Write missing documentation in `iced_winit`
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@ -1,9 +1,10 @@
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//! Create interactive, native cross-platform applications.
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use crate::{mouse, Error, Executor, Runtime};
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pub use iced_winit::application::{self, Application};
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pub use iced_winit::Application;
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use iced_graphics::window;
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use iced_winit::application;
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use iced_winit::conversion;
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use iced_winit::futures;
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use iced_winit::futures::channel::mpsc;
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@ -377,8 +377,10 @@ async fn run_instance<A, E, C>(
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drop(ManuallyDrop::into_inner(user_interface));
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}
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/// Returns true if the provided event should cause the [`Application`] to
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/// Returns true if the provided event should cause an [`Application`] to
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/// exit.
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///
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/// [`Application`]: trait.Application.html
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pub fn requests_exit(
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event: &winit::event::WindowEvent<'_>,
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_modifiers: winit::event::ModifiersState,
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@ -401,6 +403,12 @@ pub fn requests_exit(
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}
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}
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/// Builds a [`UserInterface`] for the provided [`Application`], logging
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/// [`Debug`] information accordingly.
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///
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/// [`UserInterface`]: struct.UserInterface.html
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/// [`Application`]: trait.Application.html
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/// [`Debug`]: struct.Debug.html
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pub fn build_user_interface<'a, A: Application>(
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application: &'a mut A,
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cache: Cache,
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@ -419,6 +427,12 @@ pub fn build_user_interface<'a, A: Application>(
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user_interface
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}
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/// Updates an [`Application`] by feeding it the provided messages, spawning any
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/// resulting [`Command`], and tracking its [`Subscription`].
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///
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/// [`Application`]: trait.Application.html
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/// [`Command`]: struct.Command.html
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/// [`Subscription`]: struct.Subscription.html
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pub fn update<A: Application, E: Executor>(
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application: &mut A,
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runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
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@ -5,6 +5,9 @@ use std::marker::PhantomData;
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use winit::event::WindowEvent;
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use winit::window::Window;
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/// The state of a windowed [`Application`].
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///
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/// [`Application`]: ../trait.Application.html
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#[derive(Debug, Clone)]
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pub struct State<A: Application> {
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title: String,
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@ -19,6 +22,10 @@ pub struct State<A: Application> {
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}
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impl<A: Application> State<A> {
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/// Creates a new [`State`] for the provided [`Application`] and window.
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///
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/// [`State`]: struct.State.html
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/// [`Application`]: ../trait.Application.html
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pub fn new(application: &A, window: &Window) -> Self {
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let title = application.title();
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let mode = application.mode();
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@ -48,30 +55,61 @@ impl<A: Application> State<A> {
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}
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}
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/// Returns the current background [`Color`] of the [`State`].
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///
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/// [`Color`]: ../struct.Color.html
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/// [`State`]: struct.State.html
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pub fn background_color(&self) -> Color {
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self.background_color
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}
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/// Returns the current [`Viewport`] of the [`State`].
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///
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn viewport(&self) -> &Viewport {
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&self.viewport
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}
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/// Returns the version of the [`Viewport`] of the [`State`].
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///
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/// The version is incremented every time the [`Viewport`] changes.
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///
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn viewport_version(&self) -> usize {
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self.viewport_version
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}
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/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
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///
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/// [`Size`]: ../struct.Size.html
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn physical_size(&self) -> Size<u32> {
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self.viewport.physical_size()
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}
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/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
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///
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/// [`Size`]: ../struct.Size.html
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn logical_size(&self) -> Size<f32> {
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self.viewport.logical_size()
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}
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/// Returns the current scale factor of the [`Viewport`] of the [`State`].
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///
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/// [`Viewport`]: ../struct.Viewport.html
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/// [`State`]: struct.State.html
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pub fn scale_factor(&self) -> f64 {
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self.viewport.scale_factor()
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}
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/// Returns the current cursor position of the [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn cursor_position(&self) -> Point {
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conversion::cursor_position(
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self.cursor_position,
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@ -79,10 +117,17 @@ impl<A: Application> State<A> {
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)
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}
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/// Returns the current keyboard modifiers of the [`State`].
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///
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/// [`State`]: struct.State.html
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pub fn modifiers(&self) -> winit::event::ModifiersState {
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self.modifiers
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}
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/// Processes the provided window event and updates the [`State`]
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/// accordingly.
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///
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/// [`State`]: struct.State.html
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pub fn update(
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&mut self,
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window: &Window,
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}
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}
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/// Synchronizes the [`State`] with its [`Application`] and its respective
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/// window.
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///
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/// Normally an [`Application`] should be synchronized with its [`State`]
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/// and window after calling [`Application::update`].
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///
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/// [`State`]: struct.State.html
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/// [`Application`]: ../trait.Application.html
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/// [`Application::update`]: ../trait.Application.html#tymethod.update
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pub fn synchronize(&mut self, application: &A, window: &Window) {
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// Update window title
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let new_title = application.title();
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@ -15,7 +15,7 @@
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//! [`winit`]: https://github.com/rust-windowing/winit
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//! [`Application`]: trait.Application.html
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//! [`conversion`]: conversion
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//#![deny(missing_docs)]
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#![deny(missing_docs)]
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#![deny(missing_debug_implementations)]
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#![deny(unused_results)]
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#![forbid(unsafe_code)]
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