Merge branch 'feature/error-handling' into improvement/viewport-aware-drawing
This commit is contained in:
commit
577fe8774c
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@ -78,6 +78,7 @@ members = [
|
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[dependencies]
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iced_core = { version = "0.2", path = "core" }
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iced_futures = { version = "0.1", path = "futures" }
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thiserror = "1.0"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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iced_winit = { version = "0.1", path = "winit" }
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|
|
|
@ -13,3 +13,9 @@ impl From<Color> for Background {
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Background::Color(color)
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}
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}
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impl From<Color> for Option<Background> {
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fn from(color: Color) -> Self {
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Some(Background::from(color))
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}
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}
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|
|
|
@ -3,11 +3,11 @@ use iced::{
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button, Align, Button, Column, Element, Length, Sandbox, Settings, Text,
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};
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pub fn main() {
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pub fn main() -> iced::Result {
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Example::run(Settings {
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antialiasing: true,
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..Settings::default()
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});
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})
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}
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#[derive(Default)]
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|
|
|
@ -4,7 +4,7 @@ use iced::{
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Point, Rectangle, Settings, Subscription, Vector,
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};
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pub fn main() {
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pub fn main() -> iced::Result {
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Clock::run(Settings {
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antialiasing: true,
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..Settings::default()
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|
|
|
@ -8,7 +8,7 @@ use palette::{self, Hsl, Limited, Srgb};
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use std::marker::PhantomData;
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use std::ops::RangeInclusive;
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pub fn main() {
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pub fn main() -> iced::Result {
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ColorPalette::run(Settings {
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antialiasing: true,
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..Settings::default()
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|
|
|
@ -1,6 +1,6 @@
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use iced::{button, Align, Button, Column, Element, Sandbox, Settings, Text};
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pub fn main() {
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pub fn main() -> iced::Result {
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Counter::run(Settings::default())
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}
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|
|
|
@ -91,7 +91,7 @@ use iced::{
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Slider, Text,
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};
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pub fn main() {
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pub fn main() -> iced::Result {
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Example::run(Settings::default())
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}
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|
||||
|
|
|
@ -5,7 +5,7 @@ use iced::{
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mod download;
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pub fn main() {
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pub fn main() -> iced::Result {
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Example::run(Settings::default())
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}
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|
|
|
@ -3,7 +3,7 @@ use iced::{
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Element, Length, Settings, Subscription, Text,
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};
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|
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pub fn main() {
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pub fn main() -> iced::Result {
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Events::run(Settings::default())
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}
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|
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|
|
|
@ -16,7 +16,7 @@ use iced::{
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use preset::Preset;
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use std::time::{Duration, Instant};
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|
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pub fn main() {
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pub fn main() -> iced::Result {
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GameOfLife::run(Settings {
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antialiasing: true,
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..Settings::default()
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|
|
|
@ -166,7 +166,7 @@ use iced::{
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|||
};
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use rainbow::Rainbow;
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|
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pub fn main() {
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pub fn main() -> iced::Result {
|
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Example::run(Settings::default())
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}
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|
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|
|
|
@ -7,6 +7,7 @@ use scene::Scene;
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use iced_wgpu::{wgpu, Backend, Renderer, Settings, Viewport};
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use iced_winit::{conversion, futures, program, winit, Debug, Size};
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use futures::task::SpawnExt;
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use winit::{
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dpi::PhysicalPosition,
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event::{Event, ModifiersState, WindowEvent},
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|
@ -29,26 +30,29 @@ pub fn main() {
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let mut modifiers = ModifiersState::default();
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|
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// Initialize wgpu
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let surface = wgpu::Surface::create(&window);
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let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
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let surface = unsafe { instance.create_surface(&window) };
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let (mut device, queue) = futures::executor::block_on(async {
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let adapter = wgpu::Adapter::request(
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&wgpu::RequestAdapterOptions {
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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compatible_surface: Some(&surface),
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},
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wgpu::BackendBit::PRIMARY,
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)
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.await
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.expect("Request adapter");
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adapter
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.request_device(&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions {
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anisotropic_filtering: false,
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},
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limits: wgpu::Limits::default(),
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||||
})
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.await
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.expect("Request adapter");
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|
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adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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||||
shader_validation: false,
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||||
},
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||||
None,
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||||
)
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.await
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||||
.expect("Request device")
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||||
});
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||||
|
||||
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
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|
@ -69,6 +73,10 @@ pub fn main() {
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|||
};
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let mut resized = false;
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// Initialize staging belt and local pool
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let mut staging_belt = wgpu::util::StagingBelt::new(5 * 1024);
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let mut local_pool = futures::executor::LocalPool::new();
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// Initialize scene and GUI controls
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let scene = Scene::new(&mut device);
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let controls = Controls::new();
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|
@ -160,7 +168,7 @@ pub fn main() {
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resized = false;
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}
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let frame = swap_chain.get_next_texture().expect("Next frame");
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let frame = swap_chain.get_current_frame().expect("Next frame");
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let mut encoder = device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor { label: None },
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|
@ -171,7 +179,7 @@ pub fn main() {
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{
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// We clear the frame
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let mut render_pass = scene.clear(
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&frame.view,
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&frame.output.view,
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&mut encoder,
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program.background_color(),
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);
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|
@ -183,22 +191,32 @@ pub fn main() {
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// And then iced on top
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let mouse_interaction = renderer.backend_mut().draw(
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&mut device,
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&mut staging_belt,
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&mut encoder,
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&frame.view,
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&frame.output.view,
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&viewport,
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state.primitive(),
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&debug.overlay(),
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);
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||||
// Then we submit the work
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queue.submit(&[encoder.finish()]);
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staging_belt.finish();
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queue.submit(Some(encoder.finish()));
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// And update the mouse cursor
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// Update the mouse cursor
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window.set_cursor_icon(
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iced_winit::conversion::mouse_interaction(
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||||
mouse_interaction,
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||||
),
|
||||
);
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||||
|
||||
// And recall staging buffers
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||||
local_pool
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||||
.spawner()
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||||
.spawn(staging_belt.recall())
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||||
.expect("Recall staging buffers");
|
||||
|
||||
local_pool.run_until_stalled();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
|
|
@ -22,17 +22,18 @@ impl Scene {
|
|||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
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||||
store_op: wgpu::StoreOp::Store,
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clear_color: {
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let [r, g, b, a] = background_color.into_linear();
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ops: wgpu::Operations {
|
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load: wgpu::LoadOp::Clear({
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let [r, g, b, a] = background_color.into_linear();
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||||
|
||||
wgpu::Color {
|
||||
r: r as f64,
|
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g: g as f64,
|
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b: b as f64,
|
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a: a as f64,
|
||||
}
|
||||
wgpu::Color {
|
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r: r as f64,
|
||||
g: g as f64,
|
||||
b: b as f64,
|
||||
a: a as f64,
|
||||
}
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
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depth_stencil_attachment: None,
|
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|
@ -46,25 +47,23 @@ impl Scene {
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|||
}
|
||||
|
||||
fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
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let vs = include_bytes!("shader/vert.spv");
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let fs = include_bytes!("shader/frag.spv");
|
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let vs_module =
|
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device.create_shader_module(wgpu::include_spirv!("shader/vert.spv"));
|
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|
||||
let vs_module = device.create_shader_module(
|
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&wgpu::read_spirv(std::io::Cursor::new(&vs[..])).unwrap(),
|
||||
);
|
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|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..])).unwrap(),
|
||||
);
|
||||
let fs_module =
|
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device.create_shader_module(wgpu::include_spirv!("shader/frag.spv"));
|
||||
|
||||
let pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[],
|
||||
});
|
||||
|
||||
let pipeline =
|
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &pipeline_layout,
|
||||
label: None,
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -76,9 +75,7 @@ fn build_pipeline(device: &wgpu::Device) -> wgpu::RenderPipeline {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
|
|
@ -4,7 +4,7 @@ use iced::{
|
|||
Settings, Text,
|
||||
};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Example::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ use iced::{
|
|||
Sandbox, Scrollable, Settings, Space, Text,
|
||||
};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Example::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ use iced::{
|
|||
Container, Element, Image, Length, Row, Settings, Text,
|
||||
};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Pokedex::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use iced::{slider, Column, Element, ProgressBar, Sandbox, Settings, Slider};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Progress::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ use iced::{
|
|||
|
||||
use std::time::Instant;
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
SolarSystem::run(Settings {
|
||||
antialiasing: true,
|
||||
..Settings::default()
|
||||
|
|
|
@ -5,7 +5,7 @@ use iced::{
|
|||
};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Stopwatch::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
use iced::{
|
||||
button, scrollable, slider, text_input, Align, Button, Checkbox, Column,
|
||||
Container, Element, Length, ProgressBar, Radio, Row, Sandbox, Scrollable,
|
||||
Settings, Slider, Space, Text, TextInput,
|
||||
Container, Element, Length, ProgressBar, Radio, Row, Rule, Sandbox,
|
||||
Scrollable, Settings, Slider, Space, Text, TextInput,
|
||||
};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Styling::run(Settings::default())
|
||||
}
|
||||
|
||||
|
@ -113,14 +113,17 @@ impl Sandbox for Styling {
|
|||
.padding(20)
|
||||
.max_width(600)
|
||||
.push(choose_theme)
|
||||
.push(Rule::horizontal(38).style(self.theme))
|
||||
.push(Row::new().spacing(10).push(text_input).push(button))
|
||||
.push(slider)
|
||||
.push(progress_bar)
|
||||
.push(
|
||||
Row::new()
|
||||
.spacing(10)
|
||||
.height(Length::Units(100))
|
||||
.align_items(Align::Center)
|
||||
.push(scrollable)
|
||||
.push(Rule::vertical(38).style(self.theme))
|
||||
.push(checkbox),
|
||||
);
|
||||
|
||||
|
@ -136,8 +139,8 @@ impl Sandbox for Styling {
|
|||
|
||||
mod style {
|
||||
use iced::{
|
||||
button, checkbox, container, progress_bar, radio, scrollable, slider,
|
||||
text_input,
|
||||
button, checkbox, container, progress_bar, radio, rule, scrollable,
|
||||
slider, text_input,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
|
@ -228,17 +231,24 @@ mod style {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<Theme> for Box<dyn rule::StyleSheet> {
|
||||
fn from(theme: Theme) -> Self {
|
||||
match theme {
|
||||
Theme::Light => Default::default(),
|
||||
Theme::Dark => dark::Rule.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod light {
|
||||
use iced::{button, Background, Color, Vector};
|
||||
use iced::{button, Color, Vector};
|
||||
|
||||
pub struct Button;
|
||||
|
||||
impl button::StyleSheet for Button {
|
||||
fn active(&self) -> button::Style {
|
||||
button::Style {
|
||||
background: Some(Background::Color(Color::from_rgb(
|
||||
0.11, 0.42, 0.87,
|
||||
))),
|
||||
background: Color::from_rgb(0.11, 0.42, 0.87).into(),
|
||||
border_radius: 12,
|
||||
shadow_offset: Vector::new(1.0, 1.0),
|
||||
text_color: Color::from_rgb8(0xEE, 0xEE, 0xEE),
|
||||
|
@ -258,8 +268,8 @@ mod style {
|
|||
|
||||
mod dark {
|
||||
use iced::{
|
||||
button, checkbox, container, progress_bar, radio, scrollable,
|
||||
slider, text_input, Background, Color,
|
||||
button, checkbox, container, progress_bar, radio, rule, scrollable,
|
||||
slider, text_input, Color,
|
||||
};
|
||||
|
||||
const SURFACE: Color = Color::from_rgb(
|
||||
|
@ -291,10 +301,8 @@ mod style {
|
|||
impl container::StyleSheet for Container {
|
||||
fn style(&self) -> container::Style {
|
||||
container::Style {
|
||||
background: Some(Background::Color(Color::from_rgb8(
|
||||
0x36, 0x39, 0x3F,
|
||||
))),
|
||||
text_color: Some(Color::WHITE),
|
||||
background: Color::from_rgb8(0x36, 0x39, 0x3F).into(),
|
||||
text_color: Color::WHITE.into(),
|
||||
..container::Style::default()
|
||||
}
|
||||
}
|
||||
|
@ -305,7 +313,7 @@ mod style {
|
|||
impl radio::StyleSheet for Radio {
|
||||
fn active(&self) -> radio::Style {
|
||||
radio::Style {
|
||||
background: Background::Color(SURFACE),
|
||||
background: SURFACE.into(),
|
||||
dot_color: ACTIVE,
|
||||
border_width: 1,
|
||||
border_color: ACTIVE,
|
||||
|
@ -314,7 +322,7 @@ mod style {
|
|||
|
||||
fn hovered(&self) -> radio::Style {
|
||||
radio::Style {
|
||||
background: Background::Color(Color { a: 0.5, ..SURFACE }),
|
||||
background: Color { a: 0.5, ..SURFACE }.into(),
|
||||
..self.active()
|
||||
}
|
||||
}
|
||||
|
@ -325,7 +333,7 @@ mod style {
|
|||
impl text_input::StyleSheet for TextInput {
|
||||
fn active(&self) -> text_input::Style {
|
||||
text_input::Style {
|
||||
background: Background::Color(SURFACE),
|
||||
background: SURFACE.into(),
|
||||
border_radius: 2,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
|
@ -366,7 +374,7 @@ mod style {
|
|||
impl button::StyleSheet for Button {
|
||||
fn active(&self) -> button::Style {
|
||||
button::Style {
|
||||
background: Some(Background::Color(ACTIVE)),
|
||||
background: ACTIVE.into(),
|
||||
border_radius: 3,
|
||||
text_color: Color::WHITE,
|
||||
..button::Style::default()
|
||||
|
@ -375,7 +383,7 @@ mod style {
|
|||
|
||||
fn hovered(&self) -> button::Style {
|
||||
button::Style {
|
||||
background: Some(Background::Color(HOVERED)),
|
||||
background: HOVERED.into(),
|
||||
text_color: Color::WHITE,
|
||||
..self.active()
|
||||
}
|
||||
|
@ -395,7 +403,7 @@ mod style {
|
|||
impl scrollable::StyleSheet for Scrollable {
|
||||
fn active(&self) -> scrollable::Scrollbar {
|
||||
scrollable::Scrollbar {
|
||||
background: Some(Background::Color(SURFACE)),
|
||||
background: SURFACE.into(),
|
||||
border_radius: 2,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
|
@ -412,10 +420,7 @@ mod style {
|
|||
let active = self.active();
|
||||
|
||||
scrollable::Scrollbar {
|
||||
background: Some(Background::Color(Color {
|
||||
a: 0.5,
|
||||
..SURFACE
|
||||
})),
|
||||
background: Color { a: 0.5, ..SURFACE }.into(),
|
||||
scroller: scrollable::Scroller {
|
||||
color: HOVERED,
|
||||
..active.scroller
|
||||
|
@ -482,8 +487,8 @@ mod style {
|
|||
impl progress_bar::StyleSheet for ProgressBar {
|
||||
fn style(&self) -> progress_bar::Style {
|
||||
progress_bar::Style {
|
||||
background: Background::Color(SURFACE),
|
||||
bar: Background::Color(ACTIVE),
|
||||
background: SURFACE.into(),
|
||||
bar: ACTIVE.into(),
|
||||
border_radius: 10,
|
||||
}
|
||||
}
|
||||
|
@ -494,11 +499,8 @@ mod style {
|
|||
impl checkbox::StyleSheet for Checkbox {
|
||||
fn active(&self, is_checked: bool) -> checkbox::Style {
|
||||
checkbox::Style {
|
||||
background: Background::Color(if is_checked {
|
||||
ACTIVE
|
||||
} else {
|
||||
SURFACE
|
||||
}),
|
||||
background: if is_checked { ACTIVE } else { SURFACE }
|
||||
.into(),
|
||||
checkmark_color: Color::WHITE,
|
||||
border_radius: 2,
|
||||
border_width: 1,
|
||||
|
@ -508,13 +510,27 @@ mod style {
|
|||
|
||||
fn hovered(&self, is_checked: bool) -> checkbox::Style {
|
||||
checkbox::Style {
|
||||
background: Background::Color(Color {
|
||||
background: Color {
|
||||
a: 0.8,
|
||||
..if is_checked { ACTIVE } else { SURFACE }
|
||||
}),
|
||||
}
|
||||
.into(),
|
||||
..self.active(is_checked)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Rule;
|
||||
|
||||
impl rule::StyleSheet for Rule {
|
||||
fn style(&self) -> rule::Style {
|
||||
rule::Style {
|
||||
color: SURFACE,
|
||||
width: 2,
|
||||
radius: 1,
|
||||
fill_mode: rule::FillMode::Padded(15),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use iced::{Container, Element, Length, Sandbox, Settings, Svg};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Tiger::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ use iced::{
|
|||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
Todos::run(Settings::default())
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ use iced::{
|
|||
Sandbox, Scrollable, Settings, Slider, Space, Text, TextInput,
|
||||
};
|
||||
|
||||
pub fn main() {
|
||||
pub fn main() -> iced::Result {
|
||||
env_logger::init();
|
||||
|
||||
Tour::run(Settings::default())
|
||||
|
|
|
@ -26,7 +26,7 @@ pub(crate) use iced_graphics::Transformation;
|
|||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
pub use iced_graphics::Viewport;
|
||||
pub use iced_graphics::{Error, Viewport};
|
||||
pub use iced_native::{
|
||||
Background, Color, Command, HorizontalAlignment, Length, Vector,
|
||||
VerticalAlignment,
|
||||
|
|
|
@ -16,6 +16,7 @@ pub mod pane_grid;
|
|||
pub mod pick_list;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod rule;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
|
@ -35,6 +36,8 @@ pub use progress_bar::ProgressBar;
|
|||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use rule::Rule;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
//! Display a horizontal or vertical rule for dividing content.
|
||||
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::rule::{FillMode, Style, StyleSheet};
|
||||
|
||||
/// Display a horizontal or vertical rule for dividing content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` rule with an `iced_glow::Renderer`.
|
||||
pub type Rule = iced_native::Rule<Renderer>;
|
|
@ -1,4 +1,4 @@
|
|||
use crate::{Backend, Color, Renderer, Settings, Viewport};
|
||||
use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
|
||||
|
||||
use core::ffi::c_void;
|
||||
use glow::HasContext;
|
||||
|
@ -18,7 +18,7 @@ impl iced_graphics::window::GLCompositor for Compositor {
|
|||
unsafe fn new(
|
||||
settings: Self::Settings,
|
||||
loader_function: impl FnMut(&str) -> *const c_void,
|
||||
) -> (Self, Self::Renderer) {
|
||||
) -> Result<(Self, Self::Renderer), Error> {
|
||||
let gl = glow::Context::from_loader_function(loader_function);
|
||||
|
||||
// Enable auto-conversion from/to sRGB
|
||||
|
@ -33,7 +33,7 @@ impl iced_graphics::window::GLCompositor for Compositor {
|
|||
|
||||
let renderer = Renderer::new(Backend::new(&gl, settings));
|
||||
|
||||
(Self { gl }, renderer)
|
||||
Ok((Self { gl }, renderer))
|
||||
}
|
||||
|
||||
fn sample_count(settings: &Settings) -> u32 {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
//! Create interactive, native cross-platform applications.
|
||||
use crate::{mouse, Executor, Runtime, Size};
|
||||
use crate::{mouse, Error, Executor, Runtime, Size};
|
||||
use iced_graphics::window;
|
||||
use iced_graphics::Viewport;
|
||||
use iced_winit::application;
|
||||
|
@ -16,7 +16,8 @@ pub use iced_winit::{program, Program};
|
|||
pub fn run<A, E, C>(
|
||||
settings: Settings<A::Flags>,
|
||||
compositor_settings: C::Settings,
|
||||
) where
|
||||
) -> Result<(), Error>
|
||||
where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
C: window::GLCompositor<Renderer = A::Renderer> + 'static,
|
||||
|
@ -32,7 +33,7 @@ pub fn run<A, E, C>(
|
|||
|
||||
let event_loop = EventLoop::with_user_event();
|
||||
let mut runtime = {
|
||||
let executor = E::new().expect("Create executor");
|
||||
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
|
||||
let proxy = Proxy::new(event_loop.create_proxy());
|
||||
|
||||
Runtime::new(executor, proxy)
|
||||
|
@ -61,7 +62,16 @@ pub fn run<A, E, C>(
|
|||
.with_vsync(true)
|
||||
.with_multisampling(C::sample_count(&compositor_settings) as u16)
|
||||
.build_windowed(builder, &event_loop)
|
||||
.expect("Open window");
|
||||
.map_err(|error| {
|
||||
use glutin::CreationError;
|
||||
|
||||
match error {
|
||||
CreationError::Window(error) => {
|
||||
Error::WindowCreationFailed(error)
|
||||
}
|
||||
_ => Error::GraphicsAdapterNotFound,
|
||||
}
|
||||
})?;
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
|
@ -85,7 +95,7 @@ pub fn run<A, E, C>(
|
|||
let (mut compositor, mut renderer) = unsafe {
|
||||
C::new(compositor_settings, |address| {
|
||||
context.get_proc_address(address)
|
||||
})
|
||||
})?
|
||||
};
|
||||
|
||||
let mut state = program::State::new(
|
||||
|
|
|
@ -15,7 +15,7 @@ pub use iced_native::*;
|
|||
pub mod application;
|
||||
|
||||
pub use iced_winit::settings;
|
||||
pub use iced_winit::Mode;
|
||||
pub use iced_winit::{Error, Mode};
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use application::Application;
|
||||
|
|
|
@ -15,6 +15,7 @@ opengl = []
|
|||
bytemuck = "1.2"
|
||||
glam = "0.9"
|
||||
raw-window-handle = "0.3"
|
||||
thiserror = "1.0"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
/// A graphical error that occurred while running an application.
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
pub enum Error {
|
||||
/// A suitable graphics adapter or device could not be found
|
||||
#[error("a suitable graphics adapter or device could not be found")]
|
||||
AdapterNotFound,
|
||||
}
|
|
@ -9,6 +9,7 @@
|
|||
#![forbid(rust_2018_idioms)]
|
||||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
mod antialiasing;
|
||||
mod error;
|
||||
mod primitive;
|
||||
mod renderer;
|
||||
mod transformation;
|
||||
|
@ -29,6 +30,7 @@ pub use widget::*;
|
|||
pub use antialiasing::Antialiasing;
|
||||
pub use backend::Backend;
|
||||
pub use defaults::Defaults;
|
||||
pub use error::Error;
|
||||
pub use layer::Layer;
|
||||
pub use primitive::Primitive;
|
||||
pub use renderer::Renderer;
|
||||
|
|
|
@ -15,6 +15,7 @@ pub mod pane_grid;
|
|||
pub mod pick_list;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod rule;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod svg;
|
||||
|
@ -40,6 +41,8 @@ pub use progress_bar::ProgressBar;
|
|||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use rule::Rule;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
|
|
|
@ -13,16 +13,13 @@ pub use iced_style::radio::{Style, StyleSheet};
|
|||
pub type Radio<Message, Backend> =
|
||||
iced_native::Radio<Message, Renderer<Backend>>;
|
||||
|
||||
const SIZE: f32 = 28.0;
|
||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||
|
||||
impl<B> radio::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = SIZE as u16;
|
||||
const DEFAULT_SIZE: u16 = 28;
|
||||
const DEFAULT_SPACING: u16 = 15;
|
||||
|
||||
fn draw(
|
||||
|
@ -39,10 +36,13 @@ where
|
|||
style_sheet.active()
|
||||
};
|
||||
|
||||
let size = bounds.width;
|
||||
let dot_size = size / 2.0;
|
||||
|
||||
let radio = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: (SIZE / 2.0) as u16,
|
||||
border_radius: (size / 2.0) as u16,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
@ -52,13 +52,13 @@ where
|
|||
primitives: if is_selected {
|
||||
let radio_circle = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + DOT_SIZE / 2.0,
|
||||
y: bounds.y + DOT_SIZE / 2.0,
|
||||
width: bounds.width - DOT_SIZE,
|
||||
height: bounds.height - DOT_SIZE,
|
||||
x: bounds.x + dot_size / 2.0,
|
||||
y: bounds.y + dot_size / 2.0,
|
||||
width: bounds.width - dot_size,
|
||||
height: bounds.height - dot_size,
|
||||
},
|
||||
background: Background::Color(style.dot_color),
|
||||
border_radius: (DOT_SIZE / 2.0) as u16,
|
||||
border_radius: (dot_size / 2.0) as u16,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
|
|
@ -0,0 +1,73 @@
|
|||
//! Display a horizontal or vertical rule for dividing content.
|
||||
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::rule;
|
||||
use iced_native::{Background, Color, Rectangle};
|
||||
|
||||
pub use iced_style::rule::{FillMode, Style, StyleSheet};
|
||||
|
||||
/// Display a horizontal or vertical rule for dividing content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` rule with an `iced_graphics::Renderer`.
|
||||
pub type Rule<Backend> = iced_native::Rule<Renderer<Backend>>;
|
||||
|
||||
impl<B> rule::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
style_sheet: &Self::Style,
|
||||
is_horizontal: bool,
|
||||
) -> Self::Output {
|
||||
let style = style_sheet.style();
|
||||
|
||||
let line = if is_horizontal {
|
||||
let line_y = (bounds.y + (bounds.height / 2.0)
|
||||
- (style.width as f32 / 2.0))
|
||||
.round();
|
||||
|
||||
let (offset, line_width) = style.fill_mode.fill(bounds.width);
|
||||
let line_x = bounds.x + offset;
|
||||
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: line_x,
|
||||
y: line_y,
|
||||
width: line_width,
|
||||
height: style.width as f32,
|
||||
},
|
||||
background: Background::Color(style.color),
|
||||
border_radius: style.radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
}
|
||||
} else {
|
||||
let line_x = (bounds.x + (bounds.width / 2.0)
|
||||
- (style.width as f32 / 2.0))
|
||||
.round();
|
||||
|
||||
let (offset, line_height) = style.fill_mode.fill(bounds.height);
|
||||
let line_y = bounds.y + offset;
|
||||
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: line_x,
|
||||
y: line_y,
|
||||
width: style.width as f32,
|
||||
height: line_height,
|
||||
},
|
||||
background: Background::Color(style.color),
|
||||
border_radius: style.radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
}
|
||||
};
|
||||
|
||||
(line, mouse::Interaction::default())
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
use crate::{Color, Viewport};
|
||||
use crate::{Color, Error, Viewport};
|
||||
use iced_native::mouse;
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
|
@ -19,7 +19,7 @@ pub trait Compositor: Sized {
|
|||
/// Creates a new [`Backend`].
|
||||
///
|
||||
/// [`Backend`]: trait.Backend.html
|
||||
fn new(settings: Self::Settings) -> (Self, Self::Renderer);
|
||||
fn new(settings: Self::Settings) -> Result<(Self, Self::Renderer), Error>;
|
||||
|
||||
/// Crates a new [`Surface`] for the given window.
|
||||
///
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use crate::{Color, Size, Viewport};
|
||||
use crate::{Color, Error, Size, Viewport};
|
||||
use iced_native::mouse;
|
||||
|
||||
use core::ffi::c_void;
|
||||
|
@ -41,7 +41,7 @@ pub trait GLCompositor: Sized {
|
|||
unsafe fn new(
|
||||
settings: Self::Settings,
|
||||
loader_function: impl FnMut(&str) -> *const c_void,
|
||||
) -> (Self, Self::Renderer);
|
||||
) -> Result<(Self, Self::Renderer), Error>;
|
||||
|
||||
/// Returns the amount of samples that should be used when configuring
|
||||
/// an OpenGL context for this [`Compositor`].
|
||||
|
|
|
@ -30,6 +30,7 @@ pub mod pick_list;
|
|||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod row;
|
||||
pub mod rule;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod space;
|
||||
|
@ -58,6 +59,8 @@ pub use radio::Radio;
|
|||
#[doc(no_inline)]
|
||||
pub use row::Row;
|
||||
#[doc(no_inline)]
|
||||
pub use rule::Rule;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
|
|
|
@ -0,0 +1,125 @@
|
|||
//! Display a horizontal or vertical rule for dividing content.
|
||||
|
||||
use std::hash::Hash;
|
||||
|
||||
use crate::{
|
||||
layout, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget,
|
||||
};
|
||||
|
||||
/// Display a horizontal or vertical rule for dividing content.
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct Rule<Renderer: self::Renderer> {
|
||||
width: Length,
|
||||
height: Length,
|
||||
style: Renderer::Style,
|
||||
is_horizontal: bool,
|
||||
}
|
||||
|
||||
impl<Renderer: self::Renderer> Rule<Renderer> {
|
||||
/// Creates a horizontal [`Rule`] for dividing content by the given vertical spacing.
|
||||
///
|
||||
/// [`Rule`]: struct.Rule.html
|
||||
pub fn horizontal(spacing: u16) -> Self {
|
||||
Rule {
|
||||
width: Length::Fill,
|
||||
height: Length::from(Length::Units(spacing)),
|
||||
style: Renderer::Style::default(),
|
||||
is_horizontal: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a vertical [`Rule`] for dividing content by the given horizontal spacing.
|
||||
///
|
||||
/// [`Rule`]: struct.Rule.html
|
||||
pub fn vertical(spacing: u16) -> Self {
|
||||
Rule {
|
||||
width: Length::from(Length::Units(spacing)),
|
||||
height: Length::Fill,
|
||||
style: Renderer::Style::default(),
|
||||
is_horizontal: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the style of the [`Rule`].
|
||||
///
|
||||
/// [`Rule`]: struct.Rule.html
|
||||
pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self {
|
||||
self.style = style.into();
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Rule<Renderer>
|
||||
where
|
||||
Renderer: self::Renderer,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
|
||||
layout::Node::new(limits.resolve(Size::ZERO))
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
_defaults: &Renderer::Defaults,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> Renderer::Output {
|
||||
renderer.draw(layout.bounds(), &self.style, self.is_horizontal)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
struct Marker;
|
||||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`Rule`].
|
||||
///
|
||||
/// [`Rule`]: struct.Rule.html
|
||||
pub trait Renderer: crate::Renderer {
|
||||
/// The style supported by this renderer.
|
||||
type Style: Default;
|
||||
|
||||
/// Draws a [`Rule`].
|
||||
///
|
||||
/// It receives:
|
||||
/// * the bounds of the [`Rule`]
|
||||
/// * the style of the [`Rule`]
|
||||
/// * whether the [`Rule`] is horizontal (true) or vertical (false)
|
||||
///
|
||||
/// [`Rule`]: struct.Rule.html
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
style: &Self::Style,
|
||||
is_horizontal: bool,
|
||||
) -> Self::Output;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<Rule<Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: 'a + self::Renderer,
|
||||
Message: 'a,
|
||||
{
|
||||
fn from(rule: Rule<Renderer>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(rule)
|
||||
}
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
use crate::{
|
||||
window, Color, Command, Element, Executor, Settings, Subscription,
|
||||
};
|
||||
use crate::window;
|
||||
use crate::{Color, Command, Element, Executor, Settings, Subscription};
|
||||
|
||||
/// An interactive cross-platform application.
|
||||
///
|
||||
|
@ -59,7 +58,7 @@ use crate::{
|
|||
/// ```no_run
|
||||
/// use iced::{executor, Application, Command, Element, Settings, Text};
|
||||
///
|
||||
/// pub fn main() {
|
||||
/// pub fn main() -> iced::Result {
|
||||
/// Hello::run(Settings::default())
|
||||
/// }
|
||||
///
|
||||
|
@ -204,12 +203,13 @@ pub trait Application: Sized {
|
|||
/// Runs the [`Application`].
|
||||
///
|
||||
/// On native platforms, this method will take control of the current thread
|
||||
/// and __will NOT return__.
|
||||
/// and __will NOT return__ unless there is an [`Error`] during startup.
|
||||
///
|
||||
/// It should probably be that last thing you call in your `main` function.
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
fn run(settings: Settings<Self::Flags>)
|
||||
/// [`Error`]: enum.Error.html
|
||||
fn run(settings: Settings<Self::Flags>) -> crate::Result
|
||||
where
|
||||
Self: 'static,
|
||||
{
|
||||
|
@ -226,15 +226,19 @@ pub trait Application: Sized {
|
|||
..crate::renderer::Settings::default()
|
||||
};
|
||||
|
||||
crate::runtime::application::run::<
|
||||
Ok(crate::runtime::application::run::<
|
||||
Instance<Self>,
|
||||
Self::Executor,
|
||||
crate::renderer::window::Compositor,
|
||||
>(settings.into(), renderer_settings);
|
||||
>(settings.into(), renderer_settings)?)
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
<Instance<Self> as iced_web::Application>::run(settings.flags);
|
||||
{
|
||||
<Instance<Self> as iced_web::Application>::run(settings.flags);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
use iced_futures::futures;
|
||||
|
||||
/// An error that occurred while running an application.
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
pub enum Error {
|
||||
/// The futures executor could not be created.
|
||||
#[error("the futures executor could not be created")]
|
||||
ExecutorCreationFailed(futures::io::Error),
|
||||
|
||||
/// The application window could not be created.
|
||||
#[error("the application window could not be created")]
|
||||
WindowCreationFailed(Box<dyn std::error::Error>),
|
||||
|
||||
/// A suitable graphics adapter or device could not be found.
|
||||
#[error("a suitable graphics adapter or device could not be found")]
|
||||
GraphicsAdapterNotFound,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl From<iced_winit::Error> for Error {
|
||||
fn from(error: iced_winit::Error) -> Error {
|
||||
match error {
|
||||
iced_winit::Error::ExecutorCreationFailed(error) => {
|
||||
Error::ExecutorCreationFailed(error)
|
||||
}
|
||||
iced_winit::Error::WindowCreationFailed(error) => {
|
||||
Error::WindowCreationFailed(Box::new(error))
|
||||
}
|
||||
iced_winit::Error::GraphicsAdapterNotFound => {
|
||||
Error::GraphicsAdapterNotFound
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -181,6 +181,8 @@
|
|||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
mod application;
|
||||
mod element;
|
||||
mod error;
|
||||
mod result;
|
||||
mod sandbox;
|
||||
|
||||
pub mod executor;
|
||||
|
@ -225,7 +227,9 @@ pub use widget::*;
|
|||
|
||||
pub use application::Application;
|
||||
pub use element::Element;
|
||||
pub use error::Error;
|
||||
pub use executor::Executor;
|
||||
pub use result::Result;
|
||||
pub use sandbox::Sandbox;
|
||||
pub use settings::Settings;
|
||||
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
use crate::Error;
|
||||
|
||||
/// The result of running an [`Application`].
|
||||
///
|
||||
/// [`Application`]: trait.Application.html
|
||||
pub type Result = std::result::Result<(), Error>;
|
|
@ -1,5 +1,6 @@
|
|||
use crate::executor;
|
||||
use crate::{
|
||||
executor, Application, Color, Command, Element, Settings, Subscription,
|
||||
Application, Color, Command, Element, Error, Settings, Subscription,
|
||||
};
|
||||
|
||||
/// A sandboxed [`Application`].
|
||||
|
@ -64,7 +65,7 @@ use crate::{
|
|||
/// ```no_run
|
||||
/// use iced::{Element, Sandbox, Settings, Text};
|
||||
///
|
||||
/// pub fn main() {
|
||||
/// pub fn main() -> iced::Result {
|
||||
/// Hello::run(Settings::default())
|
||||
/// }
|
||||
///
|
||||
|
@ -159,7 +160,7 @@ pub trait Sandbox {
|
|||
/// It should probably be that last thing you call in your `main` function.
|
||||
///
|
||||
/// [`Sandbox`]: trait.Sandbox.html
|
||||
fn run(settings: Settings<()>)
|
||||
fn run(settings: Settings<()>) -> Result<(), Error>
|
||||
where
|
||||
Self: 'static + Sized,
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
mod platform {
|
||||
pub use crate::renderer::widget::{
|
||||
button, checkbox, container, pane_grid, pick_list, progress_bar, radio,
|
||||
scrollable, slider, text_input, Column, Row, Space, Text,
|
||||
rule, scrollable, slider, text_input, Column, Row, Space, Text,
|
||||
};
|
||||
|
||||
#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
|
||||
|
@ -46,8 +46,8 @@ mod platform {
|
|||
pub use {
|
||||
button::Button, checkbox::Checkbox, container::Container, image::Image,
|
||||
pane_grid::PaneGrid, pick_list::PickList, progress_bar::ProgressBar,
|
||||
radio::Radio, scrollable::Scrollable, slider::Slider, svg::Svg,
|
||||
text_input::TextInput,
|
||||
radio::Radio, rule::Rule, scrollable::Scrollable, slider::Slider,
|
||||
svg::Svg, text_input::TextInput,
|
||||
};
|
||||
|
||||
#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
|
||||
|
|
|
@ -11,6 +11,7 @@ pub mod menu;
|
|||
pub mod pick_list;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod rule;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
|
|
|
@ -0,0 +1,116 @@
|
|||
//! Display a horizontal or vertical rule for dividing content.
|
||||
|
||||
use iced_core::Color;
|
||||
|
||||
/// The fill mode of a rule.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum FillMode {
|
||||
/// Fill the whole length of the container.
|
||||
Full,
|
||||
/// Fill a percent of the length of the container. The rule
|
||||
/// will be centered in that container.
|
||||
///
|
||||
/// The range is `[0.0, 100.0]`.
|
||||
Percent(f32),
|
||||
/// Uniform offset from each end, length units.
|
||||
Padded(u16),
|
||||
/// Different offset on each end of the rule, length units.
|
||||
/// First = top or left.
|
||||
AsymmetricPadding(u16, u16),
|
||||
}
|
||||
|
||||
impl FillMode {
|
||||
/// Return the starting offset and length of the rule.
|
||||
///
|
||||
/// * `space` - The space to fill.
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// * (starting_offset, length)
|
||||
pub fn fill(&self, space: f32) -> (f32, f32) {
|
||||
match *self {
|
||||
FillMode::Full => (0.0, space),
|
||||
FillMode::Percent(percent) => {
|
||||
if percent >= 100.0 {
|
||||
(0.0, space)
|
||||
} else {
|
||||
let percent_width = (space * percent / 100.0).round();
|
||||
|
||||
(((space - percent_width) / 2.0).round(), percent_width)
|
||||
}
|
||||
}
|
||||
FillMode::Padded(padding) => {
|
||||
if padding == 0 {
|
||||
(0.0, space)
|
||||
} else {
|
||||
let padding = padding as f32;
|
||||
let mut line_width = space - (padding * 2.0);
|
||||
if line_width < 0.0 {
|
||||
line_width = 0.0;
|
||||
}
|
||||
|
||||
(padding, line_width)
|
||||
}
|
||||
}
|
||||
FillMode::AsymmetricPadding(first_pad, second_pad) => {
|
||||
let first_pad = first_pad as f32;
|
||||
let second_pad = second_pad as f32;
|
||||
let mut line_width = space - first_pad - second_pad;
|
||||
if line_width < 0.0 {
|
||||
line_width = 0.0;
|
||||
}
|
||||
|
||||
(first_pad, line_width)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The appearance of a rule.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Style {
|
||||
/// The color of the rule.
|
||||
pub color: Color,
|
||||
/// The width (thickness) of the rule line.
|
||||
pub width: u16,
|
||||
/// The radius of the line corners.
|
||||
pub radius: u16,
|
||||
/// The [`FillMode`] of the rule.
|
||||
///
|
||||
/// [`FillMode`]: enum.FillMode.html
|
||||
pub fill_mode: FillMode,
|
||||
}
|
||||
|
||||
/// A set of rules that dictate the style of a rule.
|
||||
pub trait StyleSheet {
|
||||
/// Produces the style of a rule.
|
||||
fn style(&self) -> Style;
|
||||
}
|
||||
|
||||
struct Default;
|
||||
|
||||
impl StyleSheet for Default {
|
||||
fn style(&self) -> Style {
|
||||
Style {
|
||||
color: [0.6, 0.6, 0.6, 0.51].into(),
|
||||
width: 1,
|
||||
radius: 0,
|
||||
fill_mode: FillMode::Percent(90.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::default::Default for Box<dyn StyleSheet> {
|
||||
fn default() -> Self {
|
||||
Box::new(Default)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> From<T> for Box<dyn StyleSheet>
|
||||
where
|
||||
T: 'static + StyleSheet,
|
||||
{
|
||||
fn from(style: T) -> Self {
|
||||
Box::new(style)
|
||||
}
|
||||
}
|
|
@ -13,17 +13,15 @@ canvas = ["iced_graphics/canvas"]
|
|||
default_system_font = ["iced_graphics/font-source"]
|
||||
|
||||
[dependencies]
|
||||
wgpu = "0.5"
|
||||
wgpu_glyph = "0.9"
|
||||
wgpu = "0.6"
|
||||
wgpu_glyph = "0.10"
|
||||
glyph_brush = "0.7"
|
||||
zerocopy = "0.3"
|
||||
bytemuck = "1.2"
|
||||
raw-window-handle = "0.3"
|
||||
log = "0.4"
|
||||
guillotiere = "0.5"
|
||||
# Pin `gfx-memory` until https://github.com/gfx-rs/wgpu-rs/issues/261 is
|
||||
# resolved
|
||||
gfx-memory = "=0.1.1"
|
||||
futures = "0.3"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
|
|
|
@ -64,6 +64,7 @@ impl Backend {
|
|||
pub fn draw<T: AsRef<str>>(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
frame: &wgpu::TextureView,
|
||||
viewport: &Viewport,
|
||||
|
@ -85,6 +86,7 @@ impl Backend {
|
|||
scale_factor,
|
||||
transformation,
|
||||
&layer,
|
||||
staging_belt,
|
||||
encoder,
|
||||
&frame,
|
||||
target_size.width,
|
||||
|
@ -104,6 +106,7 @@ impl Backend {
|
|||
scale_factor: f32,
|
||||
transformation: Transformation,
|
||||
layer: &Layer<'_>,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
target_width: u32,
|
||||
|
@ -114,6 +117,7 @@ impl Backend {
|
|||
if !layer.quads.is_empty() {
|
||||
self.quad_pipeline.draw(
|
||||
device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
&layer.quads,
|
||||
transformation,
|
||||
|
@ -129,6 +133,7 @@ impl Backend {
|
|||
|
||||
self.triangle_pipeline.draw(
|
||||
device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
target,
|
||||
target_width,
|
||||
|
@ -147,6 +152,7 @@ impl Backend {
|
|||
|
||||
self.image_pipeline.draw(
|
||||
device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
&layer.images,
|
||||
scaled,
|
||||
|
@ -225,6 +231,7 @@ impl Backend {
|
|||
|
||||
self.text_pipeline.draw_queued(
|
||||
device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
target,
|
||||
transformation,
|
||||
|
|
|
@ -42,6 +42,8 @@ pub struct Pipeline {
|
|||
|
||||
impl Pipeline {
|
||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
|
@ -49,50 +51,52 @@ impl Pipeline {
|
|||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: -100.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare: wgpu::CompareFunction::Always,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[
|
||||
label: Some("iced_wgpu::image constants layout"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let uniforms = Uniforms {
|
||||
transform: Transformation::identity().into(),
|
||||
};
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
);
|
||||
let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("iced_wgpu::image uniforms buffer"),
|
||||
size: mem::size_of::<Uniforms>() as u64,
|
||||
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image constants bind group"),
|
||||
layout: &constant_layout,
|
||||
bindings: &[
|
||||
wgpu::Binding {
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &uniforms_buffer,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
uniforms_buffer.slice(..),
|
||||
),
|
||||
},
|
||||
wgpu::Binding {
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
|
@ -101,8 +105,8 @@ impl Pipeline {
|
|||
|
||||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::image texture atlas layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
|
@ -110,29 +114,29 @@ impl Pipeline {
|
|||
component_type: wgpu::TextureComponentType::Float,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::image pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("shader/image.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read image vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/image.vert.spv"
|
||||
));
|
||||
|
||||
let fs = include_bytes!("shader/image.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read image fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/image.frag.spv"
|
||||
));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::image pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -144,9 +148,7 @@ impl Pipeline {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -214,28 +216,33 @@ impl Pipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
let vertices = device.create_buffer_with_data(
|
||||
QUAD_VERTS.as_bytes(),
|
||||
wgpu::BufferUsage::VERTEX,
|
||||
);
|
||||
let vertices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image vertex buffer"),
|
||||
contents: QUAD_VERTS.as_bytes(),
|
||||
usage: wgpu::BufferUsage::VERTEX,
|
||||
});
|
||||
|
||||
let indices = device.create_buffer_with_data(
|
||||
QUAD_INDICES.as_bytes(),
|
||||
wgpu::BufferUsage::INDEX,
|
||||
);
|
||||
let indices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image index buffer"),
|
||||
contents: QUAD_INDICES.as_bytes(),
|
||||
usage: wgpu::BufferUsage::INDEX,
|
||||
});
|
||||
|
||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image instance buffer"),
|
||||
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let texture_atlas = Atlas::new(device);
|
||||
|
||||
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas bind group"),
|
||||
layout: &texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture_atlas.view(),
|
||||
|
@ -282,6 +289,7 @@ impl Pipeline {
|
|||
pub fn draw(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
images: &[layer::Image],
|
||||
transformation: Transformation,
|
||||
|
@ -354,9 +362,9 @@ impl Pipeline {
|
|||
|
||||
self.texture =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas bind group"),
|
||||
layout: &self.texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&self.texture_atlas.view(),
|
||||
|
@ -367,26 +375,23 @@ impl Pipeline {
|
|||
self.texture_version = texture_version;
|
||||
}
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
Uniforms {
|
||||
transform: transformation.into(),
|
||||
}
|
||||
.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
{
|
||||
let mut uniforms_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.uniforms,
|
||||
0,
|
||||
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
|
||||
.unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
&self.uniforms,
|
||||
0,
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
);
|
||||
|
||||
let instances_buffer = device.create_buffer_with_data(
|
||||
instances.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
uniforms_buffer.copy_from_slice(
|
||||
Uniforms {
|
||||
transform: transformation.into(),
|
||||
}
|
||||
.as_bytes(),
|
||||
);
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
@ -395,27 +400,29 @@ impl Pipeline {
|
|||
let end = (i + Instance::MAX).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&instances_buffer,
|
||||
(i * std::mem::size_of::<Instance>()) as u64,
|
||||
let mut instances_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.instances,
|
||||
0,
|
||||
(amount * std::mem::size_of::<Instance>()) as u64,
|
||||
wgpu::BufferSize::new(
|
||||
(amount * std::mem::size_of::<Instance>()) as u64,
|
||||
)
|
||||
.unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
instances_buffer
|
||||
.copy_from_slice(instances[i..i + amount].as_bytes());
|
||||
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -425,9 +432,9 @@ impl Pipeline {
|
|||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_bind_group(1, &self.texture, &[]);
|
||||
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||
render_pass.set_index_buffer(self.indices.slice(..));
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
|
|
|
@ -28,9 +28,8 @@ impl Atlas {
|
|||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas"),
|
||||
size: extent,
|
||||
array_layer_count: 2,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -40,12 +39,15 @@ impl Atlas {
|
|||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let texture_view = texture.create_default_view();
|
||||
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
dimension: Some(wgpu::TextureViewDimension::D2Array),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
Atlas {
|
||||
texture,
|
||||
texture_view,
|
||||
layers: vec![Layer::Empty, Layer::Empty],
|
||||
layers: vec![Layer::Empty],
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,6 +67,8 @@ impl Atlas {
|
|||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> Option<Entry> {
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
let entry = {
|
||||
let current_size = self.layers.len();
|
||||
let entry = self.allocate(width, height)?;
|
||||
|
@ -78,8 +82,31 @@ impl Atlas {
|
|||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
// It is a webgpu requirement that:
|
||||
// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
|
||||
// So we calculate padded_width by rounding width up to the next
|
||||
// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
|
||||
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
|
||||
let padding = (align - (4 * width) % align) % align;
|
||||
let padded_width = (4 * width + padding) as usize;
|
||||
let padded_data_size = padded_width * height as usize;
|
||||
|
||||
let mut padded_data = vec![0; padded_data_size];
|
||||
|
||||
for row in 0..height as usize {
|
||||
let offset = row * padded_width;
|
||||
|
||||
padded_data[offset..offset + 4 * width as usize].copy_from_slice(
|
||||
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
|
||||
)
|
||||
}
|
||||
|
||||
let buffer =
|
||||
device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image staging buffer"),
|
||||
contents: &padded_data,
|
||||
usage: wgpu::BufferUsage::COPY_SRC,
|
||||
});
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
|
@ -87,6 +114,7 @@ impl Atlas {
|
|||
&buffer,
|
||||
width,
|
||||
height,
|
||||
padding,
|
||||
0,
|
||||
&allocation,
|
||||
encoder,
|
||||
|
@ -95,12 +123,13 @@ impl Atlas {
|
|||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * width + x) as usize * 4;
|
||||
let offset = (y * padded_width as u32 + 4 * x) as usize;
|
||||
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
padding,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
|
@ -253,6 +282,7 @@ impl Atlas {
|
|||
buffer: &wgpu::Buffer,
|
||||
image_width: u32,
|
||||
image_height: u32,
|
||||
padding: u32,
|
||||
offset: usize,
|
||||
allocation: &Allocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
|
@ -270,15 +300,20 @@ impl Atlas {
|
|||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer,
|
||||
offset: offset as u64,
|
||||
bytes_per_row: 4 * image_width,
|
||||
rows_per_image: image_height,
|
||||
layout: wgpu::TextureDataLayout {
|
||||
offset: offset as u64,
|
||||
bytes_per_row: 4 * image_width + padding,
|
||||
rows_per_image: image_height,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: layer as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d { x, y, z: 0 },
|
||||
origin: wgpu::Origin3d {
|
||||
x,
|
||||
y,
|
||||
z: layer as u32,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
@ -295,13 +330,12 @@ impl Atlas {
|
|||
}
|
||||
|
||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::image texture atlas"),
|
||||
size: wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
depth: self.layers.len() as u32,
|
||||
},
|
||||
array_layer_count: self.layers.len() as u32,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -323,15 +357,21 @@ impl Atlas {
|
|||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: i as u32,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: i as u32,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
|
@ -342,6 +382,10 @@ impl Atlas {
|
|||
}
|
||||
|
||||
self.texture = new_texture;
|
||||
self.texture_view = self.texture.create_default_view();
|
||||
self.texture_view =
|
||||
self.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
dimension: Some(wgpu::TextureViewDimension::D2Array),
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![forbid(unsafe_code)]
|
||||
#![deny(unsafe_code)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
|
||||
|
@ -36,7 +36,9 @@ mod backend;
|
|||
mod quad;
|
||||
mod text;
|
||||
|
||||
pub use iced_graphics::{Antialiasing, Color, Defaults, Primitive, Viewport};
|
||||
pub use iced_graphics::{
|
||||
Antialiasing, Color, Defaults, Error, Primitive, Viewport,
|
||||
};
|
||||
pub use wgpu;
|
||||
|
||||
pub use backend::Backend;
|
||||
|
|
134
wgpu/src/quad.rs
134
wgpu/src/quad.rs
|
@ -3,6 +3,7 @@ use iced_graphics::layer;
|
|||
use iced_native::Rectangle;
|
||||
|
||||
use std::mem;
|
||||
use wgpu::util::DeviceExt;
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
#[derive(Debug)]
|
||||
|
@ -19,51 +20,55 @@ impl Pipeline {
|
|||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Pipeline {
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::quad uniforms layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let constants_buffer = device.create_buffer_with_data(
|
||||
Uniforms::default().as_bytes(),
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
);
|
||||
let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("iced_wgpu::quad uniforms buffer"),
|
||||
size: mem::size_of::<Uniforms>() as u64,
|
||||
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::quad uniforms bind group"),
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &constants_buffer,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer.slice(..),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::quad pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("shader/quad.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read quad vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device
|
||||
.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
|
||||
|
||||
let fs = include_bytes!("shader/quad.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read quad fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device
|
||||
.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::quad pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -75,9 +80,7 @@ impl Pipeline {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -150,20 +153,25 @@ impl Pipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
let vertices = device.create_buffer_with_data(
|
||||
QUAD_VERTS.as_bytes(),
|
||||
wgpu::BufferUsage::VERTEX,
|
||||
);
|
||||
let vertices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::quad vertex buffer"),
|
||||
contents: QUAD_VERTS.as_bytes(),
|
||||
usage: wgpu::BufferUsage::VERTEX,
|
||||
});
|
||||
|
||||
let indices = device.create_buffer_with_data(
|
||||
QUAD_INDICES.as_bytes(),
|
||||
wgpu::BufferUsage::INDEX,
|
||||
);
|
||||
let indices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::quad index buffer"),
|
||||
contents: QUAD_INDICES.as_bytes(),
|
||||
usage: wgpu::BufferUsage::INDEX,
|
||||
});
|
||||
|
||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::quad instance buffer"),
|
||||
size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
|
@ -179,6 +187,7 @@ impl Pipeline {
|
|||
pub fn draw(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
instances: &[layer::Quad],
|
||||
transformation: Transformation,
|
||||
|
@ -188,18 +197,18 @@ impl Pipeline {
|
|||
) {
|
||||
let uniforms = Uniforms::new(transformation, scale);
|
||||
|
||||
let constants_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
{
|
||||
let mut constants_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.constants_buffer,
|
||||
0,
|
||||
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
|
||||
.unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&constants_buffer,
|
||||
0,
|
||||
&self.constants_buffer,
|
||||
0,
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
);
|
||||
constants_buffer.copy_from_slice(uniforms.as_bytes());
|
||||
}
|
||||
|
||||
let mut i = 0;
|
||||
let total = instances.len();
|
||||
|
@ -208,19 +217,18 @@ impl Pipeline {
|
|||
let end = (i + MAX_INSTANCES).min(total);
|
||||
let amount = end - i;
|
||||
|
||||
let instance_buffer = device.create_buffer_with_data(
|
||||
bytemuck::cast_slice(&instances[i..end]),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let instance_bytes = bytemuck::cast_slice(&instances[i..end]);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&instance_buffer,
|
||||
0,
|
||||
let mut instance_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.instances,
|
||||
0,
|
||||
(mem::size_of::<layer::Quad>() * amount) as u64,
|
||||
wgpu::BufferSize::new(instance_bytes.len() as u64).unwrap(),
|
||||
device,
|
||||
);
|
||||
|
||||
instance_buffer.copy_from_slice(instance_bytes);
|
||||
|
||||
{
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
|
@ -228,13 +236,9 @@ impl Pipeline {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -243,9 +247,9 @@ impl Pipeline {
|
|||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_index_buffer(&self.indices, 0, 0);
|
||||
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
|
||||
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
|
||||
render_pass.set_index_buffer(self.indices.slice(..));
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
|
|
|
@ -65,6 +65,7 @@ impl Pipeline {
|
|||
pub fn draw_queued(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
transformation: Transformation,
|
||||
|
@ -74,6 +75,7 @@ impl Pipeline {
|
|||
.borrow_mut()
|
||||
.draw_queued_with_transform_and_scissoring(
|
||||
device,
|
||||
staging_belt,
|
||||
encoder,
|
||||
target,
|
||||
transformation.into(),
|
||||
|
|
|
@ -8,7 +8,7 @@ pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
|
|||
|
||||
mod msaa;
|
||||
|
||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||
const UNIFORM_BUFFER_SIZE: usize = 50;
|
||||
const VERTEX_BUFFER_SIZE: usize = 10_000;
|
||||
const INDEX_BUFFER_SIZE: usize = 10_000;
|
||||
|
||||
|
@ -25,6 +25,7 @@ pub(crate) struct Pipeline {
|
|||
|
||||
#[derive(Debug)]
|
||||
struct Buffer<T> {
|
||||
label: &'static str,
|
||||
raw: wgpu::Buffer,
|
||||
size: usize,
|
||||
usage: wgpu::BufferUsage,
|
||||
|
@ -33,17 +34,20 @@ struct Buffer<T> {
|
|||
|
||||
impl<T> Buffer<T> {
|
||||
pub fn new(
|
||||
label: &'static str,
|
||||
device: &wgpu::Device,
|
||||
size: usize,
|
||||
usage: wgpu::BufferUsage,
|
||||
) -> Self {
|
||||
let raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some(label),
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
Buffer {
|
||||
label,
|
||||
raw,
|
||||
size,
|
||||
usage,
|
||||
|
@ -56,9 +60,10 @@ impl<T> Buffer<T> {
|
|||
|
||||
if needs_resize {
|
||||
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
label: Some(self.label),
|
||||
size: (std::mem::size_of::<T>() * size) as u64,
|
||||
usage: self.usage,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
self.size = size;
|
||||
|
@ -76,15 +81,22 @@ impl Pipeline {
|
|||
) -> Pipeline {
|
||||
let constants_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::triangle uniforms layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer { dynamic: true },
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: true,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let constants_buffer = Buffer::new(
|
||||
"iced_wgpu::triangle uniforms buffer",
|
||||
device,
|
||||
UNIFORM_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
|
@ -92,37 +104,37 @@ impl Pipeline {
|
|||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle uniforms bind group"),
|
||||
layout: &constants_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &constants_buffer.raw,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer
|
||||
.raw
|
||||
.slice(0..std::mem::size_of::<Uniforms>() as u64),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::triangle pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constants_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("shader/triangle.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read triangle vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/triangle.vert.spv"
|
||||
));
|
||||
|
||||
let fs = include_bytes!("shader/triangle.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read triangle fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/triangle.frag.spv"
|
||||
));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::triangle pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -134,9 +146,7 @@ impl Pipeline {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -189,11 +199,13 @@ impl Pipeline {
|
|||
constants: constant_bind_group,
|
||||
uniforms_buffer: constants_buffer,
|
||||
vertex_buffer: Buffer::new(
|
||||
"iced_wgpu::triangle vertex buffer",
|
||||
device,
|
||||
VERTEX_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
),
|
||||
index_buffer: Buffer::new(
|
||||
"iced_wgpu::triangle index buffer",
|
||||
device,
|
||||
INDEX_BUFFER_SIZE,
|
||||
wgpu::BufferUsage::INDEX | wgpu::BufferUsage::COPY_DST,
|
||||
|
@ -204,6 +216,7 @@ impl Pipeline {
|
|||
pub fn draw(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
staging_belt: &mut wgpu::util::StagingBelt,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
target_width: u32,
|
||||
|
@ -234,14 +247,15 @@ impl Pipeline {
|
|||
if self.uniforms_buffer.expand(device, meshes.len()) {
|
||||
self.constants =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle uniforms buffer"),
|
||||
layout: &self.constants_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer {
|
||||
buffer: &self.uniforms_buffer.raw,
|
||||
range: 0..std::mem::size_of::<Uniforms>() as u64,
|
||||
},
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
self.uniforms_buffer.raw.slice(
|
||||
0..std::mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
),
|
||||
}],
|
||||
});
|
||||
}
|
||||
|
@ -261,65 +275,80 @@ impl Pipeline {
|
|||
* Transformation::translate(mesh.origin.x, mesh.origin.y))
|
||||
.into();
|
||||
|
||||
let vertex_buffer = device.create_buffer_with_data(
|
||||
bytemuck::cast_slice(&mesh.buffers.vertices),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let vertices = bytemuck::cast_slice(&mesh.buffers.vertices);
|
||||
let indices = bytemuck::cast_slice(&mesh.buffers.indices);
|
||||
|
||||
let index_buffer = device.create_buffer_with_data(
|
||||
mesh.buffers.indices.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
match (
|
||||
wgpu::BufferSize::new(vertices.len() as u64),
|
||||
wgpu::BufferSize::new(indices.len() as u64),
|
||||
) {
|
||||
(Some(vertices_size), Some(indices_size)) => {
|
||||
{
|
||||
let mut vertex_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.vertex_buffer.raw,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex)
|
||||
as u64,
|
||||
vertices_size,
|
||||
device,
|
||||
);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&vertex_buffer,
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.buffers.vertices.len())
|
||||
as u64,
|
||||
);
|
||||
vertex_buffer.copy_from_slice(vertices);
|
||||
}
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&index_buffer,
|
||||
0,
|
||||
&self.index_buffer.raw,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.buffers.indices.len())
|
||||
as u64,
|
||||
);
|
||||
{
|
||||
let mut index_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.index_buffer.raw,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
indices_size,
|
||||
device,
|
||||
);
|
||||
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
last_index as u64,
|
||||
mesh.buffers.indices.len(),
|
||||
));
|
||||
index_buffer.copy_from_slice(indices);
|
||||
}
|
||||
|
||||
last_vertex += mesh.buffers.vertices.len();
|
||||
last_index += mesh.buffers.indices.len();
|
||||
uniforms.push(transform);
|
||||
offsets.push((
|
||||
last_vertex as u64,
|
||||
last_index as u64,
|
||||
mesh.buffers.indices.len(),
|
||||
));
|
||||
|
||||
last_vertex += mesh.buffers.vertices.len();
|
||||
last_index += mesh.buffers.indices.len();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
let uniforms_buffer = device.create_buffer_with_data(
|
||||
uniforms.as_bytes(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
let uniforms = uniforms.as_bytes();
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
&self.uniforms_buffer.raw,
|
||||
0,
|
||||
(std::mem::size_of::<Uniforms>() * uniforms.len()) as u64,
|
||||
);
|
||||
if let Some(uniforms_size) =
|
||||
wgpu::BufferSize::new(uniforms.len() as u64)
|
||||
{
|
||||
let mut uniforms_buffer = staging_belt.write_buffer(
|
||||
encoder,
|
||||
&self.uniforms_buffer.raw,
|
||||
0,
|
||||
uniforms_size,
|
||||
device,
|
||||
);
|
||||
|
||||
uniforms_buffer.copy_from_slice(uniforms);
|
||||
}
|
||||
|
||||
{
|
||||
let (attachment, resolve_target, load_op) =
|
||||
let (attachment, resolve_target, load) =
|
||||
if let Some(blit) = &mut self.blit {
|
||||
let (attachment, resolve_target) =
|
||||
blit.targets(device, target_width, target_height);
|
||||
|
||||
(attachment, Some(resolve_target), wgpu::LoadOp::Clear)
|
||||
(
|
||||
attachment,
|
||||
Some(resolve_target),
|
||||
wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
)
|
||||
} else {
|
||||
(target, None, wgpu::LoadOp::Load)
|
||||
};
|
||||
|
@ -330,14 +359,7 @@ impl Pipeline {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment,
|
||||
resolve_target,
|
||||
load_op,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
},
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
},
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -364,16 +386,16 @@ impl Pipeline {
|
|||
);
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
&self.index_buffer.raw,
|
||||
index_offset * std::mem::size_of::<u32>() as u64,
|
||||
0,
|
||||
self.index_buffer
|
||||
.raw
|
||||
.slice(index_offset * mem::size_of::<u32>() as u64..),
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||
0,
|
||||
self.vertex_buffer.raw.slice(
|
||||
vertex_offset * mem::size_of::<Vertex2D>() as u64..,
|
||||
),
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||
|
|
|
@ -23,26 +23,25 @@ impl Blit {
|
|||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: -100.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare: wgpu::CompareFunction::Always,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::triangle:msaa uniforms layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let constant_bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa uniforms bind group"),
|
||||
layout: &constant_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
}],
|
||||
|
@ -50,8 +49,8 @@ impl Blit {
|
|||
|
||||
let texture_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
bindings: &[wgpu::BindGroupLayoutEntry {
|
||||
label: Some("iced_wgpu::triangle::msaa texture layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
|
@ -59,29 +58,29 @@ impl Blit {
|
|||
component_type: wgpu::TextureComponentType::Float,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::triangle::msaa pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs = include_bytes!("../shader/blit.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read blit vertex shader as SPIR-V"),
|
||||
);
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.vert.spv"
|
||||
));
|
||||
|
||||
let fs = include_bytes!("../shader/blit.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read blit fragment shader as SPIR-V"),
|
||||
);
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.frag.spv"
|
||||
));
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
label: Some("iced_wgpu::triangle::msaa pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
|
@ -93,9 +92,7 @@ impl Blit {
|
|||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
|
@ -179,13 +176,9 @@ impl Blit {
|
|||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
@ -228,9 +221,8 @@ impl Targets {
|
|||
};
|
||||
|
||||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa attachment"),
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -239,9 +231,8 @@ impl Targets {
|
|||
});
|
||||
|
||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa resolve target"),
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
|
@ -250,13 +241,16 @@ impl Targets {
|
|||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let attachment = attachment.create_default_view();
|
||||
let resolve = resolve.create_default_view();
|
||||
let attachment =
|
||||
attachment.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let resolve =
|
||||
resolve.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
label: Some("iced_wgpu::triangle::msaa texture bind group"),
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&resolve),
|
||||
}],
|
||||
|
|
|
@ -16,6 +16,7 @@ pub mod pane_grid;
|
|||
pub mod pick_list;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod rule;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
|
@ -35,6 +36,8 @@ pub use progress_bar::ProgressBar;
|
|||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use rule::Rule;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
//! Display a horizontal or vertical rule for dividing content.
|
||||
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::rule::{FillMode, Style, StyleSheet};
|
||||
|
||||
/// Display a horizontal or vertical rule for dividing content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` rule with an `iced_wgpu::Renderer`.
|
||||
pub type Rule = iced_native::Rule<Renderer>;
|
|
@ -1,18 +1,23 @@
|
|||
use crate::{Backend, Color, Renderer, Settings};
|
||||
use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
|
||||
|
||||
use iced_graphics::Viewport;
|
||||
use futures::task::SpawnExt;
|
||||
use iced_native::{futures, mouse};
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
|
||||
/// A window graphics backend for iced powered by `wgpu`.
|
||||
#[derive(Debug)]
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Compositor {
|
||||
settings: Settings,
|
||||
instance: wgpu::Instance,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
local_pool: futures::executor::LocalPool,
|
||||
}
|
||||
|
||||
impl Compositor {
|
||||
const CHUNK_SIZE: u64 = 10 * 1024;
|
||||
|
||||
/// Requests a new [`Compositor`] with the given [`Settings`].
|
||||
///
|
||||
/// Returns `None` if no compatible graphics adapter could be found.
|
||||
|
@ -20,32 +25,44 @@ impl Compositor {
|
|||
/// [`Compositor`]: struct.Compositor.html
|
||||
/// [`Settings`]: struct.Settings.html
|
||||
pub async fn request(settings: Settings) -> Option<Self> {
|
||||
let adapter = wgpu::Adapter::request(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
compatible_surface: None,
|
||||
},
|
||||
wgpu::BackendBit::PRIMARY,
|
||||
)
|
||||
.await?;
|
||||
})
|
||||
.await?;
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(&wgpu::DeviceDescriptor {
|
||||
extensions: wgpu::Extensions {
|
||||
anisotropic_filtering: false,
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..wgpu::Limits::default()
|
||||
},
|
||||
shader_validation: false,
|
||||
},
|
||||
limits: wgpu::Limits { max_bind_groups: 2 },
|
||||
})
|
||||
.await;
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.ok()?;
|
||||
|
||||
let staging_belt = wgpu::util::StagingBelt::new(Self::CHUNK_SIZE);
|
||||
let local_pool = futures::executor::LocalPool::new();
|
||||
|
||||
Some(Compositor {
|
||||
instance,
|
||||
settings,
|
||||
device,
|
||||
queue,
|
||||
staging_belt,
|
||||
local_pool,
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -64,20 +81,23 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
type Surface = wgpu::Surface;
|
||||
type SwapChain = wgpu::SwapChain;
|
||||
|
||||
fn new(settings: Self::Settings) -> (Self, Renderer) {
|
||||
fn new(settings: Self::Settings) -> Result<(Self, Renderer), Error> {
|
||||
let compositor = futures::executor::block_on(Self::request(settings))
|
||||
.expect("Could not find a suitable graphics adapter");
|
||||
.ok_or(Error::AdapterNotFound)?;
|
||||
|
||||
let backend = compositor.create_backend();
|
||||
|
||||
(compositor, Renderer::new(backend))
|
||||
Ok((compositor, Renderer::new(backend)))
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle>(
|
||||
&mut self,
|
||||
window: &W,
|
||||
) -> wgpu::Surface {
|
||||
wgpu::Surface::create(window)
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
self.instance.create_surface(window)
|
||||
}
|
||||
}
|
||||
|
||||
fn create_swap_chain(
|
||||
|
@ -107,27 +127,30 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
output: &<Self::Renderer as iced_native::Renderer>::Output,
|
||||
overlay: &[T],
|
||||
) -> mouse::Interaction {
|
||||
let frame = swap_chain.get_next_texture().expect("Next frame");
|
||||
let frame = swap_chain.get_current_frame().expect("Next frame");
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(
|
||||
&wgpu::CommandEncoderDescriptor { label: None },
|
||||
&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("iced_wgpu encoder"),
|
||||
},
|
||||
);
|
||||
|
||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
attachment: &frame.output.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: {
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear({
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
@ -135,14 +158,25 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
|
||||
let mouse_interaction = renderer.backend_mut().draw(
|
||||
&mut self.device,
|
||||
&mut self.staging_belt,
|
||||
&mut encoder,
|
||||
&frame.view,
|
||||
&frame.output.view,
|
||||
viewport,
|
||||
output,
|
||||
overlay,
|
||||
);
|
||||
|
||||
self.queue.submit(&[encoder.finish()]);
|
||||
// Submit work
|
||||
self.staging_belt.finish();
|
||||
self.queue.submit(Some(encoder.finish()));
|
||||
|
||||
// Recall staging buffers
|
||||
self.local_pool
|
||||
.spawner()
|
||||
.spawn(self.staging_belt.recall())
|
||||
.expect("Recall staging belt");
|
||||
|
||||
self.local_pool.run_until_stalled();
|
||||
|
||||
mouse_interaction
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ debug = ["iced_native/debug"]
|
|||
winit = "0.22"
|
||||
window_clipboard = "0.1"
|
||||
log = "0.4"
|
||||
thiserror = "1.0"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
|
@ -26,5 +27,9 @@ path = "../native"
|
|||
version = "0.1"
|
||||
path = "../graphics"
|
||||
|
||||
[dependencies.iced_futures]
|
||||
version = "0.1"
|
||||
path = "../futures"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3.6"
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
//! Create interactive, native cross-platform applications.
|
||||
use crate::conversion;
|
||||
use crate::mouse;
|
||||
use crate::{
|
||||
conversion, mouse, Clipboard, Color, Command, Debug, Executor, Mode, Proxy,
|
||||
Runtime, Settings, Size, Subscription,
|
||||
Clipboard, Color, Command, Debug, Error, Executor, Mode, Proxy, Runtime,
|
||||
Settings, Size, Subscription,
|
||||
};
|
||||
use iced_graphics::window;
|
||||
use iced_graphics::Viewport;
|
||||
|
@ -108,7 +110,8 @@ pub trait Application: Program {
|
|||
pub fn run<A, E, C>(
|
||||
settings: Settings<A::Flags>,
|
||||
compositor_settings: C::Settings,
|
||||
) where
|
||||
) -> Result<(), Error>
|
||||
where
|
||||
A: Application + 'static,
|
||||
E: Executor + 'static,
|
||||
C: window::Compositor<Renderer = A::Renderer> + 'static,
|
||||
|
@ -123,7 +126,7 @@ pub fn run<A, E, C>(
|
|||
|
||||
let event_loop = EventLoop::with_user_event();
|
||||
let mut runtime = {
|
||||
let executor = E::new().expect("Create executor");
|
||||
let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
|
||||
let proxy = Proxy::new(event_loop.create_proxy());
|
||||
|
||||
Runtime::new(executor, proxy)
|
||||
|
@ -145,9 +148,10 @@ pub fn run<A, E, C>(
|
|||
.window
|
||||
.into_builder(&title, mode, event_loop.primary_monitor())
|
||||
.build(&event_loop)
|
||||
.expect("Open window");
|
||||
.map_err(Error::WindowCreationFailed)?;
|
||||
|
||||
let clipboard = Clipboard::new(&window);
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
let mut cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut modifiers = winit::event::ModifiersState::default();
|
||||
|
@ -159,7 +163,7 @@ pub fn run<A, E, C>(
|
|||
);
|
||||
let mut resized = false;
|
||||
|
||||
let (mut compositor, mut renderer) = C::new(compositor_settings);
|
||||
let (mut compositor, mut renderer) = C::new(compositor_settings)?;
|
||||
|
||||
let surface = compositor.create_surface(&window);
|
||||
|
||||
|
@ -378,6 +382,10 @@ pub fn handle_window_event(
|
|||
WindowEvent::CursorMoved { position, .. } => {
|
||||
*cursor_position = *position;
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
*cursor_position = winit::dpi::PhysicalPosition::new(-1.0, -1.0);
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
*modifiers = *new_modifiers;
|
||||
}
|
||||
|
|
|
@ -40,6 +40,12 @@ pub fn window_event(
|
|||
y: position.y as f32,
|
||||
}))
|
||||
}
|
||||
WindowEvent::CursorEntered { .. } => {
|
||||
Some(Event::Mouse(mouse::Event::CursorEntered))
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
Some(Event::Mouse(mouse::Event::CursorLeft))
|
||||
}
|
||||
WindowEvent::MouseInput { button, state, .. } => {
|
||||
let button = mouse_button(*button);
|
||||
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
use iced_futures::futures;
|
||||
|
||||
/// An error that occurred while running an application.
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
pub enum Error {
|
||||
/// The futures executor could not be created.
|
||||
#[error("the futures executor could not be created")]
|
||||
ExecutorCreationFailed(futures::io::Error),
|
||||
|
||||
/// The application window could not be created.
|
||||
#[error("the application window could not be created")]
|
||||
WindowCreationFailed(winit::error::OsError),
|
||||
|
||||
/// A suitable graphics adapter or device could not be found.
|
||||
#[error("a suitable graphics adapter or device could not be found")]
|
||||
GraphicsAdapterNotFound,
|
||||
}
|
||||
|
||||
impl From<iced_graphics::Error> for Error {
|
||||
fn from(error: iced_graphics::Error) -> Error {
|
||||
match error {
|
||||
iced_graphics::Error::AdapterNotFound => {
|
||||
Error::GraphicsAdapterNotFound
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,11 +30,13 @@ pub mod conversion;
|
|||
pub mod settings;
|
||||
|
||||
mod clipboard;
|
||||
mod error;
|
||||
mod mode;
|
||||
mod proxy;
|
||||
|
||||
pub use application::Application;
|
||||
pub use clipboard::Clipboard;
|
||||
pub use error::Error;
|
||||
pub use mode::Mode;
|
||||
pub use proxy::Proxy;
|
||||
pub use settings::Settings;
|
||||
|
|
Loading…
Reference in New Issue