interaction = new_mouse_interaction;
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messages.extend(external_messages.drain(..));
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events.clear();
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debug.event_processing_finished();
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if messages.is_empty() {
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debug.draw_started();
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primitive = user_interface
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.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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} else {
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let cache =
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ManuallyDrop::into_inner(user_interface).into_cache();
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for message in messages.drain(..) {
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debug.log_message(&message);
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debug.update_started();
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let command =
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runtime.enter(|| application.update(message));
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debug.update_finished();
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runtime.spawn(command);
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}
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// Update subscriptions
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let subscription = application.subscription();
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runtime.track(subscription);
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// Update window
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state.synchronize(&application, context.window());
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user_interface = ManuallyDrop::new(build_user_interface(
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&mut application,
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cache,
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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debug.draw_started();
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primitive = user_interface
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.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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}
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context.window().request_redraw();
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}
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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event::Event::WindowEvent {
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event: window_event,
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..
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} => {
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application::handle_control_flow(&window_event, control_flow);
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application::handle_window_event(
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&window_event,
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context.window(),
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scale_factor,
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&mut cursor_position,
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&mut modifiers,
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&mut viewport,
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&mut resized,
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&mut debug,
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);
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if let Some(event) = conversion::window_event(
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&window_event,
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viewport.scale_factor(),
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modifiers,
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) {
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state.queue_event(event.clone());
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runtime.broadcast(event);
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event::Event::UserEvent(message) => {
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external_messages.push(message);
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}
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event::Event::RedrawRequested(_) => {
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debug.render_started();
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let current_viewport_version = state.viewport_version();
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if viewport_version != current_viewport_version {
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let physical_size = state.physical_size();
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let logical_size = state.logical_size();
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debug.layout_started();
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user_interface = ManuallyDrop::new(
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ManuallyDrop::into_inner(user_interface)
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.relayout(logical_size, &mut renderer),
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);
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debug.layout_finished();
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debug.draw_started();
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primitive = user_interface
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.draw(&mut renderer, state.cursor_position());
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debug.draw_finished();
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context.resize(glutin::dpi::PhysicalSize::new(
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physical_size.width,
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physical_size.height,
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));
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compositor.resize_viewport(physical_size);
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viewport_version = current_viewport_version;
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}
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let new_mouse_interaction = compositor.draw(
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&mut renderer,
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state.viewport(),
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state.background_color(),
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&primitive,
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&debug.overlay(),
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);
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context.swap_buffers().expect("Swap buffers");
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debug.render_finished();
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if new_mouse_interaction != mouse_interaction {
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context.window().set_cursor_icon(
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conversion::mouse_interaction(new_mouse_interaction),
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);
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mouse_interaction = new_mouse_interaction;
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}
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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event::Event::WindowEvent {
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event: window_event,
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..
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} => {
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if application::requests_exit(&window_event, state.modifiers())
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{
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break;
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}
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state.update(context.window(), &window_event, &mut debug);
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if let Some(event) = conversion::window_event(
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&window_event,
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state.scale_factor(),
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state.modifiers(),
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) {
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events.push(event.clone());
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runtime.broadcast(event);
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}
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}
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_ => {}
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}
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_ => {
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*control_flow = ControlFlow::Wait;
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}
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})
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}
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}
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fn build_user_interface<'a, A: Application>(
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application: &'a mut A,
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cache: Cache,
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renderer: &mut A::Renderer,
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size: Size,
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debug: &mut Debug,
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) -> UserInterface<'a, A::Message, A::Renderer> {
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debug.view_started();
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let view = application.view();
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debug.view_finished();
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debug.layout_started();
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let user_interface = UserInterface::build(view, size, cache, renderer);
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debug.layout_finished();
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user_interface
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}
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|
@ -145,6 +145,7 @@ where
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|
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let (application, init_command) = {
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let flags = settings.flags;
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|
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runtime.enter(|| A::new(flags))
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};
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@ -408,8 +409,6 @@ pub fn requests_exit(
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}
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}
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/// Handles a `WindowEvent` and mutates the keyboard modifiers, viewport, and
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/// resized flag accordingly.
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fn build_user_interface<'a, A: Application>(
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application: &'a mut A,
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cache: Cache,
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|
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