Create module boundaries for pane_grid
logic
This commit is contained in:
parent
460565056e
commit
5c8ec4504b
@ -1,14 +1,24 @@
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mod direction;
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mod node;
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mod pane;
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mod split;
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mod state;
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pub use direction::Direction;
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pub use pane::Pane;
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pub use split::Split;
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pub use state::{Focus, State};
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use crate::{
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input::{keyboard, mouse, ButtonState},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point, Size,
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Widget,
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};
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use std::collections::HashMap;
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#[allow(missing_debug_implementations)]
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pub struct PaneGrid<'a, Message, Renderer> {
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state: &'a mut Internal,
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state: &'a mut state::Internal,
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modifiers: &'a mut keyboard::ModifiersState,
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elements: Vec<(Pane, Element<'a, Message, Renderer>)>,
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width: Length,
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height: Length,
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@ -26,14 +36,14 @@ impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> {
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) -> Element<'a, Message, Renderer>,
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) -> Self {
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let elements = {
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let focused_pane = state.internal.focused_pane;
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let focused_pane = state.internal.focused();
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state
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.panes
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.iter_mut()
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.map(move |(pane, pane_state)| {
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let focus = match focused_pane {
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FocusedPane::Some {
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state::FocusedPane::Some {
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pane: focused_pane,
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focus,
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} if *pane == focused_pane => Some(focus),
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@ -47,6 +57,7 @@ impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> {
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Self {
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state: &mut state.internal,
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modifiers: &mut state.modifiers,
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elements,
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width: Length::Fill,
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height: Length::Fill,
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@ -117,7 +128,7 @@ where
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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let regions = self.state.layout.regions(f32::from(self.spacing), size);
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let regions = self.state.regions(f32::from(self.spacing), size);
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let children = self
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.elements
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@ -162,37 +173,24 @@ where
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if let Some(((pane, _), _)) = clicked_region.next() {
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match &self.on_drag {
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Some(on_drag) if self.state.modifiers.alt => {
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self.state.focused_pane = FocusedPane::Some {
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pane: *pane,
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focus: Focus::Dragging,
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};
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Some(on_drag) if self.modifiers.alt => {
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self.state.drag(pane);
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messages.push(on_drag(DragEvent::Picked {
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pane: *pane,
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}));
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}
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_ => {
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self.state.focused_pane = FocusedPane::Some {
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pane: *pane,
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focus: Focus::Idle,
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};
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self.state.focus(pane);
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}
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}
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} else {
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self.state.focused_pane = FocusedPane::None;
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self.state.unfocus();
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}
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}
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ButtonState::Released => {
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if let FocusedPane::Some {
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pane,
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focus: Focus::Dragging,
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} = self.state.focused_pane
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{
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self.state.focused_pane = FocusedPane::Some {
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pane,
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focus: Focus::Idle,
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};
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if let Some(pane) = self.state.dragged() {
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self.state.focus(&pane);
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if let Some(on_drag) = &self.on_drag {
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let mut dropped_region = self
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@ -219,17 +217,13 @@ where
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}
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},
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Event::Keyboard(keyboard::Event::Input { modifiers, .. }) => {
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self.state.modifiers = modifiers;
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*self.modifiers = modifiers;
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}
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_ => {}
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}
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match self.state.focused_pane {
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FocusedPane::Some {
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focus: Focus::Dragging,
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..
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} => {}
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_ => {
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if self.state.dragged().is_none() {
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{
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self.elements.iter_mut().zip(layout.children()).for_each(
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|((_, pane), layout)| {
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pane.widget.on_event(
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@ -253,18 +247,10 @@ where
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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let dragging = match self.state.focused_pane {
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FocusedPane::Some {
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pane,
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focus: Focus::Dragging,
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} => Some(pane),
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_ => None,
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};
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renderer.draw(
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defaults,
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&self.elements,
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dragging,
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self.state.dragged(),
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layout,
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cursor_position,
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)
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@ -276,7 +262,7 @@ where
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std::any::TypeId::of::<PaneGrid<'_, Message, Renderer>>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.state.layout.hash(state);
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self.state.hash_layout(state);
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for (_, element) in &self.elements {
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element.hash_layout(state);
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@ -284,374 +270,6 @@ where
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Pane(usize);
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impl Pane {
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pub fn index(&self) -> usize {
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self.0
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}
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}
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#[derive(Debug)]
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pub struct State<T> {
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panes: HashMap<Pane, T>,
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internal: Internal,
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}
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#[derive(Debug)]
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struct Internal {
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layout: Node,
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last_pane: usize,
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focused_pane: FocusedPane,
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modifiers: keyboard::ModifiersState,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Focus {
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Idle,
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Dragging,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum FocusedPane {
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None,
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Some { pane: Pane, focus: Focus },
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Direction {
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Up,
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Down,
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Left,
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Right,
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}
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impl<T> State<T> {
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pub fn new(first_pane_state: T) -> (Self, Pane) {
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let first_pane = Pane(0);
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let mut panes = HashMap::new();
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let _ = panes.insert(first_pane, first_pane_state);
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(
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State {
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panes,
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internal: Internal {
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layout: Node::Pane(first_pane),
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last_pane: 0,
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focused_pane: FocusedPane::None,
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modifiers: keyboard::ModifiersState::default(),
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},
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},
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first_pane,
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)
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}
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pub fn len(&self) -> usize {
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self.panes.len()
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}
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pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
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self.panes.get_mut(pane)
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}
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pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
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self.panes.iter()
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}
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
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self.panes.iter_mut()
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}
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pub fn focused_pane(&self) -> Option<Pane> {
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match self.internal.focused_pane {
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FocusedPane::Some {
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pane,
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focus: Focus::Idle,
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} => Some(pane),
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FocusedPane::Some {
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focus: Focus::Dragging,
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..
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} => None,
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FocusedPane::None => None,
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}
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}
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pub fn adjacent_pane(
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&self,
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pane: &Pane,
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direction: Direction,
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) -> Option<Pane> {
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let regions =
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self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
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let current_region = regions.get(pane)?;
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let target = match direction {
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Direction::Left => {
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Point::new(current_region.x - 1.0, current_region.y + 1.0)
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}
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Direction::Right => Point::new(
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current_region.x + current_region.width + 1.0,
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current_region.y + 1.0,
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),
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Direction::Up => {
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Point::new(current_region.x + 1.0, current_region.y - 1.0)
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}
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Direction::Down => Point::new(
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current_region.x + 1.0,
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current_region.y + current_region.height + 1.0,
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),
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};
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let mut colliding_regions =
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regions.iter().filter(|(_, region)| region.contains(target));
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let (pane, _) = colliding_regions.next()?;
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Some(*pane)
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}
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pub fn focus(&mut self, pane: &Pane) {
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self.internal.focused_pane = FocusedPane::Some {
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pane: *pane,
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focus: Focus::Idle,
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};
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}
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pub fn split_vertically(&mut self, pane: &Pane, state: T) -> Option<Pane> {
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self.split(Split::Vertical, pane, state)
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}
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pub fn split_horizontally(
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&mut self,
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pane: &Pane,
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state: T,
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) -> Option<Pane> {
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self.split(Split::Horizontal, pane, state)
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}
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pub fn split(
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&mut self,
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kind: Split,
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pane: &Pane,
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state: T,
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) -> Option<Pane> {
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let node = self.internal.layout.find(pane)?;
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let new_pane = {
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self.internal.last_pane = self.internal.last_pane.checked_add(1)?;
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Pane(self.internal.last_pane)
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};
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node.split(kind, new_pane);
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let _ = self.panes.insert(new_pane, state);
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self.focus(&new_pane);
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Some(new_pane)
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}
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pub fn swap(&mut self, a: &Pane, b: &Pane) {
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self.internal.layout.update(&|node| match node {
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Node::Split { .. } => {}
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Node::Pane(pane) => {
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if pane == a {
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*node = Node::Pane(*b);
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} else if pane == b {
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*node = Node::Pane(*a);
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}
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}
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});
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}
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pub fn close(&mut self, pane: &Pane) -> Option<T> {
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if let Some(sibling) = self.internal.layout.remove(pane) {
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self.focus(&sibling);
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self.panes.remove(pane)
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} else {
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None
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}
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}
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}
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#[derive(Debug, Clone, Hash)]
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enum Node {
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Split {
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kind: Split,
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ratio: u32,
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a: Box<Node>,
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b: Box<Node>,
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},
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Pane(Pane),
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}
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impl Node {
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fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
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match self {
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Node::Split { a, b, .. } => {
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a.find(pane).or_else(move || b.find(pane))
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}
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Node::Pane(p) => {
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if p == pane {
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Some(self)
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} else {
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None
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}
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}
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}
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}
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fn split(&mut self, kind: Split, new_pane: Pane) {
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*self = Node::Split {
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kind,
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ratio: 500_000,
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a: Box::new(self.clone()),
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b: Box::new(Node::Pane(new_pane)),
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};
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}
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fn update(&mut self, f: &impl Fn(&mut Node)) {
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match self {
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Node::Split { a, b, .. } => {
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a.update(f);
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b.update(f);
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}
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_ => {}
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}
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f(self);
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}
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fn remove(&mut self, pane: &Pane) -> Option<Pane> {
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match self {
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Node::Split { a, b, .. } => {
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if a.pane() == Some(*pane) {
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*self = *b.clone();
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Some(self.first_pane())
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} else if b.pane() == Some(*pane) {
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*self = *a.clone();
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Some(self.first_pane())
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} else {
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a.remove(pane).or_else(|| b.remove(pane))
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}
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}
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Node::Pane(_) => None,
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}
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}
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pub fn regions(
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&self,
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spacing: f32,
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size: Size,
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) -> HashMap<Pane, Rectangle> {
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let mut regions = HashMap::new();
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self.compute_regions(
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spacing / 2.0,
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&Rectangle {
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x: 0.0,
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y: 0.0,
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width: size.width,
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height: size.height,
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},
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&mut regions,
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);
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regions
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}
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fn pane(&self) -> Option<Pane> {
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match self {
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Node::Split { .. } => None,
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Node::Pane(pane) => Some(*pane),
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}
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}
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fn first_pane(&self) -> Pane {
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match self {
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Node::Split { a, .. } => a.first_pane(),
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Node::Pane(pane) => *pane,
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}
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}
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fn compute_regions(
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&self,
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halved_spacing: f32,
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current: &Rectangle,
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regions: &mut HashMap<Pane, Rectangle>,
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) {
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match self {
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Node::Split { kind, ratio, a, b } => {
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let ratio = *ratio as f32 / 1_000_000.0;
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let (region_a, region_b) =
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kind.apply(current, ratio, halved_spacing);
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a.compute_regions(halved_spacing, ®ion_a, regions);
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b.compute_regions(halved_spacing, ®ion_b, regions);
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}
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Node::Pane(pane) => {
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let _ = regions.insert(*pane, *current);
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}
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}
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}
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}
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
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pub enum Split {
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Horizontal,
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Vertical,
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}
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impl Split {
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fn apply(
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&self,
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rectangle: &Rectangle,
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ratio: f32,
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halved_spacing: f32,
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) -> (Rectangle, Rectangle) {
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match self {
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Split::Horizontal => {
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let width_left =
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(rectangle.width * ratio).round() - halved_spacing;
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let width_right = rectangle.width - width_left - halved_spacing;
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(
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Rectangle {
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width: width_left,
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..*rectangle
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},
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Rectangle {
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x: rectangle.x + width_left + halved_spacing,
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width: width_right,
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..*rectangle
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},
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)
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}
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Split::Vertical => {
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let height_top =
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(rectangle.height * ratio).round() - halved_spacing;
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let height_bottom =
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rectangle.height - height_top - halved_spacing;
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(
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Rectangle {
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height: height_top,
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..*rectangle
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},
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Rectangle {
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y: rectangle.y + height_top + halved_spacing,
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height: height_bottom,
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..*rectangle
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},
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)
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}
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}
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}
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}
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/// The renderer of a [`PaneGrid`].
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///
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/// Your [renderer] will need to implement this trait before being
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|
7
native/src/widget/pane_grid/direction.rs
Normal file
7
native/src/widget/pane_grid/direction.rs
Normal file
@ -0,0 +1,7 @@
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Direction {
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Up,
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Down,
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Left,
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Right,
|
||||
}
|
128
native/src/widget/pane_grid/node.rs
Normal file
128
native/src/widget/pane_grid/node.rs
Normal file
@ -0,0 +1,128 @@
|
||||
use crate::{
|
||||
pane_grid::{Pane, Split},
|
||||
Rectangle, Size,
|
||||
};
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum Node {
|
||||
Split {
|
||||
kind: Split,
|
||||
ratio: u32,
|
||||
a: Box<Node>,
|
||||
b: Box<Node>,
|
||||
},
|
||||
Pane(Pane),
|
||||
}
|
||||
|
||||
impl Node {
|
||||
pub fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
|
||||
match self {
|
||||
Node::Split { a, b, .. } => {
|
||||
a.find(pane).or_else(move || b.find(pane))
|
||||
}
|
||||
Node::Pane(p) => {
|
||||
if p == pane {
|
||||
Some(self)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn split(&mut self, kind: Split, new_pane: Pane) {
|
||||
*self = Node::Split {
|
||||
kind,
|
||||
ratio: 500_000,
|
||||
a: Box::new(self.clone()),
|
||||
b: Box::new(Node::Pane(new_pane)),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn update(&mut self, f: &impl Fn(&mut Node)) {
|
||||
match self {
|
||||
Node::Split { a, b, .. } => {
|
||||
a.update(f);
|
||||
b.update(f);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
f(self);
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, pane: &Pane) -> Option<Pane> {
|
||||
match self {
|
||||
Node::Split { a, b, .. } => {
|
||||
if a.pane() == Some(*pane) {
|
||||
*self = *b.clone();
|
||||
Some(self.first_pane())
|
||||
} else if b.pane() == Some(*pane) {
|
||||
*self = *a.clone();
|
||||
Some(self.first_pane())
|
||||
} else {
|
||||
a.remove(pane).or_else(|| b.remove(pane))
|
||||
}
|
||||
}
|
||||
Node::Pane(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn regions(
|
||||
&self,
|
||||
spacing: f32,
|
||||
size: Size,
|
||||
) -> HashMap<Pane, Rectangle> {
|
||||
let mut regions = HashMap::new();
|
||||
|
||||
self.compute_regions(
|
||||
spacing / 2.0,
|
||||
&Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
},
|
||||
&mut regions,
|
||||
);
|
||||
|
||||
regions
|
||||
}
|
||||
|
||||
pub fn pane(&self) -> Option<Pane> {
|
||||
match self {
|
||||
Node::Split { .. } => None,
|
||||
Node::Pane(pane) => Some(*pane),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn first_pane(&self) -> Pane {
|
||||
match self {
|
||||
Node::Split { a, .. } => a.first_pane(),
|
||||
Node::Pane(pane) => *pane,
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_regions(
|
||||
&self,
|
||||
halved_spacing: f32,
|
||||
current: &Rectangle,
|
||||
regions: &mut HashMap<Pane, Rectangle>,
|
||||
) {
|
||||
match self {
|
||||
Node::Split { kind, ratio, a, b } => {
|
||||
let ratio = *ratio as f32 / 1_000_000.0;
|
||||
let (region_a, region_b) =
|
||||
kind.apply(current, ratio, halved_spacing);
|
||||
|
||||
a.compute_regions(halved_spacing, ®ion_a, regions);
|
||||
b.compute_regions(halved_spacing, ®ion_b, regions);
|
||||
}
|
||||
Node::Pane(pane) => {
|
||||
let _ = regions.insert(*pane, *current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
2
native/src/widget/pane_grid/pane.rs
Normal file
2
native/src/widget/pane_grid/pane.rs
Normal file
@ -0,0 +1,2 @@
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub struct Pane(pub(super) usize);
|
54
native/src/widget/pane_grid/split.rs
Normal file
54
native/src/widget/pane_grid/split.rs
Normal file
@ -0,0 +1,54 @@
|
||||
use crate::Rectangle;
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
|
||||
pub enum Split {
|
||||
Horizontal,
|
||||
Vertical,
|
||||
}
|
||||
|
||||
impl Split {
|
||||
pub(super) fn apply(
|
||||
&self,
|
||||
rectangle: &Rectangle,
|
||||
ratio: f32,
|
||||
halved_spacing: f32,
|
||||
) -> (Rectangle, Rectangle) {
|
||||
match self {
|
||||
Split::Horizontal => {
|
||||
let width_left =
|
||||
(rectangle.width * ratio).round() - halved_spacing;
|
||||
let width_right = rectangle.width - width_left - halved_spacing;
|
||||
|
||||
(
|
||||
Rectangle {
|
||||
width: width_left,
|
||||
..*rectangle
|
||||
},
|
||||
Rectangle {
|
||||
x: rectangle.x + width_left + halved_spacing,
|
||||
width: width_right,
|
||||
..*rectangle
|
||||
},
|
||||
)
|
||||
}
|
||||
Split::Vertical => {
|
||||
let height_top =
|
||||
(rectangle.height * ratio).round() - halved_spacing;
|
||||
let height_bottom =
|
||||
rectangle.height - height_top - halved_spacing;
|
||||
|
||||
(
|
||||
Rectangle {
|
||||
height: height_top,
|
||||
..*rectangle
|
||||
},
|
||||
Rectangle {
|
||||
y: rectangle.y + height_top + halved_spacing,
|
||||
height: height_bottom,
|
||||
..*rectangle
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
227
native/src/widget/pane_grid/state.rs
Normal file
227
native/src/widget/pane_grid/state.rs
Normal file
@ -0,0 +1,227 @@
|
||||
use crate::{
|
||||
input::keyboard,
|
||||
pane_grid::{node::Node, Direction, Pane, Split},
|
||||
Hasher, Point, Rectangle, Size,
|
||||
};
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct State<T> {
|
||||
pub(super) panes: HashMap<Pane, T>,
|
||||
pub(super) internal: Internal,
|
||||
pub(super) modifiers: keyboard::ModifiersState,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Focus {
|
||||
Idle,
|
||||
Dragging,
|
||||
}
|
||||
|
||||
impl<T> State<T> {
|
||||
pub fn new(first_pane_state: T) -> (Self, Pane) {
|
||||
let first_pane = Pane(0);
|
||||
|
||||
let mut panes = HashMap::new();
|
||||
let _ = panes.insert(first_pane, first_pane_state);
|
||||
|
||||
(
|
||||
State {
|
||||
panes,
|
||||
internal: Internal {
|
||||
layout: Node::Pane(first_pane),
|
||||
last_pane: 0,
|
||||
focused_pane: FocusedPane::None,
|
||||
},
|
||||
modifiers: keyboard::ModifiersState::default(),
|
||||
},
|
||||
first_pane,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize {
|
||||
self.panes.len()
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
|
||||
self.panes.get_mut(pane)
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
|
||||
self.panes.iter()
|
||||
}
|
||||
|
||||
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
|
||||
self.panes.iter_mut()
|
||||
}
|
||||
|
||||
pub fn focused_pane(&self) -> Option<Pane> {
|
||||
match self.internal.focused_pane {
|
||||
FocusedPane::Some {
|
||||
pane,
|
||||
focus: Focus::Idle,
|
||||
} => Some(pane),
|
||||
FocusedPane::Some {
|
||||
focus: Focus::Dragging,
|
||||
..
|
||||
} => None,
|
||||
FocusedPane::None => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn adjacent_pane(
|
||||
&self,
|
||||
pane: &Pane,
|
||||
direction: Direction,
|
||||
) -> Option<Pane> {
|
||||
let regions =
|
||||
self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
|
||||
|
||||
let current_region = regions.get(pane)?;
|
||||
|
||||
let target = match direction {
|
||||
Direction::Left => {
|
||||
Point::new(current_region.x - 1.0, current_region.y + 1.0)
|
||||
}
|
||||
Direction::Right => Point::new(
|
||||
current_region.x + current_region.width + 1.0,
|
||||
current_region.y + 1.0,
|
||||
),
|
||||
Direction::Up => {
|
||||
Point::new(current_region.x + 1.0, current_region.y - 1.0)
|
||||
}
|
||||
Direction::Down => Point::new(
|
||||
current_region.x + 1.0,
|
||||
current_region.y + current_region.height + 1.0,
|
||||
),
|
||||
};
|
||||
|
||||
let mut colliding_regions =
|
||||
regions.iter().filter(|(_, region)| region.contains(target));
|
||||
|
||||
let (pane, _) = colliding_regions.next()?;
|
||||
|
||||
Some(*pane)
|
||||
}
|
||||
|
||||
pub fn focus(&mut self, pane: &Pane) {
|
||||
self.internal.focus(pane);
|
||||
}
|
||||
|
||||
pub fn split_vertically(&mut self, pane: &Pane, state: T) -> Option<Pane> {
|
||||
self.split(Split::Vertical, pane, state)
|
||||
}
|
||||
|
||||
pub fn split_horizontally(
|
||||
&mut self,
|
||||
pane: &Pane,
|
||||
state: T,
|
||||
) -> Option<Pane> {
|
||||
self.split(Split::Horizontal, pane, state)
|
||||
}
|
||||
|
||||
pub fn split(
|
||||
&mut self,
|
||||
kind: Split,
|
||||
pane: &Pane,
|
||||
state: T,
|
||||
) -> Option<Pane> {
|
||||
let node = self.internal.layout.find(pane)?;
|
||||
|
||||
let new_pane = {
|
||||
self.internal.last_pane = self.internal.last_pane.checked_add(1)?;
|
||||
|
||||
Pane(self.internal.last_pane)
|
||||
};
|
||||
|
||||
node.split(kind, new_pane);
|
||||
|
||||
let _ = self.panes.insert(new_pane, state);
|
||||
self.focus(&new_pane);
|
||||
|
||||
Some(new_pane)
|
||||
}
|
||||
|
||||
pub fn swap(&mut self, a: &Pane, b: &Pane) {
|
||||
self.internal.layout.update(&|node| match node {
|
||||
Node::Split { .. } => {}
|
||||
Node::Pane(pane) => {
|
||||
if pane == a {
|
||||
*node = Node::Pane(*b);
|
||||
} else if pane == b {
|
||||
*node = Node::Pane(*a);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn close(&mut self, pane: &Pane) -> Option<T> {
|
||||
if let Some(sibling) = self.internal.layout.remove(pane) {
|
||||
self.focus(&sibling);
|
||||
self.panes.remove(pane)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Internal {
|
||||
layout: Node,
|
||||
last_pane: usize,
|
||||
focused_pane: FocusedPane,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum FocusedPane {
|
||||
None,
|
||||
Some { pane: Pane, focus: Focus },
|
||||
}
|
||||
|
||||
impl Internal {
|
||||
pub fn focused(&self) -> FocusedPane {
|
||||
self.focused_pane
|
||||
}
|
||||
pub fn dragged(&self) -> Option<Pane> {
|
||||
match self.focused_pane {
|
||||
FocusedPane::Some {
|
||||
pane,
|
||||
focus: Focus::Dragging,
|
||||
} => Some(pane),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn regions(
|
||||
&self,
|
||||
spacing: f32,
|
||||
size: Size,
|
||||
) -> HashMap<Pane, Rectangle> {
|
||||
self.layout.regions(spacing, size)
|
||||
}
|
||||
|
||||
pub fn focus(&mut self, pane: &Pane) {
|
||||
self.focused_pane = FocusedPane::Some {
|
||||
pane: *pane,
|
||||
focus: Focus::Idle,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn drag(&mut self, pane: &Pane) {
|
||||
self.focused_pane = FocusedPane::Some {
|
||||
pane: *pane,
|
||||
focus: Focus::Dragging,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn unfocus(&mut self) {
|
||||
self.focused_pane = FocusedPane::None;
|
||||
}
|
||||
|
||||
pub fn hash_layout(&self, hasher: &mut Hasher) {
|
||||
use std::hash::Hash;
|
||||
|
||||
self.layout.hash(hasher);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user