[wgpu 0.7] Update triangle/msaa.rs
Notes: - not sure if `filtering sampler` should be used, so for now it is not used .
This commit is contained in:
parent
98d108d2b7
commit
5f935c34fd
|
@ -32,7 +32,10 @@ impl Blit {
|
||||||
entries: &[wgpu::BindGroupLayoutEntry {
|
entries: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
ty: wgpu::BindingType::Sampler {
|
||||||
|
comparison: false,
|
||||||
|
filtering: true,
|
||||||
|
},
|
||||||
count: None,
|
count: None,
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
|
@ -53,9 +56,11 @@ impl Blit {
|
||||||
entries: &[wgpu::BindGroupLayoutEntry {
|
entries: &[wgpu::BindGroupLayoutEntry {
|
||||||
binding: 0,
|
binding: 0,
|
||||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||||
ty: wgpu::BindingType::SampledTexture {
|
ty: wgpu::BindingType::Texture {
|
||||||
dimension: wgpu::TextureViewDimension::D2,
|
sample_type: wgpu::TextureSampleType::Float {
|
||||||
component_type: wgpu::TextureComponentType::Float,
|
filterable: true,
|
||||||
|
},
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
multisampled: false,
|
multisampled: false,
|
||||||
},
|
},
|
||||||
count: None,
|
count: None,
|
||||||
|
@ -69,11 +74,11 @@ impl Blit {
|
||||||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||||
});
|
});
|
||||||
|
|
||||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
let vs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||||
"../shader/blit.vert.spv"
|
"../shader/blit.vert.spv"
|
||||||
));
|
));
|
||||||
|
|
||||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
let fs_module = device.create_shader_module(&wgpu::include_spirv!(
|
||||||
"../shader/blit.frag.spv"
|
"../shader/blit.frag.spv"
|
||||||
));
|
));
|
||||||
|
|
||||||
|
@ -81,42 +86,42 @@ impl Blit {
|
||||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
label: Some("iced_wgpu::triangle::msaa pipeline"),
|
label: Some("iced_wgpu::triangle::msaa pipeline"),
|
||||||
layout: Some(&layout),
|
layout: Some(&layout),
|
||||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
vertex: wgpu::VertexState {
|
||||||
module: &vs_module,
|
module: &vs_module,
|
||||||
entry_point: "main",
|
entry_point: "main",
|
||||||
|
buffers: &[],
|
||||||
},
|
},
|
||||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
fragment: Some(wgpu::FragmentState {
|
||||||
module: &fs_module,
|
module: &fs_module,
|
||||||
entry_point: "main",
|
entry_point: "main",
|
||||||
|
targets: &[wgpu::ColorTargetState {
|
||||||
|
format,
|
||||||
|
color_blend: wgpu::BlendState {
|
||||||
|
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||||
|
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||||
|
operation: wgpu::BlendOperation::Add,
|
||||||
|
},
|
||||||
|
alpha_blend: wgpu::BlendState {
|
||||||
|
src_factor: wgpu::BlendFactor::One,
|
||||||
|
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||||
|
operation: wgpu::BlendOperation::Add,
|
||||||
|
},
|
||||||
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
|
}],
|
||||||
}),
|
}),
|
||||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
front_face: wgpu::FrontFace::Cw,
|
front_face: wgpu::FrontFace::Cw,
|
||||||
cull_mode: wgpu::CullMode::None,
|
cull_mode: wgpu::CullMode::None,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}),
|
|
||||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
|
||||||
color_states: &[wgpu::ColorStateDescriptor {
|
|
||||||
format,
|
|
||||||
color_blend: wgpu::BlendDescriptor {
|
|
||||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
|
||||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
||||||
operation: wgpu::BlendOperation::Add,
|
|
||||||
},
|
|
||||||
alpha_blend: wgpu::BlendDescriptor {
|
|
||||||
src_factor: wgpu::BlendFactor::One,
|
|
||||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
||||||
operation: wgpu::BlendOperation::Add,
|
|
||||||
},
|
|
||||||
write_mask: wgpu::ColorWrite::ALL,
|
|
||||||
}],
|
|
||||||
depth_stencil_state: None,
|
|
||||||
vertex_state: wgpu::VertexStateDescriptor {
|
|
||||||
index_format: wgpu::IndexFormat::Uint16,
|
|
||||||
vertex_buffers: &[],
|
|
||||||
},
|
},
|
||||||
sample_count: 1,
|
depth_stencil: None,
|
||||||
sample_mask: !0,
|
|
||||||
alpha_to_coverage_enabled: false,
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: 1,
|
||||||
|
mask: !0,
|
||||||
|
alpha_to_coverage_enabled: false,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
Blit {
|
Blit {
|
||||||
|
@ -172,6 +177,7 @@ impl Blit {
|
||||||
) {
|
) {
|
||||||
let mut render_pass =
|
let mut render_pass =
|
||||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("iced_wgpu::triangle::msaa Render Pass"),
|
||||||
color_attachments: &[
|
color_attachments: &[
|
||||||
wgpu::RenderPassColorAttachmentDescriptor {
|
wgpu::RenderPassColorAttachmentDescriptor {
|
||||||
attachment: target,
|
attachment: target,
|
||||||
|
@ -227,7 +233,7 @@ impl Targets {
|
||||||
sample_count,
|
sample_count,
|
||||||
dimension: wgpu::TextureDimension::D2,
|
dimension: wgpu::TextureDimension::D2,
|
||||||
format,
|
format,
|
||||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
|
||||||
});
|
});
|
||||||
|
|
||||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
@ -237,7 +243,7 @@ impl Targets {
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
dimension: wgpu::TextureDimension::D2,
|
dimension: wgpu::TextureDimension::D2,
|
||||||
format,
|
format,
|
||||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
|
usage: wgpu::TextureUsage::RENDER_ATTACHMENT
|
||||||
| wgpu::TextureUsage::SAMPLED,
|
| wgpu::TextureUsage::SAMPLED,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue