Attempt to fix scissor_rect validation error
Update wgpu/src/backend.rs Cargo fmt
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@ -110,7 +110,16 @@ impl Backend {
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target_width: u32,
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target_width: u32,
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target_height: u32,
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target_height: u32,
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) {
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) {
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let bounds = (layer.bounds * scale_factor).snap();
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let target_bounds = iced_graphics::Rectangle::with_size(
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iced_graphics::Size::new(target_width as f32, target_height as f32),
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);
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let mut bounds_float = layer.bounds * scale_factor;
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bounds_float.width =
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bounds_float.width.min(target_width as f32 - bounds_float.x);
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bounds_float.height = bounds_float
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.height
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.min(target_height as f32 - bounds_float.y);
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let bounds = bounds_float.snap();
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if !layer.quads.is_empty() {
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if !layer.quads.is_empty() {
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self.quad_pipeline.draw(
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self.quad_pipeline.draw(
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